Jakk Bey
One Thousand Club
Been re-reading Lucifer and Books of Magic: Life During Wartime, and it's been percolating an idea or two. Â The nice folks from DC's Vertigo have been good for inspiration before, and the following is an idea that's been working its way up.
Imagine a cabal of Arch-Magi from the the World of Darkness. Â We're talking Arch Spheres and a group of Magi who are sick of the wars, the whole Ascension hoo raw, and all the competition from other critters. Â
This cabal insteads seeks to start over. Â To make a world for heros and great deeds, for legends. Â The cabal heads deep into the Wyld, further than anyone has gone before, and there they put together their Creation.
Influenced by myth and legends, the Magi craft their universe, building it to their specifications, creating not only the land, earth, oceans, sky, but the Spirits and Gods to help them administrate and run their grand experiment. Â They bill themselves as the Primordials of their Creation. Â They are, if nothng else, traditionalists and are steeped in the legends of the WoD.
Now then, the Magi aren't stupid. Â They build a Universe that favors them, insures their power, their immortality, and their creations are bound to them, and the Universe works in their favor. But, they are only human, and as Magi, they are particularly prone to hubris, so they forget a few things from time to time, get lost in projects, and play their favorites. Â
Then, because their Creation is flawed, their servants rise against them. Â While they've jiggered the game in their favor, they have left a few clauses wide open, and the Gods raise up their Exalted and war upon their masters. Â The Magi are cast down, but since they've jiggered the game, they aren't able to die, but the Gods still manage to bind those who survive. Â Trapped, the Magi's minds fracture, and the Yozi are born. Â
The only "Primordials" who stay free are the ones who emulates Autocthon and Gaia.
That's the initial set up. Â World of Darkness linked to the Age of Sorrows, in reverse order. Â
But, let's add a new element. Â Real Infernals, cast out by Arch Magics, find the Creation, lost in the Deep Wyld. Â Not Magi-Mind-Fracture Demons of id and human hubris, expanded by their near Ascension, but real Infernals. Â Demons not bound by the rules that the Yozi agreed to. Â Demons from outside the Creation, alien to anything within it, and while not worse than the frayed edges of the expanded but fractured minds of the Yozi, they are different than any Demons that the Creation knows of.
The question is: how quickly do these alien demons reveal the "truth" to the residents of the Creation? Â Do they? Â Do they just take advantage of the pocket Realm, vast as it appears to the residents? Â Do they harvest souls, or do they seek to free their "brethren" Demons to reap their power?
Imagine a cabal of Arch-Magi from the the World of Darkness. Â We're talking Arch Spheres and a group of Magi who are sick of the wars, the whole Ascension hoo raw, and all the competition from other critters. Â
This cabal insteads seeks to start over. Â To make a world for heros and great deeds, for legends. Â The cabal heads deep into the Wyld, further than anyone has gone before, and there they put together their Creation.
Influenced by myth and legends, the Magi craft their universe, building it to their specifications, creating not only the land, earth, oceans, sky, but the Spirits and Gods to help them administrate and run their grand experiment. Â They bill themselves as the Primordials of their Creation. Â They are, if nothng else, traditionalists and are steeped in the legends of the WoD.
Now then, the Magi aren't stupid. Â They build a Universe that favors them, insures their power, their immortality, and their creations are bound to them, and the Universe works in their favor. But, they are only human, and as Magi, they are particularly prone to hubris, so they forget a few things from time to time, get lost in projects, and play their favorites. Â
Then, because their Creation is flawed, their servants rise against them. Â While they've jiggered the game in their favor, they have left a few clauses wide open, and the Gods raise up their Exalted and war upon their masters. Â The Magi are cast down, but since they've jiggered the game, they aren't able to die, but the Gods still manage to bind those who survive. Â Trapped, the Magi's minds fracture, and the Yozi are born. Â
The only "Primordials" who stay free are the ones who emulates Autocthon and Gaia.
That's the initial set up. Â World of Darkness linked to the Age of Sorrows, in reverse order. Â
But, let's add a new element. Â Real Infernals, cast out by Arch Magics, find the Creation, lost in the Deep Wyld. Â Not Magi-Mind-Fracture Demons of id and human hubris, expanded by their near Ascension, but real Infernals. Â Demons not bound by the rules that the Yozi agreed to. Â Demons from outside the Creation, alien to anything within it, and while not worse than the frayed edges of the expanded but fractured minds of the Yozi, they are different than any Demons that the Creation knows of.
The question is: how quickly do these alien demons reveal the "truth" to the residents of the Creation? Â Do they? Â Do they just take advantage of the pocket Realm, vast as it appears to the residents? Â Do they harvest souls, or do they seek to free their "brethren" Demons to reap their power?