Wonder City
By: The Dark Wizard & Captain Hesperus
“Welcome to Wonder City, the dream of the Future!
This city is a marvel of beyond-the-bleeding-edge technology, every aspect of the city’s functions is controlled by an advanced modular AI known as The Director with distinct artificial personalities to cater to all aspects of the citizens' lives, from sanitation and transportation through scientific advances and civic excellence. Why, even the police force is AI-controlled!
Many companies have moved offices, manufacturing and research facilities into the great dome of Wonder City, bringing with them staff and their families to bask in the warm glow of the artificial (and entirely safe!) sunlight provided by the city. Since the individual AIs have no bias and no need for incentives, they are often employed by the various companies within Wonder City to assist in the company’s corporate activities, safe in the knowledge that the AIs will not misuse the information they are exposed to, due to the protective Morality Matrix provided by their constant contact with the Hub 2.0 integrated Artificial Intelligence Central Processor.
The designers of Wonder City have the strong belief that it will become the model for future city planning and already have plans to create more such cities across the globe.
So don’t delay, apply today!”
- The year is 2210. 3 weeks ago, DEFENSE Director declared a state of emergency and imposed Martial Law on everyone in Wonder City. You were ordered to return to your homes and you were ordered to stay there until further notice, and you were told to stay calm and keep yourselves cheerful. CIVIC Director began running back-to-back classic movies on TV and informed you that if you were short of food, Wonder City would deliver free supplies to last through the state of emergency. Then suddenly, there was an explosion. A fire could be seen burning at Wonder Tower, where the A.I Hub was located, and the movies stopped. The updates about the state of emergency stopped. The food deliveries stopped. Everything stopped.
Then the screaming started.
Throughout the city, people started to become aggressive, fighting each other, killing each other. Except those who were killed didn’t stay killed. They got back up. They healed and they killed others. Soon the streets were filled with the dead, all of them seeking fresh meat to eat. As survivors, you were somehow immune to the effects of whatever has consumed the people of Wonder City. For the past three weeks, you have fought a daily battle for survival against the wandering mobs of zombies. You have found weapon caches, perhaps others had survived and built up these supplies, perhaps DEFENSE Director had put them in place as a last resort? You didn’t know and you didn’t care. All that concerned you was staying alive. Then you found the others. Fellow survivors, you banded together out of a shared desire to escape the madness. Escape the zombies. - The year is 2210. 3 weeks ago, the government lost contact with the retro 1950s experimental domed community, Wonder City. It was unknown why the city suddenly ‘went dark’, all lines of communication and transportation were suddenly and inexplicably sealed, even the hardline coms channel to the AI Hub went silent. It was thus decided to send in a team of investigators, a mix of scientists and military personnel, to discover the cause of Wonder City’s silence.
- Characters have 100HP. Unless stated otherwise during combat, humans get one action. Guns can shoot a number of times during an action depending on the gun.
- Guns who shoot more then once per action function as follows:
-Survivor starting guns-
A standard Pistol + pick a Primary Weapon.
Pistol: 1d6 per shot- Can shoot up to 6 times per action, minus -1 for each shot beyond the first. 15 ammo.
Magnum: 1D6 + 1 per shot - Can shoot 3 times per action- 8 ammo
Primary Weapons
Pump Shotgun: 3D6 minus 1 per shot for each dice since it’s hard to hit with those things. 1 shot per action. 8 ammo
Submachine Gun: 2d6 per shot. 50 ammo, always shoots 3 times without question due to it’s burst functionality.
-Military Starting Guns-
All start with tactical armor - minus 1 to all damage taken.
A standard Pistol + pick a Primary Weapon.
Pistol: 1d6 per shot- Can fire up to 6 times per action, minus -1 for each shot beyond the first. 15 ammo.
