Fred Colon
It was so much easier to blame it on Them.
Daisy Rosenbloom (Her family often called her Daisychain) - Human
Age | 25
Build | Daisy is of medium height, with a stocky, broad build and well defined muscles from manual labor and constant travel.
Marks & Piercings | Daisy’s lower face was terribly scarred when her uncle destroyed the rest of her family. Her lips are a twisted mess, her cheeks are covered in stitches and her chin is still red and raw from where the flesh is growing back. She wears a bandanna to cover the scarring.
Profession | Gravedigger/Funerary Expert
Combat class | Polearm Fighter (Shovel), Limited Magician
Origin | Her ancestral home is in North Hook, though as a member of the Rosenbloom family she was required to travel extensively, and rarely came back to her family manor.
Background |
The Rosenbloom Family
According to family tradition, the Rosenbloom family were once Inquisitors, 2000 years ago. The First Rosenbloom, Elma Rosenbloom, had been one of ‘The Nine’. One of the most powerful inquisitors in Centos. She was wholly devoted to the cause. She believed that without the inquisitors, the world would fall to chaos.
But one fateful day, while the Inquisitors were destroying an ancient ruin dedicated to blasphemous gods, Elma found a strange thing. A shovel marked with ancient runes. When she picked it up, her mind was filled with an unimaginable sadness, a powerlessness that she had never experienced before.
“I am Grimgr. God of Remembrance. Soon all will forget me, but I would not have my purpose lost. ” She heard.
This was clearly an item that the Inquisition would want destroyed, but for some strange reason, Elma kept it.
The ancient artifact spoke of how each mortal creature deserved a peaceful rest after their death, how certain beings desecrated the dead and made mockery of them by turning them into twisted puppets, or extended their own time on this earth, disrupting the cycle of life and death in their selfishness. It spoke of having respect for every living being, and remembering all those who had passed.
Elma brought up these ideas to the others in the Nine, not mentioning where she had gotten the idea, but was rebuffed. The others did not care about the dead, for they were already gone, and respect was not something that factored into their plans to keep the world safe.
Elma still held great respect for the Inquisitors but broke away, and her family became the Gravediggers and protectors of the dead for all of Centos. The Rosenbloom family, while not hated by the inquisitors, are considered an embarrassing poorly kept secret, like a crazy cousin no one wants to talk about. They try their best to pretend that the grim, eccentric, often frightening Rosenbloom family had never had anything to do with the Inquisition, though the Rosenblooms still remember their origins and hold a certain level of respect for the inquisitors.
Thousands of years later, the Artifact of Grimgr is long lost, considered a legend even among family members. But the Rosenblooms still hold to the belief that the dead should not be disturbed, and that everyone deserves to have their bodies laid to rest with respect and honor.
To this end, the Rosenbloom family goes where others will not, to sights of great tragedy and death, and ensure the dead their are buried or otherwise disposed of with the respect they deserve, as well as stamping out necromancers and things that have artificially extended their life span.
They are also sought after by the rich and powerful to inter their beloved dead. The Rosenbloom family doesn’t believe they have any particular power in this department, but many think that someone laid to rest by a Rosenbloom will be sure to pass on to the next life peacefully. In this way they were able to acquire no small amount of money and buy a manor outside of North Hook.
But their most important duty, as any Rosenbloom will tell you, is to remember. They remember the dead that they bury, and keep records upon records of every deceased individual they know of in their manor. Huge libraries of forgotten names and lives.
So too do the Rosenblooms remember the name of their secret god. Grimgr, who believed that he would be long forgotten, but who has endured these past 2,000 years in the memories of the Rosenblooms.
Daisy Rosenbloom
Daisy is the youngest of the Rosenblooms, and is now the last.
She had a normal childhood. At least, normal for a Rosenbloom. Traveling to sights of great tragedy to bury the dead, learning how to dispatch necromancers and their ilk, and memorizing every funeral right in the known world.
It was Daisy herself, in fact, that was exceptional. Even for a member of the Rosenbloom family, she showed great promise. Her magic skills grew quickly, she had the eidetic memory many Rosenblooms were blessed with, and her polearm skills were second to none.
Her parents, Posey and Oleander Rosenbloom, quickly entrusted her with her own missions. Daisy, for her part, accepted this with grace and a sort of almost happiness. It was hard, sad work, but Daisy believed that it was necessary, and was honored that she was one of the chosen few asked to do this.
