EvilFishy
*glub*
So, coming in this late, but here goes:
The idea of roles would be good to organize things and people. However, when things first start out, it is natural for someone to assume the leadership position, but then it seems that things would just kind of fall into place. That could still occur with pre-laid out roles. It might be interesting to kind of see what they were involved with before and what they end up going into.
Though the dice thing for attacks would work out nicely, I also like the idea of being in control of my own characters. I think I am just a control freak, though. It might be interesting/dramatic to issue two characters for each person and make it a rule that one of the two has to be planned to be killed at some point and nobody knows when/how this takes place except for possibly the head of the RPG, who communicates this through PM. If that makes any sense...I think I may have worded things in a weird way. O.o But, at least that way people can have at least one character that they can develop and keep for as long as they want. Or something.
I can help come up with different aspects that should be in the character sheet. The interview style is fine because that could also give a look into how the character talks/acts. But you'll definitely want like a weapon of choice, background, occupation before outbreak, etc. Any relations with other members of the RPG could be discussed via PM or out of character chat and prearranged before the start of the RPG.
Erm...I think that was all I felt compelled to contribute at the moment. (':3)
The idea of roles would be good to organize things and people. However, when things first start out, it is natural for someone to assume the leadership position, but then it seems that things would just kind of fall into place. That could still occur with pre-laid out roles. It might be interesting to kind of see what they were involved with before and what they end up going into.
Though the dice thing for attacks would work out nicely, I also like the idea of being in control of my own characters. I think I am just a control freak, though. It might be interesting/dramatic to issue two characters for each person and make it a rule that one of the two has to be planned to be killed at some point and nobody knows when/how this takes place except for possibly the head of the RPG, who communicates this through PM. If that makes any sense...I think I may have worded things in a weird way. O.o But, at least that way people can have at least one character that they can develop and keep for as long as they want. Or something.
I can help come up with different aspects that should be in the character sheet. The interview style is fine because that could also give a look into how the character talks/acts. But you'll definitely want like a weapon of choice, background, occupation before outbreak, etc. Any relations with other members of the RPG could be discussed via PM or out of character chat and prearranged before the start of the RPG.
Erm...I think that was all I felt compelled to contribute at the moment. (':3)