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Fantasy When Pantheon's Die ( Characters )

Main
Here
Lore
Here
Other
Here

Light

M.A.R.C.Y.
Name:
Code Name:
Age:
Gender:
Sexuality:
Divine Parent ( Can also be a famous creature or monster):
Role ( Ex: Scout, Backline Sniper, Assassin, Brawler, Mechanic. Since not every agent has to be on the field fighting ):
Rank: ( Omega-Alpha. Each rank up grants an upgrade to one of your stats. Start at Omega. )
Ethnicity:

Appearance:
Personality:
Likes:
Dislikes:
Fears:
Worst PTSD memory from under Loki's control: ( For example remembering the slaughtering innocent humans under Loki's orders or your divine parent)

Stats & Powers: ( Each character can have a maximum of 5 powers. One of them being their main ability. Their main ability has to be a damage ability or high utility ability. Every character and enemy will have a set amount of HP. You can upgrade all your stats as you rank up. )

( Each character will be gifted 30 at the start. You choose where they go. )
HP 10 - ( Characters will regen 1/4 of their HP per post of not taking damage. Everyone spawns with 10 HP to start. )
Defense - 0 ( The amount of damage, you tank with this stat is equal to 2/4 of your total Defense stat. For example if you were to be hit by a 60 point attack with a 40 point defense. You would take 40 points of damage. You can take half of your defense stat off of the damage you take rounded down. The rest goes to HP. It can never make the damage you take below 1. )

Mana 0 - ( Mana regen is 1/4 itself when no abilities are active. )

Powers ( The numerical value of points put into these abilities, equal the amount of damage they do. Half of that number equals the amount of mana it takes to use. )
Main Ability 0
-
Side 0 -
Side 0 -
Side 0 -
Side 0 -

Attack Speed 1 (Amount of attacks you can do per post. Everyone has a base of 1)-

Weapons -
( Weapons can be upgraded as well. Weapons can range from high tech sniper rifles to old style magical swords. Your pick. Though if your weapon breaks from you using it to defend yourself instead of taking the hit yourself, it's broken permanently. It's only fair if you're scapegoating out of taking damage via weapon. The more you tank with your weapon, the less durability points it has meaning the less damage it does. Damage and Defense equal to durability.
Different weapon types get different bonus:

Offensive weapons (Guns, swords,etc) Get a damage bonus, even through defense +4 )

Defensive weapons (Shields,etc) Only take 1/4 of damage to durability, but only deals half damage itself.

Magic (Wands, staffs, etc) Make magic abilities only cost 1/4 mana. )

Weapon Durability - 0

Passive:
( An ability that applies to your godly element that is non combat based. )

Weaknesses:

Extra:
 
Marceline Magistar




Code Name
Angel

Age
20

Gender
Female

Sexuality
Pansexual



Divine Parent
Aphrodite, Goddess of Love, Beauty, Pleasure, and Procreation.

Role
Healer, Support, Therapist

Rank
Omega

Ethnicity
Greek

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Personality

Marcy is quite the average person, she doesn't think herself better than anyone else but at least strives to be a better person each passing day. She's quite calm, having very little moments in which she becomes emotionally unstable. Marcy is aware that her image is an important aspect to herself so she tries to uphold that to the utmost of her ability. When it comes to disagreeing with others, she tends to be a bit more vocal about her opinion respectfully. Unnecessary aggression and yelling tends to gather a great amount of inner distaste for Marcy. As long as it's within the boundaries of necessity she has no problem with them though. Marcy appreciates her personal space with a great passion. Sincerity and elegance is her go to, she can be easily found in tranquil and beautiful environments. Normally a child of Aphrodite would be into dating people in droves. Unfortunately her friends getting STI's and the like from even things as simple as kissing has completely turned her off from it.
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Likes
Peace, Love, and Respect. Attractive people. Cleanliness. Sincerity. Flowers. Stargazing. Tea.

Dislikes
Disgusting places. Intolerance. Disrespect. Germs. Touching others.

Fears
Death. Falling in love. STI's.

Worst PTSD memory from under Loki's control
Repeatedly healing a small child for a monster to torture repeatedly until they could no longer be healed. Right before the eyes of their parents.

Extra
She hates being hit on, regardless of who you are or what gender you are.

[/div]


.




Stats & Powers:

HP - 13
Defense - 14


Mana - 4

Main Ability 2 - Irresistible
When activated Marcy can force everyone she can see/know is there tp stop fighting and focus on their irresistible desire to conquer her heart. The amount of people charmed matches amount of points she puts into it. Marcy inflicting harm towards a specific target snaps them out but everyone else is still within the trance. The trance persists for 2 minutes maximum, based on Marcy's posts.

Side 4 - Angelic Kiss
Marcy can heal a target/object with a kiss. The healing amount is the exact amount of points she puts into this ability for a regular kiss on the body. An actual kiss on the lips is double the amount of points. Deeply making out equals triple the amount of points put into this ability.

Side 1 - Sharing the Love
Marcy can share her HP and Defense stats with someone she links with, adding them to their own pool until they're used up. To link with Marcy, you'd have to mutually share the most vital secret you have. Both most be completely truthful to one another about their darkest/vital secret to link. Adding points to this ability increases the amount of people she can link with at a time.

Side 1 - Passion & Pleasure
After receiving a deep massage from Marcy, the muscles and nervous system within the target can only feel love and passion. Even if damaged, the target feels no pain or feels pleasant sensations. The amount of points put into this ability increases the amount of people she can use this ability on a day.

