What was the worst thing you did in a Roleplay

What's the worst thing I've done in a RP?


Shit. I don't know. 


Uhh... I literally sent one of my characters to Hell once...


Does that count?
 
there are a lot of dick moves i pulled.


Target Player: "My character is immune to all magic, because magic is magic and magic uses mana, he happens to be a mana eater."


Me: "there are an infinite number of things that can be considered magic, the energy my nymph siphons from nature is not the same thing a wizard uses."


Target Player: "but you have to waves your hands around and chant Gibberish"


Me: "Not when i use a Psionic Trigger Mechanism for my spells."


Opponent: "Psionic Trigger? whats that?"


Me: "while i still need time to gather the energy, i activate my spells with thought power rather than giving myself away with gang signs and gibberish"


Opponent: "Double Cheater!"


Me: "you are just upset that i'm not your standard cliche wizard repeated. fae have rather unique magic styles that separate them from a cliche like Gandalf or Merlin"
 
I had a character who I was intentionally putting on a death spiral, giving her a death wish.  She happened to be a very skilled Alchemist and a witch of sorts.  So she made chocolates that gave everyone horrendously realistic nightmares that lasted for hours and consequently gave everyone insomnia afterwards.. and then spread them around an entire city, selling just hundreds of these things.. in disguise.


Eventually it did get her killed.


Not sure it qualifies as worst on the OOC front.  But I had people letting me know I traumatized their character and they were sad when they themselves, didn't get the deathblow.



I was satisfied, because I had wanted her dead and it was a good death.
 
Gee, i wonder what this reminds me of...


*Blocks a slow attack from an enemy* "Stop being a god modder"


im not a fucking god modder i only do that to kiddies



i had to explain to the guy that not all "Magic" used the same type of energy and being immune to it all was a Godmod.


i also had to explain that different "Spellcasters" cast their spells with different "Trigger Mechanisms"


i also explained that different "Spell Trigger Mechanisms" have "Different Requirements"
 
i had to explain to the guy that not all "Magic" used the same type of energy and being immune to it all was a Godmod.


i also had to explain that different "Spellcasters" cast their spells with different "Trigger Mechanisms"


i also explained that different "Spell Trigger Mechanisms" have "Different Requirements"

You could just have explained that even if you can eat potatoes, I'm not sure that makes you immune from a potato thrown in your face at high speed. 
 
I haven't done a lot of bad stuff in RPs. I don't, like, godmod or anything but I guess I can be a dick sometimes. Like, sometimes I have OP characters. For instance, one of my OCs is a ghost and thus cannot be hurt with magic, weapons, or anything like that. Then when they got in a fight with someone the other person was like, "Your character is too OP!" and I'm like, "How? My character is a ghost that can only fly and has no magic but just happens to not be able to be hurt by weapons or magic."


Mweheheh loopholes.
 
I haven't done a lot of bad stuff in RPs. I don't, like, godmod or anything but I guess I can be a dick sometimes. Like, sometimes I have OP characters. For instance, one of my OCs is a ghost and thus cannot be hurt with magic, weapons, or anything like that. Then when they got in a fight with someone the other person was like, "Your character is too OP!" and I'm like, "How? My character is a ghost that can only fly and has no magic but just happens to not be able to be hurt by weapons or magic."


Mweheheh loopholes.



Ghosts might be invulnerable to physical weapons and physical spells, but they can't interact with physical objects. you can still damage them with cold iron and salt. thing is, cold iron is a pain to procure due to the specific requirements in crafting it, and it takes a lot of salt to set up proper anti ghost barriers. there are also some spells specifically designed to be able to fully damage ghosts, like magic missile or various forms of white necromancy spells. in fact, Shamans, Faeries, and Witches have a whole subdiscipline of their particular magical styles dedicated to using magic to combat ghosts.


i mean you can't hurt a ghost with a fireball or lightning bolt. but certain magical traditions have spells intended for dealing with ghosts. a Ghost's Worst fear. is probably the Necromancer, Shaman, Witch, or Faerie. but then, faeries have counterspells for just about every major supernatural creature.
 
