TheEnchantedQuill
*Vampire Rat Lady*
Long ago in a place where magik thrived and dragons still filled the skies, was a land called Zorth. Zorth was very populated having 63 cities and towns. Around Zorth was huge mysterious forests that only hunters, warriors, and dragonkins entered. The forests were home to Sprites and Fairies, but which one you ran into depended on how you were greeted. In the lakes and ponds of zorth were many secrets and where most merfolk lived, but some lived on land and water. Everywhere you travel to in Zorth reveals more and more secrets hidden within things that seemed so normal at first.
Very few had anything against Zorth but there was one place that every one was forbidden to enter....the velvet woods. The woods were guarded by beasts of the dark lord who tried to tempt weak minds into crossing over into the woods. Once in the woods it was almost impossible to leave, even the strongest of the knights and the wisest of the warlocks could never pass through the woods and live to tell the many tales from the other side. The darklord held his citizens very close to him, his 'family' as he called them. The forest was riddled with Swamps of Sirens and very venomous snakes and spiders. Within the trees lived the goblins and sprites, in the caves and ground holes lived scaleons and many other dangerous creatures. If you made it through the woods to the town then you would be captured by takers and forcefully put into their markets. If you made it past the takers then you would have to deal with the very harsh and cruel townsfolk. Making it through there would mean you hit the old rope bridge to cross over into the king's land...which was heavily guarded but their was flaws to their reinforcement. It would be impossible for one man to make it through the forest, takers, and town though.
Zorth wasn't completely pure though, there is corruption some where in all good and there is good in all bad. Zorth was split into many parts but in the royalty ranks Everyone has there place.
Whether or not if the people ruling are good or bad determines how the people will be treated. In Eastern authority there was a Governor who was corrupt and very cruel to the people. He wanted to be king so he has been putting together a plan to take over for many years all he needs is to manipulate one of the prisoners into doing his dirty work.
There are many legends and myths to follow but they are only found in very expensive job books in Coven meeting rooms near the job board.
Zorth Info Completion
Name:
Gender:
Age:
Birthday:
Nationality:
Sexuality:
Religion:
Race:
Species:
Language:
Accent:
EyeColor:
HairColor:
Skin color:
Skin type:
Scars/Markings:
Extra Limbs:
Body type:
Facial Features:
Height:
Weight:
Piercings?:
Tattoos?:
(Optional) v v v v
Create 3 outfits on Polyvore: Discover and Shop the Latest in Fashion, Beauty and Home
· Everyday wear:
· Sleep wear:
· Formal wear:
Living space:
Job:
Reputation:
Backstory:
For Magik users only
Pick three types of magik
1.
2.
3.
Elemental magic users command forces of nature. Some can bend water to their will, some are able to cause mold soil, and other can conjure fire or create an electric current. Elemental mages can cause a great deal of damage. Most work in manufacturing. The greatest elemental Houses tend to run industrial and construction corporations.Pyrokinesis– mastery over fire.
Aquakinesis– mastery over water.
Geokinesis– mastery over earth.
Aerokinesis– mastery over air.
Fulgurkinesis– mastery over lightning.
Umbrakinesis – mastery over darkness.
Cogitokinesis – mastery over thoughts.
Mental Magic of the mind would be best described as magic of the will. This category includes a slew of powers that rely on the will of the user. The mental talents are many and varied, from telekinesis, which can be used to a devastating effect, to harmonizing, which enables the mage to make beautiful flower arrangements.
Telekinesis– ability to move objects with your mind.
Projection– ability to transmit images and feelings to the minds of other.
Therionology– ability to command animals. Practitioners are usually known as animal mages. Rare.
Harmonizing– ability to arrange one’s environment to invoke a specific feeling or mood.
Elenchus– ability to distinguish lie from truth, also known as truth seeking. Extremely rare.
Arcane The word “arcane” means known or understood by very few. True to definition, the arcane branch of magic talents is poorly understood even by those who are born with these magic powers. Power of arcane magic users comes from reaching into arcane realm, a place of magic outside of our typical reality. Their talents are frequently disturbing.
Enerkinesis– mastery over magic energy.
Summoning– ability to cause manifestation of creatures.
Animating– ability to impart life to inanimate objects.
Binding– ability to fuse or bind something found in the arcane realm to human host with purpose of giving the host new magic powers.
