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Fantasy 𝐖𝐞 𝐏𝐚𝐢𝐧𝐭 𝐖𝐡𝐢𝐭𝐞 𝐑𝐨𝐬𝐞𝐬 𝐑𝐞𝐝 (CLOSED)


  • Ollie
    Oblivious Nourishment

    LYT8Ka7.jpg


    "I wanna drive a plane... or a rocket."
    Male, TBD


    Traits:
    AspiringCasualAbrupt
    ContemplativeEmotionalCareless
    CuriousImpressionableConfused
    ForgivingNoncommittalDisorderly
    LeisurelyOutspokenGuillable
    SensitiveQuestioningNaive
    WarmSoftRepressed

    Hobbies:
    Dressing Up
    Running
    Kicking Things
    Puzzles


    Talents:
    Memory
    Ollie possesses an incredible memory.
    If only he wasn't so easily distracted...

    Light-Footed
    Surprisingly, Ollie is abnormally silent on his feet.
    If only he wouldn't open his mouth...

    Climbing
    If it's not a completely smooth-vertical surface, Ollie can climb it.


    Backstory:
    One... two... three... four... five... six... seven... eight...

    That was strange. Were the books here always organized as such? No, in fact, the entire bookshelf was wrong. It may have been made of the same kind of wood, but the lines weren't the same. Here on the wall too. When was this repainted? The color matched, but the paint had yet to age consistently with the other walls. These inconsequential details were painstakingly apparent for Ollie's memory. They stuck out—these minor inconsistencies of no value.

    "What are you going on about, Ollie?"
    "Ollie's being weird again."
    "It's always been like that."
    "You're just confused, Ollie."


    That's right. Confused. Ollie wasn't as smart as the other orphans. That's what everybody would say. Even the younger ones were sharper. That made a lot more sense, so it had to be true. He needed to stop thinking about these pointless things. It was strange. It made people uncomfortable. Nobody would want to be around someone like that. Instead, he'd just follow everyone else's lead. They knew better after all.

    He didn't need to know how he lost two of his fingers.

    —————​
welcome home.png
 

  • Name:
    Sinwynque

    Nickname:
    Swyn
    Sin
    Cynque

    One word to describe them:
    Silent

    Orphan or Housekeeper?:
    Orphan

    What kind?:
    Selecouth

    Selcouth:
    Awakened

    Age:
    9

welcome home.png
 



Ares Lýkos

tags, location, outfit etc. this little bar is also scrollable!


General
Name: Ares Lýkos

Gender: Male. Hates that people mistake him for a girl simply because of his face and long hair.

One word to describe them: Instinctual

Orphan or Housekeeper?: Orphan

What kind?: Spoiled

If Selcouth/Spoiled: Awakened

Age: 9

Personality Traits:
Positive -
Charming, Intelligent, Genuine, Independent, Trustworthy, Strong, Natural
Neutral - Honest, Observant, Instinctive, Competitive, Self-Conscious, Playful, Private

Negative - Stubborn, Rebellious, Aggressive, Feral, Possessive, Childish, Jealous

Hobbies: Singing, hunting, Eating new foods, and hoarding soft pillows because they are the best for sleeping.

Powers: Has the ability to transform into a wolf that is quite larger than the ones most are use to, due to his young age he his about the size of a Great Dane with more growth awaiting him. There is an in-between stage where he is able to take on a bipedal wolf form but Ares hates how his humanity takes a sadistic twist in that form although the strength and resilience comes along with it, rarely emerges outside of a full moon. All of his senses are heightened to make him the Apex predator
Passive 1 - Communicates via telepathy in the animal forms in order to be understood by non-humans
Passive 2 - High body temperature that makes him resistant to colder environments


Limits: The bipedal form gives the Beast a better chance at taking over while the quadrupedal form causes Ares to require more food after reverting back to his humanoid form.
Passive 1 Limit - Can only communicate with one or more people within a 30 ft. radius
Passive 2 Limit - Is prone to overheating quite easily

