War Monochrome

Octiven Linthium

Optimistic Dumbo

Character Profile


Appearance:



Name:



Age:



Role: (found in rules)



Mana type: (Black and white)



Species:



Personality:


Likes:


Dislikes:



Weapon of choice:



Bio/History:



Reason for trying to stop the war:



Captain of the Star Grazer


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((Totally unrelated, theme song:

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You really don't have to do one. I just wanted to spread the song to the world!))


Name: Kaic Milanzin


Age: 28


Role: Captain


Mana type: Black and White (mostly Black)


Species: Elfien


Personality:


Kaic's leadership skill are precise and amazing. He's very serious and dark. No one knows his past, not even the first mate. He rarely ever smiles and when he does it's kind and warm. You can say he has no personality but deep inside is a person trying to show himself. With all the deaths and incidents that happened because of him, he locked up all his feelings. He can be very caring and kind when he wants to.


Likes: Woman, exploring, weapons, bombs, being the leader, fighting,cats, and axolotl.


Dislikes: Death, friends being hurt, dogs.


Weapon of choice:


http://www.heavenlyswords.com/images/P/Revolver_Cane_Sword_45_Army_Special_1.jpg


As shown there is a baton and a gun with a sword attachment. When needed he could change the pistol into a sword but Kaic's mainly uses his baton. The baton has a two switches at the end. 1 to activate his whip and 2 to activate the electricity.


Bio/History:


His mother and father were from the opposite side of the world. Due to them being a white mana and black mana users he possessed both mana types. He was abandoned with the cause of the government splitting his parents apart. It is forbidden that the left and right Elfien meet. They executed the father leaving the mother to burn at the stake. He grew up treated like trash. He was considered a treat to the race. A monster. Life wasn't easy, he had to steal and kill. Back then his motto was, "Don't take life's lemons, they'll only give you crap." He was a total different person. He walked alone for so many years. But one day he walked into a bar. And a fragment of life came to him. That's the day he met hope, the woman he married.


In his early twenties when the year had just begin, his seven year old daughter just became 8. On her birthday they made a cake for her and his other daughter who was 16. They bother just turned a year older. Once they blew out the candles destruction became of them. Soldiers came crashing through the windows they toke his wife and two daughters. One threatened to kill him, but failed to do so because Kaic was too powerful. The only reason for the incident was he found love and the government wanted him to focus on the war. "Monsters never have a happy ending." He lives by his words. Just like his mother his wife burned at the stake. But his daughters were shipped to different planets. He wants to find them at all cost. He'd Even risk his life.


Reason for trying to stop the war:


It killed his wife and separated him and his daughters. He wants to avenge his wife and find his daughters.


Monochrome




 
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Monochrome


Monochrome


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Ragna Vikal


Age:


22


Role:


First-mate


Mana type:


Black


Species:


Elfien


Personality:


Ragna was born into nobility and was raised to behave as such, though he is not as uptight as his parents he is rather calm in fact some could say he is too calm. He is not one to rush into things often planning out his course of action before acting. His attitude towards other species varies for he was raised to distrust humans but he has learned that it is best to have an open mind if peace is to truly be achieved. Quite the charismatic fellow when he chooses to be.


Likes:


Reading historical information, researching black mana, exploring space, meditation, martial arts, Women.


Dislikes:



His parents, the war, witnessing the suffering of the innocent, cowards, Seeing women upset.


Weapon of choice:



Ragna's weapon of choice is a high-frequency blade (no longer then an earth Katana) designed to cut through even the toughest metal that he can also use as a type of catalyst for his mana. He is also skilled in many forms of martial arts in the event he is not able to use his mana or blade.


Reason for trying to stop the war:


He lost his elder brother to the war and has now sworn a vow to save his people from a similar fate.


Bio/History:



Ragna was born the second child to a powerful Elfien Lord, he was brought up in a life of privilege alongside his brother. His father ensured his sons' received the finest training and education money could buy so that when they came of age they could bring glory to the Vikal name. Upon his 16th birthday his elder brother joined the military much to their mother's dismay. Ragna a prodigy had already finished school around the time and was planning on following in his brother's footsteps however his mother had made him promise that he would not. This promise however would likely save his life for within the next few years his brother would lose his life to the war efforts. Driven mad with Grief the young Elf vowed that he would not lose anyone else close to him to this pointless war.