Ghosts might be invulnerable to physical weapons and physical spells, but they can't interact with physical objects. you can still damage them with cold iron and salt. thing is, cold iron is a pain to procure due to the specific requirements in crafting it, and it takes a lot of salt to set up proper anti ghost barriers. there are also some spells specifically designed to be able to fully damage ghosts, like magic missile or various forms of white necromancy spells. in fact, Shamans, Faeries, and Witches have a whole subdiscipline of their particular magical styles dedicated to using magic to combat ghosts.


i mean you can't hurt a ghost with a fireball or lightning bolt. but certain magical traditions have spells intended for dealing with ghosts. a Ghost's Worst fear. is probably the Necromancer, Shaman, Witch, or Faerie. but then, faeries have counterspells for just about every major supernatural creature.



Oh ok...
 
I couldnt beat this guy in this rp I was in,so I called my friends and had them join in to help me. 7+ people came running to my aid and we kinda just ganged up on him.
 
 Then when they got in a fight with someone the other person was like, "Your character is too OP!" and I'm like, "How? My character is a ghost that can only fly and has no magic but just happens to not be able to be hurt by weapons or magic."


Mweheheh loopholes.

Lol this makes me Crack up.


Yeah I had a super obnoxious mutant who had luck manipulation that was basically invulnerabe because she could dodge most attacks or cause lucky coincidences to happen.


But she's mostly in high school roleplays where she's just the obnoxious gossip queen and doesn't do combat


She's also a physical mutant so she has dragon fly wings, lucky dust, and green skin. but due to her luck suffers very little negative consequences for this.
 
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I did something similar, but a whole lot more devious.  He had a guy in a superhero game that introduced a demon named Jolly Roger as a hero.  Problem was he was causing more havoc than he was stopping.  My character spared him the first time.  (She was the weakest character in the group, but a mage and armed with spells to deal with demons.)  So she altered him nastiest weapon, a sword he liked to use, and made it brittle.  Then about a week later when he started to cause more mischief she sent a message to a Holy Order that was hunting him.  THAT was when he drew the sword and tried to use it.


The rest of us just sat on top of a building eating popcorn.  I didn't bother to explain to the rest of the group what happened.  But they suspected something.
 
i played a Chaotic Evil Poacher in a neutral good party that was led by a Lawful Good Paladin.


we were after some Lich king that had overtaken the paladins home city state and i was the one foreigner from the local woods.


Paladin kept trying get me arrested because i was "Evil" and the guards never saw me do anything illegal. because there was no laws against Tribals Poaching, only Locals. my character was a Wood Elf and thus a Tribal.


i used every part i could of everything i killed, even if i had to trade it.


i was more focused on liberating the paladins home city state than the paladin himself was, purely because i wanted the Lich Kings broken Phylactery as a trophy for my mantel. paladin was too focused on getting the Tribal Savage Woman Locked up.


i did everything i could to secure alliances on the paladins behalf, because despite having a lousy charisma, i had ranks in diplomacy and tactics cuz rangers have lots of skill points. i even taught peasants how to use a bow and falchion, as well as a machete and shield, because those were easy to procure as local weapons so they could help as conscripts against the lich king. i even brought blunt tipped weighted silver arrows to fight the lich king with. because i did some research.


i was the primary reason for the paladin's success, he still wanted to arrest me, i pointed out everything i did for him.
 
Even Demons?  :Sick:





some Faeries can counter demons. depends on the faerie. different faeries have different spells. but faeries have more variations than most supernaturals. different versions have different counters.
 
I always stayed away from running evil characters.  Just ONE time I ran an assassin with a group.  The GM gave each person in the group a personal quest, one that could be accomplished side by side with the campaign quest.  Mine was I was given one and took on a second as part of my character background.  My given quest?  To kill the group - all of them.  And my character had a reputation of fulfilling his contracts.  He was to infiltrate the group under the guise of aiding them in the quest.  (We were following the Hobbit concept of making a group contract.)