Side 0 - Love Bearing Fruit
This ability only activates if Marcy falls in love and the person she loves rejects her completely. Her love will force itself to bear fruit. Through her heartbreak, her tears will give birth to a divine tree. This tree will be the child of Marcy's love and her target's utter distaste for her. Half of the fruits that grow will offer 20 points if eaten and the other half shall remove 20 points. Telling the difference between the fruit is impossible, for love is simply unpredictable. If her love is returned then it shall instead grant only good fruit with a 10 point value. With any fruit eaten, it resets your stats to base and over the course of a few days, your stat points return with the added or subtracted bonuses.

Attack Speed 1 -

Weapon - Locket of Loving Grace

This Locket holds an alert spell which notifies it's mage user of an endangered ally or a potentially dangerous situation for themselves. This magic locket will guide it's user to the wounded and will continue to vibrate until it's user is outside of the potential danger zone.

Weapon Durability - 1

Passive:
Marcy can see the amount of love someone has for others besides herself like a loading bar in a game.

Weaknesses
Marcy has no offensive abilities. 3/5 of her abilities require set up prior to battle or time away from conflict to use. It goes against most of her dislikes and fears to use most of her powers. Some weaknesses listed in powers.



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Code made by: GingerBread
 
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Moon Goddess Kid.png
Lilliana Chen (陈丽秋)
Codename: Nocturne

  • Age: 20
    Gender: Female
    Sexuality: Bisexual
    Divine Parent: Chang'e (嫦娥), the Chinese Goddess of the Moon
    Role: Backline, Sniper + Buffer
    Rank: Omega
    Ethnicity: Chinese


Character art from Honkai Impact 3
 
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Lilliana Chen (陈丽秋)
Codename: Nocturne

  • Age: 20
    Gender: Female
    Sexuality: Bisexual
    Divine Parent: Chang'e (嫦娥), the Chinese Goddess of the Moon
    Role: Backline, Sniper + Buffer
    Rank: Omega
    Ethnicity: Chinese



Accepted
 
Name:
Serenity Afara (Serena)
Code Name:
Quintessence
Age:
18
Gender:
Female
Sexuality:
Bisexual
Divine Parent:
Horus, God of Sky, War, and Hunters. Protector of the ruler of Egypt.
Role:
Frontlines, brawler, buffer, scouter
Rank:
Omega
Ethnicity:
African American/Egyptian
Appearance:
1584558500498.png
Personality:
Despite what people might say, Serena is not just a petite woman with beautiful natural hair, and vibrant light brown hair. She is truly an intelligent, very temperamental, and passionate woman. She can never keep up her lady act up because she is easily angered and quick to resort to violence if talking isn't getting anywhere. When Serena is fighting, she'll always hold a grin on her face whether if she's winning or losing. It's the thrill of facing an opponent and bettering her skills that takes over. With the world up in ruins because her herself and her comrades, Serena strives to enjoy the little things. Even if it's fighting amongst the other Demi children. However she too wants to protect them and everyone else with her hearts content. Serena is very passionate about women's equality. She feels that a women can do anything men can and better. She gets angered whenever she sees women basically throwing themselves towards men for comfort or love. She loves encountering strong willed woman, who doesn't really much on men.

Likes:
+Reading
+fighting
+sweets
+strong women

Dislikes:
-Being underestimated
-sour foods
-people touching her hair
-losing

Fears:
*not being strong enough to protect the ones she cares about
*arachnophobia

Worst PTSD memory from under Loki's control:
Hunting young children, and skinning them alive for sport

Weaknesses:
Serena's mainly an up close fighter, and her only way of using ranged attacks is with her main ability. Without a weapon in hand, Serena's main ability is useless. She has no armor so if attacks get by her defense she's easily wounded.

Stats & Powers:

HP- 10
Defense- 6
Mana-7

*Powers*
Main Ability 4 -Aero Blade-
Serena can infuse her sword with wind magic allowing her to fire waves of slicing winds, or increase her blades sharpness and durability. The more placed means the more amount of damage I can do.
Side 2 - Call to Arms- Serena send a buff to her allies increasing a stat of their choice with two points. The more points added increases the amount of people she can grant the buff to.
Side 1 -Air Blast- Serena can call forth powerful burst of winds to knock back her opponent 40ft. Increasing this ability allows her to push more objects at once.
Side 2-Storm-bringer-By impaling her sword into the ground, Serena can call down a small bolt of lightning onto a singular opponent. The points added the ore damage she does and the more people she can hit.
Side 1-Flight-using this gives Serena the ability to fly. Increasing the stats of this ability determines how many people she can grant this to.

Passive: Eye of Har-Serena can see through the eyes of her pet hawk for scouting.

Attack Speed: 4

Offensive weapons:

Her sword shown in the picture

Weapon Durability: 3

Extra:

She has a pet hawk named Har​
 
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Name:
Serenity Afara (Serena)
Code Name:
Quintessence
Age:
21
Gender:
Female
Sexuality:
Bisexual
Divine Parent:
Horus, God of Sky, War, and Hunters. Protector of the ruler of Egypt.
Role:
Frontlines, brawler
Rank:
Omega
Ethnicity:
African American/Egyptian
Appearance:
View attachment 693631
Personality:
Despite what people might say, Serena is not just a petite woman with beautiful natural hair, and vibrant light brown hair. She is truly an intelligent, very temperamental, and passionate woman. She can never keep up her lady act up because she is easily angered and quick to resort to violence if talking isn't getting anywhere. When Serena is fighting, she'll always hold a grin on her face whether if she's winning or losing. It's the thrill of facing an opponent and bettering her skills that takes over. With the world up in ruins because her herself and her comrades, Serena strives to enjoy the little things. Even if it's fighting amongst the other Demi children. However she too wants to protect them and everyone else with her hearts content. Serena is very passionate about women's equality. She feels that a women can do anything men can and better. She gets angered whenever she sees women basically throwing themselves towards men for comfort or love. She loves encountering strong willed woman, who doesn't really much on men.