 
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Name:



Margaret Stockholm// "Megan Holmes"


Age:


25


Role:


Third mate, flight officer


Mana type:


Black


Species:


Elfien


Personality:


She has a love-hate relationship with herself. Although she may find herself excessively attractive and intelligent one day, she may deem herself deformed and ignorant the next. She's shallow, and finds comfort in beauty (especially her own). She may act confident and amused most of the time, though she is actually very cautious and observant. She's extroverted and has little problems socializing with others. She dislikes being bored and will do anything for a bit of entertainment. She is selfish and manipulative, though has a small sympathetic streak that shows the occasional mercy. She may seem hot headed or rushed at first, though is actually very mild tempered and sharp tongued. She thinks most things through before doing them and likes the security of strategy. She has a cold sense of strategy and her sense of charisma and confidence have often led her to be a leader in the past. She is clever and intelligent, with a sharp, nimble mind. She is a philosopher's daughter, with a knack for hypothetical situations. She is eluding and may act flirty, borderline on seductive. She's one of those people that are very persuasive and can make almost anything look justified with just the right amount of logic. She always finds a way out of a sticky situation and isn't afraid to leave anyone behind. She doesn't like making a big deal out of things. She is wary of drama (although she is amused when drama arises, she is annoyed at those who cause it). She can be very unpredictable.


Likes:

  • Entertainment/excitement
  • Figuring out puzzles/outsmarting others
  • Card games/tricks, especially poker
  • Chess
  • Alcohol or tea


Dislikes:

  • Boredom
  • Braggarts
  • Black coffee
  • Not being able to predict what's going on
  • Being overpowered/outsmarted


Weapon of choice:


A black handgun that's usually strapped to her waist to thigh; a retractable sword is hidden in a compartment along the barrel of the gun


Bio/History:


Megan was born to two parents in a middle class family. One of her father's friend were on the left side, and while trying to sneak over to visit the sick friend, her father was caught and beaten. No one said that they had witnessed anything, but somehow news traveled back to the girl (who was 12) and her mother; her mother was pregnant with a second child, though the news of her husband's disappearance traumatized her. Weak with grief and weariness, her mother died from childbirth, but the baby boy survived. The girl was twelve and already orphaned with a baby brother. An aunt and uncle took the two children in reluctantly, seeing how there were no other available relatives. They treated the baby like their own, but treated the girl as if she weren't apart of the family. Her brother grew up thinking that their aunt and uncle were his parents, and treated Megan with the same apathy, calling her his "cousin". When she tried to explain to him what had happened, he didn't believe her. In fact, the aunt and uncle were quick to accuse her of disrupting their familial harmony. Some news somehow traveled back to them that perhaps her father had survived the brutal beating at the border. However, before Megan could investigate, she was old enough to join the war efforts and her aunt/uncle forced her to go, reasoning with her that she had nowhere else to go and that they would help her find her father once the war was over and everything was settled. She didn't really believe them, but she made them swear that they would help her and then left. After all, her father was her last chance at having a family and she wasn't too keen on the humans.


Reason for trying to stop the war:


Joining the war efforts will get her one step closer to finding her father; she wants some goal/purpose back into her life


Monochrome
 
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Appearance:


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Pinkish hair bordering white, ruby red eyes, upper portion is lean and small; an overall a feminine build (often mistaken for a female) stands at 5’3 and is relatively light. The red vials that rest upon his spider body is some of the deadly poison he secretes, but his poison can also be a lifesaving medicine if integrated correctly.

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Name:


Dr. Clement Latrodectus


Age:



17 years old in earth years, 25 in Spayadi years


Role:


Scientist


Mana type:


Black


Species:


Spayadi


Personality:


Clement has two personalities; one is aloof, calculating, and silent. This personality is a little cynical and blunt; however it is also loyal and frank. This is the most stable personality and gets stuff done, whether it be helping the medical staff coming up with potions or relaying information to the captain. Although cold this personality can show emotion and has a slight sarcastic side. However the other personality is one not to mess with. Tricky, sly, and insane this Clement cares about nothing besides science, often using people to further his research. Sneaky and manipulative this personality can either be a great asset or end in someone’s demise. The words that come out of Clement while in this mindset are as poisonous as the venom flowing through his veins. Now Clement doesn’t have split personality disorder, the one where he’s sane is just his usual personality but the second one is traits that arise during certain occasions.


