SagaciousAscendingHero
Member
Ok, after getting feedback and running it by my players, I think what I want to do is find the least amount of changes that absolutely have to be made, in order to make Social Combat work, rather than completely reworking the system from scratch as my last thread was attempting to do.
So what about Social Combat do people feel are absolutely necessary to change?
Side question, does anyone else feel that social combat could be reasonably done on the same scale as physical combat? I was discussing this with my players and really didn't think you should need 5 min (give or take) to make a social attack. I mean certainly when we stunt in social combat, it's taking a few seconds, not a few minutes to get it all out. To give social combat a more cinematic feel, can anyone see why this wouldn't work?
So what about Social Combat do people feel are absolutely necessary to change?
Side question, does anyone else feel that social combat could be reasonably done on the same scale as physical combat? I was discussing this with my players and really didn't think you should need 5 min (give or take) to make a social attack. I mean certainly when we stunt in social combat, it's taking a few seconds, not a few minutes to get it all out. To give social combat a more cinematic feel, can anyone see why this wouldn't work?