Backstory: Ares was one of the few that had splotchy memories of living with his family but they were always tied to some unknown rage that would trigger the Beast to push towards the surface as if it was protecting him from whatever happened. He doesn't like to dwell on the past anyway so it doesn't bother him as long as it is not brought up. Ares had only been in the Orphanage for a week so he was still in a half feral state with all of the new interactions. He was discovered by a Blushing servant that spotted Ares dragging a young elk by its throat fully intent on eating it as he had done plenty of times before. She had mistook him for one of the orphans that had wondered off and reached down to pick him up. Ares snarled and bit forcefully into the servant's shoulder but was still brought into the Orphanage while fighting the whole time.



What do they want to be when they grow up? Ares would like to be a Game Warden, he feels that his skills and talents would be the most helpful for surveying and protecting animals.

coded by natasha.
welcome home.png
 
Name: JinxView attachment 842683

One word to describe them: Lazy

Orphan or Housekeeper?: Orphan

What kind?: Spoiled

If Selcouth/Spoiled: Awakened


Age: 16

Personality Traits (7 Positive, 7 Neutral, 7 Negative):
Positive:
Open-Minded
Relaxed
Capable
Flexible
Honest
Patient
Intelligent

Neutral:
Absent-minded
Breezy
Simple
Guarded
Proud
Stolid
Non-competitive

Negative:
Lazy
Arrogant
Thoughtless
Vulgar
Unfriendly
Self-centered
Murderous
Hobbies: Reading, Bird gazing, Fishkeeping

Powers:

Nonpassive- Electricity manipulation -The ability to produce electricity from her body. Usually in the form of lightning bolts

Passive 1 - Energy absorption - jinx absorbs the energy in the air constantly, building up reserves from the inside ready to be unleashed

Passive 2 - Particle manipulation- to manipulate the charged particles within herself to phase through walls

Nonpassive limit- The longer she uses her abilities the weaker her attacks are.


Passive 1 limit- the more active she is the less energy she can absorb


Passive 2 limit - Harms herself in the process, making her vulnerable for a period of time.



Backstory: Jinx can not remember much of how she ended up here, except for faint memories of a forest, a cabin, two adults with eyes just like hers. Were they her parents? The poor girl couldn't remember, every time she tried to hone in on those memories she would feel a jolt of pain as if trying to remember would do her more harm than good, and thus her brain forced her to forget.

However, her freshest memories were that of running in the night, the pale moon illuminating her scratched and scraped skin. Her panting breaths tinged with fear and confusion behind them.
It would almost feel like an eternity before a clear path would show her new world, confined in a suffocating building, the white rabbit orphanage. Jinx had no idea how she ended up there, what was she running away from in the first place? The only thing that was clear to her now is that before coming here, these feelings of a gnawing but the growing desire for something carnal, something that would make Jinx non-human. At first, it was easy to push aside as uneasiness, trying to get used to a new routine.

But as the months and eventual years came to pass Jinx grew restless, It would eventually take a hold of her psyche, her will power not destroyed, but reawakened, in the form of sacrifice.

However the feelings of depravity that would keep her restless seemed to dull down if she just lazed around. forcing her body to become complacent so she could tackle her mind, an inner struggle of carnal desires against the want of normalcy. As she watches the other children grow, her sense of restraint weakens, and the inner monster grows stronger yet again.

What do they want to be when they grow up? Hotel sleep tester
welcome home.png
 








Winter


I'm sorry. I'm here for you now.”















Winter Appello




One word: Trusting




Spoiled Orphan




Awakened




Sixteen




Future Wannabe Career:




Therapist




Hobbies:




instruments(loves violin/piano), board games, public speaking, rock painting(srsly, boredom drives you crazy), giving massages






















virtues + neutrals









temperate



self-assured



articulate



eloquent



insightful



responsible



visionary



nosy



secretive




keen




quick thinker




stubborn




curious




chic




satiric(at times)











vices








audacious



shallow



manipulative



fake




flatters excessively




demands adoration




greedy















Powers & Limits






“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”- Lewis Carroll.

