Malphaestus
Touched by the Apocalypse
I do agree with what you are saying. For me personally, I would like to see more 'climbing the ladder to success' when it comes to some common themes in survival roleplays. Much like Artyom in Metro (the games), he doesn't aquire the best equipment straight-away, there's the good old progression system of exploring, looting and trading. That's what I feel is often missing from alot of threads, 'progression'. Characters are created with an entire inventory of goodies and they've already reached the point where the reward is no longer worth the risk. Which isn't very entertaining...
Aye.