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World of Dos Maganon - Interest check

Lazzamore

New Member
Hello everyone! I'm a new member starting a new roleplay out some ideas I have, and I'm super excited about it! Anyways, the meat:


History


It has been almost five hundred years since the mighty Imperialis Parth'ell collapsed. A mighty empire that ruled the whole of the civilized world without competition, Parth'ell was once extremely advanced in the magical arts: All cities were immediately connected by portals, world hunger was effectively annihilated by the magically-born edible ambrosia tree, peace was known all over Dos Maganon, and it was all powered and serviced by a seemingly all knowing magical being known as The Djinn for hundreds of years.


Then came Parth'ell's darkest day: The Djinn would inexplicably die, for unknown reasons. Within days the Portals deactivated, no mages remained who knew how to work them. The people were trapped by a lack of roads and extreme overgrowth outside the city walls.


Within weeks the Ambrosia trees died, which were their sole source of food. and the people of parth'ell would begin to starve and there was mass chaos.


Within months the empire would collapse, and all cities abandoned. Chaos in the streets and violence would inevitably destroy the scientific journals and artistic writings, setting the people back to the stone age.


Five Hundred years later, the surviving races have formed new nations, and lesser races that were not part of the empire, who were regarded as mere animals, finally have a chance to advance themselves.


Geography


ruins of Parth'ells fortress-outposts are found everywhere, but more often in the lush forests surrounding Dos Maganons only ocean, Aqu Ubra. Aqu Ubra stretches with countless fingerling inlets into the land all the way from the antarctic to the arctic. outside the forests are fantastical sand-dunes that rise like mountains, for as far as the eye can see. This nigh-endless desert is separated from the forests by huge mountain ranges.


Mechanics


Their will be different phases that will contain different rules and guidelines. At first you may create your own races, and this may change as time progresses.


I would like to avoid fandoms here, and encourage originality as much as possible. Of course I see nothing wrong with using a standard race to jump-start ideas, so don't worry about drawing inspiration from other sources.


Thanks for reading, and tell me what you think!
 
Lazzamore said:
Hello everyone! I'm a new member starting a new roleplay out some ideas I have, and I'm super excited about it! Anyways, the meat:
History


It has been almost five hundred years since the mighty Imperialis Parth'ell collapsed. A mighty empire that ruled the whole of the civilized world without competition, Parth'ell was once extremely advanced in the magical arts: All cities were immediately connected by portals, world hunger was effectively annihilated by the magically-born edible ambrosia tree, peace was known all over Dos Maganon, and it was all powered and serviced by a seemingly all knowing magical being known as The Djinn for hundreds of years.


Then came Parth'ell's darkest day: The Djinn would inexplicably die, for unknown reasons. Within days the Portals deactivated, no mages remained who knew how to work them. The people were trapped by a lack of roads and extreme overgrowth outside the city walls.


Within weeks the Ambrosia trees died, which were their sole source of food. and the people of parth'ell would begin to starve and there was mass chaos.


Within months the empire would collapse, and all cities abandoned. Chaos in the streets and violence would inevitably destroy the scientific journals and artistic writings, setting the people back to the stone age.


Five Hundred years later, the surviving races have formed new nations, and lesser races that were not part of the empire, who were regarded as mere animals, finally have a chance to advance themselves.


Geography


ruins of Parth'ells fortress-outposts are found everywhere, but more often in the lush forests surrounding Dos Maganons only ocean, Aqu Ubra. Aqu Ubra stretches with countless fingerling inlets into the land all the way from the antarctic to the arctic. outside the forests are fantastical sand-dunes that rise like mountains, for as far as the eye can see. This nigh-endless desert is separated from the forests by huge mountain ranges.


Mechanics


Their will be different phases that will contain different rules and guidelines. At first you may create your own races, and this may change as time progresses.


I would like to avoid fandoms here, and encourage originality as much as possible. Of course I see nothing wrong with using a standard race to jump-start ideas, so don't worry about drawing inspiration from other sources.


Thanks for reading, and tell me what you think!
Sounds cool, i may be also interested.
 
[QUOTE="Comrade Wubzin]I'm interested :)

[/QUOTE]
Wickedkent said:
Sounds cool, i may be also interested.
Awesome!! I've invited a few friends as well (Joshington and Pawnige), so let us hope we get a full house! I had a few more ideas too: We should make the RP character driven; You can have as many characters as you like as long as they all are from your nation. One of them should probably be your leader(s), through which you will govern. What do you think?
 
Lazzamore said:
Awesome!! I've invited a few friends as well (Joshington and Pawnige), so let us hope we get a full house! I had a few more ideas too: We should make the RP character driven; You can have as many characters as you like as long as they all are from your nation. One of them should probably be your leader(s), through which you will govern. What do you think?
yes I agree
 
Lazzamore said:
Awesome!! I've invited a few friends as well (Joshington and Pawnige), so let us hope we get a full house! I had a few more ideas too: We should make the RP character driven; You can have as many characters as you like as long as they all are from your nation. One of them should probably be your leader(s), through which you will govern. What do you think?
Yeah, Sounds Good
 
So when should we start? Will monday or tuesday work? I need time to figure out my own nations and races as well get together nescessary information for the thread, so Monday should be good for me, if that works for you guys.
 