Necromancy–UmbrakinesisXSummoning
(You Can Half and Half Two Magiks but you can only receive half the abilities for both magiks)
- Vampires
-
Vampires are very old Mystical creatures, their body structure differences include;
• Increased height
• Enhanced Appearance to attract humans
• 4 top fangs including the Primary fangs and Droolers
• 2 bottom fangs aka the Secondary fangs
• Increased strength Varies really until puberty when it really kicks in
• They have a very strong Hormone in their scent known as Cuppedo
• Eye colors: Red, Silver, Green, Light blue, hot pink, and Grey.
Droolers are the secondary top fangs that release hormones into the blood stream making their prey feel a sexual rush a little more advanced then the feeling of intercourse it's self. The Droolers are hollow fangs that are very small but very sharp. The fluid released from the Droolers is like a drug to the brain, the brain reacts to the fluid just like it would any other drug except they stimulate a high production of Endorphins.
The primary fangs are hollow and are the main feeding fangs. They have two small sacks above them that can release Venom, the Venom it's self can alter a human's bloodstream and brain, aka turning them into a half-blood. Secondary fangs work the same but instead of venom they release a hormone if the vampire is feeding during a Black Bite.
Black bites are when a vampire is involved in a sexual act while feeding. During this act it can release a hormone through the Secondary fangs the hormone is a gel substance that instantly will make the victim and the one feeding reach their peak aka climax.
Cuppedo
Latin term for Lust its meaning has the term Masculine and/or Feminine to it, it is also a hormone released through the skin to attract prey such as;
Humans
Half-Breeds
Hybrids
Angels
Witches
The hormone is weak to;
Werewolves
Lycans
Werecats
Nekos
Dragons
Warlocks - Werewolves
-
Werewolves: Werewolves evolved around the time the elves figured out a man's soul could be intertwined with a wolf. No one knows where the first werewolf originated but they are pretty common nowadays.
• Body features:
• Increased Height
• Bulky/Muscular
• Every tooth in their head is sharp meaning they only eat meat
• Odd extra hair on the face, torso, arms, legs, and other areas~ (You get the picture)
• Glowing eyes
• Very fast
• Very agile
• Extremely advanced hearing and smelling
• Slightly pointed ears
• Eye colors: Yellow, Green (rare), Hazel, Brown, Orange, Purple
• Werewolves have a very odd hormone in their scent causing a musky/masculine smell to hover around them. Vampires hate the smell; Human females tend to love the smell of a male werewolf. This hormone is released when they are marking things and people aka rubbing their scent on it.
• They have two forms, Wolf form (that’s huge might I add and just like a normal wolf but a lot bigger), and their human form.
Female werewolves tend to be much more aggressive than the males and they have three months where they are in heat and very ready to mate - Elves
-
Elves are a very mysterious and interesting race. They have 4 different classes within their race. Elves have been around longer than most of the races you see nowadays.
The races within this race are the following;
Ø Moon Elves
Ø Sun Elves
Ø TelNobels
Ø Mages
Looks:
Ø Pointed ears that move depending on their moods:
• Happy: Straight and tall
• Sad: bent down at the half way mark on their ears
• Mad: Straight and pointed away from their face usually to the back of their head.
• Lustful: Slightly crooked, curved out to receive more sound, the top tips of them will begin to twitch slightly.
• Embarrassed: Slightly bent downwards not half way down but just a little bit.
• Jealous: Pointed back like they are mad but their ears twitch every 15 seconds
• Sick: drooping and they will have a loss in color and they will be warmer than the rest of them.
• Hurt: pointing upwards but kind of like pointing more towards the side too.
^^^ This goes for every elf race ^^^
Moon Elves: Moon Elves are very quiet reserved people. They tend to stick to themselves roaming the woods at night with their people. The reason they do this is because they are blessing the forest as they travel to a different part of the forest. They move around a lot, never staying in one place for more than a month. Not all of them are the same though, some Moon Elves stray from a clan of their kind to be on their own away from their people’s beliefs.
Looks:
Ø Pointed ears that move depending on their moods:
• Happy: Straight and tall
• Sad: bent down at the half way mark on their ears
• Mad: Straight and pointed away from their face usually to the back of their head.
• Lustful: Slightly crooked, curved out to receive more sound, the top tips of them will begin to twitch slightly.
• Embarrassed: Slightly bent downwards not half way down but just a little bit.
• Jealous: Pointed back like they are mad but their ears twitch every 15 seconds
• Sick: drooping and they will have a loss in color and they will be warmer than the rest of them.
• Hurt: pointing upwards but kind of like pointing more towards the side too.
Ø Normal height
Ø Just like humans
Ø They have different skin tones that include: purple, light blue, silver, white, grey, and lilac.
