Grey
Dialectical Hermeticist
This game will not begin before January 15th.
Selections will be made with great discernment,
There will be between 3 and 5 players.
I shouldn't be here.
I shouldn't be anywhere.
When I hauled myself from the womb of the earth, I knew it. I had no words, no concepts, but being, mere existence... it was beautiful, and agonizing, and I knew the soil from which I crawled was barren, and that this was somehow my fault.
There was no one to greet me. Only a note, tear-stained and hastily written. I couldn't read it. Not then.
For months, I sought companionship only to be shunned by you... you who made me ache to look upon, and in my childish anger, I lashed out. The earth blighted at my footfalls. The others followed the trail of the dead to find me. I think, before they knew what my maker had done, they planned to kill me.
Sometimes I think that would have been kinder, but I don't blame them. I hadn't even had a chance to fail, yet. And I have failed. Many times. This is a hard pilgrimage through Saturnine night, and in trying to understand the strange alchemies which animate me... mistakes were made. More like me were made.
I don't have time to regret it. The New Dawn is so near I can taste it.
I will be like you - human.
A game of horror, humanism, philosophy, and alchemy.
Promethean: The Created.
You are a corpse animated by Divine Fire. Your very presence sickens the earth and drives people to madness. You are gripped by Torment, pursued by Pandorans, directed by Qashmaillim, and ever at risk of falling to Flux. You manipulate yourself, and the world around you, through alchemical Transmutations, and seek to transmute yourself from the lead of Promethean existence to the gold of humanity.
But the Great Work lies at the end of a long pilgrimage. Can you endure the decades necessary to study the Refinements, to understand what it means to be human, and finally claim a New Dawn for yourself?
Prior experience unnecessary but useful. Familiarity with the material ambiguously beneficial.
Character concepts should be a sketch personality, nothing else - your character isn't quite tabula rasa, in the beginning, but they need time to take shape.
The Lineages
These kinds of Promethean you can play.
Frankensteins
Assembled from the strongest, most useful parts of many corpses, animated by the Divine Fire as expressed through electricity, the Frankensteins are patchwork people with rivets and screws visible when the mask drops away. They are ruled by the choleric humour.
Galateids
A beautiful corpse, raised by a demiurge seeking company, or perfection. Governed by the sanguine humour, Galateids are associated with air.
Osirans
And the body was divided into 13 parts, the least being discarded at the whim of the creator, then the body revived in the sacred water of the Nile. The phlegmatic Osirans often take the myth of their divine progenitor too seriously.
Tammuz
The melancholy Golems are reborn in the dark womb of the earth, and they will not remain slaves.
Ulgan
The initiate walked with the Spirits at the behest of the shaman, and was torn apart, and remade, and this new form was not the same person. The Riven are attuned to the spirit, and ectoplasm leaks from their wounds.
The Unfleshed
A thing in the shape of a man, governed by the artificial humour of oil.
Selections will be made with great discernment,
There will be between 3 and 5 players.
I shouldn't be here.
I shouldn't be anywhere.
When I hauled myself from the womb of the earth, I knew it. I had no words, no concepts, but being, mere existence... it was beautiful, and agonizing, and I knew the soil from which I crawled was barren, and that this was somehow my fault.
There was no one to greet me. Only a note, tear-stained and hastily written. I couldn't read it. Not then.
For months, I sought companionship only to be shunned by you... you who made me ache to look upon, and in my childish anger, I lashed out. The earth blighted at my footfalls. The others followed the trail of the dead to find me. I think, before they knew what my maker had done, they planned to kill me.
Sometimes I think that would have been kinder, but I don't blame them. I hadn't even had a chance to fail, yet. And I have failed. Many times. This is a hard pilgrimage through Saturnine night, and in trying to understand the strange alchemies which animate me... mistakes were made. More like me were made.
I don't have time to regret it. The New Dawn is so near I can taste it.
I will be like you - human.
A game of horror, humanism, philosophy, and alchemy.
Promethean: The Created.
You are a corpse animated by Divine Fire. Your very presence sickens the earth and drives people to madness. You are gripped by Torment, pursued by Pandorans, directed by Qashmaillim, and ever at risk of falling to Flux. You manipulate yourself, and the world around you, through alchemical Transmutations, and seek to transmute yourself from the lead of Promethean existence to the gold of humanity.
But the Great Work lies at the end of a long pilgrimage. Can you endure the decades necessary to study the Refinements, to understand what it means to be human, and finally claim a New Dawn for yourself?
Prior experience unnecessary but useful. Familiarity with the material ambiguously beneficial.
Character concepts should be a sketch personality, nothing else - your character isn't quite tabula rasa, in the beginning, but they need time to take shape.
The Lineages
These kinds of Promethean you can play.
Frankensteins
Assembled from the strongest, most useful parts of many corpses, animated by the Divine Fire as expressed through electricity, the Frankensteins are patchwork people with rivets and screws visible when the mask drops away. They are ruled by the choleric humour.
Galateids
A beautiful corpse, raised by a demiurge seeking company, or perfection. Governed by the sanguine humour, Galateids are associated with air.
Osirans
And the body was divided into 13 parts, the least being discarded at the whim of the creator, then the body revived in the sacred water of the Nile. The phlegmatic Osirans often take the myth of their divine progenitor too seriously.
Tammuz
The melancholy Golems are reborn in the dark womb of the earth, and they will not remain slaves.
Ulgan
The initiate walked with the Spirits at the behest of the shaman, and was torn apart, and remade, and this new form was not the same person. The Riven are attuned to the spirit, and ectoplasm leaks from their wounds.
The Unfleshed
A thing in the shape of a man, governed by the artificial humour of oil.
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