An apology by yours truly: Winter Appello. On nights on which the full, golden moon grabs a chair as a standby audience and sighs measurably into an elbow of clouds, Winter Apello bids time in decisions. To be or or not to be? A breeze yawns in anticipation, awaiting for the scraping of bones and contortions. The simplicity in the spark of a smile begins it all. Devise for yourself his smile that is wide. Then, wider. Asudden, it’s widening as much so that his cheeks stretch back to the crevicing holes of his ears. His skin thins momentarily, and you need not to invent how his ivory bones move when you can clearly see it; his gelatinous limbs construct like piano keys added to its wooden base. White keys came first, his veins bursting and adhering together in more than one difference of positions than the previous. The black keys followed on top. His limbs stoned to scales of a hundred skinned parrot fish. His talons inserted themselves into his forelegs, and antennae of ants grew out his skull. Last, come through the skin of his back: his black wired wings.

Passive: Emotional Inducement. (Jabberwock is associated with fear, guilt, and morbid emotions).

Limits:
  1. The shifting process is not entirely fast; his body needs to reinstate with itself what has occurred. It needs to become comfortable to his adjustments.
  2. His senses become over heightened meaning that blaring noises hurt and too much light burns.
  3. Mythologically, a jabberwock is killed by a vorpal sword, but for the state of his case, anything made of holy or enchanted weapons does damage.
  4. Markings of transformation remain after he’s returned back to human state. His nails might bleed due to the often malformed talons. His back could sore with blisters.
  5. Emotional Inducement can be only exhibited through soft snapping at both the right and left side of the victim's temples. It only has a lasting effect of minutes at most and requires that the victim is mentally weak, tired, or focused. It does not work if the victim closes their eyes.








backstory






Playing. Eating. Sleeping. He tried to rewind.

Playing. Eating. Sleeping. Getting nowhere, he tried to go forward again with his memories.

They were playing a game with him. They made his ropy legs run distances to the very door of this compelling establishment in which he had calendered fifteen total years spent. He was free before he was herded to the manor. This damned, trifling manor.

Oh, the green. The massive enraptured of the forest which is dark, but awfully heavenly when compared to the orphanage where dreams are stomped on and children disappear.

Independently growing up, Winter renewed the game. If he was powerful enough, one day he could…

When his powers awakened, he kept patient. He has, thus far, competed for the possession of the title of loving big brother. Everything is a representation of the mere ball game he played when he was younger. He continues to race the ball, tapping lightly his behavior so other orphans don't escape the sides of his shoes. He continues to skim them under the grass, the soles of his shoes like a predator who nonlinearly dodges suspicions of malice while fiercely on the offensive.




















nine lives

 

Elias, Spoiled Orphan


  • aea23b0a6907a7ea37d7dddbfe8b5358.jpg
    Age: 15

    One word to describe them: Conflicted

    Awakened or Unawakened: Awakened

    Dream Occupation: Author

    Hobbies:
    • Reading: Elias is an avid reader; his room is a cluttered mess of a library, with various books piled on the floor, under the bed - pretty much any free surface was repurposed into de-facto book storage.

    • Bird-watching: Elias has always found a certain peace in nature; captured by a desire to fly away himself were it possible, birds hold a particular interest to him.

    • Drawing: While no great talent, Elias is fond of making rough sketches of that which he sees around him. This is often paired in tandem with his time spent bird-watching.

    • Cooking: Though he rarely gets the chance in a place where every need is catered to, Elias likes to cook.


 
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Winter


I'm sorry. I'm here for you now.”















Winter Appello




One word: Trusting




Spoiled Orphan




Awakened




Sixteen




Future Wannabe Career:




Therapist




Hobbies:




instruments(loves violin/piano), board games, public speaking, rock painting(srsly, boredom drives you crazy), giving massages






















virtues + neutrals









temperate



self-assured



articulate



eloquent



insightful



responsible



visionary



nosy



secretive




keen




quick thinker




stubborn




curious




chic




satiric(at times)











vices








audacious



shallow



manipulative



fake




flatters excessively




demands adoration




greedy















Powers & Limits






“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”- Lewis Carroll.