Likes:



Science


Reading


Tea


Labs


Logic


Scientific Problems


When people are open minded


Humans


Dislikes:


Art


Non logical proclamations


Romanticists


Idealists


Stubbornness


Straw man arguments


Weapon of choice:


Usually his venom that secretes from his fangs and legs and spider webs that he can conjure from his wrists, legs, and spinnerets.


Bio/History:


Clement grew up on the main Spayadi planet and was born into a wealthy/influential family. However Clement felt like he didn’t belong in the pompous, evil family, as his mother was rarely around as she was the head of the family which meant she was always busy being corrupt and manipulating others. Whenever she was home she was also cold and uncaring. His father was strict and demanding who favored his brothers over him. His brothers were downright cruel and teased Clement whenever they could because of his weak build and obsession with science. Acknowledging he had a weak build Clement shut himself out from the world and augmented his spider body with various of technology to make it faster, stronger, and more powerful, while pouring over scholarly journals and textbooks. A few years later Clement snapped, whether it was from his brother’s constant teasing, his parents indifference toward him, or just his own spiral through mental instability. In an insane rampage he killed his brothers, mother, and father. Than he used their bodies to further his experiments and then took the fortune to fund his experiments as well.


History with Namine:


While out gathering supplies for his latest invention he saw Namine dissecting and dismember a Spyayadi. The way she was doing it though was not entirely out of bloodlust. Instead she was experimenting and studying the parts with a careful eye and godlike precision. Clement didn’t care that she was a Decoim or killing as it was in the name of science. Approaching her he asked if she would join him for some tea and discuss the anatomy of species. She agreed and soon Clement found himself entranced by her insane personality and her mind. Her psychosis and bloodlust was interesting as well. Soon Clement found himself asking her to join him as lab partners, and she agreed. From then on they were lab partners, working on projects, Clement using his other personality to lure other Spyayadi to the lab and then Namine dissecting them while Clement augmented them with robotic parts, and if they somehow managed to escape (which was once in a blue moon) her dog Mio would chase after them and kill them. When Namine heard about the crew that was trying to stop the war she was giddy with excitement at the prospect of being surrounded by other species. Clement was interested as well but it took a bit of Namine’s pleading for Clement to agree and soon they were joining the crew.


Reason for trying to stop the war:



He finds it sometime inconvenient but doesn’t really care about stopping it. A small part of him actually likes it because it’s an interesting study on species and psychosis. The only reason why he joined the crew was because it was interesting.


~Monochrome~

 
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Think of her with purple ram horns




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~Name~


Namine Fay Diablo


~Age~


24


~Role~


Medic 2


~Mana Type~


White, but her attacks focus on Black.


~Species~


Decoim


~Personality~


Namine is very different from her race. She loves dissecting and looking at blood as well as the insides of people. She means well though. Call her crazy all you want but dissecting is her life. She loves a good laugh and enjoys tea. Though beware of coming into her lab. You might just become her new test subject. Besides her terrifying scientific side, she is very giggly and happy. Most the time when talking to her she reverts to the topic of dissecting, cutting body parts, or admiring the body of someone else. (only because of her desire to look at their insides.) She's been told many times she's insane, but she politely replies. "I'm merely a woman with hopes and dreams." Namine is not always so.....excitable? Sure, let's say that. But when needed she can be very serious, most the time she uses that valid personality when dissecting.


~Likes~


•Blood


•Dissecting



•Helping and curing people



•Tea



•Dark rooms



•Lab coats



•Her pet



•The color red



•Learning new things about different species



•Her weapon



•Sweet treats



~Dislikes~


•Death


•Coffee



•Not being able to win



•Being Sane



~Weapon of Choice~


Her weapon is shown in her picture, it's a spiked club along with two other weapons. A chainsaw and a syringe. The syringe can extend into sword length and be used as one. Also at her own will she can send her experimented dog to attack.


