Flagg
The Most Electrifying Man in Sports Entertainment
I've noticed that in the games I've run and played in, sorcery is always kind of marginalized by the players, and often people who play "spellcaster" style characters feel left in the dust by the rest of the group.
I think there are several reasons for this. While sorcery can be very powerful, most spells have a pretty narrow scope of applicability to any given situation. On top of that they cost a lot of motes and Willpower, and in combat they are slow to use.
If I were playing a character, and I had a choice to spend my 8 XP to learn Ritual of Elemental Empowerment or an Excellency, I'd chose the Excellency, and probably get a LOT more use out of it.
I think that for a character who relies primarily on spellcasting, they need a significantly larger repertoire of spells than their Charm-focused brethren to be as generally useful.
Therefore, as an experiment, I've decided to halve the XP cost for spells and see if it helps/hurts.
Thoughts?
I think there are several reasons for this. While sorcery can be very powerful, most spells have a pretty narrow scope of applicability to any given situation. On top of that they cost a lot of motes and Willpower, and in combat they are slow to use.
If I were playing a character, and I had a choice to spend my 8 XP to learn Ritual of Elemental Empowerment or an Excellency, I'd chose the Excellency, and probably get a LOT more use out of it.
I think that for a character who relies primarily on spellcasting, they need a significantly larger repertoire of spells than their Charm-focused brethren to be as generally useful.
Therefore, as an experiment, I've decided to halve the XP cost for spells and see if it helps/hurts.
Thoughts?