Ø Eye colors: Black, Grey, Blue, and Purple
Moon Elves are very caring but sometimes that is hidden under a quiet harsh and reserved personality that many others will leave the Elf because of, but some...some stay because they can see deep down inside their hearts.
Sun Elves: Sun Elves are very open enthusiastic people. They were a break-off species, A Moon elf and a goddess of light were said to have come together and created Sun Elves. After the first Sun elf was born he mated with a human female who then gave birth to more sun elves but every time they bred with humans they became less and less of godly beings and elves to the point they just became this human like elf that is extremely skilled in archery, art, and music.
Looks:
Ø Pointed ears that move depending on their moods:
• Happy: Straight and tall
• Sad: bent down at the half way mark on their ears
• Mad: Straight and pointed away from their face usually to the back of their head.
• Lustful: Slightly crooked, curved out to receive more sound, the top tips of them will begin to twitch slightly.
• Embarrassed: Slightly bent downwards not half way down but just a little bit.
• Jealous: Pointed back like they are mad but their ears twitch every 15 seconds
• Sick: drooping and they will have a loss in color and they will be warmer than the rest of them.
• Hurt: pointing upwards but kind of like pointing more towards the side too.
Ø Normal height
Ø Just like humans
Ø They have different skin tones that include: Light orange, orangish-yellow, and Deep tan.
Ø Eye colors: Green, blue, brown, lilac, silver, pink, and hazel
TelNobels: TelNobels, Elven royalty. They are very respected Pale, cold beings who feed off of the blood of animals and Nekos. See Nekos were slaves and servants for the TelNobels. They were bred for this work but some of them branched off and so came Liths, very cute talented animal people who believe violence is never ever an option. TelNobels capture them and force them into slavery for their Princes, Princesses, Kings, and Queens. They are feared by many and run the largest and most powerful kingdom in the east end of Zorth.
Looks:
Ø Pointed ears that move depending on their moods:
• Happy: Straight and tall
• Sad: bent down at the half way mark on their ears
• Mad: Straight and pointed away from their face usually to the back of their head.
• Lustful: Slightly crooked, curved out to receive more sound, the top tips of them will begin to twitch slightly.
• Embarrassed: Slightly bent downwards not half way down but just a little bit.
• Jealous: Pointed back like they are mad but their ears twitch every 15 seconds
• Sick: drooping and they will have a loss in color and they will be warmer than the rest of them.
• Hurt: pointing upwards but kind of like pointing more towards the side too.
Ø Increased heights [Females full grown: 5’9-6’4] [Males full grown: 6’3-7’8]
Ø Extremely advanced in Magik, Strength, Speed,(All senses advanced),&Agility
Ø They have either a very pale skin tone or a very dark smoky tan skin tone
Ø Eye colors: Silver, Red, and Blue
Mages: Humans with sharp pointed ears and very extreme emotions. Mages are very powerful but tend to let their emotions control their way of using Magik. Very rare to find, they were all thought to have been killed off by the Moon elves for being a ‘disgrace’.
Looks:
Ø Pointed ears that move depending on their moods:
• Happy: Straight and tall
• Sad: bent down at the half way mark on their ears
• Mad: Straight and pointed away from their face usually to the back of their head.
• Lustful: Slightly crooked, curved out to receive more sound, the top tips of them will begin to twitch slightly.
• Embarrassed: Slightly bent downwards not half way down but just a little bit.
• Jealous: Pointed back like they are mad but their ears twitch every 15 seconds
• Sick: drooping and they will have a loss in color and they will be warmer than the rest of them.
• Hurt: pointing upwards but kind of like pointing more towards the side too.
• Increased height in males- [6’7- 7’3]
• Pale skin or very tan marked skin
• (Darker skin markings): White, yellow, or black lines curl and swirl along their backs, chest, arms, legs, neck, and sometimes even on their faces.
• (Paler skin markings): Red, Black, Grey, or Dark Blue lines run in jagged rough lines around their bodies.
• Eye Colors: Any and Every color is possible
- Witches,Warlocks, and Wizards, oh my.
-
Witches Warlocks and Wizards: Magical beings that tend to keep small shops around town or join into covens. They tend to want to group up and get into the highest covens they can. They practice many types of magik and they are just like humans but with magical abilities.
Types of Magik:
Elemental
Elemental magic users command forces of nature. Some can bend water to their will, some are able to cause mold soil, and other can conjure fire or create an electric current. Elemental mages can cause a great deal of damage. Most work in manufacturing. The greatest elemental Houses tend to run industrial and construction corporations.
Pyrokinesis– mastery over fire.