Likes:
+Reading
+fighting
+sweets
+strong women

Dislikes:
-Being underestimated
-sour foods
-people touching her hair
-losing

Fears:
*not being strong enough to protect the ones she cares about
*arachnophobia

Worst PTSD memory from under Loki's control:
Hunting young children, and skinning them alive for sport

Weaknesses:
Serena's mainly an up close fighter, and her only way of using ranged attacks is with her main ability. Without a weapon in hand, Serena's main ability is useless. She has no armor so if attacks get by her defense she's easily wounded.

Stats & Powers:

HP- 10
Defense- 6
Mana-7

*Powers*
Main Ability 4 -Aero Blade-
Serena can infuse her sword with wind magic allowing her to fire waves of slicing winds, or increase her blades sharpness and durability. The more placed means the more amount of damage I can do.
Side 2 - Call to Arms- Serena send a buff to her allies increasing a stat of their choice with two points. The more points added increases the amount of people she can grant the buff to.
Side 1 -Air Blast- Serena can call forth powerful burst of winds to knock back her opponent 40ft. Increasing this ability allows her to push more objects at once.
Side 2-Storm-bringer-By impaling her sword into the ground, Serena can call down a small bolt of lightning onto a singular opponent. The points added the ore damage she does and the more people she can hit.
Side 1-Flight-using this gives Serena the ability to fly. Increasing the stats of this ability determines how many people she can grant this to.

Passive: Eye of Har-Serena can see through the eyes of her pet hawk for scouting.

Attack Speed: 4

Offensive weapons:

Her sword shown in the picture

Weapon Durability: 3

Extra:

She has a pet hawk named Har​

Accepted
 
02a197e8032ab16daf854e10c03fdedd.jpg

Name: Q Moore
Code Name: Mania
Age: 19
Gender: Non-binary (They/Them)
Sexuality: Pansexual
Divine Parent: Dionysus, God of Wine, Revelry and Madness
Role: Melee Glass Canon- Espionage - Debuffer
Rank: Omega
Ethnicity: Caucasian

Personality: Q considers themselves a pretty odd person. They're easily obsessed and often fidgety. They have a lot of weird or esoteric interests and tend to disregard societal norms. At least around friends and when they're alone. However Q is a brilliant actor. They're good at hiding their own quirks and pretending to be a character. The main problem is them separating themselves from that character later. Due to this the actual parts of Q are often hidden behind bits and pieces of characters they've played. Q is also super empathetic, and grow to care for most people they end up talking to for any significant amount of time
Likes: Grapes, reptiles, well thought out plans, cats, acting, fantasy books,
Dislikes: Wine, Sitting still for large amounts of time, inaction, lacks of plans, dogs, furry pets other than cats,
Fears: Becoming evil like their father
Worst PTSD memory from under Loki's control: Helping their father make a crowd of innocent mortals dance themselves to death

Stats & Powers:

( Each character will be gifted 30 at the start. You choose where they go. )
HP 10 -
Defense
- 3
Appearance
Mana 6

Powers ( The numerical value of points put into these abilities, equal the amount of damage they do. Half of that number equals the amount of mana it takes to use. )
Main Ability 4
- Divine Director- Allows the user to disguise one target as someone else, even making them subconsciously act like them (but only to the level of walking and small habits. Speech patterns and actual personality aren't effected.). Can only be used with the full knowledge of the other person (no surprise transformations). Lasts an amount of minutes equal to the points used
Side 2 - Grape Vines- User causes grape to grow out of the ground that lowers the target's attack speed by the amount points it uses, never lowering attack speed lower than 1
Side 2 - Fathom- Allows user to create visual and auditory hallucinations. User must come into contact with the target to use it. Lasts an amount of minutes equal to the points
Side 2 - Delirium: Sends everyone in a 5ft radius into a state of confusion. In this state of confusion characters see minor hallucinations and fine motor skills worsen. The user is also effected by this power, but to a lesser extent. Lasts an amount of minutes equal to the points used.
Side 0 - Star Actor- Allows the user to disguise themselves as another person. The magic is mainly illusive and disappear if the user is attacked. The user can only disguise as people they've seen and heard before. The more details about the person the user is lacking, the worse the disguise

Attack Speed - 7

Weapons -
Death of the Party- A standard looking Roman Parazonium. The dagger is about 17 inches from hilt to blade. The blade itself is slightly iridescent and the hilt of the dagger is crafted to look like vines are twisting up the sides. It can reflect light quite well, and can theoretically be used to distract an opponent

Weapon Durability - 5

Passive:
Q can tell when someone's mental state has been altered, like if they are insane or intoxicated or things like that

Weaknesses: Can't take a hit, very erratic without a plan
 
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Name: Cynthia Arden
Code Name: Stargazer
Age: 18
Gender: Female
Sexuality: Bisexual
Divine Parent: Astraeus, Titan God of the Stars, Planets, Dusk & Astrology
Role: Assassin, Scout
Rank: Omega
Ethnicity: Caucasian

Appearance:
63597636_p0.jpg

Personality: Cynthia is known to be very calm and collected. While not socially awkward, she’s often seen by herself. Due to the nature of her role, she never knows who her next target will be; whether it’s a complete stranger, or one of her allies. As a result, she prefers to keep her distance to avoid forming bonds to people who may someday be pierced by her blade. Although she’s very responsible about her work, she doesn’t find enjoyment in her role in the slightest, and much prefers spending her time doing literally anything else. Regardless of her act, she does enjoy chatting with strangers, but prefers to do so only when necessary, or when spoken to. Those that do end up talking to her will find that she’s a sweet and casual person. This proves very effective for her job, allowing her to gain intel and persuade people with relative ease.

