Not sure if this is the right place to post this, but here goes!
I've been interested in doing something using the Weird War II setting. For any who don't know, its basically a WWII with supernatural aspects added in. And by 'supernatural aspects' I mean it appears as though they looked up all the legends and myths and what not and found a way to slip it into WWII without completely changing WWII. A few examples I stumbled across were, zombies being used in Stalingrad, ghosts piloting Kamikaze planes and my personal favorite. An elite batch of SS Wehrwolves. Its just something about an anthropomorphic wolf man wearing a German uniform and wielding a MP40 that I can't help but grin at. There's also magic (albeit in a limited form) and miracles (religion based magic) and Blood Magic (apparently used by the Nazis, though there can be some with the Allies). Also it seems that magic and the supernatural are largely kept secret from the general populace.
I don't have that much knowledge about the specific details of the Weird Wars setting, but I've gathered enough to have a decent idea of it. What I have in mind at the moment is that something along the lines of one over all plot (the War) and having smaller stories within said plot, some leading into the others (I realize this is kinda ambitious) The beginning idea I have runs off of the Wehrwolf idea. I was thinking of having the heroes of the story (whoever they may be) end up going up against a group of Germans that has one with them. The main idea I had for it was for the Germans involved to be supporting the Wehrwolf, and none of our heroes being aware of its existence, they start off thinking that their just fighting German soldiers and slowly find out that there's more than they realize at play.
I'm not sure if I want it on the Western or Eastern front. And I do realize that the Wehrwolf idea cuts out the parts of the War that the Germans weren't involved in. Though I did read about this thing called the Office of Supernatural Investigations, which seems to be a supernatural version of the OSS. And that could allow for the characters to go from one theater to the next. But then that would ruin the idea of following a squad through the War... So you see where my problem lies.
I've been interested in doing something using the Weird War II setting. For any who don't know, its basically a WWII with supernatural aspects added in. And by 'supernatural aspects' I mean it appears as though they looked up all the legends and myths and what not and found a way to slip it into WWII without completely changing WWII. A few examples I stumbled across were, zombies being used in Stalingrad, ghosts piloting Kamikaze planes and my personal favorite. An elite batch of SS Wehrwolves. Its just something about an anthropomorphic wolf man wearing a German uniform and wielding a MP40 that I can't help but grin at. There's also magic (albeit in a limited form) and miracles (religion based magic) and Blood Magic (apparently used by the Nazis, though there can be some with the Allies). Also it seems that magic and the supernatural are largely kept secret from the general populace.
I don't have that much knowledge about the specific details of the Weird Wars setting, but I've gathered enough to have a decent idea of it. What I have in mind at the moment is that something along the lines of one over all plot (the War) and having smaller stories within said plot, some leading into the others (I realize this is kinda ambitious) The beginning idea I have runs off of the Wehrwolf idea. I was thinking of having the heroes of the story (whoever they may be) end up going up against a group of Germans that has one with them. The main idea I had for it was for the Germans involved to be supporting the Wehrwolf, and none of our heroes being aware of its existence, they start off thinking that their just fighting German soldiers and slowly find out that there's more than they realize at play.
I'm not sure if I want it on the Western or Eastern front. And I do realize that the Wehrwolf idea cuts out the parts of the War that the Germans weren't involved in. Though I did read about this thing called the Office of Supernatural Investigations, which seems to be a supernatural version of the OSS. And that could allow for the characters to go from one theater to the next. But then that would ruin the idea of following a squad through the War... So you see where my problem lies.