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Fandom World Submersion (Multi Fandom rp) (OOC available, RP about to launch))

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Herp Derp I heard my name.


I'm gonna quicky snap up SANS(Undertale) and perhaps PAPYRUS(Undertale), along with KARKAT(Homestuck).
 
Ok, i might be able to type up a SU now, so you guys can work on them before the update. Ok with you guys?
 
Name:


Universe (If the series has multiple continuities, specify which one):


Gender


Alingment: (Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Neutral, True Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil)


Race (Their species)


Age (type unknown if unconfirmed)


Appearance (Post a picture)


Height (if confirmed)


Weight (if confirmed)


Powers (If they are extremely powerful, please nerf them)


Skills


Weapons/Items


Grail (If they have one. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.


Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.)


Backstory (You may copy and paste from a wiki):
 
I'm going for the 7th Doctor (Doctor Who)


Rodimus Prime (Transformers: More than Meets the Eye)


Starscream (IDW Transformers)


Ruby Rose (RWBY)


Weiss Schnee (RWBY)


Neptune (Hyperdimension Neptune)
 
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Name:


Universe (If the series has multiple continuities, specify which one):


Gender


Alingment: (Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Neutral, True Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil)


Race (Their species)


Age (type unknown if unconfirmed)


Appearance (Post a picture)


Height (if confirmed)


Weight (if confirmed)


Powers (If they are extremely powerful, please nerf them)


Skills


Weapons/Items


Grail (If they have one. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.


Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.)


Backstory (You may copy and paste from a wiki):



Do we post this here, filled out with stuff for our characters?
 
What about post- or pre-canon pots? AU's? Headcanon? Are we only allowed to go by the canon of the fandom?
 
Name: The Doctor (7th)[SIZE=7pt][/SIZE]


Universe: Doctor Who (Big Finish Audio Dramas)[SIZE=7pt][/SIZE]


Gender: Male[SIZE=7pt][/SIZE]


Alingment: Chaotic Good[SIZE=7pt][/SIZE]


Race: Time Lord[SIZE=7pt][/SIZE]


Age: Unknown[SIZE=7pt][/SIZE]


Appearance


72cedfe73884e10aecf1e0a0e9ce29e5.jpg



Powers:


Regeneration


[SIZE=7pt]Regeneration[/SIZE][SIZE=7pt] [/SIZE][SIZE=7pt]was the process by which [/SIZE]Time Lords and others renewed themselves, causing a complete physical and often psychological change. It could happen because of severe illness, (TVPlanet of the SpidersThe Caves of AndrozaniThe End of TimeDay of the MoonAUDIOThe Brink of Death) old age/fatigue (TVThe Tenth PlanetThe Day of the DoctorThe Time of the Doctor) or injury. (TVLogopolisTime and the RaniDoctor WhoUtopiaLet's Kill HitlerHell BentPROSEInterference - Book Two) It could also be invoked by choice, whether voluntary (TVDestiny of the DaleksThe Night of the DoctorNightmare in Silver) or involuntary. (TVThe War Games) Conversely, regeneration could be prevented by choice, although choosing not to regenerate from fatal damage was essentially an act of suicide. (TVLast of the Time Lords)


Skills


[SIZE=7pt]The Seventh Doctor was a grand manipulator, often utilising his choice of words to persuade others into a decision of his choosing, (TV: [/SIZE]Paradise TowersThe Happiness Patrol) or devising an unscrupulous scheme to defeat his adversaries. (TVRemembrance of the DaleksThe Curse of Fenric) When his plans went awry, or an unexpected element developed, the Doctor was efficient at improvising around it. (TVRemembrance of the Daleks) However, as he got older, his power of persuasion weakened, with the Doctor unable to convince Grace Holloway not to operate on him. (TVDoctor Who)


[SIZE=7pt]Something of a showman, the Doctor was an adept physical performer, and deployed a repertoire of magic tricks, illusions and escape artistry as part of his plans. (TV: [/SIZE]The Greatest Show in the Galaxy) He could juggle five balls with his feet whilst stand on his head and gargling "The Star-Spangled Banner" (PROSELucifer Rising) and whistled "anything you can do, I can do better" while a small bomb was in his mouth. (PROSEThe Also People) He could also perfectly mimic the local fauna of his surroundings, (TVSilver Nemesis) such as a lions roar. (PROSEIceberg)


