Birdsie
The God-Emperor of Mankind
+++ We Are The Evil Nutty Cultists, I Guess +++
Let's skip the fancily-worded intro, I've written these interest checks so many times my fingers will snap if I have to do it again. Here's the deal:
This is a fantasy world, with a big F. High Fantasy. So high you don't even need an altitude measurer; so high you don't even need to smoke weed anymore because getting any higher isn't feasible under conventional physics. There's elves, orcs, dwarves, halflings, gnomes, fairies, midgets, fairy midgets, elven midget fairy gnome androids, and more. There's also magic aplenty, dragons to go, wizard towers, frabjous dungeons, and adventurer tax exemption laws to astound and bewilder!
But let's focus on the job.
You are the members - the special operatives, in fact - of the Esoteric Order of the Celestial Dragon, also known by those unenlightened as the Cult of the Dragon Below. In short, you're a nutty terrorist cult's elite task force. Whether you're in there because of devotion or because those student loans need to be paid off is up to you.
Your job is simple: There is a country named Sarafell, and underneath its capital of Trihexa slumbers an Ancient, one of the Primordial Children of the Celestial Dragon. Its name is Lykkenan, the Cavern that Devours Cities, and you, my terrorist buddies, are in charge of plotting and directing a total invasion of Trihexa and unsealing Lykkenan before the Seven Chosen Heroes can stop you.
Your background doesn't really matter. This cult hires anyone with a shred of competence, and if you want, infiltrating its ranks is perfectly acceptable. Alternatively, you can infiltrate the ranks of the enemies. Here are the major organizations to watch out for:
Knights of the Realm
Basically, a fancy city watch. Except these motherfuckers have authentic God-given superpowers and span the entire continent, making for a neat mixture of the Catholic Church and the Interpol. Theirs is the jurisdiction over vampires, werewolves, demons, and - you guessed it! - nutty terrorist cults that worship a sealed Primordial. The one in charge of the investigation into your actions - once they are noticed, anyway - is going to be High Paladin Harko, and he's a total badass. Ooh, watch out!
Mage's Guild
Basically, a fancy geek convention that refuses to leave town. These motherfuckers don't really care too much, aside from the fact that the Primordial is going to probably kill them if it's released. Infiltrate them, sway them via political assassination, or steal their shit. It's up to you. The Guildmaster of the Trihexan Lodge of Sorcerers is known as Archmaster Skrall Bellringer, and he should be rather easy to convince or replace.
Adventurer's Guild
Basically, a way for the government to deal with psychopaths who are too dangerous to threaten directly. Just give them dangerous work in hopes they'll kill themselves off chasing it. Lots of people from all walks of life: superhuman warriors, master assassins, and seasoned magi who need a quick buck for their research into forbidden magecraft. The Guildmaster of the Trihexa Adventurer's Guild is Sir Colton Robshaw, because we're British all of a sudden.
Kingdom of Sarafell
The place that's going to burn to ash by the time your work is done. The poor, corrupt excuse of a government, with a tyrant known as Ibicus Alanorr Sarafell IV in charge of it. Unfortunately, targeting him for an assassination remains impractical because to break through the castle wards, you'll need to invest so much time and money you might as well create an artificial island and fund your own nation on it, with money and hookers, and it'd be easier. Fortunately, the Primordial is going to take care of this specific issue on its own.
Seven Chosen Heroes
In all likelihood, the only actual threat on this list.
Each of the Seven Heroes has been marked by their own Auspice - a deity of great and awesome power - and tasked with protecting the realm. Protecting it from what? Why, you of course! Not you specifically, naturally, but nutty cults, evil liches, and assassination plots occur in frightening abundance across the world and the Seven are basically the Auspices' check and mate on all of that.
A single Hero isn't really fightable unless you take them on as a group, and if you fuck up sufficiently that all Seven converge in the city, you'd better wish you have a distraction, a staggering quantity of children to take as hostages, or a Plan B because otherwise, you're kind of fucked.
One of them is probably from another world.
---
Why am I doing this to myself? Why are we still here? Just to suffer?
Noble Scion LostHaven Epiphany Alteras Hanarei June Verles Celestial Speck Reinhardt Swire
Let's skip the fancily-worded intro, I've written these interest checks so many times my fingers will snap if I have to do it again. Here's the deal:
This is a fantasy world, with a big F. High Fantasy. So high you don't even need an altitude measurer; so high you don't even need to smoke weed anymore because getting any higher isn't feasible under conventional physics. There's elves, orcs, dwarves, halflings, gnomes, fairies, midgets, fairy midgets, elven midget fairy gnome androids, and more. There's also magic aplenty, dragons to go, wizard towers, frabjous dungeons, and adventurer tax exemption laws to astound and bewilder!
But let's focus on the job.
You are the members - the special operatives, in fact - of the Esoteric Order of the Celestial Dragon, also known by those unenlightened as the Cult of the Dragon Below. In short, you're a nutty terrorist cult's elite task force. Whether you're in there because of devotion or because those student loans need to be paid off is up to you.
Your job is simple: There is a country named Sarafell, and underneath its capital of Trihexa slumbers an Ancient, one of the Primordial Children of the Celestial Dragon. Its name is Lykkenan, the Cavern that Devours Cities, and you, my terrorist buddies, are in charge of plotting and directing a total invasion of Trihexa and unsealing Lykkenan before the Seven Chosen Heroes can stop you.
Your background doesn't really matter. This cult hires anyone with a shred of competence, and if you want, infiltrating its ranks is perfectly acceptable. Alternatively, you can infiltrate the ranks of the enemies. Here are the major organizations to watch out for:
Knights of the Realm
Basically, a fancy city watch. Except these motherfuckers have authentic God-given superpowers and span the entire continent, making for a neat mixture of the Catholic Church and the Interpol. Theirs is the jurisdiction over vampires, werewolves, demons, and - you guessed it! - nutty terrorist cults that worship a sealed Primordial. The one in charge of the investigation into your actions - once they are noticed, anyway - is going to be High Paladin Harko, and he's a total badass. Ooh, watch out!
Mage's Guild
Basically, a fancy geek convention that refuses to leave town. These motherfuckers don't really care too much, aside from the fact that the Primordial is going to probably kill them if it's released. Infiltrate them, sway them via political assassination, or steal their shit. It's up to you. The Guildmaster of the Trihexan Lodge of Sorcerers is known as Archmaster Skrall Bellringer, and he should be rather easy to convince or replace.
Adventurer's Guild
Basically, a way for the government to deal with psychopaths who are too dangerous to threaten directly. Just give them dangerous work in hopes they'll kill themselves off chasing it. Lots of people from all walks of life: superhuman warriors, master assassins, and seasoned magi who need a quick buck for their research into forbidden magecraft. The Guildmaster of the Trihexa Adventurer's Guild is Sir Colton Robshaw, because we're British all of a sudden.
Kingdom of Sarafell
The place that's going to burn to ash by the time your work is done. The poor, corrupt excuse of a government, with a tyrant known as Ibicus Alanorr Sarafell IV in charge of it. Unfortunately, targeting him for an assassination remains impractical because to break through the castle wards, you'll need to invest so much time and money you might as well create an artificial island and fund your own nation on it, with money and hookers, and it'd be easier. Fortunately, the Primordial is going to take care of this specific issue on its own.
Seven Chosen Heroes
In all likelihood, the only actual threat on this list.
Each of the Seven Heroes has been marked by their own Auspice - a deity of great and awesome power - and tasked with protecting the realm. Protecting it from what? Why, you of course! Not you specifically, naturally, but nutty cults, evil liches, and assassination plots occur in frightening abundance across the world and the Seven are basically the Auspices' check and mate on all of that.
A single Hero isn't really fightable unless you take them on as a group, and if you fuck up sufficiently that all Seven converge in the city, you'd better wish you have a distraction, a staggering quantity of children to take as hostages, or a Plan B because otherwise, you're kind of fucked.
One of them is probably from another world.
---
Why am I doing this to myself? Why are we still here? Just to suffer?
Noble Scion LostHaven Epiphany Alteras Hanarei June Verles Celestial Speck Reinhardt Swire