But while she was away on an errand, seeing to it that a minor noble in the Whaleshell Port received the funeral rights that only a Rosenbloom knew, her Uncle, an older man named Fennel Rosenbloom, betrayed the rest of the family in the most heinous way possible.
Fennel was growing older and afraid to die, and the fear had driven him quite mad. He had begun to dabble in necromancy, in ways to extend his life, and knew that if he truly wanted to pursue immortality, he would need the rest of the family out of the way.
He slew his father, the oldest Rosenbloom, and the one who stayed at the manor full time, and raised him as a puppet. Soon he did the same to all of the servants in the manor, raising them as undead. Then, as each of the family came back, one by one or two by two, to rest from their traveling, he lured them inside and slew them as well.
Daisy was the last to return. Her family had gone quiet, and she returned to find out why. Her uncle and the puppeted corpses of everyone she ever knew were in the foyer of the mansion, waiting for her. Her uncle greeted her, wielding Somber, the family heirloom that had been made to honor the ancient artifact that had supposedly revealed the Rosenblooms purpose to their ancestor, Elma.
Fennel blinded Daisy using Somber, and then used his own, now twisted earth magics to cause the ground to leap up like vines or rope, piercing Daisy in the most painful and humiliating way Fennel could imagine. The earth pierced her cheeks, her lips, her jaws, her ears, and yanked her face to the floor so it looked like she was bowing before her uncle in supplication.
Her uncle had some lingering guilt, it seemed, for he didn’t kill her out right. He tried to explain himself, told her that he was going to live forever, that he knew how. That it was their fault he had to do this, not his. That it was the Rosenblooms family that brought this on themselves for not allowing people to do what everyone naturally would if they could. Extend their lives. He was going to find The Well and make a wish. He’d wish for everyone on earth to live forever, and he would rule and be loved as the world's savior. Couldn’t she see that this was a good thing?
In the middle of his rant, however, Daisy steeled herself and tore herself free from her bindings. Her lips, cheeks and ears bleeding ragged messes. She grabbed Somber from her stunned and surprised uncle, blinded him with it, and fled.
Daisy now lurks in Whaleshell port, licking her wounds, trying to gather as much information on ‘The Well’ that no one believes in anymore, in an attempt to figure out what her uncle is going to do next. She’ll need to grow stronger herself, or to gather a hearty group of stalwart friends. But if that’s what it takes to put her family to rest and kill her uncle, then that’s what she’s going to do.
Personality |
Grim is a word that is often used to describe Daisy by those who don’t know her. She has an almost fatalistic sense of duty that she refuses to diverge from, and takes hindrances to her mission very seriously.
That said, she has a great respect for life, since she also has a great respect for death. Life is valuable and all sentient creatures are worthy of respect until they prove that they aren’t.
Her sense of humor is distinctly lacking, but she enjoys music and games, though when she plays, she plays to win.
Training & Experience |
Funeral Rights: Daisy is a master of funerary tradition. She knows every custom, every ritual by heart.
Combat Training: Daisy was trained from a very young age to slay necromancers, monsters and other creatures of that ilk. She is skilled with polearms, and has recently taken up her ancestral weapon ‘Somber’, a large bladed shovel imbued with magic. Her fighting style consists largely of debilitating her opponents, blinding them and limiting their movements, before she moves in for the final blow.
Somber: Her Shovel, Somber, has the ability to extinguish all fires and block any source of light in a radius around Daisy, as well as giving her the ability to see perfectly in the dark. This essentially allows Daisy to create a bubble of darkness, blinding her opponents, and handing her a large advantage.
Earth Magic: She is also capable of limited earth magic. This is usually used to make burial rights more easy to do, but has been adapted to combat mainly in the form of using the earth to trip up her opponents so she can strike them down with her shovel. She can sense vibrations in the earth, and use them to determine the location of others.
Eidetic Memory: Daisy, as many of her family, has a perfect memory, so long as she is trying to remember something written down. She has mental catalogues of those she has buried. Their names, details about their lives, how they were interred. This perfect memory comes in handy for a variety of things, but it’s most important function, to Daisy’s mind, is how it allows her to remember those that have passed.
Random Facts |
Daisy likes to keep herself meticulously clean.
Daisy doesn’t have much of a sense of humor, but she wishes she did.
Daisy tend to smell like incense and flowers. She loves both things, and tends to keep incense with her at all times. But, especially after work, there is a hidden scent of fresh earth and death. Cold, clinical death like in masoleums and hospitals.
