Light
M.A.R.C.Y.
Name:
Code Name:
Age:
Gender:
Sexuality:
Divine Parent ( Can also be a famous creature or monster):
Role ( Ex: Scout, Backline Sniper, Assassin, Brawler, Mechanic. Since not every agent has to be on the field fighting ):
Rank: ( Omega-Alpha. Each rank up grants an upgrade to one of your stats. Start at Omega. )
Ethnicity:
Appearance:
Personality:
Likes:
Dislikes:
Fears:
Worst PTSD memory from under Loki's control: ( For example remembering the slaughtering innocent humans under Loki's orders or your divine parent)
Stats & Powers: ( Each character can have a maximum of 5 powers. One of them being their main ability. Their main ability has to be a damage ability or high utility ability. Every character and enemy will have a set amount of HP. You can upgrade all your stats as you rank up. )
( Each character will be gifted 30 at the start. You choose where they go. )
HP 10 - ( Characters will regen 1/4 of their HP per post of not taking damage. Everyone spawns with 10 HP to start. )
Defense - 0 ( The amount of damage, you tank with this stat is equal to 2/4 of your total Defense stat. For example if you were to be hit by a 60 point attack with a 40 point defense. You would take 40 points of damage. You can take half of your defense stat off of the damage you take rounded down. The rest goes to HP. It can never make the damage you take below 1. )
Mana 0 - ( Mana regen is 1/4 itself when no abilities are active. )
Powers ( The numerical value of points put into these abilities, equal the amount of damage they do. Half of that number equals the amount of mana it takes to use. )
Main Ability 0 -
Side 0 -
Side 0 -
Side 0 -
Side 0 -
Attack Speed 1 (Amount of attacks you can do per post. Everyone has a base of 1)-
Weapons - ( Weapons can be upgraded as well. Weapons can range from high tech sniper rifles to old style magical swords. Your pick. Though if your weapon breaks from you using it to defend yourself instead of taking the hit yourself, it's broken permanently. It's only fair if you're scapegoating out of taking damage via weapon. The more you tank with your weapon, the less durability points it has meaning the less damage it does. Damage and Defense equal to durability.
Different weapon types get different bonus:
Offensive weapons (Guns, swords,etc) Get a damage bonus, even through defense +4 )
Defensive weapons (Shields,etc) Only take 1/4 of damage to durability, but only deals half damage itself.
Magic (Wands, staffs, etc) Make magic abilities only cost 1/4 mana. )
Weapon Durability - 0
Passive: ( An ability that applies to your godly element that is non combat based. )
Weaknesses:
Extra:
Code Name:
Age:
Gender:
Sexuality:
Divine Parent ( Can also be a famous creature or monster):
Role ( Ex: Scout, Backline Sniper, Assassin, Brawler, Mechanic. Since not every agent has to be on the field fighting ):
Rank: ( Omega-Alpha. Each rank up grants an upgrade to one of your stats. Start at Omega. )
Ethnicity:
Appearance:
Personality:
Likes:
Dislikes:
Fears:
Worst PTSD memory from under Loki's control: ( For example remembering the slaughtering innocent humans under Loki's orders or your divine parent)
Stats & Powers: ( Each character can have a maximum of 5 powers. One of them being their main ability. Their main ability has to be a damage ability or high utility ability. Every character and enemy will have a set amount of HP. You can upgrade all your stats as you rank up. )
( Each character will be gifted 30 at the start. You choose where they go. )
HP 10 - ( Characters will regen 1/4 of their HP per post of not taking damage. Everyone spawns with 10 HP to start. )
Defense - 0 ( The amount of damage, you tank with this stat is equal to 2/4 of your total Defense stat. For example if you were to be hit by a 60 point attack with a 40 point defense. You would take 40 points of damage. You can take half of your defense stat off of the damage you take rounded down. The rest goes to HP. It can never make the damage you take below 1. )
Mana 0 - ( Mana regen is 1/4 itself when no abilities are active. )
Powers ( The numerical value of points put into these abilities, equal the amount of damage they do. Half of that number equals the amount of mana it takes to use. )
Main Ability 0 -
Side 0 -
Side 0 -
Side 0 -
Side 0 -
Attack Speed 1 (Amount of attacks you can do per post. Everyone has a base of 1)-
Weapons - ( Weapons can be upgraded as well. Weapons can range from high tech sniper rifles to old style magical swords. Your pick. Though if your weapon breaks from you using it to defend yourself instead of taking the hit yourself, it's broken permanently. It's only fair if you're scapegoating out of taking damage via weapon. The more you tank with your weapon, the less durability points it has meaning the less damage it does. Damage and Defense equal to durability.
Different weapon types get different bonus:
Offensive weapons (Guns, swords,etc) Get a damage bonus, even through defense +4 )
Defensive weapons (Shields,etc) Only take 1/4 of damage to durability, but only deals half damage itself.
Magic (Wands, staffs, etc) Make magic abilities only cost 1/4 mana. )
Weapon Durability - 0
Passive: ( An ability that applies to your godly element that is non combat based. )
Weaknesses:
Extra: