Ksathra
New Member
I'm GMing a campaign currently and felt like chronicling the Story so far to get my ideas straight and so that my Pc's can catch up if they miss a game, or even just remember what happened last game. those not in the game are free to comment and read.
Our story takes place in Kith Kanaan a continent that was discovered over a thousand years ago, the world was much different back then though. when we first settled on this continent The dragons emerged from their lairs bored with long life and intrigued to find new toys to play with. They quickly took over as our lords, but their interests were not set in the well being of those races they ruled. War and horrible games at the lives of the mortals were had for sport.
Eventually as the boarders of the lands grew closer and the information traveled freely across nations, uprising grew eminent. Weapons were forged and items devised to topple the dragons were used when war finally turned away from disputes of boarders and turned towards overthrowing the power of the dragons.
Long years past before the dragons were no longer a threat and yet the hunger for revenge still stirred in the nations, contests were held to slay the dragons and gain great honor, items were crafted from their scales. Finally as the age of dragons passed on and a new age started the nations agreed to stow away the weapons in the tomb, honoring those that lost their lives for freedom.
Now it is Present day and dragons are but distant rumors and fabled creatures, known as feral monsters. The Nations stand peacefully, each with their own lands and united against the savage demons of the south and the wild forests of the north. But our true Story begins with Adventurers, 4 of which have just entered the Trade City of the Shire.
Our story takes place in Kith Kanaan a continent that was discovered over a thousand years ago, the world was much different back then though. when we first settled on this continent The dragons emerged from their lairs bored with long life and intrigued to find new toys to play with. They quickly took over as our lords, but their interests were not set in the well being of those races they ruled. War and horrible games at the lives of the mortals were had for sport.
Eventually as the boarders of the lands grew closer and the information traveled freely across nations, uprising grew eminent. Weapons were forged and items devised to topple the dragons were used when war finally turned away from disputes of boarders and turned towards overthrowing the power of the dragons.
Long years past before the dragons were no longer a threat and yet the hunger for revenge still stirred in the nations, contests were held to slay the dragons and gain great honor, items were crafted from their scales. Finally as the age of dragons passed on and a new age started the nations agreed to stow away the weapons in the tomb, honoring those that lost their lives for freedom.
Now it is Present day and dragons are but distant rumors and fabled creatures, known as feral monsters. The Nations stand peacefully, each with their own lands and united against the savage demons of the south and the wild forests of the north. But our true Story begins with Adventurers, 4 of which have just entered the Trade City of the Shire.