Likes: Night time, Reading, Art, Traveling

Dislikes: Enclosed spaces, loud noises, light pollution, people who genuinely believe in Horoscopes

Fears: Watching those close to her die,

Worst PTSD memory: Murdering an entire room full of younger demi-gods


Stats & Powers:

HP:
(10) + 2
Defense: 4

Mana: 8
Main Ability 2 - Zodiac Embodiment: Allows Cynthia to access the powers and elements associated with the 12 Zodiacs. Points allocated into this ability will determine how many Stat Points will be added, or how many minutes each Attribute will last for, equal to n.
  • Aries: Healing, n points healed per cast
  • Taurus: Health, n HP points added
  • Gemini: Cloning, Clone active for n minutes
  • Cancer: Defense, n Defense points added
  • Leo: Attack Damage, n ATK Damage added
  • Virgo: Life Steal, Health regenerated per attack equal to n
  • Libra: Median Stat Number is distributed to each stat, lasts for n minutes
  • Scorpio: Weapon Durability, n WPN Durability Added
  • Sagittarius: Attack Speed, n ATK Speed Added
  • Capricorn: Camouflage Into Surroundings, lasts for n minutes
  • Aquarius: AOE Stat Buff, 2 stat points to whatever stat they choose. Number of people buffed at a time = n
  • Pices: Shapeshifting, lasts for n minutes
Side 2 - Sphere of Influence: She can pull on any object within a 30 foot radius directly to her. The amount of points given to this ability dictates how many objects she can pull, and how heavy they can be. Can also be used to slingshot projectiles away from her.

Side 1 - Familiars: She can summon other constellations present in the skies to do her bidding. She can also teleport to them and relay info telepathically. Amount of points allocated dictates how many she can summon at a time. Not meant for attacking, only have base damage of 1 per attack and 1 durability.

Side 2 - Nightshade: A sphere of darkness in a 10 feet radius. No one can see or hear anything within this darkness, and no one can see in, except for Cynthia and any Demigod or God that embodies Darkness/Dusk. A foot added to the radius for each point allocated.

Side 1 - Divination: Cynthia can communicate with stars and use them as a guide, allowing them to give her small and vague predictions of the future. Success Rate is about 3/4. Points allocated allow her to make extra predictions a day.

Passive - Wayfarer: One glance at the night sky and Cynthia can quickly pinpoint where they are.


Attack Speed: (1) + 3

Weapons - Lumen: A sword that can shoot out slashes as projectiles of light, does the same damage as being slashed directly by the sword, but can be blocked easily. Easily collapsible, allowing her to keep it hidden during undercover missions.

Weapon Durability: 5


Weaknesses: All of her powers are utility based, with the exception of Shapeshifting. Destroy or prevent her from wielding her sword and she will be useless in a fight. She’s also a glass cannon meant only for quick fights, meaning she will lose in a long battle due to her stats. Shapeshifting does not add extra durability, meaning if she tanks a hit with her limbs in battle, it will directly eat away at her Defense/Health.

Extra: Just wants some friends, but doesn’t at the same time.
 
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Name: Cynthia Arden
Code Name: Stargazer
Age: 18
Gender: Female
Sexuality: Bisexual
Divine Parent: Astraeus, Titan God of the Stars, Planets, Dusk & Astrology
Role: Assassin, Scout
Rank: Omega
Ethnicity: Caucasian

Appearance:
View attachment 693687

Personality: Cynthia is known to be very calm and collected. While not socially awkward, she’s often seen by herself. Due to the nature of her role, she never knows who her next target will be; whether it’s a complete stranger, or one of her allies. As a result, she prefers to keep her distance to avoid forming bonds to people who may someday be pierced by her blade. Although she’s very responsible about her work, she doesn’t find enjoyment in her role in the slightest, and much prefers spending her time doing literally anything else. Regardless of her act, she does enjoy chatting with strangers, but prefers to do so only when necessary, or when spoken to. Those that do end up talking to her will find that she’s a sweet and casual person. This proves very effective for her job, allowing her to gain intel and persuade people with relative ease.