Theme song
Age | 25
Build | Daisy is of medium height, with a stocky, broad build and well defined muscles from manual labor and constant travel.
Marks & Piercings | Daisy’s lower face was terribly scarred when her uncle destroyed the rest of her family. Her lips are a twisted mess, her cheeks are covered in stitches and her chin is still red and raw from where the flesh is growing back. She wears a bandanna to cover the scarring.
Profession | Gravedigger/Funerary Expert
Combat class | Polearm Fighter (Shovel), Limited Magician
Origin | Her ancestral home is in North Hook, though as a member of the Rosenbloom family she was required to travel extensively, and rarely came back to her family manor.
Background |
The Rosenbloom Family
According to family tradition, the Rosenbloom family were once Inquisitors, 2000 years ago. The First Rosenbloom, Elma Rosenbloom, had been one of ‘The Nine’. One of the most powerful inquisitors in Centos. She was wholly devoted to the cause. She believed that without the inquisitors, the world would fall to chaos.
But one fateful day, while the Inquisitors were destroying an ancient ruin dedicated to blasphemous gods, Elma found a strange thing. A shovel marked with ancient runes. When she picked it up, her mind was filled with an unimaginable sadness, a powerlessness that she had never experienced before.
“I am Grimgr. God of Remembrance. Soon all will forget me, but I would not have my purpose lost. ” She heard.
This was clearly an item that the Inquisition would want destroyed, but for some strange reason, Elma kept it.
The ancient artifact spoke of how each mortal creature deserved a peaceful rest after their death, how certain beings desecrated the dead and made mockery of them by turning them into twisted puppets, or extended their own time on this earth, disrupting the cycle of life and death in their selfishness. It spoke of having respect for every living being, and remembering all those who had passed.
Elma brought up these ideas to the others in the Nine, not mentioning where she had gotten the idea, but was rebuffed. The others did not care about the dead, for they were already gone, and respect was not something that factored into their plans to keep the world safe.
Elma still held great respect for the Inquisitors but broke away, and her family became the Gravediggers and protectors of the dead for all of Centos. The Rosenbloom family, while not hated by the inquisitors, are considered an embarrassing poorly kept secret, like a crazy cousin no one wants to talk about. They try their best to pretend that the grim, eccentric, often frightening Rosenbloom family had never had anything to do with the Inquisition, though the Rosenblooms still remember their origins and hold a certain level of respect for the inquisitors.
Thousands of years later, the Artifact of Grimgr is long lost, considered a legend even among family members. But the Rosenblooms still hold to the belief that the dead should not be disturbed, and that everyone deserves to have their bodies laid to rest with respect and honor.
To this end, the Rosenbloom family goes where others will not, to sights of great tragedy and death, and ensure the dead their are buried or otherwise disposed of with the respect they deserve, as well as stamping out necromancers and things that have artificially extended their life span.
They are also sought after by the rich and powerful to inter their beloved dead. The Rosenbloom family doesn’t believe they have any particular power in this department, but many think that someone laid to rest by a Rosenbloom will be sure to pass on to the next life peacefully. In this way they were able to acquire no small amount of money and buy a manor outside of North Hook.
But their most important duty, as any Rosenbloom will tell you, is to remember. They remember the dead that they bury, and keep records upon records of every deceased individual they know of in their manor. Huge libraries of forgotten names and lives.
So too do the Rosenblooms remember the name of their secret god. Grimgr, who believed that he would be long forgotten, but who has endured these past 2,000 years in the memories of the Rosenblooms.
Daisy Rosenbloom
Daisy is the youngest of the Rosenblooms, and is now the last.
She had a normal childhood. At least, normal for a Rosenbloom. Traveling to sights of great tragedy to bury the dead, learning how to dispatch necromancers and their ilk, and memorizing every funeral right in the known world.
It was Daisy herself, in fact, that was exceptional. Even for a member of the Rosenbloom family, she showed great promise. Her magic skills grew quickly, she had the eidetic memory many Rosenblooms were blessed with, and her polearm skills were second to none.
Her parents, Posey and Oleander Rosenbloom, quickly entrusted her with her own missions. Daisy, for her part, accepted this with grace and a sort of almost happiness. It was hard, sad work, but Daisy believed that it was necessary, and was honored that she was one of the chosen few asked to do this.