Aquakinesis– mastery over water.
Geokinesis– mastery over earth.
Aerokinesis– mastery over air.
Fulgurkinesis– mastery over lightning.
Umbrakinesis – mastery over darkness.
Cogitokinesis – mastery over thoughts.
Mental
Magic of the mind would be best described as magic of the will. This category includes a slew of powers that rely on the will of the user. The mental talents are many and varied, from telekinesis, which can be used to a devastating effect, to harmonizing, which enables the mage to make beautiful flower arrangements.
Telekinesis– ability to move objects with your mind.
Projection– ability to transmit images and feelings to the minds of other.
Therionology– ability to command animals. Practitioners are usually known as animal mages. Rare.
Harmonizing– ability to arrange one’s environment to invoke a specific feeling or mood.
Elenchus– ability to distinguish lie from truth, also known as truth seeking. Extremely rare.
Arcane
The word “arcane” means known or understood by very few. True to definition, the arcane branch of magic talents is poorly understood even by those who are born with these magic powers. Power of arcane magic users comes from reaching into arcane realm, a place of magic outside of our typical reality. Their talents are frequently disturbing.
Enerkinesis– mastery over magic energy.
Summoning– ability to cause manifestation of creatures.
Animating– ability to impart life to inanimate objects.
Binding– ability to fuse or bind something found in the arcane realm to human host with purpose of giving the host new magic powers.
Covens:
TheCrescentMoon
WaterDwellers
TeraWarriors
PyroBeasts
AeroArchers
Diversity - Lycans
-
Lycans: A mix between a purebred vampire and a purebred Lycan. Lycans have been around for ages but never have they lost their thick prey drive and predator attitude. They are very intelligent but show it through their many different skills. Hunting is a big thing for them, Humans and weak vampires are their main targets. Lycans are rare in some areas of Zorth but in others they are highly feared mostly for luring women into the woods to then rip their neck open and drain every drop of blood in their bodies, that and killing live stock.
Looks:
v Height ranges from 5’10-7’4
v Eyes change color depending on mood;
Happy
Neutral
Mad
Sad
Lustful
Bloodthirsty
Hurt
Jealous
Lying
Nervous
v Long wolf tails
v Pointed ears with fur that curls over the tips and then fades out at the middle of the outer part of the ear.
v Deeply tanned skin
v Medium sized nails that can cut through stone, very sharp tipped
v Release the same hormones as vampires, feeding ritual is almost the exact same as a vampire but they tend to rip chunks of flesh off their victims and also eat that
v Very sharp fanged teeth (P&S Fangs and droolers are larger and stronger) Every tooth in their mouth is a fang
v Muscular built
v Have 2 forms: Beast mode (giant wolf) & Normal form
v Extreme strength and endurance - Liths&Nekos
-
Liths
Liths are very common in elven kingdoms mostly because they were and still are used as slaves. They are sometimes very mistreated but because of that the whole species has evolved to be able to handle it so their skin is very rough and hard to break through. Their whole beautiful species turned into some thing very broken and helpless. Sometimes Lycan families keep them as target practice for their little ones to rip apart. On very many occasions the Liths were still alive after being torn and ripped at, so the alpha of the little pups could claim the rest of it and alot of times the pup would toy with the Lith torturing it before he/she finally killed it. But not all Liths were done like this see over time a species of them branched off and were called Nekos very happy beautiful creatures that hide out in the woods and some times will wind up being a loyal pet/servant for a very nice family that won't do such a thing to them. Nekos are very beautiful and have the markings of their animals, their animals ears, tail/s, eyes, and alot of times their appetites and personality. Though its very sad what is done to Liths theres no saving a species that is corrupt and broken. Some times even Nekos are captured thats why Elves and humans do not agree they tend to battle and build up walls so the other cant get in.
Lith Looks:
*Sad grey eyes that tend to become white and completely useless over time
*Thin Average length hair, very dull colors
*Animal Ears, types and sizes Vary
*
Neko Looks:
Creature Completion
If you have any questions please PM me, do not be afraid to ask anything.
Also, If you have any custom creatures you'd like me to add to the Creature List please also PM about that as well. Have a great day and thank you for your time.
- Owner of character: Shadow Williams
-
Name: Rose Mary Feldson
Gender: Female
Age: 21
Birthday: March, 9, ####
Nationality: Unknown
Sexuality: Bisexual
Religion: None
Race: Unknown
Species: Mage/Werewolf
Language: English
Accent: Irish/Russian
E/C: Goldish Silver/Green
H/C: Dark brown
Skin color: Lightly tanned
Skin type: Smooth and healthy
Scars/Markings: She has a brown birthmark thats located on her outer thigh and one odd pale white one on her neck under her chin at the side
Extra Limbs: None
Body type: Hour glass figure
Facial Features: (As seen in picture)
Height: 5'5
Weight: 143 lbs.