[SIZE=7pt]The Doctor also showed a knack for playing the [/SIZE]spoons as a musical instrument, (TVTime and the RaniThe Greatest Show in the GalaxyPROSETimewyrm: RevelationConundrumStrange EnglandThe Ghost's StoryAUDIOColditzAfterlife) though this was seen less as he matured. (AUDIOMaster) Representing Earth in lieu of Nicky Newman, he won the 309th Intergalactic Song Contest by playing the spoons, (AUDIOBang-Bang-a-Boom!) and also broke the galactic record for continuous spoon-playing, with sixty-seven hours to his name. (PROSEThe Also People) He could also play the piano. (PROSEBlood Harvest)


[SIZE=7pt]Claiming to be "fluent in everything", (PROSE: [/SIZE]Timewyrm: Exodus) the Doctor could speak the ancient dialect of the Japanese royal family, (PROSETransit) read the writing of the Silurians, (PROSEWhite Darkness) swear in Old Low Gallifreyan, (PROSEBlood Harvest) knew sign language, (PROSESleepy) use his eyebrows to communicate with Benny, (PROSEThe Trials of Tara) and, without the aide of the TARDIS's translation circuit, could speak French, (PROSESet PieceGerman, (PROSEJust War) ancient Betelgeusian, (PROSEThe Death of Art) plain Anglo-Saxon, (PROSEDamaged Goods) and Draconian. (PROSEMonitor)


[SIZE=7pt]The Doctor could calm a person (PROSE: [/SIZE]Blood HeatLegacyHead Games) or erase their memories by touching their forehead and commanding his wishes, (PROSENo Future) and also read a person's dreams with a touch to the head. (PROSESleepy) However, he could also influence people's decisions without the need for physical contact, such as when making Mel leave with Sabalom Glitz. (PROSEHead Games) He was also able to set up a psychological block in Sally Morgan's limbic system by touching her forehead. (AUDIOHouse of Blue Fire)


[SIZE=7pt]Despite his stature, the Doctor was capable of both directly and indirectly taking control of situations involving strangers, using his greater intelligence to assess and direct events. (TV: [/SIZE]Remembrance of the DaleksThe Happiness Patrol) While he loathed violence, the Doctor also showed a skill at unarmed combat, being able to briefly overpower a judo trained Mel, (TVTime and the Rani) a Cheetah virus infected Master, (TVSurvival) and disarmed Aoi using martial arts. (PROSEThe Room With No Doors)


[SIZE=7pt]The Doctor could levitate off the ground whilst in meditation (PROSE: [/SIZE]Lucifer Rising) deliberately lower his intelligence, (PROSEParasite) identify blood samples by taste, (PROSEBad Therapy) pilot a helicopter, (PROSEEternity Weeps) and crack a safe by listening to the turns of its dial. (AUDIOLurkers at Sunlight's Edge) The Doctor was also an admired chief, with Ace saying he made "great omelettes". (AUDIOThe Fearmonger) He was also able to work as a cook on the Schirron Dream. (PROSESky Pirates!) He also knew how to make sofrit pages and could mix a good sangria. (AUDIOThe Rapture)


[SIZE=7pt]The Doctor's sense of smell was sensitive enough for him to differentiate between ketones, ammonia, amino acids, aldehydes, butyric acid and geosmin in [/SIZE]cheese, though he could choose to switch off the part of his brain that identified the chemicals if he so chose to enjoy the taste of the cheese. (PROSECulture War)


[SIZE=7pt]With a thought process that worked faster than his mouth, (PROSE: [/SIZE]The Also People) the Doctor could memories entire files after flicking through them, (PROSEBlood Harvest) and was capable of mentally keeping up with a ship that thought picoseconds was a long time. (PROSEThe Also People) After opening a surgery in the TARDIS, the Doctor was able to remove genetic implants from soldiers modified by the Skrak, and sew Sareth's hand back on to him while doing so. (PROSEDeath and Diplomacy)


[SIZE=7pt][/SIZE]


Weapons/Items


Sonic Screwdriver


Umbrella[SIZE=7pt][/SIZE]


Time of Gate awakening: Some time after the Audio Story: “Daleks Among Us”[SIZE=7pt][/SIZE]


Backstory:[SIZE=7pt][/SIZE]


[SIZE=7pt]Originally a man with the demeanour of an eccentric, light-hearted buffoon, the [/SIZE]Seventh Doctor darkened into a mysterious, cunning manipulator to combat the return of Fenric. Though he delighted in humorous reverie, it was only the surface layer of his true nature. Beneath, he was a Machiavellian genius of frightful calibre who could tactfully use his mind to manipulate almost any situation into reaching his favoured outcome. Despite this, he could also show profound warmth and affection to his companions, and built a strong bond with many of them.