~Bio/History~


She grew up in a plain household with a mother and father who had no love for each other. They had no emotion, no life to them. She despised that about her race. At age fourteen she grew a liking to science of the human and other species bodies. The more she read about it the more she become interested in dissecting and doing surgery. She practiced white mana to become a doctor. But she did it in secret, because it was considered illegal in her world.


Her parents knew about her obsession with her studies and feared she would do something out of hand. So they toke her books and experiments. She became eager and couldn't wait longer for her books and everything back. So she toke her dog and experimented on him. Once her parents found out they threatened to kill the dog. She wouldn't allow that to happen as result she killed her parents with a bright grin and used them for experiments.



At age 18 she became known as 'Doctor Diablo' or 'The Death Doctor' she toke one victim after another to experiment and dissect on them. She was feared my many and was caught by the government. She was to be executed but her dog came to the rescue. With that she toke a Starcraft and escaped with her dog to the planet of the Syayadi's.



~History with Clement~


While there she open a experimental store to lure in victims. But one day she forgot to close the store and left her lab door a bit open. After dissecting the inside of the Syayadi, through the corner of her eye she saw another on peeking through the crack of the door. She would have killed him, if he wouldn't have greeted her so nicely with an offer of tea. As they talked scientifically she couldn't help but expose her lunatic side. Only after her talking did she realized what she said. But Namine covered her mouth only to realize he accepted her and wanted her to become his lab partner. She gladly agreed and from then on they were partners, working on projects, Clement using his other personality to lure other Spyayadi to the lab and then Namine dissecting them while Clement augmented them with robotic parts, and if they somehow managed to escape (which was once in a blue moon) her dog Mio would chase after them and kill them. Namine soon found out about a starship trying to stop the war. Excitement roared in her with the lust for adventure. She begged and pled to Clement that they could go. And soon enough he agreed.


~Reason for trying to stop the war~


She has no ideal reason to stop it, she believes if it would stop she would have more test subjects. That are alive, that is.


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~Monochrome~
 
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Ludicis Feller


Age: 17


Role:
Data Collection & Management Technician


Mana type: Black



Species: Decoim



Personality: Ludicis is a quiet and reserved young Decoim with a playful yet sinister gleam in his eyes. Lucidics likes to indirectly poke fun at people and enjoys humor at the expense of others. Ludicis likes to uncover what a person is like and think of what their fears and dislikes are. He relishes the concept of humans naturally avoiding their fears and will toy with most humans he sees to get some quick entertainment. Ludicis dislikes all other races as he sees them as boring ignorants that don't have the developed minds to play good games with Ludicis. Ludicis sees the world in a jocular viewpoint and is yet extremely cynical and pessimistic. Combined with his near expressionless face, Ludicis presents himself as a rather comical figure of twists and turns; one who sees the world as a joke yet simultaneously views it in an all-is-lost manner. Ludicis is somewhat lazy and does not like to do heavy work himself, hence why he resorts to technology to gather data for him and why his job is the least intensive on physical work. Ludicis is prone to complaining about things rather loudly, but will still obey orders if the mood is serious. Lucidis is a laid back, calm, observant, lackadaisical and cynical Decoim that even his fellow Decoim consider to be odd.



Likes: Lounging around, playing games, video games, human culture, messing with people.



Dislikes: Hard work, physical labor, stupidity, non - humans, optimism.



Weapon of choice:



Ludicis has no weapons and does not know how to wield most of them, he does however have incredible mana based powers.



Inner Mana Wraith - Rideus



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Rideus has exactly the same bodily proportions of Ludicis, having the same height and exact same lengths for all body parts. Rideus resides within Ludicis as a living manifestation of his black mana. Rideus is a spectral, ghostly being that emits an aura of what could only be described as upbeat dread. Rideus has a distinct mind and personality and can rationally think on his own. One feels distinctly threatened in his presence, yet one also feels energized and excitable. Rideus is just like Ludicis in the same way that he is a being of contradictions. Rideus loves entertainment, especially that which he obtains from his games. Rideus is usually in harmony with Ludicis in terms of decisions and agreements, but they can often argue about certain things. Rideus is frantically energetic, quick spoken, and easily excitable. He shows wide ranges of emotions in quick spans of time and is incredibly laidback. Rideus does not consider anything to be serious and treats everything as if it were a game. Rideus can conceal himself within Ludicis and not be seen physically, but he does not like being cooped up and thus one is more likely to see him floating about near Ludicis's proximity. Rideus cannot be killed, and at the same time Rideus cannot actually harm anybody either.