Piercings?: None
Tattoos?:
Create 3 outfits on Polyvore: Discover and Shop the Latest in Fashion, Beauty and Home
· Everyday wear: Rose Mary Feldson (Everyday wear)
· Sleep wear: Rose Mary Feldson (Sleep wear) + bed
· Formal wear: Rose Mary Feldson (Formal wear)
Living space: A small cabin up in the woods
Job: Professional Thief?
Reputation: A hermit thief that no one really pays much attention to
Backstory: Unknown (find out in roleplay)
For Magik users only
Pick three types of magik
1. Geokinesis
2. Elenchus
3. Animating
Types of Magik: Elemental
Elemental magic users command forces of nature. Some can bend water to their will, some are able to cause mold soil, and other can conjure fire or create an electric current. Elemental mages can cause a great deal of damage. Most work in manufacturing. The greatest elemental Houses tend to run industrial and construction corporations.
Pyrokinesis– mastery over fire.
Aquakinesis– mastery over water.
Geokinesis– mastery over earth.
Aerokinesis– mastery over air.
Fulgurkinesis– mastery over lightning.
Umbrakinesis – mastery over darkness.
Cogitokinesis – mastery over thoughts.
Mental Magic of the mind would be best described as magic of the will. This category includes a slew of powers that rely on the will of the user. The mental talents are many and varied, from telekinesis, which can be used to a devastating effect, to harmonizing, which enables the mage to make beautiful flower arrangements.
Telekinesis– ability to move objects with your mind.
Projection– ability to transmit images and feelings to the minds of other.
Therionology– ability to command animals. Practitioners are usually known as animal mages. Rare.
Harmonizing– ability to arrange one’s environment to invoke a specific feeling or mood.
Elenchus– ability to distinguish lie from truth, also known as truth seeking. Extremely rare.
Arcane The word “arcane” means known or understood by very few. True to definition, the arcane branch of magic talents is poorly understood even by those who are born with these magic powers. Power of arcane magic users comes from reaching into arcane realm, a place of magic outside of our typical reality. Their talents are frequently disturbing.
Enerkinesis– mastery over magic energy.
Summoning– ability to cause manifestation of creatures.
Animating– ability to impart life to inanimate objects.
Binding– ability to fuse or bind something found in the arcane realm to human host with purpose of giving the host new magic powers.
Necromancy– UmbrakinesisXSummoning
(You Can Half and Half Two Magiks but you can only receive half the abilities for both magiks)
- Owner of character: Fern
-
Name: Isabella Brooks
Gender: Female
Age: 23
Birthday: March 23rd ####
Nationality: Russian
Sexuality: Asexual
Religion: Pagan
Race: White
Species: Witch
Language: English
Accent: Russian
E/C: Purple/Gray
H/C: Red
Skin color: White as fuck
Skin type: Smooth like porcelain
Scars/Markings: Whip marks on her back
Extra Limbs: N/A
Body type: Hour glass figure
Facial Features: Nothing that stands out
Height: 5’7
Weight: 137 lbs
Piercings?: N/A
Tattoos?:
Create 3 outfits onPolyvore: Discover and Shop the Latest in Fashion, Beauty and Home
· Everyday wear: Casual
· Sleep wear: Jammies
· Formal wear: Fancy
Living space: In the woods in a cave
Job: Assassin
Reputation: badass
Back-story: Unknown
For Magik users only
Pick three types of magik
1. Necromancy
2. Pyrokinesis
3. Enerkinesis
Types of Magik: Elemental
Elemental magic users command forces of nature. Some can bend water to their will, some are able to cause mold soil, and other can conjure fire or create an electric current. Elemental mages can cause a great deal of damage. Most work in manufacturing. The greatest elemental Houses tend to run industrial and construction corporations.
Pyrokinesis– mastery over fire.
Aquakinesis– mastery over water.
Geokinesis– mastery over earth.
Aerokinesis– mastery over air.
Fulgurkinesis– mastery over lightning.
Umbra kinesis – mastery over darkness.
Cogitokinesis – mastery over thoughts.
Mental Magic of the mind would be best described as magic of the will. This category includes a slew of powers that rely on the will of the user. The mental talents are many and varied, from telekinesis, which can be used to a devastating effect, to harmonizing, which enables the mage to make beautiful flower arrangements.
