InsistentPatchwork
Junior Member
Check further down for the more updated version!
Hey all! Im just playing around with some world building, and would just love some constructive criticism and or advice. There is a bit of info. And I want to stress this is rough rough draft hahaha, so its nowhere near polished! I don't have a crap tonne worked out at the moment but just wanted to throw it out there for feedback! Thank you in advance to any help I appreciate it! Kind of nervous to put this out there as I haven't world built in a bit hahaha (nervous laughter) But please! give it a look and let me know!!
Hey all! Im just playing around with some world building, and would just love some constructive criticism and or advice. There is a bit of info. And I want to stress this is rough rough draft hahaha, so its nowhere near polished! I don't have a crap tonne worked out at the moment but just wanted to throw it out there for feedback! Thank you in advance to any help I appreciate it! Kind of nervous to put this out there as I haven't world built in a bit hahaha (nervous laughter) But please! give it a look and let me know!!
- Fantasy "Advanced" Medieval. Has basic technologies such as Electricity but no electronics such as phones, laptops, tv etc. Is a land among the world that is the most explored/inhabited.
Capital of the land is known as "Wakefield" it is one of the largest cities that is based on the coastal region. - Generational is magic that someone is born with, passed through DNA and Genetics. This is the most common type of magic across Ebura. Generational Magic is a stable form of magic. Its power can be increased through the generations as it is practiced but can also decrease as the generations no longer use it. Discontinued use would end with the magic being lost and possibly unable to be recovered.
- Possessive Magic is a magic that comes from within an arcane focus that the user possess. This is the second most common form of Magic within the Land of Ebura. A focus could be among many things such as a crystal ball, to a small jewel on a necklace or even a set of jewels embedded into the hilt of a sword. Often these focuses require a phrase or word set to unlock the power for the wielder to use which is kept secret from others. A focus is also one of the most unstable variants of magic as its vessel could perhaps only hold it for so long until the power burst out causing harm to those around. A focus also has the possibility of "dying" as if all its power has faded away.
- Contracted magic is as the name implies. Magic that is given to the user through contract. This is one of the rarer magic types throughout Ebura. The User gains their power through another being who they are in a pact with. This may be some kind of Angel, Demon, Fae, Spiritual being. The power one receives comes at a price in which the contractor and contracted come to an agreement to on their own.
- The Merchants Guild is a company that holds a large portion of control over the docks throughout Ebura. They are responsible for a majority of the Lands shipments of goods, ranging from produce, to ores and minerals, fabrics and further items.
The guild although a "company" is made up of many businesses who work together for a mutual beneficial relationship that provides easier trade, better values and finer goods. This is all done under the major businesses influence within the guild. Using their power to control flow of goods for other businesses who may not be apart of the Guild or support them. - The Mercenaries Guild is a wide variety of individuals often found in most cities of the Land who are hired swordsmen. They can usually be found in a Mercenary Guild owned tavern within the cities as a second source of income for the guild. The taverns houses a varying number of members depending on the size of the city who are up for hire. These men and women can be hired by anyone for any kind of job, going from hired guards to the dirtiest of jobs such as intimidation on behalf of the merchants guild. The towns they reside in don't often meddle in the affairs of the Guild as they pay their tax so a blind eye is turned.
- The Swordsmen Guild is what the academy of the Lands army is referred to. Here is where the rookie troops spend their first enlisted year for training. The training extends to swordsmanship, archery training, horse back riding and others of such need. After the year they would be sent out to different cities and towns to do field work that ranges from town guards to highway patrol guards. Fulfilling their orders they could then be called to join the ranks of the armies for potential war, battles or expeditions for monster hunting that could happen within Ebura.
- There will be other guilds but i want them to be player made for that added fun!
- The Merchants Guild is a company that holds a large portion of control over the docks throughout Ebura. They are responsible for a majority of the Lands shipments of goods, ranging from produce, to ores and minerals, fabrics and further items.
- Ebura is a land full of many creatures. Hostile to domesticated, small to giant. (I plan to compile a small list of creatures for people to know what may be. This would go on to show some that may be found domestically to wildly to then some rarer creatures)
- If anyone knows an easy to use (preferably free) map making app/software anything to just do the basics really please let me know!
- Fantasy "Advanced" Medieval. Has basic technologies such as Electricity but no electronics such as phones, laptops, tv etc. Is a land among the world that is the most explored/inhabited.
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