Let's Play a Game


Rideus has the ability to possess a circular area and encompass it with his unique mana. Once encompassed, this area becomes subject to new rules of reality, as if its present existence were hastily erased and a new layer reality had been slapped on top of it. That said, this possession does not actually affect objects in a physical way, and keeps all their properties in tact without any damage being done to them. The only thing that changes is that everything inside this area looks bleaker and duller, as if a light sheen of grey had invaded all color. This reality can be exited and entered freely by anything or anyone. The area itself is around 20 meters in circumference. Ludicis can then choose a game that he wishes to play with those inside the reality, and all the rules and regulations surrounding that game are enforced without question. This includes conditions and additional effects that Ludicis adds to the games to make them more interesting and dangerous. One thing that Ludicis must uphold is that every game he plays ensures that both parties participating "technically" have an equal chance to win and no side is massively favored. The only constant rule in this reality is this: Opposing parties may only defeat Ludicis and be defeated through the game currently being held; whereupon defeat allows the victor of the game to inflict one blow, lethal or non lethal, upon the loser without resistance. Ludicis himself cannot harm others unless it is through a condition of the game as well. This reality essentially forces everyone to play an inane game with deadly repercussions should they lose. Additionally, Ludicis and his opposer must both accept the terms of the game before it can begin. This means that the opposer has to commit all of his chances on the game that Ludicis chooses and cannot leave the reality until the game is over. The same is said for Ludicis. If the opposer does not accept the terms of the game, then they cannot harm Ludicis. This reality cannot be sustained for over ten seconds without a game being chosen. Once chosen, the area lasts for around an hour. If for some reason the game does not end before the reality breaks apart, then it is a draw and nothing happens. Additionally, Ludicis can change the terms of the game if both parties agree to it. This means that Ludicis can change what happens to the loser of the game. If the opposing party cannot play the game due to mental or physical reasons, then the game is called off and a new one is created instead.


Examples of Games



Quid Pro Quo - Take turns asking each other questions that can only be answered by a yes or a no. All answers must be honest or else the penalty is inflicted upon the lying person. The same question cannot be asked twice. If one of the parties does not answer within five seconds, then the penalty is inflicted. All questions can only be those that directly relate to the one being questioned, so generalizations such as "are you alive?" do not count. If such a question were asked, the one that asked the question may ask another question with the five second time limit still standing. The first person to achieve five "yes" answers against his or her opponent wins the game. The penalty is one "yes" added to the penalized being.



Hangman - Ludicis and one other person think of a word, which appears in mid air above each person. However, instead of letters, there will be black boxes instead. Ludicis and the other person take turns guessing letters and possibly the entire word if confident enough. The one whose word is revealed first loses. There are many more games, but these are just to examples. If a game is used, Ludicis will spell out what it is and the rules/penalties/regulations regarding it and then ask the opposer if he or she accepts the terms of accepting the game as stated above.



Bio/History:



Ludicis was a shut in from society back in his homeworld. His abilities were considered to be abnormalities that bordered on abominations, and thus no body really considered him to be normal enough to form a stable relationship with. Ludicis was born an orphan, and thus he had no parents to speak of. Ludicis simply had their sizable wealth inherited due to their jobs as owners of a few trading posts on Earth's moon.