Likes: Night time, Reading, Art, Traveling

Dislikes: Enclosed spaces, loud noises, light pollution, people who genuinely believe in Horoscopes

Fears: Watching those close to her die,

Worst PTSD memory: Murdering an entire room full of younger demi-gods


Stats & Powers:

HP:
(10) + 2
Defense: 4

Mana: 8
Main Ability 2 - Zodiac Embodiment: Allows Cynthia to access the powers and elements associated with the 12 Zodiacs. Points allocated into this ability will determine how many Stat Points will be added, or how many minutes each Attribute will last for, equal to n.
  • Aries: Healing, n points healed per cast
  • Taurus: Health, n HP points added
  • Gemini: Cloning, Clone active for n minutes
  • Cancer: Defense, n Defense points added
  • Leo: Attack Damage, n ATK Damage added
  • Virgo: Life Steal, Health regenerated per attack equal to n
  • Libra: Median Stat Number is distributed to each stat, lasts for n minutes
  • Scorpio: Weapon Durability, n WPN Durability Added
  • Sagittarius: Attack Speed, n ATK Speed Added
  • Capricorn: Camouflage Into Surroundings, lasts for n minutes
  • Aquarius: AOE Stat Buff, 2 stat points to whatever stat they choose. Number of people buffed at a time = n
  • Pices: Shapeshifting, lasts for n minutes
Side 2 - Sphere of Influence: She can pull on any object within a 30 foot radius directly to her. The amount of points given to this ability dictates how many objects she can pull, and how heavy they can be. Can also be used to slingshot projectiles away from her.

Side 1 - Familiars: She can summon other constellations present in the skies to do her bidding. She can also teleport to them and relay info telepathically. Amount of points allocated dictates how many she can summon at a time. Not meant for attacking, only have base damage of 1 per attack and 1 durability.

Side 2 - Nightshade: A sphere of darkness in a 10 feet radius. No one can see or hear anything within this darkness, and no one can see in, except for Cynthia and any Demigod or God that embodies Darkness/Dusk. A foot added to the radius for each point allocated.

Side 1 - Divination: Cynthia can communicate with stars and use them as a guide, allowing them to give her small and vague predictions of the future. Success Rate is about 3/4. Points allocated allow her to make extra predictions a day.

Passive - Wayfarer: One glance at the night sky and Cynthia can quickly pinpoint where they are.


Attack Speed: 3

Weapons - Lumen: A sword that can shoot out slashes as projectiles of light, does the same damage as being slashed directly by the sword, but can be blocked easily.

Weapon Durability: 5


Weaknesses: All of her powers are utility based, with the exception of Shapeshifting. Destroy or prevent her from wielding her sword and she will be useless in a fight. She’s also a glass cannon meant only for quick fights, meaning she will lose in a long battle due to her stats.

Extra: Just wants some friends, but doesn’t at the same time.

Accepted
 
cooltext352320638296504.png

  • 1584647230066.pngName:
    Zane Lieu
    Nickname:
    Yokai
    Gender:
    Male
    Age:
    21
    Sexuality:
    Heterosexual
    Divine Parent:
    Huxian, Fox Goddess
    Role:
    Frontline, trickster, fighter
    Rank:
    Omega
    Ethnicity:
    Chinese
 
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02a197e8032ab16daf854e10c03fdedd.jpg

Name: Q Moore
Code Name: Mania
Age: 19
Gender: Non-binary (They/Them)
Sexuality: Pansexual
Divine Parent: Dionysus, God of Wine, Revelry and Madness
Role: Melee Glass Canon- Espionage - Debuffer
Rank: Omega
Ethnicity: Caucasian

Personality: Q considers themselves a pretty odd person. They're easily obsessed and often fidgety. They have a lot of weird or esoteric interests and tend to disregard societal norms. At least around friends and when they're alone. However Q is a brilliant actor. They're good at hiding their own quirks and pretending to be a character. The main problem is them separating themselves from that character later. Due to this the actual parts of Q are often hidden behind bits and pieces of characters they've played. Q is also super empathetic, and grow to care for most people they end up talking to for any significant amount of time
Likes: Grapes, reptiles, well thought out plans, cats, acting, fantasy books,
Dislikes: Wine, Sitting still for large amounts of time, inaction, lacks of plans, dogs, furry pets other than cats,
Fears: Becoming evil like their father
Worst PTSD memory from under Loki's control: Helping their father make a crowd of innocent mortals dance themselves to death

Stats & Powers:

( Each character will be gifted 30 at the start. You choose where they go. )
HP 10 -
Defense
- 3
Appearance
Mana 6

Powers ( The numerical value of points put into these abilities, equal the amount of damage they do. Half of that number equals the amount of mana it takes to use. )
Main Ability 4
- Divine Director- Allows the user to disguise one target as someone else, even making them subconsciously act like them (but only to the level of walking and small habits. Speech patterns and actual personality aren't effected.). Can only be used with the full knowledge of the other person (no surprise transformations). Lasts an amount of minutes equal to the mana points used
Side 2 - Grape Vines- User causes grape to grow out of the ground that lowers the target's attack speed by the amount mana points it uses, never lowering attack speed lower than 1
Side 2 - Fathom- Allows user to create visual and auditory hallucinations. User must come into contact with the target to use it. Lasts an amount of minutes equal to the mana points used
Side 2 - Delirium: Sends everyone in a 5ft radius into a state of confusion. In this state of confusion characters see minor hallucinations and fine motor skills worsen. The user is also effected by this power, but to a lesser extent. Lasts an amount of minutes equal to the mana points used.
Side 0 - Star Actor- Allows the user to disguise themselves as another person. The magic is mainly illusive and disappear if the user is attacked. The user can only disguise as people they've seen and heard before. The more details about the person the user is lacking, the worse the disguise

Attack Speed - 7

Weapons -
Death of the Party- A standard looking Roman Parazonium. The dagger is about 17 inches from hilt to blade. The blade itself is slightly iridescent and the hilt of the dagger is crafted to look like vines are twisting up the sides. It can reflect light quite well, and can theoretically be used to distract an opponent

