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Fantasy War of the Dragons character sheets

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Savitar

New Member
Coding coming soon
No one should have a god-like character. Before you make your character I am making a thread with world info. Especially for the dragons

Character Pic (drawn is best)
Name-
Age-
Race-
Class-
Alignment-

Abilities- (abilities should match your race and class)
Weapons- (no lasers, multi-shot guns, hi-power anything)

Appearance-
Personality-
Background-

EXTRAS-

Character Pic (drawn is best)
Name-
Age-
Type-
Color-
Breath weapon-
Alignment-

Abilities- (if any)


Appearance-
Personality-
Background-

EXTRAS-
 
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Dragon Riders
Human -
Elf-
Halfling-
Dwarf-
Orc-
Drow (dark elf)- Rikerin Glannorel

Dragons
Nollul , Time Dragon


Other Characters


Antagonists ( those willing to help keep things interesting)


NPC's (can be puppetted by anyone as needed. Just make sure they aren't in use first)

The Lich Qrek'zed (Can't be used with out asking)
 
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Name- Dursi
Age- 256 years
Type- Chromatic Dragons
Color- white
Breath weapon- frost
Alignment- Neutral Evil

Abilities- Ice Walk: can move across and climb icy surfaces without any issues. Frightful Presence: Can cause a short cause fear with his roar.

Appearance- Dursi is smaller than most other chromatics, albeit only slightly smaller than his black cousins. His scales and limbs are heavy, making them seem ponderous, though in fact they move as swiftly and dexterously as other dragons. His scales range from white to a creamy grayish white. The scales serve as excellent camouflage in icy and snowy terrain. His toes are more widely spaced than those of other dragons, granting greater stability on uncertain footing. Claws are barbed and jagged, not to cause any extra damage in combat, but to aid the dragon in walking on ice. Nictitating membranes protect the eyes from extremes of light while still allowing the dragon to see. These parchment-thin lids prevent snow blindness when a dragon looks over vast, gleaming expanses of its territory.

Personality- Just like his abilities, Dursi is cold what a frozen heart. He cares little for anything outside of power and his treasure hoard.
Background- What can be said for a creature that can live up to a thousand years? He has spent most of his life in the snowy mountains of the north. Eating and feasting on anyone who got to close. Curing the dwarfs for mining his mountain. Maybe is was boredom or maybe anger over the changes in the world. Or the call of the Lich to the far sound. Whatever it is, Dursi left his icey home and his now recking havoc on all he can.

EXTRAS-


pic link
 
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Name- Olind Battlehide
Age- 86
Race- hill dwarf
Class- ranger
Alignment- Chaotic Good

Abilities- Average, lifespan of a sward is about 350 years. Accustomed to life underground, he has superior vision in dark and dim conditions. He can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. Olind can’t discern color in darkness, only shades of gray. tracking, animal handling, archery, knows his way underground.

Weapons- down and arrow, hand axe, short sword

Appearance- 4'4 with long brown hair and scruffy beard. He is very stocky, somewhere between fluffy and browny.
Personality-
There's a lot to say about Olind Battlehide, but above else know that he's hardworking. Of course, he's also witty, capable, and a little crude, but they're less prominent and often intertwined with being unfriendly as well. His hardworking and somewhat reliable nature is what he's pretty much known for. People often count on this and his ability to see things through in a pinch when they're in need of support. Nobody's perfect of course and Olind has a fair share of lesser days too. His drinking and morbid nature don't make for the greatest company even at the best of times.

Background-
Olind was born and grew up in a small family in a poor city, he lived in peace until he was about 16 years old, but at that point life changed drastically. He lost his mother in a robbery gone wrong and was now alone, miserable and abandoned. With the help of a stranger, he had to survive in a mad world. With his vigor and fighting skills, he managed to conquer all fears and doubts and start a new life. Now Olind mostly keeps to himself in the forests. But when he comes to down. It's to stalk up on ale and supplies.

EXTRAS- has a need to drink, a lot.
 
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Name- Nollul112066.jpg
Age- 834
Color- White and blue
Type- Time Dragon
Breath Weapon- Line of Ravaging Time and Cone of Time Expulsion.

Abilities- Nollul is the time dragon. If wanted she could travel in any direction. But that power comes with a deadly cost. Besides her breath weapon, Nollul can pause time for a few seconds at a time. But this takes up a great deal of energy and causes an uncontrollable need to sleep. To help hide with need be she can take in human form.