An apology by yours truly: Winter Appello. On nights on which the full, golden moon grabs a chair as a standby audience and sighs measurably into an elbow of clouds, Winter Apello bids time in decisions. To be or or not to be? A breeze yawns in anticipation, awaiting for the scraping of bones and contortions. The simplicity in the spark of a smile begins it all. Devise for yourself his smile that is wide. Then, wider. Asudden, it’s widening as much so that his cheeks stretch back to the crevicing holes of his ears. His skin thins momentarily, and you need not to invent how his ivory bones move when you can clearly see it; his gelatinous limbs construct like piano keys added to its wooden base. White keys came first, his veins bursting and adhering together in more than one difference of positions than the previous. The black keys followed on top. His limbs stoned to scales of a hundred skinned parrot fish. His talons inserted themselves into his forelegs, and antennae of ants grew out his skull. Last, come through the skin of his back: his black wired wings.

Passive: Emotional Inducement. (Jabberwock is associated with fear, guilt, and morbid emotions).

Limits:
  1. The shifting process is not entirely fast; his body needs to reinstate with itself what has occurred. It needs to become comfortable to his adjustments.
  2. His senses become over heightened meaning that blaring noises hurt and too much light burns.
  3. Mythologically, a jabberwock is killed by a vorpal sword, but for the state of his case, anything made of holy or enchanted weapons does damage.
  4. Markings of transformation remain after he’s returned back to human state. His nails might bleed due to the often malformed talons. His back could sore with blisters.
  5. Emotional Inducement can be only exhibited through soft snapping at both the right and left side of the victim's temples. It only has a lasting effect of minutes at most and requires that the victim is mentally weak, tired, or focused. It does not work if the victim closes their eyes.








backstory






Playing. Eating. Sleeping. He tried to rewind.

Playing. Eating. Sleeping. Getting nowhere, he tried to go forward again with his memories.

They were playing a game with him. They made his ropy legs run distances to the very door of this compelling establishment in which he had calendered fifteen total years spent. He was free before he was herded to the manor. This damned, trifling manor.

Oh, the green. The massive enraptured of the forest which is dark, but awfully heavenly when compared to the orphanage where dreams are stomped on and children disappear.

Independently growing up, Winter renewed the game. If he was powerful enough, one day he could…

When his powers awakened, he kept patient. He has, thus far, competed for the possession of the title of loving big brother. Everything is a representation of the mere ball game he played when he was younger. He continues to race the ball, tapping lightly his behavior so other orphans don't escape the sides of his shoes. He continues to skim them under the grass, the soles of his shoes like a predator who nonlinearly dodges suspicions of malice while fiercely on the offensive.




















nine lives

welcome home.png
 

Elias, Spoiled Orphan


  • View attachment 844080
    Age: 15

    One word to describe them: Conflicted

    Awakened or Unawakened: Awakened

    Dream Occupation: Author

    Hobbies:
    • Reading: Elias is an avid reader; his room is a cluttered mess of a library, with various books piled on the floor, under the bed - pretty much any free surface was repurposed into de-facto book storage.

    • Bird-watching: Elias has always found a certain peace in nature; captured by a desire to fly away himself were it possible, birds hold a particular interest to him.

    • Drawing: While no great talent, Elias is fond of making rough sketches of that which he sees around him. This is often paired in tandem with his time spent bird-watching.

    • Cooking: Though he rarely gets the chance in a place where every need is catered to, Elias likes to cook.


welcome home.png
 

  • Name: Markus Everglen
    Image result for stressed boy anime art


    One word to describe them: Paranoid

    Orphan or Housekeeper?: Orphan

    Kind: Selcouth

    Awakened or Unawakened: Awakened

    Age: 11

    Vices: Overcautious, paranoid, selfish, cold, deceptive, untrusting, doubtful

    Neutrals: Intense, witty, stubborn, obedient, agressive, pessimistic, unsentimental

    Virtues: Efficient, methodical, responsible, orderly, social, hard-working, caring

    Hobbies: Reading, parkour, drawing, origami

    Matter Replication

    Active: Markus can transform himself into any material that he touches. For example, he can turn himself into steel and become more durable/stronger. He still has the same mobility when transformed, and he has no regular body organs/blood.