Telekinesis– ability to move objects with your mind.
Projection– ability to transmit images and feelings to the minds of other.
Therionology– ability to command animals. Practitioners are usually known as animal mages. Rare.
Harmonizing– ability to arrange one’s environment to invoke a specific feeling or mood.
Elenchus– ability to distinguish lie from truth, also known as truth seeking. Extremely rare.
Arcane The word “arcane” means known or understood by very few. True to definition, the arcane branch of magic talents is poorly understood even by those who are born with these magic powers. Power of arcane magic users comes from reaching into arcane realm, a place of magic outside of our typical reality. Their talents are frequently disturbing.
Enerkinesis– mastery over magic energy.
Summoning– ability to cause manifestation of creatures.
Animating– ability to impart life to inanimate objects.
Binding– ability to fuse or bind something found in the arcane realm to human host with purpose of giving the host new magic powers.
Necromancy–UmbrakinesisXSummoning
(You Can Half and Half Two Magiks but you can only receive half the abilities for both magiks)
- Owner of character Dannygirl900
-
Name: Elena Creed
Gender: Female
Age: She looks 20 but is 120
Birthday: June 28th
Nationality: American
Sexuality: Bisexual
Race: German
Species: Vampire
Language: English/German
Accent: German
E/C: Green/Red
H/C: Brown with red streaks
Skin color: White
Scars/Markings: She has a few vampire bite scars from when she was human on her neck and arms.
Body type: Petite but muscular
Facial Features: She has average lips that are closer to thin not thick, she has "big eyes", she has a thin oval shaped face.
Height: 5'7"
Weight: 120
·
·
·
Living space: A smaller but richer house. It's decorated like a mansion and kept well like a mansion but the size of a cabin.
Job: She's a protector.
Reputation: She's good
Backstory: When she was twenty, Elena allowed herself to be used by the vampires. She was highly addicted to the pleasure that they could bring her. But one newbie vampire did something wrong and accidentally turned Elena into one of them. At first she went on a spree of using people the way she let vampires use her, but eventually realized what she was doing wrong and quit. She became good and protected people, and now it's as if she's an ordinary person... that sometimes loses control... - Owner of this Character: Awekin
-
Name: Troy Mikels
Gender: Male
Age: 23
Birthday: Feb. 21st ####
Nationality: Britian
Sexuality: Heterosexual (straight)
Religion: N/A
Race: White
Species: Vampire
Language: English
Accent: Brtish/English
E/C: Gold
H/C: Red/Brown
Skin color: White
Skin type: Rough and firm
Scars/Markings:
Extra Limbs: N/A
Body Type: a bit bulky
Facial Features: (As seen in picture)
Height: 6’7
Weight: 265
Piercings?: N/A
Tattoos?:
Create 3 outfits onPolyvore: Discover and Shop the Latest in Fashion, Beauty and Home
· Everyday wear: ED
· Sleep wear: SW
· Formal wear: FW
Living space: A run down apartment
Job: Photography
Reputation: Hippie
Back-story: Unknown
For Magik users only
Pick three types of magik
1.Fulgurkinesis
2. Therionology
3. Necromancy–UmbrakinesisXSummoning
Types of Magik: Elemental
Elemental magic users command forces of nature. Some can bend water to their will, some are able to cause mold soil, and other can conjure fire or create an electric current. Elemental mages can cause a great deal of damage. Most work in manufacturing. The greatest elemental Houses tend to run industrial and construction corporations.
Pyrokinesis– mastery over fire.
Aquakinesis– mastery over water.
Geokinesis– mastery over earth.
Aerokinesis– mastery over air.
Fulgurkinesis– mastery over lightning.
Umbra kinesis – mastery over darkness.
Cogitokinesis – mastery over thoughts.
Mental Magic of the mind would be best described as magic of the will. This category includes a slew of powers that rely on the will of the user. The mental talents are many and varied, from telekinesis, which can be used to a devastating effect, to harmonizing, which enables the mage to make beautiful flower arrangements.
Telekinesis– ability to move objects with your mind.
Projection– ability to transmit images and feelings to the minds of other.
Therionology– ability to command animals. Practitioners are usually known as animal mages. Rare.
Harmonizing– ability to arrange one’s environment to invoke a specific feeling or mood.
Elenchus– ability to distinguish lie from truth, also known as truth seeking. Extremely rare.
Arcane The word “arcane” means known or understood by very few. True to definition, the arcane branch of magic talents is poorly understood even by those who are born with these magic powers. Power of arcane magic users comes from reaching into arcane realm, a place of magic outside of our typical reality. Their talents are frequently disturbing.