Using this wealth, Ludicis managed to get himself to Earth's moon and began to live on one of the trading stations. He changed a section of the station into his personal little and handed over managed to his close relatives who were far more suited to run the posts. Ludicis just played games all day. His only friend was his own mana, which was quite pitiful, but nonetheless Rideus still counted as a living being in all technicality. Ludicis managed to play video games due to the proximity he was in with Earth, where Ludicis was able to set up connections to Earth and play with gamers on the blue planet. Ludicis only managed to play with people of wealth, who were the only ones living with freedom to play games. It was through games that Ludicis developed an interest for humans. They shared a unique passion for the concept of games that Ludicis thought was unique only to himself. Ludicis also learned of the deplorable societal state on Earth through frequenting the chats of various wealthy gamers. He learned of the dirt poor treatment of the majority of the population, but Ludicis did not have any moral issues over that. The only issue he had was that he was getting rather bored of the wealthy lot of humans, and decided it would be refreshingly new to interact with those of lesser rankings, which was impossible. Ludicis decided that he would attempt to connect with these lesser humans and also try and interact with other races to see if they shared Ludicis's passion. The only way to do this was to join the Star Grazer, and Ludicis thoroughly studied many aspects of technology and engineering with his rather high level of intellect for a time before contacting the ship owner and jumping aboard, leaving behind his entire past life with no hesitation.



Reason for trying to stop the war: None in particular, Ludicis simply wants to observe more humans and other races.



Monochrome


 
Appearance:
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Also attached to her back there are two huge arms that syncs up to her mind and nervous system so she can work with tools with those arms.


Name: Avia Slate


Age: 20


Role: First Engineer - Chief Officer of the Engineering Department. Responsible for structural & mechanical frames. EVA specialist.


Mana Type: A little bit of white magic


Species: Fuhar


Personality: A little bit of a klutz, kind, outgoing, but when it really counts she knows how to take charge and has her time of seriousness. She is also very intelligent when it comes to mechanics and technology.


Likes: Dying her wings different colors, being introduced to new inventions, new equipment, working n projects and finishing a successful project.


Dislikes: A failure of a project, other people telling her what to do, eavesdroppers, and carpet... the claws on her feet get stuck to it a lot.


Weapon of choice: The arms on her back have big gauntlets as the hands on it. With it she can fight in combat with them due to how much damage they can do on impact with how heavy it is, they can shoot lasers beams out of them and has compartments where she can keep little explosives for whenever she needs them. As for magic, she only uses a small amount of white magic for projects that went wrong then she can revert it to the way it once was when it worked.


Bio/ History: The Fuhar were home to a planet that had plenty of WBN (Wurtzite Boron Nitride) the strongest material known to humans. It was because of this that made Fuhar prosperous and other races started to look to them for trade. But then the war started. The economy plummeted and is trying to recover with not much luck. The only thing that will help is ending the war which Avia was more than happy to oblige. With her family as working mechanics and was part of the trade, their business plummeted also.


Reason for trying to stop the war: She voluntarily joined the Star Gazer for the sake of her people to trade and to grant them respect once again. 
I might add more to the bio later, I don't know yet.
 
Appearance: 6' even, bald and muscled, right eye has been replaced by a cybernetic one capable of zooming in as well as using infrared, when in infrared, he can only see in monochrome. Also had a chip implanted in his brain to aid in memory, doctors had to remove right side of skull for these "improvements" and has replaced it with metal. Has no other replacements.


Name: Conner McKinley


Age: 21


Role: Second Mate


Mana type: None


Species: Human


Personality: Serious about his job, is often mad for no reason towards the species that dislike humans unless proven otherwise. But can be a good, if a bit ruff, friend.


Likes: A good drink, a good song/story, and the occasional woman.


Dislikes: The species that hate his own kind, the human races current condition, dislikes being looked down on because he is human.


Weapon of choice: A spear with sword blades on either end, can also be used as a gun.


Bio/History: He was raised poor and worked hard as soon as he was old enough. As he grew up he saw how the other species looked down on humans, and despised them for it. It was not the entire human race's fault that they were in such a crappy position, it was just the few. He remembered of the stories he heard, how the human race used to be great, how they made advances in the fields. But now, they weren't even a shadow of their former selves, they were a shadow of a shadow. And now there was this war. Eventually, Conner began to aspire to bring the human race back to it's former glory.


Reason for trying to stop the war: He wants to prove humans are not just capable of fighting, he wants the other races to see what human do, in technology, in medicine, in the arts. Everything, but war.
 

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