Weapon Durability - 5

Passive:
Q can tell when someone's mental state has been altered, like if they are insane or intoxicated or things like that

Weaknesses: Can't take a hit, very erratic without a plan

Accepted. Just for the record, the amount of mana consumed is 2/4 the amount of points put into the ability itself. So when you keep saying the mana points used in your ability you're limiting it's duration by half by accident I assume. So just edit out the mana part in those explanations and just keep it to points used. Just trying to help you out! :D
 
View attachment 694205

  • View attachment 694206Name:
    Zane Lieu
    Nickname:
    Yokai
    Gender:
    Male
    Age:
    21
    Sexuality:
    Heterosexual
    Divine Parent:
    Huxian, Fox Goddess
    Role:
    Frontline, trickster, fighter
    Rank:
    Omega
    Ethnicity:
    Chinese

Accepted
 
Name: Jacques Delphinus
Code Name: Wata Hazard
Age: 23
Gender: Male
Sexuality: Pansexual
Divine Parent : Mami Wata Goddess of Water, the sea, mermaids, markets, divination, healing, luck, money, music, snakes
Role : Scout, Assassin
Rank: Omega
Ethnicity: Afro-American

Appearance:063939D6-7ED5-4DD2-9053-B25880B2124C.jpeg
Personality: Easy going and generally calm he often looks for uses for his powers that don't involve violence. Before loki's mass brainwashing he was hoping to find a way to stop hurricanes from ravaging the gulf states and the Caribbean using his powers. He's often very quiet due to both the nature of his job and his already introspective nature. The recent incident concering the death of his mother along with hundreds of other gods has made him intensely focused in stopping the evil gods and freeing the afterlife. He pushes him self to do more missions and gather more information on the evil gods. When not on a mission he can be found taking care of things at base or alone some where a drink in his hand. He desperately wants to end this war to assuage his own guilt over the death of his mother.
Likes: Snakes, his mother, seafood, cooking, rum, reading( Sci fi and fantasy) ,warm weather
Dislikes: Overtly violent people, arrogant people, Secretly himself, dry heatwaves, bullies, ranch dressing
Fears: Letting down the people he cares about.
Worst PTSD memory from under Loki's control: Killing his own mother and the mermaids who got in his way

Stats & Powers:

( Each character will be gifted 30 at the start. You choose where they go. )
HP 14 ( Characters will regen 1/4 of their HP per post of not taking damage. Everyone spawns with 10 HP to start. )
Defense - 4

Mana 6

Powers
Main Ability 3
- Mass Hydrokinesis: Jaques can draw water from any source within a 50ft wide radius and control it. The water itself has to be from an open water source like pool or faucet.
Side 2 -Snake Soul: Jacques can complete or partially morph his body into that of a giant Water moccasin. His snake form is forty feet in length and weights about 350lbs. When partially morphing his body he can transform his entire lower body into that of a snake's and his teeth into fangs. His venom is causes extreme fatigue and a slight loss in mana but he can only produce a enough for one bite a day. He's goes completely blind when he fully becomes a snake but his sense of touch and Smell are vastly increased. He can spend one hour in his fully transformed state and partially transformed state. Staying in either form longer that an hour requires one point of mana which will extend his transformation by one hour. He can only use his other abilities in his partially transformed state because he still has use of his hands then.
Side 1 - Healing waters: Jacques can heal someone for two points of health if he has a nearby clean source of water to pour on them. He can do this only twice day.
Side 2- Echo's of the Ocean- Whether on land or sea Jacques can emit a sound at a certain frequency from that can temporarily stun an opponent for about 30 seconds.
Side 1- Clear body-
If Jacques is completely submerged underwater he can turn his body can become transparent. He can stay invisible up to an hour but can't attack anyone without breaking the spell. As long as he has mana to spend he can use this ability.


Attack Speed 3 (Amount of attacks you can do per post. Everyone has a base of 1)-

Weapons -
A ordinary steel combat knife in a water proof sheath.
Weapon Durability- 3
Magic


The ring of deep waters: A Silver ring inlaid with a sapphire gem that holds 5 gallons of water within it.

Weapon Durability - 5

Passive: Jacques can breath underwater


Weaknesses:
Most of his abilities rely on the amount of water in the surrounding area. He carries a self deep loathing over being responsible for the death of his mother and the other innocents he killed. This can lead to him blaming himself harshly over what mistakes he makes.
Extra: He often keeps himself occupied with something in order keep his mind off his own deep self loathing. He usually preoccupies himself with cooking for himself or other people.
 
Last edited:

🗲Kiyoko Anami | Blitz🗲

  • Name: Kiyoko Anami (Kiyo meaning clear/pure, ko meaning child)
    Code Name: Blitz
    Age: 20
    Gender: Female
    Sexuality: Demisexual
    Ethnicity: Japanese

    Divine Parent: Takemikazuchi, God of Thunder and Swords
    Role: Brawler, Blitzer, Decoy,
    Sub-Role: Assassin, Weaponsmith
    Rank: Omega

 
Name: Gabriel Mendoza
Code Name: Dusk
Age: 20
Gender: Male
Sexuality: Heterosexual
Divine Parent: Nyx
Role: Summoner
Rank: Omega

Ethnicity: Mexican
Appearance: His Face
View attachment 692494
His clothes
View attachment 692496
Personality: Gabriel likes to spend his time studying or playing games that utilizes critical thinking. War games are especially his favorite. He tries to make friends with most people he meets and is very forgiving. Gabriel has a strong urge towards vengeance towards those who have wronged others.

Likes:Studying, Helping others, Getting stronger, being comfortable

Dislikes: Romantic advances towards him, sour food, risky social interactions, change

Fears: Dying alone

Worst PTSD memory from under Loki's control: Gabriel worst memory is being in charge of all the orphan children. If they acted out he was forced to have a summoned soldier tear them limb from limb. He no longer likes being around small children.

HP - 10
Defense - 0
Mana- 10

Main Ability 10 - Dark Army: Can create and control shadow creatures for him to control. They take on the normal attributes of the creature. A shadow dog would be useful for tracking where a shadow human would be useful for anything a normal human could do. These summons share the same durability/attack stats as weapons. So a summon with 5 attacks will be able to take 5 damage. If it takes 1 damage it will have 4 dmg and 4 durability. The level of the ability allows you to determine the stats of the summon. His shadows respond to vocal commands regardless of whether they can hear.

Side 5 - Shadow Buff: Buffs a stat for a shadow. Last until the summon goes away.

Side - Shadow Expulsion: Pushes a target away from Gabriel 50 feet away. Multiple targets increase the cost by 1 per target.

Side - Shadow Grapple: Creates a grapple or darkness that can pull Gabriel to a target location. Using more man creates more grapples at once.

Side - Shadow Mimicry: Merges into his shadow to slip through gaps and move stealthily. The more mana you spend the more turns it will last.

Passive: Can see in the dark as if it were bright out.

Attack Speed 1

Weapons - A spell book that records the details of beings that die around Gabriel. He can then summon later as a shadow. They are a perfect image of the dead being. Magic (Wands, staffs, etc) Make magic abilities only cost 1/4 mana
View attachment 692495
Weapon Durability 5

Weaknesses: His summoning can not think for themselves. If he doesn’t give them constant orders they won’t do anything. No close combat capabilities.

Extra: When he gets lonely he’ll summon a shadow in the form of a pet to play with. He does in fact smoke.
 
Name: Gabriel Mendoza
Code Name: Dusk
Age: 20
Gender: Male
Sexuality: Heterosexual
Divine Parent: Nyx
Role: Summoner
Rank: Omega

Ethnicity: Mexican
Appearance: His Face
View attachment 692494
His clothes
View attachment 692496
Personality: Gabriel likes to spend his time studying or playing games that utilizes critical thinking. War games are especially his favorite. He tries to make friends with most people he meets and is very forgiving. Gabriel has a strong urge towards vengeance towards those who have wronged others.

Likes:Studying, Helping others, Getting stronger, being comfortable

Dislikes: Romantic advances towards him, sour food, risky social interactions, change

Fears: Dying alone

Worst PTSD memory from under Loki's control: Gabriel worst memory is being in charge of all the orphan children. If they acted out he was forced to have a summoned soldier tear them limb from limb. He no longer likes being around small children.

HP - 10
Defense - 0
Mana- 10

Main Ability 10 - Dark Army: Can create and control shadow creatures for him to control. They take on the normal attributes of the creature. A shadow dog would be useful for tracking where a shadow human would be useful for anything a normal human could do. These summons share the same durability/attack stats as weapons. So a summon with 5 attacks will be able to take 5 damage. If it takes 1 damage it will have 4 dmg and 4 durability. The level of the ability allows you to determine the stats of the summon. His shadows respond to vocal commands regardless of whether they can hear.

Side 5 - Shadow Buff: Buffs a stat for a shadow. Last until the summon goes away.

Side - Shadow Expulsion: Pushes a target away from Gabriel 50 feet away. Multiple targets increase the cost by 1 per target.

Side - Shadow Grapple: Creates a grapple or darkness that can pull Gabriel to a target location. Using more man creates more grapples at once.

Side - Shadow Mimicry: Merges into his shadow to slip through gaps and move stealthily. The more mana you spend the more turns it will last.

Passive: Can see in the dark as if it were bright out.

Attack Speed 1

Weapons - A spell book that records the details of beings that die around Gabriel. He can then summon later as a shadow. They are a perfect image of the dead being. Magic (Wands, staffs, etc) Make magic abilities only cost 1/4 mana
View attachment 692495
Weapon Durability 5

Weaknesses: His summoning can not think for themselves. If he doesn’t give them constant orders they won’t do anything. No close combat capabilities.

Extra: When he gets lonely he’ll summon a shadow in the form of a pet to play with. He does in fact smoke.

Accepted
 
Name: Ulrik OdinsenUlrik.png

Age: 17

Gender: Male

Sexuality: Straight

Divine Parent: Odin

Role: Frontliner / Leader

Rank: Omega

Ethnicity: Nordic

Appearance:

Personality: Ulrik is not exactly outgoing. He spent most of his life in a small hamlet in northern Sjælland. A rural farmhouse where he helped his single mother, who was 17. She had given birth despite being a virgin, but she withheld this information until Ulrik turned 14 years old. The day he was told Odin himself appeared the same night and told him his time had come to leave. He embarked on a journey, not knowing the destination. This has made him solemn and isolated. Rather than accepting help from strangers, he prefers to do it himself. And strangers are exactly what people are to him, not once in his life has he decided to interact with anyone; if he needed to Odin would have given him a sign. He fights like his ancestors, without fear, he believes that if he dies in combat it was meant to be, it would be the end of his quest that Odin set him on. He will feast with his family in Valhalla once fallen in battle, this also means that by no means will he want to die outside of battle.

Likes: Mead, anything Danish, meat, “Kaj and Andrea” (the only show he could watch as a child)
Dislikes: Social interaction, people who are exceedingly good at English, anything related to Sweden (the grudge is real), warm beer

Weapons: Two hatchet axes, round shield, spear. Usually only carries axes around form day to day life

Skills: Sailing, crafting, cooking, animal herding, translation (English -> Danish and vice versa), climbing and athletics. Although he excels in open battle he can handle himself well in one on one combat.
Weaknesses: ranged weapons, magic in general, being outsmarted, not being able to connect with his father, most weapons will do great damage on him due to his lack of armour

HP: 10(+5)
Defence: 3

Mana: 5
Main Ability 4: Blood feud - As blood spills from dying foes and friends, Ulrik counts up the losses, once 4 enemies have fallen, his attack speed and health is boosted by 8. As said, both from his side and the enemy’s side will contribute. This battle trance-like state disallows him to make normal decisions, barely being able to tell the friend from foe, it’s better to get out of the way
Side: 2: Excellent Leadership - Having owned it from his father, Ulrik is an excellent leader in battle. Activating it inspires vigour into his allies with his purity (and bare chest). After this, everyone will fight harder and stronger. The amount of attack speed gained is equal to the ability points. When fighting, his comrades will slowly start to pick up his way of thinking and lose their fear to become excellent warriors along with him, the last ability works much less in religious people.
Side 1: Empower - Ulrik empowers his weapon or the weapon of an ally, the weapon begins glowing a light blue shine. The weapon is buffed with an addition 1/4th the durability
Side 1: Divine Relief - When used, ancient warriors in the form of spirits descend from above and cry out a scream that quakes fear into the enemy, making them hesitate and cover back in cowardice. Works well on untrained and weak-minded foes, less so on the contrary. Enemies lose attack speed equal to the ability points

Attack Speed: 4

Weapon durability: 5

Extra: Has a horribly obvious Danish accent. Doesn’t speak perfect English either.
 
Name: Ulrik OdinsenView attachment 695218

Age: 17

Gender: Male

Sexuality: Straight

Divine Parent: Odin

Role: Frontliner / Leader

Rank: Omega

Ethnicity: Nordic

Appearance:

Personality: Ulrik is not exactly outgoing. He spent most of his life in a small hamlet in northern Sjælland. A rural farmhouse where he helped his single mother, who was 17. She had given birth despite being a virgin, but she withheld this information until Ulrik turned 14 years old. The day he was told Odin himself appeared the same night and told him his time had come to leave. He embarked on a journey, not knowing the destination. This has made him solemn and isolated. Rather than accepting help from strangers, he prefers to do it himself. And strangers are exactly what people are to him, not once in his life has he decided to interact with anyone; if he needed to Odin would have given him a sign. He fights like his ancestors, without fear, he believes that if he dies in combat it was meant to be, it would be the end of his quest that Odin set him on. He will feast with his family in Valhalla once fallen in battle, this also means that by no means will he want to die outside of battle.

Likes: Mead, anything Danish, meat, “Kaj and Andrea” (the only show he could watch as a child)
Dislikes: Social interaction, people who are exceedingly good at English, anything related to Sweden (the grudge is real), warm beer

Weapons: Two hatchet axes, round shield, spear. Usually only carries axes around form day to day life

Skills: Sailing, crafting, cooking, animal herding, translation (English -> Danish and vice versa), climbing and athletics. Although he excels in open battle he can handle himself well in one on one combat.
Weaknesses: ranged weapons, magic in general, being outsmarted, not being able to connect with his father, most weapons will do great damage on him due to his lack of armour

HP: 10(+5)
Defence: 3

Mana: 5
Main Ability 4: Blood feud - As blood spills from dying foes and friends, Ulrik counts up the losses, once 4 enemies have fallen, his attack speed and health is boosted by 8. As said, both from his side and the enemy’s side will contribute. This battle trance-like state disallows him to make normal decisions, barely being able to tell the friend from foe, it’s better to get out of the way
Side: 2: Excellent Leadership - Having owned it from his father, Ulrik is an excellent leader in battle. Activating it inspires vigour into his allies with his purity (and bare chest). After this, everyone will fight harder and stronger. The amount of attack speed gained is equal to the ability points. When fighting, his comrades will slowly start to pick up his way of thinking and lose their fear to become excellent warriors along with him, the last ability works much less in religious people.
Side 1: Empower - Ulrik empowers his weapon or the weapon of an ally, the weapon begins glowing a light blue shine. The weapon is buffed with an addition 1/4th the durability
Side 1: Divine Relief - When used, ancient warriors in the form of spirits descend from above and cry out a scream that quakes fear into the enemy, making them hesitate and cover back in cowardice. Works well on untrained and weak-minded foes, less so on the contrary. Enemies lose attack speed equal to the ability points

Attack Speed: 4

Weapon durability: 5

Extra: Has a horribly obvious Danish accent. Doesn’t speak perfect English either.

Accepted
 

🗲Kiyoko Anami | Blitz🗲

  • Name: Kiyoko Anami (Kiyo meaning clear/pure, ko meaning child)
    Code Name: Blitz
    Age: 20
    Gender: Female
    Sexuality: Demisexual
    Ethnicity: Japanese

    Divine Parent: Takemikazuchi, God of Thunder and Swords
    Role: Brawler, Blitzer, Decoy,
    Sub-Role: Assassin, Weaponsmith
    Rank: Omega


Accepted just impliment the changes/specifications talked about in DMs.
 

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