    Limit: This power can be a detriment; some materials are weaker to certain attacks than others. For example, titanium is very strong, but becomes brittle at cold temperatures.

    Passive: His transformation also aids in healing him slightly; the more he assimilates, the more he'll heal.

    Limit: This is a very slight thing; he won't mend broken bones very easily, but light cuts and bruises will disappear very quickly.

    Backstory: Markus had no memory of the outside world. The only thing he remembered was a bad feeling about the White Rabbit Orphanage when he'd first seen it, but he had been hungry and tired and thirsty, so Markus had walked into the doors and had become lost ever since. A constant feeling that someone was watching had creeped over him; Markus always had to resist an urge to glance behind him. Instead, he kept up a perfect facade. Nobody saw anything unusual about him. Markus intended it to stay that way. He had developed a strict code, meant to keep himself from getting killed. It worked, and he stuck to it.

    What do they want to be when they grow up? Magician
 
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  • Name: Markus Everglen
    Image result for stressed boy anime art


    One word to describe them: Paranoid

    Orphan or Housekeeper?: Orphan

    Kind: Selcouth

    Awakened or Unawakened: Awakened

    Age: 11

    Vices: Overcautious, paranoid, selfish, cold, deceptive, untrusting, doubtful

    Neutrals: Intense, witty, stubborn, obedient, agressive, pessimistic, unsentimental

    Virtues: Efficient, methodical, responsible, orderly, social, hard-working, caring

    Hobbies: Reading, parkour, drawing, origami

    Matter Replication

    Active: Markus can transform himself into any material that he touches. For example, he can turn himself into steel and become more durable/stronger. He still has the same mobility when transformed, and he has no regular body organs/blood.

    Limit: This power can be a detriment; some materials are weaker to certain attacks than others. For example, titanium is very strong, but becomes brittle at cold temperatures.

    Passive: His transformation also aids in healing him slightly; the more he assimilates, the more he'll heal.

    Limit: This is a very slight thing; he won't mend broken bones very easily, but light cuts and bruises will disappear very quickly.

    Backstory: Markus had no memory of the outside world. The only thing he remembered was a bad feeling about the White Rabbit Orphanage when he'd first seen it, but he had been hungry and tired and thirsty, so Markus had walked into the doors and had become lost ever since. A constant feeling that someone was watching had creeped over him; Markus always had to resist an urge to glance behind him. Instead, he kept up a perfect facade. Nobody saw anything unusual about him. Markus intended it to stay that way. He had developed a strict code, meant to keep himself from getting killed. It worked, and he stuck to it.

    What do they want to be when they grow up? Magician
welcome home.png
 
Name:
Sara


One word to describe them:
Motherly


Orphan or Housekeeper?:
Orphan

What kind?:
Selcouth

If Selcouth/Spoiled: Awakened or Unawakened?
Unawakened

Age:
14

FC(Only art based FC please):
Image result for girl doing plant magic anime


Personality Traits:

+Outgoing
+Kind
+Caring
+Gentle
+Clever
+Clean
+Protective


~Skeptikal
~Curious
~Predictable
~Neutral
~Emotional
~Stubborn
~Stern


-Easily angered
-Inpatient
-Dishonest
-Mysterious
-Bossy
-Arrogant
-Antsy


*Emmi is known as the mother in almost all of the groups she is in

Hobbies:
Collecting dirt
Tending to plants
Walking
Drawing



Powers:
Can make plants grow but not without draining lots of her energy if it a large plant (Flower and grass naturally grow at her feet but go away once she walks away)



Limits:
She can only make one large plants grow a day (Ex. Large vines and trees)


Backstory:
Emmi feels as though she has always lived in the orphanage but she has a few memories of the past most of which have to do with her and a greenhouse that led to the orphanage and hands that picked her up and brought her there. When she first moved into the orphanage she was 4 and lots of older orphans tried to comfort her but she pushed them away so it surprised people when she started to comfort the other orphans when they were down. She has been at the orphanage for 10 years now and has not killed anyone because she finds it morally wrong and disrespectful.


What do they want to be when they grow up?:
a vet or a nurse.
 
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BLESSED BE THE REBEL.

「Felicia Walace」


. . .






  • 「 BASICS 」
    name — Felicia Walace

    Word to Describe them — Tenacious

    gender — female

    age — 13

    birthday — March 12th

    height — 4'8

    Orphan or Housekeeper? — Orphan (Selcouth)

    Awakened? — No


\\\\/\
///\/\\
///\/\

coded by solarsaphia.
 
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  • Name:
    Vye Notre

    Nickname:
    Flower
    Violet

    One word to describe them:
    Creative

    Orphan or Housekeeper?:
    Orphan

    What kind?:
    Spoiled

    Selcouth:
    Awakened

    Age:
    15

 
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Name:
Sara


One word to describe them:
Motherly


Orphan or Housekeeper?:
Orphan

What kind?:
Selcouth

If Selcouth/Spoiled: Awakened or Unawakened?
Unawakened

Age:
14

FC(Only art based FC please):
Image result for girl doing plant magic anime


Personality Traits:

+Outgoing
+Kind
+Caring
+Gentle
+Clever
+Clean
+Protective


~Skeptikal
~Curious
~Predictable
~Neutral
~Emotional
~Stubborn
~Stern


-Easily angered
-Inpatient
-Dishonest
-Mysterious
-Bossy
-Arrogant
-Antsy


*Emmi is known as the mother in almost all of the groups she is in

Hobbies:
Collecting dirt
Tending to plants
Walking
Drawing



Powers:
Can make plants grow but not without draining lots of her energy if it a large plant (Flower and grass naturally grow at her feet but go away once she walks away)



Limits:
She can only make one large plants grow a day (Ex. Large vines and trees)


Backstory:
Emmi feels as though she has always lived in the orphanage but she has a few memories of the past most of which have to do with her and a greenhouse that led to the orphanage and hands that picked her up and brought her there. When she first moved into the orphanage she was 4 and lots of older orphans tried to comfort her but she pushed them away so it surprised people when she started to comfort the other orphans when they were down. She has been at the orphanage for 10 years now and has not killed anyone because she finds it morally wrong and disrespectful.


What do they want to be when they grow up?:
a vet or a nurse.
welcome home.png
 

  • Name:
    Vye Notre

    Nickname:
    Flower
    Violet

    One word to describe them:
    Creative

    Orphan or Housekeeper?:
    Orphan

    What kind?:
    Spoiled

    Selcouth:
    Awakened

    Age:
    15


welcome home.png
 

Mr. Ward, Scarlet Housekeeper


  • mrward.jpg
    Apparent Age: 50

    Species: N/A

    One word to describe them: Eccentric

    Hobbies:
    • Reading

    • Philosophy

    • Wood-carving

    • Fishing
    Thoughts on Job: Mr. Ward had found his job perfectly satisfying until recently (recent being subjective to an immortal). Now, however, he has begun to feel discomfort toward the rather brutal nature of the orphanage.


 
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Ashton Murphy


The delusion











  • Biography




    One word description: Delusional.

    Role: Orphan.

    Type: Selcouth.

    Status: Unawakened.

    Age: 14.

    Hair color: Burnt orange.

    Eye color: Emerald green.

    Height: 5’3”.

    Weight: 110 lbs.

    Build: Lean, slightly small for his age.

    Alignment: Chaotic Neutral.









filler! ignore!



filler! ignore!



filler! ignore!



filler! ignore!



filler! ignore!






♡design by latte, coded by uxie♡
 

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