[SIZE=7pt]Initially, the Seventh Doctor travelled with [/SIZE]his predecessor's final companion, Melanie Bush. After several adventures with the new Doctor, she left to travel with Sabalom Glitz, prompting him to begin travelling with Ace, a troubled teenager from Earth in the 1980s. Treating her both as a protégé and initially as a pawn in Fenric's game, he did his best to help heal Ace's psychological wounds by helping her come to terms with her past misdeeds and fears, aiding her in maturing and supporting her in moments of difficulty. Although he initially planned to take Ace home, they ultimately travelled together for several years, only for their strong bond to grow increasingly strained as secrets and death tore them apart.
 
Name: Sans


Universe: Pacifist Undertale


Gender: Male


Alingment: Lawful lazy. Sans'a laziness broke the dynamic and created a new rung. He is not quite Lawful Neutral (holds up the law, regardless of good or bad consequences), he is too apathetic to really care, and only "upholds the law" when it means stopping a genocidal maniac.


Race: Monster, skeleton?


Age: unknown


Appearance: http://vignette2.wikia.nocookie.net/undertale/images/4/44/Sansanimated.gif


Height: bleh no confirm


Weight: bleh no confirm


Powers: Sans has been known to use "shortcuts", uses bone magic, can use Gaster Blasters, and can change a SOUL's mode to blue.


Skills: Sans has the opposite of skills. He is incredibly lazy, and, due to lack of magical exercise and/or practice, gets worn down quickly in-battle.


Weapons/Items: Bleh majyks


Grail: None.


Time of Gate awakening: The Barrier was actually the Gate in this particular indtance, and Sans was caught in the turmoil.


Backstory: Sans has little to no canonical backstory, being one of the more mysterious characters in Undertale.
 
Name: Bulvarr Bearclaw


Universe (If the series has multiple continuities, specify which one): Skyrim


Gender: Male


Alingment: (Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Chaotic Neutral, True Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil): Neutral Good


Race (Their species)


Age (type unknown if unconfirmed): 42


Appearance (Post a picture):


dragonborn_by_lordhayabusa357-d7arv7z.png



Height (if confirmed)


Weight (if confirmed)


Powers (If they are extremely powerful, please nerf them):


Bulvarr is the Last Dragonborn, and has the power of the Thu'um under his control.


The Shouts (Thu'ums) he knows are:


Animal Allegiance 


Aura Whisper


Battle Furry 


Become Ethereal 


Bend Will  ( for the sake of not being OP, I will limit this power to NPCs only)


Call Dragon


Call of Valor


Clear Skies


Cylcone


Disarm


Dragon Aspect


Dragonrend


Elemantary Fury


Frost Breath


Fire Breath


Ice Form


Kyne's Peace


Storm Call


Summon Durnevhiin


Throw Voice


Unrelenting Force


Whirlwind Sprint


Skills:


Bulvarr is very skilled in combat with a sword (and shield) as well as with bows and arrows. His skills with magic are somewhat novice level.


Weapons/Items:


As for weapons, Bulvarr uses a steel sword and a banded iron shield. He also carries Ariel's Bow with steel arrows and sunhallowed elven arrows. This bow is deadly against the undead (in-game doing tripple damage to undead).


He also carries an amulet of Talos. He also carries some health potions, magicka potions, stamina potions as well as several bottles of Nord Mead.


Grail (If they have one. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.: None


Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.):


Some time after the Dragonborn DLC.


Backstory (You may copy and paste from a wiki):


Bulvarr was originally from Skyrim, he participated during the Great War against the Aldemari Dominion. After the war, he was still on duty at Cyrodille. However, when he heard about the Civil War in his country, he asked to transfered to Skyrim, only to be refused. After a long time of planning he deserted and traveled on his own to Skyrim, but making a long journey to the other side of Skyrim in order to avoid border guards. However, he was caught at the border and transported for execution with the Stormcloaks. Before he was executed, the town of Helgen was attacked by a dragon. Bulvarr managed to escape with help of Ralof. He went with Ralof to Riverwood, then went to Whiterun to warn the Jarl about the dragon. After warning the Jarl, Bulvarr was sent to Bleak Falls Barrow to find an ancient dragonstone. Bulvarr took the dragonstone and found a strange power there, but unaware of it. After bringing the dragonstone to Whiterun, Bulvarr helped the Whiterun guards to kill a dragon that attacked a watchtower nearby. After killing the dragon, he found out about his hidden powers and went back to Whiterun. Here he was granted the title of Thane and went to the Greybeard to learn about the Voice. His final trial was to retrieve the Horn of Jurgen Windcaller. However, it wasn't there, in stead a letter leading to Riverwood. He took the horn and brought it to the Greybeards. After he returned to Riverwood to talk. He went with the owner of the Giant Inn to a dragon burial to stop the resurrection of a dragon. Unfortunately, the dragon was resurrected, but they managed to kill it. After, Bulvarr had to infiltrate the Dominion's Embassy in Skyrim. Here found out that one of the Blades was still alive and Bulvarr went to Riften to find this man. After finding the Blade member, the three went to Skyhaven Temple to find Alduin's Wall. Later he learned from the three heroes who fought Alduin how to defeat Alduin. Bulvarr slayed Alduin with help of the three heroes.


