Karcen
Ten Thousand Club
I am almost there
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The Guardsmen will have individuality, as I said.Rusty of Shackleford Will I have to put up many individual CSes for all the guardsmen? Or can some of them be like NPCs, with minimal information?
I'm sure everyone thinks the same.Well, I'm excited to begin, I hope this starts off soon.
I wanted to give it a go, but I can be whatever, but if you wanna give the commissar role go ahead.Elekta Kount you still planning on the Commissar?
In detail, we currently have a skitarii, two guardsmen, a techmarine and potentially heretical apothecary, with two commissars likely joining soon. This is setting up as a fine game indeed.I mean...how much trouble could two commisars do...reaaaally. We've got a chapter of space marines with a thirst for knowledge....one of whom is a tech-marine, and we've got a skitarri....if anything has been taught to me via the tabletop games, we've already set ourselves up for a good time.
That is the point of playing Mechanicum character. You can whip out a binary translator and discuss tech-heresy without anyone noticing.Is it bad I'm waiting for the skitarii and the techmarine to start speaking to eachother via cant mechanus or lingua technis? And anyone who walks by just has to accept that's a conversation they'll never be able to translate.