I managed to gain the trust of every character by getting them to open up and talk about their personal quests ... and aided each one.  They did become friends after all.  I saved their lives.  They saved mine.  I also had a contract to complete the quest and certainly couldn't do that alone.  


There was one scene where we managed to save some kid from a  monster - though not before he his parents were eaten.  He was, in effect, orphaned.  Part of the group talked about the kid staying with us; others about how dangerous it would be.  (I saw the death of the group when the kid gave us all away, or us trying to keep him alive.  So I made a show of giving the kid half of my share of the loot from the last battle and gave him instructions on where to go that he would be safe and learn how to fend for himself as he came of age.  I figured the world needed more assassins.  Then I suggested as an alternative he ask the others for their "advice."  Kid was left with enough wealth to get himself killed or start his own village.  But after that the group was certain I had a soft spot for orphans.  Maybe I did?)


I became the group's cook.  And as you can imagine they fact cost them their lives after a victory celebration when I poisoned them.  I departed with a quote.  "A contract is a contract."
 
Ghosts might be invulnerable to physical weapons and physical spells, but they can't interact with physical objects. you can still damage them with cold iron and salt. thing is, cold iron is a pain to procure due to the specific requirements in crafting it, and it takes a lot of salt to set up proper anti ghost barriers. there are also some spells specifically designed to be able to fully damage ghosts, like magic missile or various forms of white necromancy spells. in fact, Shamans, Faeries, and Witches have a whole subdiscipline of their particular magical styles dedicated to using magic to combat ghosts.


i mean you can't hurt a ghost with a fireball or lightning bolt. but certain magical traditions have spells intended for dealing with ghosts. a Ghost's Worst fear. is probably the Necromancer, Shaman, Witch, or Faerie. but then, faeries have counterspells for just about every major supernatural creature.





Permission to save that quote?
 
Oh Geez... Well, the worst thing I have done would have probably been when I got pissed off over a ridiculously over powered character that just would not die? My character has control over earth and could control it. I know that sounds way overpowered, but she had limits and had to actually physically take the energy to use her powers. She had a check and balance with passing out whenever she would hold up large rock pieces for too long. 


Anyways, this character had control over all gases. All. Gases. Literally, in a battle, would suck the air out of my character's lungs and win within two seconds. I got so upset that I dropped a boulder on him. Of course, that didn't work because SOMEHOW there was AIR in-between the boulder and the ground so he was able to save himself with his sudden crazy regeneration and part god heritage? I dropped a building on him. No? Not working? So the GM explains that he is invulnerable? Nice to know, right? Of course, now he is just pulling abilities out of his ass that weren't even in the bio!


And he's killing me okay. At this point, I used Terra to open the ground to the gates of hell and just literally drop Tayon in there. See? He isn't dead! He just might as well be. TA-DA. 


Yeah, me and my anger issues... sigh
 
Lol this makes me Crack up.


Yeah I had a super obnoxious mutant who had luck manipulation that was basically invulnerabe because she could dodge most attacks or cause lucky coincidences to happen.


But she's mostly in high school roleplays where she's just the obnoxious gossip queen and doesn't do combat


She's also a physical mutant so she has dragon fly wings, lucky dust, and green skin. but due to her luck suffers very little negative consequences for this.



To quote the wikipedia page of a main character from something I'm reading:


"Captain has been established to be "the luckiest person in the universe," nothing bad can happen to him. And this incredible luck seems to be passed on to those close to him, and those who spend a lot of time around him. Snippy, Pilot, and Engie have all benefited from the side effects of Captain's luck and have survived impossible odds from nonsensical twists and deus ex machinas that seem to pop up around Captain."


Yes it's OP - but it's also hilarious to read.


Bonus points to anybody who can tell me the name of the comic.
 
Correct! You hereby gain bonus points.


I didn't think the reward scheme through, however, so they are unfortunately rather worthless.


To keep the thread (and myself) on topic:


The worst thing I've ever done was either Godmod when I first began to roleplay, or change my character sheets in the middle of a roleplay rather drastically.
 

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