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Fandom »VAULT 76« CHARACTERS

Xx-Katherine-xX

Sass Queen

CHARACTER SHEET

Please feel free to make as detailed or simple as you want, but do not leave anything blank.




NAME



AGE



APPEARANCE (photo)



HEIGHT



WEIGHT



HAIR COLOR



EYE COLOR



PERSONALITY



HISTORY



S.P.E.C.I.A.L STATS (Total of 40 points)

 
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NAME

Saige Rose Coleman

AGE


16



APPEARANCE

6b7e91b99a65f1a3b8a4833fb0ed0fa2.jpg



HEIGHT

5'4"

WEIGHT

120 lbs.

HAIR COLOR

Platinum Blonde

EYE COLOR

Green

PERSONALITY

What Saige lacks in height, she makes up for in personality. She's a total smart-aleck. She has no boundaries and is completely unashamed to speak her mind to most people she knows. She's comfortable around most people and will strike up a conversation with just about anyone. She speaks with her hands and has a tendency to bounce on the balls of her feet when she gets excited.

While Saige may be an extrovert and is good with people, she doesn't like to let people in on her personal life. Hunter has a tendency to believe the worst about most people, accounting for her sarcastic nature. She's had some bad experiences with people and doesn't like to take too many chances with being overly nice and being screwed over. If she does share something personalwith someone, it means she truly trusts them.

Saige may be sarcastic and mean, but underneath all of that, she's invested. If she takes the time to develop a relationship with you, it's not something she's going to take lightly. She's the kind of friend who will stand up for you no matter what, and the kind of person who doesn't just go around talking crap about people.

HISTORY

Saige was born in Vault 76, just one year after it was closed. Her parents were incredibly conservative Christian people and did their best to keep her as uninformed of the outside world as possible. She heard the stories and rumors though and was bound and determined to get out of there some day.

She's one of the few girls in the Vault that wants to be more than a nurse or wife. Saige wants to be a guard, one specifically who knows the passwords to the outside doors. She's trained and fought since the age of 11, when the group of kids she grew up with, mostly the boys, came up with a kind of "Fight Club". She was brilliantly good with her hands and could hit just like any of the other boys.

When Saige was 13, her mother got NEV and died. Her father was devastated and has been pretty much absentee ever since. He threw himself into his work as a doctor, desperately searching for a cure. She hardly sees him and can only hope that maybe one day, she'll do something good enough to make him proud of her. She does the best she can in school and is bound and determined to do well on the G.O.A.T.

S.P.E.C.I.A.L STATS

Strength - 7

Perception - 6

Endurance - 5

Charisma - 5

Intelligence - 7

Agility - 7

Luck - 3​
 
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NAME


Richard 'Richie' Gecko



AGE



16



APPEARANCE (photo)



images
images



HEIGHT



6'1



WEIGHT



165lbs



HAIR COLOR



Black



EYE COLOR



Green



PERSONALITY



Richie is a socially awkward, with a propensity for violence and signs of paranoid schizophrenia. Though rather shy around females, he tends to show his stature by being the utmost gentlemen. Although, when he doesn't get his way, he becomes passive aggressive and becomes abruptly hot headed. He thinks of himself as the brains of any job, or any task, and is fierce when in danger. He exhibits the crippling fear of being insane, often getting angered when said, with the tendency of staying away from water and heights and turning dolls in the opposite direction of him. He's incredibly smart, sensitive, and ambitious. Despite his many flaws, he remains as an individual who's easy going around his friends.



HISTORY



Being birthed in Vault 76, Richard was the son of an aspiring scientist and an alcoholic father who part-timed in mechanical work. At a very young age, Richie was incredibly interested in reading, studying, and writing. He was in the top of his classes and by 16, is a prodigy. Never been a man of god, he dabbled in the possibilities of karma and astral projections. Though, being underground, he was comforted not worrying of an afterlife. Years of abuse and neglect on both parts of his folks left him mildly confused and terribly afflicted. The overseer and him don't meet eye to eye, Richie is considered a threat, due to his regular 'contraband' of homemade items. He doesn't talk to much people, though, he is willing.



S.P.E.C.I.A.L STATS



Strength -- 6


Perception -- 7


Endurance -- 4


Charisma -- 5


Intelligence -- 9


Agility -- 5


Luck -- 4


NAME


Bastilla Hyde


AGE


30


APPEARANCE (photo)


images-13-jpg.194189
jjn-jpg.194190



HEIGHT


5'4


WEIGHT


135lbs


HAIR COLOR


Black


EYE COLOR


Green


PERSONALITY & HISTORY


Bastilla is the fierce and hardened leader of The Insurgency. She, and her followers took in the tribal and 'live off the land' ways of life. In the Northeast she's known as the most infamous and barbaric woman ever. The insurgents are ran as a family and do not favor in taking many prisoners. Recently; the town of Blackwood was ran by Mayor Bradshaw and his group of ex-military mercenaries. Who ran Blackwood as a cruel and unfavorable place for any traveler or resident. Bastilla and her people took the town in a frenzy for blood, hacking all the militants and roasting their flesh for the hungry peasants in the sewers and for fiends. Blackwood now; is a tolerated trade port, successful in selling chems, a moderate crime rate, prostitution and casinos for travelers. The law of this town are her militia of rebels. Hyde is beloved by her people and her followers dont mind her die hard attitude and dislikes to the more fortunate. Though her background remains shrouded in rumors and misconceptions. Bastilla is an avid user of Med-X and Psycho, she enjoys the mutated animals of the waste as food, welcoming of trade, and quite the seductress.


THE INSURGENCY


img2.jpg



BLACKWOOD
attachment.php



2Q==



S.P.E.C.I.A.L STATS (Total of 40 points)


Strength: 7


Perception: 7


Endurance: 6


Charisma: 5


Intelligence: 4


Agility: 8


Luck: 3
 
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NAME - David Stark


AGE - 16



APPEARANCE


ky0164-150dpi.jpeg



HEIGHT - 6'2



WEIGHT 197lbs



HAIR COLOR - Blonde



EYE COLOR - Blue



PERSONALITY



David is a fairly normal youth, he is reasonable and tends to be happy more often than not. He's optimistic for the future, but then again he has led a charmed life. You won't find a more loyal friend, that's for certain.



HISTORY


David's family were not particularly special. Neither immediately wealthy, nor destitute. As a matter of fact, the Stark's weren't even supposed to be in the vault. David's paternal grandfather had come from a different family with money and had gotten himself and his wife tickets for the vault, but had passed in a car crash before the bombs fell. The tickets were inherited by the David's family, which led to them utilizing the vault. Since the doors closed, his family had proved invaluable at making patchwork, sensible repairs using common sense and whatever was at hand. As the vault fell apart, this skill became increasingly valuable. David himself was somewhat popular growing up as good things seemed to happen to him.

S. - 4


P. - 5



E. - 4



C. - 4



I. - 9



A. - 4



L. - 10

 
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NAME


Terry Vinn

AGE

16

APPEARANCE (photo)

tumblr_nklnx80uyO1ty7kx0o2_540.png


HEIGHT

6'0

WEIGHT

149

HAIR COLOR

Dark Brown

EYE COLOR

Green

PERSONALITY

Terry is the kind of person that everyone has heard of, but no one sees. He is a very private individual, keeping thoughts to himself and sometimes talking to thin air. However, when he does speak, he is very much a smooth talker, able to get other people to do things for him. Because of this, some have seen him as manipulative, though this may be erroneous. Terry does not necessarily hold any ill will against anyone, but he has somewhat of a black-and-white view of life, having a functionalist perspective of vault society. Nonetheless, he does often attempt to see people as humans, instead of cogs in some machine, and can put up quite the facade, but he struggles to truly empathize.

This trait can be attributed to his upbringing. To his mother, rankings were of the utmost important; he always had to be the best. Terry was continually pushed to perform perfectly, superior to everyone else in both athletics and studies. Unfortunately, he failed to live up to his standards, causing a rift to form between him and his mother. Even now, he becomes upset when he does not do something extremely well. Terry's father, a simple laborer, often tells him that he does not have to be the best, and that staying inside the vault may be a good idea. Terry himself is split between his two parents, unsure of whom exactly to believe.

Because of this, Terry is used to being under a great deal of physical and mental stress. This has made him more tolerant to pain, but sometimes causes him to become unstable. He has sometimes considered "extreme" measures to ensure that his plans go smoothly; while he would rather others do his will, he is not afraid to get his hands dirty. This is only in the rarest of cases, however, as Terry tries to constantly reflect upon his own morals. It is even possible that he has a death wish, often engaging in very dangerous activities for no apparent reason.

HISTORY


S.P.E.C.I.A.L STATS (Total of 40 points)


S: 5

P: 5

E: 7

C: 8

I: 6

A: 5

L: 4

Terry is a very charismatic individual with a sturdy mind and body, but he lacks natural talent in both combat and engineering.

 
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Xx-Katherine-xX] [URL="https://www.rpnation.com/profile/14390-kaito9049/ said:
@kaito9049[/URL]
Looks good! The only thing I ask, is that he be sixteen. We're trying to keep it to where all of the characters are taking their G.O.A.T together.
Roger that! Changed.
 
CHARACTER SHEET


NAME: Charlie Gray


AGE: 16



APPEARANCE:
567846254-MV5BMTg1MDQ2Mzg3OV5BMl5BanBnXkFtZTgwNDkzMzk0NDE___V1_SX640_SY720_.jpg



HEIGHT: 6'0



WEIGHT: 143



HAIR COLOR: Dark Brown



EYE COLOR: Light Brown



PERSONALITY: Charlie is a tinker. He loves finding and messing with discard terminals, equipment, machinery, and whatever else he can find around the vault. He spends most of his time outside of class in his living quarters messing around with the stuff he's found. He not a people person and prefers to spend time alone however he does a few good friends that he will occasionally hang out with. When presented with a problem he will take the more logical solution instead of the more ethical solution.



HISTORY: Charlie had a normal upbringing. He excelled in his classes. His low amount of friends made him a target for bullies when he was young. As he grew older his father (Who worked as a vault technician) taught him how to repair tools and equipment. He enjoyed fixing up old things from around the vault and repairing became a hobby for him. Charlie was able to repair an old BB gun and used it to scare off the bullies. He later repaired a computer terminal. Upon learning it had a passcode Charlie taught himself how to hack it. Today he can most of the time be found in his living quarters fixing and hacking what he can.



S.P.E.C.I.A.L STATS:



S = 6



P = 6



E = 6



C = 1



I = 9



A = 5



L = 7



 
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NAME: Max Polk


AGE: 16



APPEARANCE:



HEIGHT: 5'6



WEIGHT: 120lbs



HAIR COLOR: Red



EYE COLOR: Brown



PERSONALITY: She's very cynical and likes to mainly to keep to herself, however don't let her separation fool you. Long hours with just herself, a BB gun and the basement radroaches have earned her a great deal of marksmanship. Growing up with a tough group she rarely is willing to take shit from anyone and tends to chose apathy over empathy.



HISTORY: Max was one born inside of the Vault however despite this she grew up alone. Her mother was killed during Childbirth and her father spends nearly 16 hours a day holed up in the generator wing of the Vault. With this large amount of free time, and a lack of proper guidance Max quickly fell into a bad crowd. This crowd was the low class dwellers and the various delinquents of the lower levels who spent more time loitering than they did studying. However her Uncle was less than enthusiastic with her choices and forcibly moved her into his living space with his wife. Now being sent to school, with her Uncle's vigilante eye watching her, she has to through torture she had long avoided.



S.P.E.C.I.A.L STATS (Total of 40 points)



Strength: 6


Perception: 8


Endurance: 6


Charisma: 3


Intelligence: 5


Agility: 7


Luck: 5
 

Name:


Shane "Ace" Collins



Age:


17



Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_10/Shane.jpg.d9bc708e0ffdab3ac0ab52b2c128673c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="82439" src="<fileStore.core_Attachment>/monthly_2015_10/Shane.jpg.d9bc708e0ffdab3ac0ab52b2c128673c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Height: 6'4


Weight: 168


Hair Color: Black


Eye Color: Blue


Personality: Tends to enjoy time to himself more than hanging out with others, though a loner, Shane has an enjoyable personality to show the bright side of things regardless of the situation. With a kind voice, he will take things under hand and under control if things will get out of hand, being the kid in the class that breaks up the fights in class rather than observe alike the other children. He's usually quiet near others, however when the time comes, Shane will do more than show anger in his voice. Has a little bit of a bad habit of gambling, thanks to his father, tending to enjoy various games such as Caravan, to Blackjack, even to Poker. Knowing full well however of the need of caps, he controls his usage of caps to a mere minimum to make his caps last longer, only using them for gambling when he feels "luckier" than usual.