But while she was away on an errand, seeing to it that a minor noble in the Whaleshell Port received the funeral rights that only a Rosenbloom knew, her Uncle, an older man named Fennel Rosenbloom, betrayed the rest of the family in the most heinous way possible.
Fennel was growing older and afraid to die, and the fear had driven him quite mad. He had begun to dabble in necromancy, in ways to extend his life, and knew that if he truly wanted to pursue immortality, he would need the rest of the family out of the way.
He slew his father, the oldest Rosenbloom, and the one who stayed at the manor full time, and raised him as a puppet. Soon he did the same to all of the servants in the manor, raising them as undead. Then, as each of the family came back, one by one or two by two, to rest from their traveling, he lured them inside and slew them as well.
Daisy was the last to return. Her family had gone quiet, and she returned to find out why. Her uncle and the puppeted corpses of everyone she ever knew were in the foyer of the mansion, waiting for her. Her uncle greeted her, wielding Somber, the family heirloom that had been made to honor the ancient artifact that had supposedly revealed the Rosenblooms purpose to their ancestor, Elma.
Fennel blinded Daisy using Somber, and then used his own, now twisted earth magics to cause the ground to leap up like vines or rope, piercing Daisy in the most painful and humiliating way Fennel could imagine. The earth pierced her cheeks, her lips, her jaws, her ears, and yanked her face to the floor so it looked like she was bowing before her uncle in supplication.
Her uncle had some lingering guilt, it seemed, for he didn’t kill her out right. He tried to explain himself, told her that he was going to live forever, that he knew how. That it was their fault he had to do this, not his. That it was the Rosenblooms family that brought this on themselves for not allowing people to do what everyone naturally would if they could. Extend their lives. He was going to find The Well and make a wish. He’d wish for everyone on earth to live forever, and he would rule and be loved as the world's savior. Couldn’t she see that this was a good thing?
In the middle of his rant, however, Daisy steeled herself and tore herself free from her bindings. Her lips, cheeks and ears bleeding ragged messes. She grabbed Somber from her stunned and surprised uncle, blinded him with it, and fled.
Daisy now lurks in Whaleshell port, licking her wounds, trying to gather as much information on ‘The Well’ that no one believes in anymore, in an attempt to figure out what her uncle is going to do next. She’ll need to grow stronger herself, or to gather a hearty group of stalwart friends. But if that’s what it takes to put her family to rest and kill her uncle, then that’s what she’s going to do.
Personality |
Grim is a word that is often used to describe Daisy by those who don’t know her. She has an almost fatalistic sense of duty that she refuses to diverge from, and takes hindrances to her mission very seriously.
That said, she has a great respect for life, since she also has a great respect for death. Life is valuable and all sentient creatures are worthy of respect until they prove that they aren’t.
Her sense of humor is distinctly lacking, but she enjoys music and games, though when she plays, she plays to win.
Training & Experience |
Funeral Rights: Daisy is a master of funerary tradition. She knows every custom, every ritual by heart.
Combat Training: Daisy was trained from a very young age to slay necromancers, monsters and other creatures of that ilk. She is skilled with polearms, and has recently taken up her ancestral weapon ‘Somber’, a large bladed shovel imbued with magic. Her fighting style consists largely of debilitating her opponents, blinding them and limiting their movements, before she moves in for the final blow.
Somber: Her Shovel, Somber, has the ability to extinguish all fires and block any source of light in a radius around Daisy, as well as giving her the ability to see perfectly in the dark. This essentially allows Daisy to create a bubble of darkness, blinding her opponents, and handing her a large advantage.
Earth Magic: She is also capable of limited earth magic. This is usually used to make burial rights more easy to do, but has been adapted to combat mainly in the form of using the earth to trip up her opponents so she can strike them down with her shovel. She can sense vibrations in the earth, and use them to determine the location of others.
Eidetic Memory: Daisy, as many of her family, has a perfect memory, so long as she is trying to remember something written down. She has mental catalogues of those she has buried. Their names, details about their lives, how they were interred. This perfect memory comes in handy for a variety of things, but it’s most important function, to Daisy’s mind, is how it allows her to remember those that have passed.
Random Facts |
Daisy likes to keep herself meticulously clean.
Daisy doesn’t have much of a sense of humor, but she wishes she did.
Daisy tend to smell like incense and flowers. She loves both things, and tends to keep incense with her at all times. But, especially after work, there is a hidden scent of fresh earth and death. Cold, clinical death like in masoleums and hospitals.
Theme song
Last edited: