dahyoongi
kotori's
Non-High Ranks
Warriors are the meat of the Kingdom. They gather food, train apprentices, follow their Queen/King's commands, and enjoy life to its fullest.
Apprentices train to become Warriors. They are often tasked with chores such as clean out for the kits and elders, catching prey for the Kingdom, or gathering herbs for the Healer.
Matrons are nursing she cats who either are expecting kits, are nursing kits, or raising kits. They all live in the Kingdom's nursery.
Kits are newly born cats. Their only job is to enjoy their childhood.
Elders are retired Warriors.
Powers/Gifts
Foresight
- Strong: Cats with this ability as their strongest one can glimpse the future of cats they brush up against, but not in any clear detail. They can only sense the other cat's ultimate intentions: whether they are good or evil. They may also have dreams of short actions they themselves will do in the future – such as running blindly from a rapid dog.
- Weak: Cats with minor foresight capabilities can only see glimpses of their own future. The actions they see themselves doing are often jumbled and mixed. It is harder for these cats to sort through their own visions, especially if they come during the day. At night, in dreams they become clearer.
Trans-species Communication
- Strong: Often, these cats can communicate, verbally, with any other species. They both understand and speak the language of the other species without even needing to touch them. They only need hear them speak their language once, just a brief sentence.
- Weak: Cats that have this as their weaker ability must touch the other species before being able to understand them. While they cannot speak the language fluently, they do understand the other species perfectly.
Flight
- Strong: Cats with flight as their forte can fly. Period. Some are born with wings. Others are not. They do not need wings to fly, however they do need to jump off some high perch in order to fly. They often do not know how to land properly. They also cannot begin to fly until apprenticehood. At that age, they learn to hover. By the time they are warriors, they can fly.
- Weak: Cats with weak flight capabilites can only jump really high. They tend to jump from tree branch to tree branch, like flying squirrels do. They do not develop such strong jumping powers until late into their apprenticehood. They do not have wings. Ever.
Light Manipulation
- Strong: Light manipulation involves manipulating the very light around oneself to suit one's needs. Cats with this ability as their forte can conjure light balls in dark areas and, in well lit areas, summon enough light to a specific spot to make a cat go momentarily blind. Some cats with extreme talent in this area can even form illusions using light, managing to convince another cat that they've been wounded by a light spear. Other cats can conjure small balls of such concentrated light that they produce a infinitesimal amount of heat.
- Weak: Cats that can only do minor light manipulation must always have a source of sunlight to draw from. They can never create such concentrated forms of light as their stronger counterparts can.
Healing Wounds
- Strong: Only the Queen/King, Princess/Prince, Guardian, Healer or a Destined ever has this power. It is never very effective. As a strong power, it works on shallow wounds and cuts, fevers, colds, small fractures, and partially on broken or dislocated bones. It always drains the cat of their energy. If this power is used too much, the cat will go into a catatonic state.
- Weak: As a weak power, a cat can only use it to heal shallow wounds. It always makes the cat fatigued and, if the cat attempts to use it on deeper cuts, they tend to become lethargic and need to sleep for two days straight.
Hearing Only the Truth
- Strong: Cats that can use this unique ability extremely well can make other cats around them go completely unable to speak a lie. Instead of saying whatever lie they were going to tell, these cats can make them tell the truth of what they were going to say. If a cat tries to keep the truth to themselves by keeping silent, these cats can even force them to speak the truth.
- Weak: As a weaker ability, cats can only tell when another cat is lying to them. They cannot force the truth out of them.
Illusion Casting
- Strong: Those with this ability as their forte can create massive illusions, so convincing that other cats truly believe they can feel, see, touch, or smell whatever it is in the illusion. These cats can even morph the dream of a sleeping cat into whatever they see fit.
- Weak: These cats can only create small illusions and maintain them for short periods of time. A smart, wise, clever cat could see through the illusion for these illusions tend to lack an element – such as scent. These cats cannot change dreams in any way, shape, or form.
Super Sight/Smell
- Strong: These cats can see and smell things as far away as clear across to the other end of the valley. They can narrow down their senses and focus on the tiniest image or the tiniest scent, bringing it forward so much so that, for them, it's right next to them. Days after a rainfall, they still smell the scent of passing prey and see the faded footsteps.
- Weak: These cats still have a stronger sense of sight and smell compared to normal cats. They can see and smell things clear at the end of Sol Kingdom's territory. However, only a day after it has rained can they dig out the scent of a passing rabbit. For them, scents farther away seem faded with the distance.
Fire Manipulation
- Strong: These cats can produce flame from nothing and keep a fire going for hours. They can make fire whirlwinds, fire tunnels, little fire balls and more. They can withstand about half the heat a fire produces and so don't get burned easily. But they cannot cover themselves with flame.
- Weak: Cats with a weaker fire manipulation ability can produce small fire balls and encourage tiny flames into a bigger fire. They cannot maintain a fire for long and tend to get tired out the longer they keep a strong flame going. They cannot withstand and fire and get burned as easily as a cat without the fire manipulation ability.
Adrenaline Burst
- Strong: Adrenaline, unlike any other ever known, always courses through these cats' veins. The adrenaline helps make them slightly stronger them normal, but mostly just immune to damage. A fall that would severely injury a normal cat does barely anything to these cats. The side-effect tends to be that they must always be moving, doing something undeniably deadly such as jumping off of high points – just for the thrill. While they're immune to damage in most cases, they are still affected by illness and poison. They in fact seem to have weaker immune systems then other cats – and tend to die young.
- Weak: These cats constantly seek some thrill to make this adrenaline course through their veins. The adrenaline burst doesn't last as long as the stronger counterparts, instead maybe an hour at most. With this adrenaline coursing through them, they become strong enough to withstand most damage but not all. They can still break bones and such.
Outstanding Memory
- Strong: You remember that pink flower petal on that red rose? Why was it pink? The fish last month was heavier than this month's by at least a pound. There must be something going on in the lake. Yeah, these cats have impeccable memory. They even remember being born. These cats tend to be so caught up in remembering things that they respond slower to whatever is happening in the present. They're not built for battles.
- Weak: These cats remember things better than other cats, but not to the degree their stronger counterparts do. They don't remembering being born. Generally, impactful moments are just clearer for them. They can fight better than their stronger counterparts and are more in-tune with the present.
Telepathy
- Strong: Cats with this power as their strength can communicate with animals of other species through their mind and any cats. Some of these cats can even sense the surface thoughts of individuals. Very few cats can delve deeper into other cat's minds and see their secrets. Those that can and do this suffer an aftereffect of fatigue, sometimes going completely unconscious and always bleeding from either the nose or the ears. They then suffer a migraine for the rest of the day that's so strong, they're unable to read any minds or communicate telepathically at all until the migraine is gone.
- Weak: These cats can only communicate in images with other species and only with cats of their own Kingdom. Sometimes they can read the surface thoughts of their fellow Kingdom cats, but this often leaves them drained. If they attempt anything more, they immediately suffer a fierce migraine for a week.
Telekinesis
- Strong: These cats can move any inanimate object but can also lift themselves for short periods of time in pseudo-hover-flight. Generally, the older they get, the stronger the power gets. When they're kits and apprentices, they can only move inanimate objects their own weight and size – or themselves.
- Weak: These cats can only move inanimate objects their size or weight and nothing more.
Teleportation
- Strong: These cats can teleport anywhere so long as they are well rested. They can also take one another cat with them when they teleport or send just the other cat someplace – but only if the cat consents. They can even teleport someplace they haven't been but another cat has described to them. If they are not well rested, then they can only teleport short distances and only by themselves. If a well-rested cat attempts to teleport more than one other cat with them, they become drained and unable to teleport for three days.
- Weak: These cats can only teleport themselves to places they have been to. Attempting to teleport any other cat but themselves results in unconsciousness and sometimes shredding the other cat apart.
Shadow Manipulation
- Strong: Shadow manipulation involves manipulating the very shadows and darkness around oneself to suit one's needs. Cats with this power as their forte can create small creatures out of shadow, can wrap other cats in shadows and immobilize them, and can even summon small balls of darkness during the day. Some cats with extreme talent in this area can even form larger creatures out of shadows during the day. Others need nighttime to do so. Only those that have this power completely mastered can summon enough darkness to convince cats that it is nighttime during the daytime.
- Weak: These cats can create only small creatures of darkness during the night. During the day, they can summon small balls of shadows.
Inflicting Wounds
- Strong: Only the King/Queen, Prince/Princess, Guardian, Healer or Destined ever has this power. It is rarely very effective. As a strong power, it works to inflict minor and large surface wounds on other animals and cats without needing to touch the target but only to see them. Especially talented cats can cause minor internal damage but nothing as severe as breaking bones. Any use of this power leaves a cat drained. If this power is used too much, the cat will go into a catatonic state. The extinct direct descendants of the Dragons were said to be able to inflict any wound without needing to see the target, only be within a twenty fox-length range of them.
- Weak: As a weak power, a cat can only use it to inflict minor wounds on other animals. It always makes the cat fatigued and, if the cat attempts to use it for larger deeper wounds, they tend to become lethargic and need to sleep for two days straight.
Natural Poison
- Strong: These cats are born with poison in their veins. They're immune to it, but it coats their fangs and claws. Anything they bite or claw at is infected by the poison. Thankfully, their tongue excretes a natural remedy so if they don't mean to inflict poison, licking the wound will quickly heal it. The poison of these cats is potent enough to knock a cat unconscious in two days, and kill them in five if not treated. Cats subject to poison will feel dizzy and sluggish immediately.
- Weak: The poison of these cats is much weaker. It takes a day for an infect cat to feel dizzy or sluggish, three days to go unconscious, and a week to die. The bonus of having natural poison as the weaker power is it takes longer for the victim to realize they've been poisoned. Generally, by the time they realize it, it's too late to do anything.
Dream Manipulation
- Strong: Dream manipulation involves entering the dreams of another cat, seeing them, and even changing them. Cats must be touching the victim they're going to dream manipulate. The victim must be completely asleep. By changing another cat's dreams, the dream manipulator can find out more about the cat or get the cat to reveal information it would otherwise not reveal. Especially experienced dream manipulators can even drudge up the victim's memories—and convince the victim that the memory went differently. If a dream manipulator does this, however, they risk getting trapped inside the victim's dream as the victim will realize what's going on and wake up. If the victim wakes up before the dream manipulator gets out, the dream manipulator dies.
- Weak: These cats must be touching the sleeping cat in order to manipulate their dream. They can only see the victim's dream and change small details (like the color of an item). They can partially guide the dream towards pleasant or unpleasant but no more. If theses cats attempt anything larger, the victim will realize what's going on and wake up, trapping the dream manipulator in the dream.
Super Strength/Speed
- Strong: These cats have the strength of ten oxen and the speed of one hundred cheetahs. When well rested and fed, they can do unbelievable things: move boulders, run the distance of the valley and back in fifteen minutes, and more. These are the most fearsome cats of all, for while telepathy or shadow manipulation is fine-n-dandy, nothing can stop a super strong cat from snapping a bone with one paw. Unfortunately, these cats are typically plagued by some allergy or another, generally one of the three following: catnip, berries of any kind, or rabbit fur. Consuming any of these elements weakens these cats to the normal strength and speed of any other cat for a solid week.
- Weak: While these cats are stronger and faster than the average one, they are not nearly as strong or fast as their strong counterparts. These cats have the strength of three oxen and the speed of ten cheetahs. On a good day, they can move one boulder and run the valley and back in an hour. They are also allergic to either: catnip, berries of any kind, or rabbit fur. Consuming or being near any of these elements weakens these cats to the normal strength and speed of any other cat for a solid month.
Water Manipulation
- These cats can produce water from nothing and control the waves of the lake. They can make whirlpools, little balls of water, mists and fogs, shape the clouds, and more. They can even breathe underwater for short durations at a time. But they cannot make tsunamis.
- Weak: Cats with a weaker water manipulation power can produce small water balls and encourage tiny puddles into bigger puddles. They cannot maintain a whirlpool or control the waves for long, and tend to get tired out the longer they use their water manipulation. They cannot breathe underwater.
Cloning
- Strong: A cat can have up to two or three clones. The clones retain their memory of what they've done, so that the original has the same memory once the clones vanish. However, the clones do not have the original's other special powers. If the clone takes a hard hit, it vanishes.
- Weak: Sometimes the clones can't speak or hear, or don't have all of the original's memory. These cats can only make one clone. Making a second one causes the original to pass out until one of the two clones vanishes. Even the slightest bump can make these clones poof.
Metallic Claws
- Strong: These cats have claws made of the strongest known metal. They can cut through anything, from the toughest boulders to even other metal. Their claws still act like normal claws.
- Weak: These cats can sometimes coat their claws with metal, making them stronger than normal and making it easier to cut through things. They cannot cut through other metal. A cat with metallic claws as their strength could cut the claws of these cats off.
Application
Name: Cannot be taken, ending must reflect cat's rank. (I.E. Kit = Blackkit, Apprentice = Blackpaw, Warrior = any ending but star).
Gender: Male or Female
Rank: Kit, Apprentice, Warrior, or Elder. PM Mari, Rosie, or Cookie if you'd like a high position. (I.E. Queen/King, Princess/Prince, Spymaster, Spymaster's Apprentice, Healer, Healer Apprentice, Royal Guard, Royal Guard Apprentice, Guardian, Guardian's Apprentice, Deputy, and Destined. To see descriptions of Higher Positions, please click the tab above.)
Kingdom: Nixie Kingdom or Pixie Kingdom. You may also create a rogue cat.
Mentor/Apprentice: Depending on your cat you remove one of the choices. If a warrior, you would remove the "Mentor" bit. If an apprentice, you would remove the "apprentice" bit. If anything else such as kit or elder, you would simply put N/A (Not Applicable, meaning this does not apply to your cat.)
Kin: Your cat's family and relatives.
Description: Describe your cat's appearance. (I.E. Black fur with green eyes.) Pictures from mweor/neikoish are also accepted, but please include a description as well!
Personality: How does your cat act? Are they nice? Are they evil? Etc.
Gift: Does your cat have a special Gift from their Kingdom? Do they have one from the opposite Kingdom? Or do they not have any at all? Optional. Powers are listed above. (Limit: Two powers.)
History: Is your cat rogue born? Kingdom Born? Etc. This is also optional.
Role-Played by: Name/Username
**Please PM your character applications to a group chat with the admins (Rosie, Mari, and Cookie). When your application is accepted, your cat will be listed in the "Accepted Cats" tab header and an acceptance message will be posted under the "Accepted Cats" tab.**
- Strong: Cats with this ability as their strongest one can glimpse the future of cats they brush up against, but not in any clear detail. They can only sense the other cat's ultimate intentions: whether they are good or evil. They may also have dreams of short actions they themselves will do in the future – such as running blindly from a rapid dog.
High Positions are the High Positions within each Kingdom, such as King/Queen, Prince/Princess, Healer, Guardian, Royal Guard, Deputy, etc. If you would like one of these positions, then read on. Displayed in hierarchical order below is a list of the high positions within each Kingdom.
CURRENT HIERARCHY
Nixie Kingdom
Queen: Fawnstar (Mari)
Princess: open
Healer: open
Healer Apprentice: open
Spymaster: open
Spymaster Apprentice: open
Guardian: open
Royal Guard: open
Deputy: open
Pixie Kingdom
King: Spiralstar (Rosie)
Prince: open
Healer: open
Healer Apprentice: open
Spymaster: open
Spymaster Apprentice: open
Guardian: open
Royal Guard: open
Deputy: open
All High Positions
King/Queen – This is the highest position of Pixie/Nixie Kingdom. Pixie Kingdom always has a male King. Nixie Kingdom always has a female Queen. No if, ands, or buts about it. As King/Queen, their word is the final say. They pass judgment and decide what the Kingdom will do in times of emergencies. They proclaim war or peace. But most of all, they can have up to 4 powers, all strong. They receive nine lives from their predecessors.
The Princess/Prince is either the Queen/King's offspring or another kit the Queen/King thinks would be a suitable future Queen/King. The Princess/Prince typically has more than three powers but does not know how to use any of them effectively, and so her/his powers are considered weak. The Princess/Prince is trained personally by the Queen/King and as her/his training progresses, her/his control over her/his powers increase, and thus they are considered strong.
When the Queen/King feels she/he is about ready to pass on, she/he will call a council meeting with her/his advisers and exclude the Princess/Prince in this meeting. (The Princess/Prince typically attends all meetings as part of her/his training.) The Queen/King will then discuss the ceremonial plans for passing leadership down to the Princess/Prince. Once the plans are settled, decorations will be placed, and a ceremony will be held. The Princess/Prince will be crowned Queen/King. The first act of every Queen/King is to gather, by her/himself, enough food to feed the entire Kingdom in a feast that night. Accomplishing this feat proves that the Princess/Prince will be a worthy provider and Queen/King of the Kingdom.
Queens are referred to as: His/Her Majesty, Your Majesty, ___star, the King/Queen
Princessses/Princes are referred to as: His/Her Highness, Your Highness, the Princess/Prince
Healers are, as their name suggests, the designated doctor of the Kingdom. There is only ever a total of two Healers at a time (in which case there is no apprentice). Typically, there is one Healer and one Healer Apprentice. Healers know everything there is to know about the art of healing and the body. They know all pressure points, all herbs, all remedies, and all poisons. Some healers can read the signs on the wind to predict the future, to an extent, or hear the wisdom of the deceased. To prove that they have completed their training, a Healer Apprentice will make themselves a travel pack of herbs and complete a journey around the edge of the valley in one night.
Spymasters are, as their name suggests, the designated master of all spies of the Kingdom. A Spymaster typically has a network of information under his or her command and an apprentice being trained. Only once the old Spymaster is dead will the apprentice become the new Spymaster. A successful apprentice will know where to look for the old Spymaster's hidden message, stating he or she approves the new Spymaster. The apprentice will then present this message to the Queen as proof of his or her new position. However, before the Spymaster dies, the Spymaster will assign the apprentice a mission that he or she must successfully complete to prove they have completed their training. The mission is always to infiltrate either the other Kingdom or another group and gather a week's worth of intelligence without being caught.
The Royal Guard is a guard that follows the Queen/King around, ensuring his/her safety. The Royal Guard has an apprentice guard that will follow the Princess/Prince around and ensure his/her safety.
The Guardian keeps a running record of all the Kingdom's secrets and of the Kingdom's history. It is unknown if this is written down or verbally kept.
The Deputy follows the Queen/King's command and protects the cats. In this way, the Deputy is the Royal Guard of all cats. The Deputy also investigates all crime within the Kingdom and resolves it.
Requirements for Application
STEP ONE: MEET THIS CRITERIA
- Have posted at least 25 times.
- Have been an active rper for at least 3 – 4 days. (I.E. just rped sometime during the day and posted more than 3 rp responses.)
- Have 1 regular cat already made.
STEP TWO: SEND IN A FORMAL REQUEST
To send a formal request, send Cookie, Rosie, and Mari a PM stating the following:
I, name, would like to apply for the High Position of King/Queen/Princess/Prince/Healer/Guardian/etc. (pick one) in Pixie Kingdom/Nixie Kingdom (pick one).
Admins will respond with either ACCEPTED or PENDING. If it is PENDING, they will explain why. Generally, the explanation is just that we need to see you rp a bit more. Just a day of rping would suffice.
If you have any questions about this process, please PM any of the admins!
- Have posted at least 25 times.
A list of cats in each clan will go here. When accepted, an acceptance post will be created declaring that a cat has been accepted.
Nixie Kingdom:
Queen: Fawnstar
Pixie Kingdom:
King: Spiralstar
Rogues:
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