Besides what I already listed, the RP would be very open-ended: You roleplay as any number of characters, though one of them ought to be the leader of your faction. You must then have a portion of your post where you clearly declare what your nation does. The GM(s) will keep things fresh with global events and such. We will record your resources, territory, population and military. There will be some form of system for claiming land, but it will vary based on what type of map we will use. I'm actually having a bit of trouble making one (a map, that is).
 
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Lazzamore said:
So when should we start? Will monday or tuesday work? I need time to figure out my own nations and races as well get together nescessary information for the thread, so Monday should be good for me, if that works for you guys.
i will be out of town monday though wendsday
 
so i have an idea for my race/nation They would be called the Rokkr Drengr (old norse for shadow men)


it is a race of Ancient People that exist on a different plain of reality (the same world just like a specter plain) They can exist in the mortal plain but they have to gather strength and travel there or be summoned by a mortal but they rarely fully exist there. in appearance they are around 7 to 9 feet tall and strongly built their skin seems as shadow and always changing they are a warlike culture and live averagely around 1000 years. a mortal can see them while they are not in the mortal plain if they have a trained eye. they inspire fear in the hearts of most of who are around them and they are good at manipulating the hearts of people. there weaknesses are (some kind of magical metal that we can figure out later), and of course since they can be summoned they can be banished, they also are arrogant though not stupid, Since they live so long they dont have many children so there are 1 of them to every 5 mortals, and their skin cant touch Holy water blessed by the celestials it will eat though them like acid.


Let me know what you Think!!! thanks Pawnige
 
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I always like making a multi-racial country. Usually I start with humans and add members of every race other players come up with (with permission).
 
I was thinking; and I believe I have ironed out a system for the RP:


Each nation has four stats;


1): Resources, which act as a list imports and exports. Imports cannot be re-exported. Both can be used to equip soldiers, increase moral, or whatever other benefits or uses seem reasonable. What the player does with them is up to their imagination. Lets use a plague for example: Nations with a lot of soap will understandably have it better than nations who don't.


2): Territory. At the beginning you claim 400 square miles worth of land in the form of a blotch of your chosen color. Just tell us what landmarks border your nation and we will figure out it's shape. You can have as many cities as you want, but the more you have the smaller they will be. Less congested populations have it better in times of plague but worse in times of war, i'd imagine.


3): Population, a rough estimate of how many people live in your kingdom. This number determines how many soldiers you get, how much you can harvest of you resources, etc.


4): and Military. Your military can be any percent of your population, but the higher percent you choose the worse side effects you will incur. Like if you have 75% of you nation as soldiers, I as the GM will say your people would have food shortages (Cause you know, less then a quarter of them are farmers now). A safe number of soldiers would be 10-20%. It would also be more or less effective based on what you are doing with your resources: If you have lots of some awesome metal that you use as armor and weapons, that's better for you, conversely if you have very little soap or other hygienic resources your soldiers might get sick more easily.


Also, Whenever is convenient for the story, we will jump ahead a year, giving all players replenished grown resources, and every time you reach a new generation, the length of which is determined by your race (and is something you choose starting out, if you created a race. It's the GM's job not to let you overpower your race.), you get a new batch of soldiers.


One more thing: I was hoping I could find a co-GM to help me out, because I feel like if I'm gonna have a nation too, it'd be much better if someone else would help me with NPC nations and events, and also pick up where I might be away, and otherwise assist in keeping the game going.
 
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Lazzamore said:
I was thinking; and I believe I have ironed out a system for the RP:
Each nation has four stats;


1): Resources, which act as a list imports and exports. Imports cannot be re-exported. Both can be used to equip soldiers, increase moral, or whatever other benefits or uses seem reasonable. What the player does with them is up to their imagination. Lets use a plague for example: Nations with a lot of soap will understandably have it better than nations who don't.


2): Territory. At the beginning you claim 400 square miles worth of land in the form of a blotch of your chosen color. Just tell us what landmarks border your nation and we will figure out it's shape. You can have as many cities as you want, but the more you have the smaller they will be. Less congested populations have it better in times of plague but worse in times of war, i'd imagine.


3): Population, a rough estimate of how many people live in your kingdom. This number determines how many soldiers you get, how much you can harvest of you resources, etc.


4): and Military. Your military can be any percent of your population, but the higher percent you choose the worse side effects you will incur. Like if you have 75% of you nation as soldiers, I as the GM will say your people would have food shortages (Cause you know, less then a quarter of them are farmers now). A safe number of soldiers would be 10-20%. It would also be more or less effective based on what you are doing with your resources: If you have lots of some awesome metal that you use as armor and weapons, that's better for you, conversely if you have very little soap or other hygienic resources your soldiers might get sick more easily.


Also, Whenever is convenient for the story, we will jump ahead a year, giving all players replenished grown resources, and every time you reach a new generation, the length of which is determined by your race (and is something you choose starting out, if you created a race. It's the GM's job not to let you overpower your race.), you get a new batch of soldiers.


One more thing: I was hoping I could find a co-GM to help me out, because I feel like if I'm gonna have a nation too, it'd be much better if someone else would help me with NPC nations and events, and also pick up where I might be away, and otherwise assist in keeping the game going.
i like it
 
LeviathanL said:
I always like making a multi-racial country. Usually I start with humans and add members of every race other players come up with (with permission).
maybe like outcasts of my race? because they wont just live with the general public. so we can see later
 

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