Walking Dead RP Planning

Proven Deadly

Somebody's Nobody, Nobody's Somebody
A place for me and the helpers from here can plan a Walking Dead RP!


Anyone else who would like to help is welcome as well.


Things We Need / To Do:


-Layout


-Map


-Character Sheets


What else?
 
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So far, The Confused Pixie and I have decided that it should be somewhere near Atlanta but not in Atlanta. Also, we decided that it should start off right at the beginning where nobody really knows what is going on, because that will offer more room for character development.
 
[QUOTE="Little Lozy]Will our first posts be the day before the first day of the break out? Are we all still in Georgia or a state near it?

[/QUOTE]
The first posts should probably be the day of... Like, the first day you find out about it.


And it still STARTS in Georgia but they might travel away.
 
Oh, I'd like to help if I can.


Now you say we'll be near Atlanta. Does that mean y'all planning on running into Rick and the group at any point in the roleplay?
 
Faenwen said:
Oh, I'd like to help if I can.
Now you say we'll be near Atlanta. Does that mean y'all planning on running into Rick and the group at any point in the roleplay?
No, I don't believe so... I think we should keep it entirely OC and not include canon. The reason we decided to set it near Atlanta is because The Confused Pixie pointed out that the CDC is there and that has something to do with the outbreak.


 
Is anyone here good with art? I'd like to have a map of the area that they travel in~


If not, I can do it but I'm not really good with art (especially digital art) so it might end up looking kind of trashy.
 
Eh, that's not really what I was looking for. I'll just make it myself or find someone on DeviantArt or something to do it.


 
I found a site that I think is good enough so I'll save that and now we need to decide what there will be.


We could have them come across the CDC, possibly after it's been blown up by the Atlanta group, but other than that we need other things. Here's what I think so far:


-Forest with Lake/River


-Neighborhood (Abandoned for the most part, maybe with some people inside)


-Supermarket


-Car Lot


-Highway


-Tool/Weapon Shop


-Open Field


-Farm (Dead crops, dead animals, but still offers some sort of protection [similar to the Greene farm])


-Clothing Shop*


-Restaurants*


-Mall


Any other ideas? We need a lot more than this so I'm up for anything.


*Possibly included with mall


 
Coming up with more ideas (not all of these are set in stone, just ideas):


-Police/Fire Station


-School


-Post Office (Not sure why, just an idea)


-Hotel/Motel


-Train Station (Not functioning anymore but still there)


-Library/Bookstore


-Airport


-Jail/Prison (Not trying to copy canon, just naming things every town has. They don't have to stay there forever.)


-Cemetery


-Theme Park/Carnival (Obviously no longer in function but still there... Just a random idea)


-Bank


-Hospital


-Military Base (Just a cool idea for shelter)


-Museum


-Lighthouse


-Beach/Ocean (Coinciding with lighthouse)


Tell me which ideas are stupid and also suggest more. I know a lot of these would be pointless and dumb but they're still experiences, right?
 
I think a mall would make a good "base camp" for the group. Or even a place maybe they thought would be good but ends up being invested or something like that
 
Yeah, I think that a mall would make a good place to stay, but so would a military base. They could stay at a mall for a bit if we end up doing that. So what things should I rule out? What things just don't look like they're worth bothering with? Not all of them have to be major locations because we need some minor places for some casual RP. I'll start a list of things in the mall.


Also, we need an exact location in Georgia... Should we use an actual town or make one up? I feel like making one up would be easier for us because then we don't have to worry about the accuracy of streets or buildings.
 
I agree with making up a town, it's easier to make up something than research what's there and follow that.


My thing with the military base is that it feels a little easy, you have weapons, defenses ext. You don't have that in a mall so it could be more challenging, but it's really depends on what you want going on. I'm good either way, no preference.


Also I think the places on you map are just fine. :)
 
Ahh, good point. And as they go on they can come across a wider variety of settlements.


I'm currently working on the introductory imagery, so maybe if you want to you can start searching for names and/or locations for our town?



 
Here's what I have so far of the imagery introduction. I might add things or take something away. What do you think so far?







Imagine...




Waking up. The house is quiet--an unfamiliar sound. The usual sounds of buzzing traffic are nonexistent. Before you can even lift your hand up to rub the groggy sleep from your eyes, a shrill scream pierces through the air and into your head. You jump, startled by the sound, and lift the light covers off of you. Everything in your bedroom seems the same. Suddenly, you feel dizzy from standing up too fast and lean on your dark wooden nightstand for support. Your curtains blow softly in the slight breeze pouring in through your open window and you quickly realize that you forgot to close it last night. Oh well; it doesn't look like you've been robbed, so you cross the small bedroom and head for the window. As you grow closer to the opening, you can hear a faint moaning sound.
Probably those kids from next door playing outside again, you think with a sigh. They often shook you from your sleep with their cries of joy and the various sounds of creative make-believe. The curtains feel soft to your touch as you spread them open, observing the large open field before you. A quiet yelp of fear escapes you and you almost fall backwards at what you see. "Oh, my..." It's not the children at all, but you almost wish it was.





- What you see...