Enerkinesis– mastery over magic energy.
Summoning– ability to cause manifestation of creatures.
Animating– ability to impart life to inanimate objects.
Binding– ability to fuse or bind something found in the arcane realm to human host with purpose of giving the host new magic powers.
Necromancy–UmbrakinesisXSummoning
(You Can Half and Half Two Magiks but you can only receive half the abilities for both magiks)
- Owner of this character:Zylo
-
Name: Sharmi Eldrazi
Gender: Female
Age: 22
Bmirthday: May 2nd
Nationality: Zorthican
Sexuality: Demisexual
Religion: Atheism
Race: White
Species: Human
Language: Mute, but uses Projection to share ideas with others.
Accent: Within thought her "voice" consists a heavy German accent.
E/C: Light Red
H/C: Light red
Skin color: Light-tan
Skin type: Smooth
Scars/Markings: None
Extra Limbs: None
Body type: Hourglass
Facial Features: Rounded chin and soft, puffy cheeks.
Height: 5' 6"
Weight: 154 Lbs.
Piercings?: None
Tattoos?: None
Living space: A small rented flat of her own in Zorth's second largest city, Aireon.
Job: None
Reputation: Ex-Citizen
Backstory: Sharmi knew nothing of her birthparents. She was adopted into a poor family. As a child, Sharmi was tortured by her alcoholic father. One cold winter day after walking home from a local park, she had been kidnapped and was raped which still mentally scars her today. She was taken to a disclosed location by the man and was handcuffed. SheThe kidnapper had cut her tongue off so she wouldn't scream or complain. She was well treated though. She ate well and slept with ease after the first month of being captive. Time flew by, she developed a relationship with her kidnapper, not by force, but by being with him long enough. He and she both grew close. Finally, almost nine years later she was released by her kidnapper. He had his fun. Is it bad that she wanted to stay with him? She still communicated with him even after the incident.. until his death. He had contracted an acute case of Scarlet Fever. She put him out of his misery as a favor. His last wish was for forgiveness.
For Magik users only
Pick three types of magik
1. Projection
2. Animate
3. Necromancy
Types of Magik: Elemental
Elemental magic users command forces of nature. Some can bend water to their will, some are able to cause mold soil, and other can conjure fire or create an electric current. Elemental mages can cause a great deal of damage. Most work in manufacturing. The greatest elemental Houses tend to run industrial and construction corporations.
Pyrokinesis– mastery over fire.
Aquakinesis– mastery over water.
Geokinesis– mastery over earth.
Aerokinesis– mastery over air.
Fulgurkinesis– mastery over lightning.
Umbrakinesis – mastery over darkness.
Cogitokinesis – mastery over thoughts.
Mental Magic of the mind would be best described as magic of the will. This category includes a slew of powers that rely on the will of the user. The mental talents are many and varied, from telekinesis, which can be used to a devastating effect, to harmonizing, which enables the mage to make beautiful flower arrangements.
Telekinesis– ability to move objects with your mind.
Projection– ability to transmit images and feelings to the minds of other.
Therionology– ability to command animals. Practitioners are usually known as animal mages. Rare.
Harmonizing– ability to arrange one’s environment to invoke a specific feeling or mood.
Elenchus– ability to distinguish lie from truth, also known as truth seeking. Extremely rare.
Arcane The word “arcane” means known or understood by very few. True to definition, the arcane branch of magic talents is poorly understood even by those who are born with these magic powers. Power of arcane magic users comes from reaching into arcane realm, a place of magic outside of our typical reality. Their talents are frequently disturbing.
Enerkinesis– mastery over magic energy.
Summoning– ability to cause manifestation of creatures.
Animating– ability to impart life to inanimate objects.
Binding– ability to fuse or bind something found in the arcane realm to human host with purpose of giving the host new magic powers.