History:


Nicknamed Shane "Ace" Collins by his mother and father, Delilah and Joseph Collins, Shane always had a tendency of showing up at the wrong place at the wrong time, having a troubled history with meeting various groups of gamblers before the vault when he was 8. When the times came for the vault, Shane's father was moved to the military and had signed up him and his mother to Vault-Tec. Before leaving to war, Shane's father passed on his family deck, and his very own "lucky" Ace of Spades from a separate deck onto Shane. To this day, Shane still tends to gamble and play secretly, however he's doing full well with his life down below, until his mother catches him gambling behind her back however without notifying.



S.P.E.C.I.A.L STATS:


STRENGTH: 6


PERCEPTION: 3


ENDURANCE: 6


CHARISMA: 7


INTELLIGENCE: 7


AGILITY: 5


LUCK: 7

"Don't take the risk unless you're sure you have an Ace In The Hole" - Shane


 

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NAME

Benjamin Petresko

AGE

16

APPEARANCE (photo)

IdiISmotri06.jpg



(He's younger than I anticipated. Imagine him older.)


HEIGHT

5'10"

WEIGHT

123lb (55.8kg)

HAIR COLOR

Blond

EYE COLOR

Green

HISTORY

Benjamin has been called a Russian for as long as he can remember, although he has no memories of ever being in Russia. He was actually born in the U.S.A.. His father, though, was Russian while his mother was Polish. Their families have traced back generations of vault-dwellers. Only now does Ben have sufficient proof to say he's Polish. He kind of is, anyways.

Growing up was a breeze for Benjamin. He doesn't remember much, except maybe being bullied for not being 100% American. It never really bothered him, he was too intrigued by novels. Around this time, he began to try to practice writing seriously In the end, something "beautiful" must have come out of it. He was in the middle of writing a novel right now. Because of his writing, he has always kept a notebook and a pencil near him to draw out more ideas, or to write the next chapter.

PERSONALITY

Benjamin has always been perceived as a pretty nice man. He's not talkative and he answers quite bluntly, but he's pretty nice to be around in the terms if a person likes a man who just stands in the crowds. Due to this, Ben doesn't have many friends. One thing he is excellent at is writing. It's not an unfamiliar sight to see Benjamin sitting at a table in the atrium and just writing away. His writing style varies - some months he may be a poet, others a novelist, others a journalist. He's well rounded in that regard.

He has... problems though. One of them is claustrophobia. The reason why he hangs out in the atrium to write is because it's bigger than his home. He's not as bad as some people, but when around him it is very apparent he is uncomfortable. Due to this, he has had a wanderlust to go outside of the vault. He wanted to know what happened, what lies outside. What is he being told while he's growing up? Are the monsters a myth? Is everything outside dead, or alive?

S.P.E.C.I.A.L STATS (Total of 40 points)

STRENGTH: 5


PERCEPTION: 8


ENDURANCE: 4


CHARISMA: 4


INTELLIGENCE: 9


AGILITY: 5


LUCK: 5
 
Name: Goras


Age: 25


Race (Ghoul, Mutant, human, etc.): Deathclaw


Appearance:


GorisNV.png



Height: about 10 feet 2 inches


Weight: about 400 pounds give or take


Hair color: no hair


Eye color: red


Bio: Goras lived with the deathclaw pack like any of his kind would though he was born an albino a mark in their minds that he would do something great. He has grown up expecting to one day do something more than what a normal member of his pack would do and he would often try to figure out what it was that he was going to do. These attempts always led to failure in one way or another but they did force him to leave the caves and go out into the wider wasteland. Still he has yet to do whatever it is that will make him great and Goras decided that what he was going to do was not here with his people so like the last great albino deathclaw he has left the pack to find his destiny even if it means confronting humans, ghouls, and super mutants. However while exploring some human ruins he encountered a strange device that when he stood in a arch emitted a bright flash and made everything looks slightly less ruined, only latter did he realize he had been sent back in time.


Personality: Goras is at heart a good person, well good deathclaw and tends to be one to avoid fights if they can be. Still when there is a fight he will be first into the fray and the last to leave it eternally seeking to be the hero he thinks he should be. This carries over into a nearly knight like code of conduct he has having read some preserved books and found them to be heroes of humans so he would be a knight of death claws. he holds humans liek the enclave and raiders in great contempt however loves the brotherhood because of their knightly references, despite them trying to kill him on sight.