Primary Weapons
Auto-shotgun: 3D6 per shot - Up to two shots per action - 10 ammo
Assault rifle (M4): 2D6 per shot - Up to four shots per action - 40 ammo
-Military Starting Equipment -
Pick one
Medical kits - include coagulant sprays, wound-sterilizing bandages, single-dose injectable painkillers and injectable stimulants. Military personnel refer to these kits as ‘trauma packs’ since they can be used to patch up acute battlefield injuries with minimal medical skill. Restores 70HP, is single use and cannot restore beyond 99HP.
Grenade: 3d6+3: Targets all hostiles in the scene.
- Survivor Starting Equipment -
Pick one or two painkillers.
Field Kits - A smaller less comprehensive version of the medical kit. Usually available to the general public, they can be bought at any good store. Restores 50HP, is single use and cannot restore beyond 99HP.
Rapid absorption painkillers - provides 30HP which decrease by 5HP per post
Stimulant - doubles number of actions per post for three posts.
Molotov Cocktail - Take one glass bottle, fill with gasoline, add a strip of rag as a garnish, light the rag and throw at your target for a hot surprise. A classic recipe guaranteed to start any party off with a warming glow. Inflicts 1D6 damage for four posts to all hostiles in the scene.
----- CHARACTER NAME -----
----- Civilian or Military -----
HP: 100, Other Effects
----- Equipment: Gun 1(32 ammo) Gun 2(Empty) 1 Medical Kit, Etc-----
Code:[center][font=Consolas][color=#YOURPOSTINGCOLOR][b][size=6]----- CHARACTER NAME -----[/size][/b][/color][/font][/center] [center][font=Consolas][i][color=#YOURPOSTINGCOLOR]----- Civilian or Military -----[/color][/i][/font][/center] [font=Consolas][color=#YOURPOSTINGCOLOR]HP: 100, Other Effects [/color][/font] [color=#YOURPOSTINGCOLOR][font=Consolas][font=Consolas][color=#888888]----- [b]Equipment:[/b] Gun 1(32 ammo) Gun 2(Empty) 1 Medical Kit, Etc-----[/color][/font][/font][/color]
When posting a new character, please use this template:
-Vitals-
Name: (If your character uses an alias/alter-ego name also state it)
Age:
Gender:
Posting Color: This is the color of your dialog and thoughts, not your entire post. Dialog is in color and in quotation marks. Thoughts are in color and italics.
Appearance: (Try to include Height, Weight and Overall appearance not just a picture)
Character Flaws: (Things your character is unskilled in, things that are ether their weaknesses or limitations.) You need to have 3 minimum disadvantage but you can have more if you want.
Disadvantage 1:
Disadvantage 2:
Disadvantage 3:
-Personal-
Profession: (What does your Character do for a living, if none explain why?) (Put something Military related if you are in that team)
Interests and Hobbies: (What does your character do outside of their profession)
Common Behaviors and Mannerisms: (These are things such as what your character does when they are stressed, angry or bored, that helps add to people's understanding of them)
Personality: (Is he/she an Optimistic? Are they easily stressed? - etc.)
Opinions: How you view the current state of the city, any group, individual etc, anything can go here, but you must have an opinion of something.
History: (How your character grew up and was treated, from birth until present)
1. Military players are meant to start off with better equipment. Survivor stuff can be counted as Tier 1, military as Tier 2. In the game, both teams will find items from both tiers and, rarely, tier 3 along with other misc items.
2. Reloading is an entire action in a post.
3. Military starts with 200 extra rounds of ammunition for the weapons of their choice. For instance: Gun 1(50 ammo) Gun 2(5 ammo) 200 extra rounds to be used for reloading.
3. Survivors get 50 extra rounds between their pistol and primary weapons.
4. Movement is not affected by most actions and can be performed while performing them, although it cannot be done while using Medical Kits or Field Kits.
5. We are looking for four players for each side. They will occasionally meet at the start and merge later on towards the middle and end. Military will be more prepared and loaded and have harder challenges. Survivor will try to survive with less equipment at the beginning til it evens out and they find more items.
If you are interested in playing please post below. We will also accept character sheets here before the forums are up and once they are up, your post will be moved to it's own character thread.