Necromancy– UmbrakinesisXSummoning
(You Can Half and Half Two Magiks but you can only receive half the abilities for both magiks) - Owner of this character: chloeesalibaa
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Name :Hazel Hawk
Gender: Female
Age: 28
Birthday: May 15th
Nationality: Irish
Sexuality: Lesbian
Religion: Spiritual
Race: Irish
Species: Human
Language:English
Accent: Irish accent
E/C: Hazel green
H/C: Auburn
Skin color: Lightly tanned
Skin type:Smooth and healthy
Scars/Markings: She has a small scar on her lower lip
Extra Limbs: None
Body type: Slim and healthy
Facial Features: ( Picture ^)
Height: 5'4
Weight:132 lbs
Piercings?: none
Tattoos?: None
Create 3 outfits on Polyvore: Discover and Shop the Latest in Fashion, Beauty and Home
· Everyday wear: Bad girl outfit
· Sleep wear: Lace Panel Hanky-Hem Nightie
· Formal wear: Lovely combo
Living space: Doesn't have a home. she moves around
Job: Huntress ( Supernatural creature hunter)
Reputation: Quite but deadly
Backstory:Hazel never chose to be a hunter. she was born in it . Her father was one of the world best hunter. there was noting that he couldn't handle but one day he met his match but the legacy didn't end since he trained his only daughter well. But all she wants is that one day she will retire and live the rest of life peaceful but she won't stop until she cleansed the world of this putrid creatures - Owner of this Character: Benjamin
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Name: Jordan Hughes
Gender: Male
Age: 23
Birthday: January 15th
Nationality: British
Sexuality: Biosexual
Religion: None
Race: Half Cast
Species: Lycan
Language: English and French
Accent:
E/C: Emmerald Green
H/C: Dark Brown
Skin color: Tanned
Skin type: Smooth/Rough
Scars/Markings: Scar on his chest, on the right going from just below his shoulder to just above his stomach
Extra Limbs: None
Body type: Well Toned
Facial Features: Trimmed, neat beard with side burns
Height: 7ft
Weight: 400 pounds (204 kg)
Piercings?: None
Tattoos?: Two full sleeve tribal tattoos
Create 3 outfits on Polyvore: Discover and Shop the Latest in Fashion, Beauty and Home
· Everyday wear: ED
· Sleep wear: SW
· Formal wear: FW
Living space: Mansion
Job: CEO Of Business
Reputation: Well Known by business
Backstory: Raised from a wealthy family, was left his fathers business after he passed away 4 years ago, his mother was suffered from internal bleeding from time to time, which even in this day and age cannot be cured
For Magik users only
Pick three types of magik
1. Cogitokinesis
2. Therionology
3. Elenchus
Types of Magik: Elemental
Elemental magic users command forces of nature. Some can bend water to their will, some are able to cause mold soil, and other can conjure fire or create an electric current. Elemental mages can cause a great deal of damage. Most work in manufacturing. The greatest elemental Houses tend to run industrial and construction corporations.
Pyrokinesis– mastery over fire.
Aquakinesis– mastery over water.
Geokinesis– mastery over earth.
Aerokinesis– mastery over air.
Fulgurkinesis– mastery over lightning.
Umbrakinesis – mastery over darkness.
Cogitokinesis – mastery over thoughts.
Mental Magic of the mind would be best described as magic of the will. This category includes a slew of powers that rely on the will of the user. The mental talents are many and varied, from telekinesis, which can be used to a devastating effect, to harmonizing, which enables the mage to make beautiful flower arrangements.
Telekinesis– ability to move objects with your mind.
Projection– ability to transmit images and feelings to the minds of other.
Therionology– ability to command animals. Practitioners are usually known as animal mages. Rare.
Harmonizing– ability to arrange one’s environment to invoke a specific feeling or mood.
Elenchus– ability to distinguish lie from truth, also known as truth seeking. Extremely rare.
Arcane The word “arcane” means known or understood by very few. True to definition, the arcane branch of magic talents is poorly understood even by those who are born with these magic powers. Power of arcane magic users comes from reaching into arcane realm, a place of magic outside of our typical reality. Their talents are frequently disturbing.
Enerkinesis– mastery over magic energy.
Summoning– ability to cause manifestation of creatures.
Animating– ability to impart life to inanimate objects.
Binding– ability to fuse or bind something found in the arcane realm to human host with purpose of giving the host new magic powers.
Necromancy– UmbrakinesisXSummoning
(You Can Half and Half Two Magiks but you can only receive half the abilities for both magiks)
Blank slides will be added and filled out every time I am sent a character sheet and face claim.
Shadow Williams- Hello and Welcome here is a little bit about me please enjoy.
I am Shadow, I have been rping and writing for about 3-4 years now and it's become some thing I really enjoy and wish to put into my life even further. I am always seeking new and advanced partners to match my style and likings. I have created many many worlds, cities, towns, creatures, characters, you name it. I am open with my gender so my body is female but my mind is split between male and female. I'm really open to new ideas and to new people so anytime you wanna break away from roleplay and talk to me feel free to. Thats about all you need to know about little me take care ^-^
About The Creator
(Please give me any suggestions you might have ^-^)
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