Appearance- The long serpentine dragon is an iridescent mix of pink, purple, and white. Feathery scales line its head and run down the spine. With her short stumpy legs, she prefers to twist through the air instead of walking. But even when traveling along the ground her body twists and turns unnaturally. In human form, she has long white hair and ivory skin. Crystal eyes set on top of a sprinkling of freckles. Only standing 5'2 and weighing around 130 pounds.

Personality- Quiet and Withdrawn are two words that fit this dragon very well. Even though she has lived an incredibly long life, she doesn't always mingle with people. Therefore she's messed huge amounts of time between talking with the rest of the world. Although she doesn't like to fight, it doesn't mean she will allow someone to simply push her over. At times her anger will get the best of her. Having he emotional control of a 16 year old.

Background- Nollul hatched the same time her father passed. The first thing she remembered was watching his body crumple to dust. The second was the humans that picked her up and placed her into a cage. Thinking they could make her choose a human rider. Time dragons normally didn't choose riders. They liked their peace and quiet. Nollul was no different. And no cage was going to hold her for long. As soon as the cage was opened for cleaning and feeding she froze time long enough to get free. But she didn't get far before falling asleep. By the time she woke a few hundred years had passed. The world had changed. And it was high time she learned about it. Taking her time, every few hundred years she would come down to see what's changed, what's new. To make sure other's wouldn't try to trap her again. She tried to make sure each visit was in human form. Still, time moved on. The pact between the races and dragons still stood. Mostly. With the new threat maybe it was time to find a rider. But she doubted it would ever be a human.

EXTRAS-
Loved to collect books
Hates eating people when in armor, gets stuck in her teeth
Likes coming to down during festivals
Not a fan of humans
 
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a61dc6af88b2358f27f123b99cb518af.jpgName- Rikerin Glannorel
Age- 198
Race- Drow
Class- Fighter
Alignment- Chaotic Neutral

Abilities- Drow were more agile and alluring than most humanoid races. Drow eyes were sensitive to heat. They had infravision up to a range of 120′ (36.58 m) and learned to discern information from heat patterns and shades. Cold objects appeared grey, while heat was seen, in ascending order of intensity, as blue, purple, red, and warm yellow. The training in stealth received by the drow included blending in with the heat patterns of their surroundings, much like hiding in the shadows. Likewise, formal education or a lot of practice was needed to read heat hues, as the drow couldn't discern the meaning of the various patterns since birth. Drow had excellent hearing, a trait developed by necessity. In the Underdark, the sense of hearing was paramount in foreseeing rock shifts, collapses, and other hazards, and was also the primary mean to find water through the dripping sound that it made. Drow had tremendous resistance to magic.

Rikerin is a very skilled fighter. He can pick up just about any weapon as if he had years of training in only minutes. His drow agility and reflexes add to his fighting abilities.

Weapons- Long sword, dagger

Appearance- Rikerin stands 5'10 with long white hair that fall to the middle of his back. Sections are pulled into gold hair-beads to stop some of it from falling into his face. Yellow deep-set eyes glow in their dark sockets. Scars from past battles mark his face, arms, and chest. For a drow he is very tone, almost brawny.

Personality- Rikerin is very standoffish. He has a strong dislike for anyone he doesn't call friend. And most aren't friends until they've had a least one round of combat. Do to his upbringing, he has a hard time trusting anyone. There are very few things that bring him joy. Playing his flute when he's by himself is one of them.

Background- The drow life his harsh and unforgiving. No one trusts each other. Everyone is plotting something. In fact that is where most of Rikerin's scars come from. Not his training as a fighter. But just trying to survive to adulthood. Recently he cut ties from family in clan after they tried to have him killed more than once. Now Rikerin travels from city to city. A sword for hire. He doesn't care what the job is. As long as the coin is right then Rikerin is your man. Slowly making his way south if join Qrek'zed .

EXTRAS-
The large scar over his left eye looks like it was almost cut out and patched back in.
(Well add more here as it comes)


A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free.
 
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Name- Indigo
Age- 205
Type- gem dragon
Color- brilliant blue and violet
Breath weapon- can coat foes in crystals.

Abilities- (if any) can swing her tail hard enough to fling small deadly crystal shards at foes. Is an excellent flyer and fighter.
Appearance-
Personality- can be irrogant at times, is usually bubbly and always ready to fight.
Background- had been fighting for a long time, watched her parents go away and not come back, spent most of her life in a human world taking down the people threatening the dragons. Then she heard about this pact thing and discided that maybe it was time for a new era.

EXTRAS- really enjoys a good fresh mud puddle to roll in.
 

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