4fb2c400-f335-0132-f10e-0ed54733f8f5_zpsjv89hitc.gif








You press yourself against the wall opposite of the window, heart pounding and your breathing heavy and panting. A million thoughts race through your mind like bullets and the overwhelming dizzy feeling floods back over you. “This is a joke,” You whisper in an attempt to reassure yourself. “This isn’t real. It can’t be.” Yet your attempts at self-assurance do nothing to calm your anxious nerves. Something about the situation at hand feels all too real. But it can’t be… These things don’t just happen out of the blue. This is a practical joke. Someone’s pranking me. “You can come out now,” You shout at the window, still not daring to near any closer to it again. “I know this is a joke.” But nobody answers. Nobody calls back. The atmosphere is chillingly silent, aside from the pained moans escaping the creatures just outside.
 
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[QUOTE="Proven Deady]
Ahh, good point. And as they go on they can come across a wider variety of settlements.
I'm currently working on the introductory imagery, so maybe if you want to you can start searching for names and/or locations for our town?



 
Here's what I have so far of the imagery introduction. I might add things or take something away. What do you think so far?

[/QUOTE]
Very nice. Adding those little thoughts...robbery, kids doing shenanigans...adds a bit of irony. Nope, no robbers. Just zombies. The end of all things as we know them. So I guess...they aren't stealing your jewelery, but they're stealing the value of it. Because now everything in your house has lost value except for food, water, and clothes.


And then the denial! Oh yeah this is a beautiful intro.


 
Hmm...I feel like rivers are used a lot in apocalypse lit because they always symbolize renewal and stuff. So a stagnant lake...if we're going to have a body of water in the forest we should do something that doesn't flow. Do add to the symbolism of, "Yo, this ain't no redo. This is the end. Have some crappy lake water with a bunch of dead crap in it."
 
Thanks!♥


Yeah, rivers a kind of overused, but then again it's nature. Rivers are present wherever you go; We can add a lake that plays more of a part when it comes to location than the river.


What else should we do? I need to do the character forms but then what?
 
Have you thought of rules for the RP yet? Or are you not planning on doing any special rules? I'd guess we need to limit starting equipment and figure out combat mechanics. Maybe roll dice for attacks?
 
Yeah, I need to do rules too. Feel free to help with that if you want (:


Oh, I didn't even think about fighting... I suppose we can leave it up to the two people and if they say "I want my OC to loose" then that's okay but if not the dice is a really good idea!!
 
Even the encounters with zombies...we can't get away clean every time. Maybe we could roll and have every person be a number, and if it hits their number then they get injured? Sometimes we could roll it multiple times, depending on the difficulty of the encounter.


And as far as rules go...should probably just throw out the usual "Follow RPN rules. No godmodding, etc." Making an elaborate rule set isn't always a good idea. But do make it clear that starter equipment should be pretty simple stuff. No machine guns straight off the bat.


How selective are you going to be with characters? Are you going to have a character cap or just accept whoever makes a good char?
 
Yeah, we'll have to figure out something with the zombies.


And with the rules, I agree, I'll just do the usual rules that everyone knows.


I'll just have people submit characters and look over them to make sure that the rules are followed and point out whatever I think needs to be changed (if anything) and then accept and allow the roleplaying to commence.


 
So what should we put in the joining form? Other than the usual. I'm working on it right now--do you have any suggestions?
 
Hmm...maybe an encouragement to have pre-related characters? Like siblings, spouses, etc. You could add a little bit saying "Is your character alone, or did someone else manage to survive with them? ((Request sibling, spouse, etc))" or something like that. People could have two characters or two different players could work something out? Idk.


Do have weapon. Oh, maybe just for fun, say, "How long does your character think they can survive in the apocalypse?"


Roles. I'm assuming you'll be the group leader. Have some scavengers and night guards (though I suppose we could all just take turns there) and such.
 
Umm, I may create the "leader" of the group but naturally fights over dominance may occur.


And yeah, we should make roles but maybe later on in the rp when they have camps set up, so for now I'll just but 'Skills' (running, climbing, production of textiles, guns, etc)
 
Hmm... We still need that map but I'm working on that.


So, a to-do list:

  • Character Sheets
  • Map
  • Rules
  • Dice/Fighting/Zombies Guidelines


I have a feeling that there's more things we should include but I'm not quite sure what.


I have a list of role things from a past fanfiction I planned on writing but never did; if you want I can share those with you and see what you think about it for when they have a (somewhat) civilization established.


 
I have an idea for the character sign-up sheets. What if we put it in the form of an interview? Something like this:


[Picture/Gif of Character]


"What's your name?"


*Response*


"Okay, and what gender do you identify as?"


*Response*


"How old are you?"


*Response*


"What's your preferred weapon in combat?"


*Response*





Not necessarily in that order or format. but that's the basic idea.
 
Liking the idea of an interview. {Possible spoiler alert} Reminds me of Deanna talking to the group when they get to Alexandria.


{End Spoiler Alert}



I don't think we really need anything else. Maybe describe the story progression, an idea of exactly what we'll be doing in the roleplay. Do make sure that's in the overview, anyway. A lot of people will pitch a theme without saying what we'll be doing. Even if it's obvious, it's important to include.


Sure, go ahead and share the roles.


I can write down some fighting mechanics if you want help.
 
Sage (Leader) Level 3


Emissary (Co-Leader) Level 3


Marksmen/Markswomen (Gunmen, Watchers) Level 2


Couriers (Scavengers) Level 1


Constables (Police Officers) Level 3


Sitters (Medics, Caregivers) Level 2


Wardens (Guards) Level 2


Artisans (Shepherds, Couturiers, Contrivers) Level 1


(Ignore the levels, I'm too lazy to remove them and they have to do with something else.)


Okay, I'm going to sleep now but I'll be back tomorrow.
 

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