Several months later, Bulvarr received a message from someone who claimed to be part of the 'Dawnguard', a group of vampire hunters that was rebuilding its ranks against an increased amount of vampire attacks across Skyrim. Bulvarr agreed to join and traveled to Fort Dawnguard. After receiving his mission, he heads out to Dimhollow Crypt where he finds a vampire named Serana who is in possession of an Elder Scroll. Bulvarr and Serana travel to Serana's home, when inside they were greeted by Serana's father, Lord Harkun. Harkun offers as reward to become one of them, but Bulvarr refused and Harkun banishes him from Castle Volkihar. Bulvarr returns to Fort Dawnguard to report his findings. After a debate, he starts to search for a few potential recruits for the Dawnguard and bring them to Fort Dawnguard.


When Bulvarr returns, Isran, the leader of the Dawnguard, asks Bulvarr to come to him. To his surprise, he found Serana in Fort Dawnguard. Serana came to warn them about her father's plans. And after quite a debate, he and Serana went on search to find a Moth Priest to be able to read an Elder Scroll. After days of searching, they finally found a clue and found the carriage of the priest. Unfortunately, the vampires were faster and took the priest to a cave. Bulvarr found the priest and cleared the cave with Serana and brought the priest to Fort Dawnguard. The priest reads the Elder Scroll Serana had and saw a vision of Ariel's Bow.


Bulvarr's next objective is to find three Elders Scrolls, one that he already had to fight Alduin and one other from Serana. Bulvarr needed one more scroll. Serana did know who might had the scroll, but she didn't know where. Her mother had most likely the scroll, but she was gone. After searching for clues near Castle Volkihar, they find a way to Serana's mother and after helping her and beating a dragon called Durnevhiir, they get the Scroll and are ready for the next step. When they return they find out that the priest that had helped them, had become blind by reading the Elder Scroll. However, he did give Bulvarr instruction how to read an Elder Scroll without suffering the same blindness as the priest. After doing the Ritual of the Ancestor Moth, Bulvarr reads the Elder Scrolls and locates the location of Ariel's Bow. Bulvarr travels with Serana to the location of the bow.


When arriving, Bulvarr meets one of the last living snow elves. After some talking, the elf agrees to help Bulvarr finding the bow. On the condition that Bulvarr helps him killing his brother, who the elf believed to be corrupted by the falmer. Falmer are creatures that were once snow elves, but at some way turned into Falmers. After finding his way through the Inner Sanctum and the Forgotten Vale, they finally arrive at their destination were they fight and kill the snow elf's brother, who turned out to be a vampire. Bulvarr retrieves the Bow and goes back to Fort Dawnguard. It was time for the final attack. Bulvarr joins the Dawnguard force to attack Castle Volkihar and succesfully kills Harkun.


Bulvarr's actions weren't unnoticed and several people of a cult confronted and attacked him at the village of Riverwood, but they were easily cut down by Bulvarr and the Riverwood guards. After finding where the cultists came from, Bulvarr traveled to Solstheim alone. Bulvarr tries to investigate as soon as he can about the cultists and who attacked him. He finds a shrine which is being 'rebuild' by different people, from Raven Rock guards to Skaals and even outlaw. However, there was one Skaal not in some kind of trance, a woman called Frea. Bulvarr and Frea enters the temple of Miraak and finds at the end a Black Book. When reading it, Bulvarr came into Mora's realm, Apocrypha, where he met the man who had sent cultists after him. The First Dragonborn, Miraak. Unfortunately, Miraak attack Bulvarr before he could do anything. After a talk with Miraak, Bulvarr is send back to the Temple of Miraak after which he tried to find a way to stop Miraak. After cutting him off from his workforce, Bulvarr finds his way back and confronts Miraak. After a heated battle, Miraak is defeated. But to Bulvarr's disappointment, he did not kill Miraak. Miraak was killed by Mora for betraying the Daedric Prince of Knowledge and Secrets.
 
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