You got it wrong.Safim said:Yes exactly' date=' yet another celestial martial art which does things better than solar/abyssal native charm set. Exactly what the game needs ^^[/quote']
Oh, no. Someone who isn't a Solar or Abyssal can do something. Who is the fanboy here? Solars and Abyssals aren't the only characters in the world, nor are they simply all powerful and better at every damn thing. They can also, horror of horrors, learn this charm perfectly fine...and with some of their own charms, do it better than just about anyone else. Their native charm set has plenty of solid and powerful charms, including the best scene long and perfect effects, some very solid social and leadership charms, the best instruction charms bar none...and much, much more. Further, breaking shit is a very traditional martial arts technique in the real world. I really don't see what the big deal is here, aside from people looking for one more thing to complain about.
The pecking order is solars/abyssals -> everyone else. I am not disputing that other types of exalts should be able to do things, I am disputing that they should get more powerful effects, than native solar/abyssal effects.
So, elemental domination of dragon blooded is totally fine, as is the lunars being the master shapechangers. Having a celestial martial arts charm, that is simply more powerful than solar "breaking stuff" charms or abyssal "denying the opponent his weapon" charms on the other hand, is not ok.
I have no idea what scene long defenses and perfect effects have to do anything with the topic at hand. If you want to do comparisons, then look to solar craft charms or even better, the abyssal defenses, which are admittedly not out in second edition yet, but I think the charmtext alone from the first edition will be quite enlightening.