Strength - 8


Perception - 4


Endurance - 6


Charisma - 3


Intelligence - 7


Agility - 8


Luck - 4
 

NAME: Alexander Walsh


AGE 40



APPEARANCE <p><a href="<fileStore.core_Attachment>/monthly_2015_10/688233677-2026c.jpg.284e38a41a643b26a4c946f0429f38c2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="82811" src="<fileStore.core_Attachment>/monthly_2015_10/688233677-2026c.jpg.284e38a41a643b26a4c946f0429f38c2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



HEIGHT 6'1



WEIGHT 98kg



HAIR COLOR Black



EYE COLOR Brown



HISTORY: Alexander was born in Los Angeles the son of English immigrants who migrated for work. Alexander grew up with an aptitude for getting himself into trouble and running his mouth at teachers. Despite this he would grow up having an aptitude for technical work, having assisted his father multople times in working on the family car.






When Alexander turned eighteen he was conscripted into the US Army, and would serve in the Gobi campaign and in Nanjing, fighting in guerilla and desert warfare as his squads radio operator. However after being hit by a Chinese sniper in early 2074, he was discharged and sent back to civilian life. For the next three years before the Great War, Alexander would work for RobCo, in their R and D department in {Wherever this is set}. For this Alexander was one of the chief engineers on project Pimp-Boy 3 Billion.



On October the 23rd, when the bombs dropped, Alexander hid for several months in the basement of RobCo's regional headquarters, having heard the booming explosions of nuclear annihilation overhead. When the time came when the radiation dropped to a livable level, Alexander wandered to the surface, and then to his home, where he collected his effects, a Pimp-Boy, a hunting shotgun, his holotape collection and his set of desert ranger combat armor. For about two years he wandered, until he found solace in a large industrial building, which he booby trapped before finding out the building in fact held a radio antenna. With that he found new joy in establishing the ever popular "Radio Walsh", and broadcasting the echoes of Old World culture over the airwaves.



PERSONALITY: Alexander was always easily offended and maddened by people who interrupted him in his work. His service in the Sino-American war changed his perspective dramatically on the world and he became more jaded and cynical at the world, at the same time it also made him appreciate the world more and want to live life to its fullest.



S.P.E.C.I.A.L STATS (Total of 40)



Strength: 6



Perception: 4



Endurance: 5



Charisma: 7



Intellihgence:7



Agility:5



Luck:6



 

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NAME: Lynch


AGE: 19



APPEARANCE (photo)






shia-labeouf-sq2.jpg



HEIGHT: 6'3



WEIGHT: 180



HAIR COLOR: Black



EYE COLOR: Green



PERSONALITY:



Lynch is a sarcastic, mean man on the surface. People who have gotten to know him beyond his shield knows he's still sarcastic but caring. Lynch is scarred by the things that have happened growing up in the apocalypse and has developed a drinking problem because of it. When he is drunk, he becomes quieter and more subdued and likes to rant.



HISTORY:



Lynch was born to two survivors of the apocalypse. His mother was injured and passed away when he was only 7. Lynch and his father joined a small band of survivors and he learned how to use a gun. He became a skilled gunslinger and often did trick shots to earn money or entertain people. While out on a run, Lynch was forced to leave his father behind after he was crushed in a cave in. He ran away because of his father's dying wish that he live. The weight of his father's death is what caused him to start drinking. Now, Lynch is a wanderer traveling through the wastes.



S.P.E.C.I.A.L STATS (Total of 40 points)



Strength - 6


Perception - 6


Endurance - 8


Charisma - 8


Intelligence - 5


Agility - 5


Luck - 2


@Xx-Katherine-xX
 

NAME - ADAM


AGE - Subject is an approximately 30 year old male



APPEARANCE
latest



HEIGHT - At peak growth, the subject measured around 12 feet tall



WEIGHT - The subject's weight is roughly 417 pounds



HAIR COLOR - The subject's hair has fallen out as a result of the FEV dose.



EYE COLOR - Subject's iris have changed color from brown to golden.



PERSONALITY - Subject has become increasingly aggressive and violent, whether this is a result of the FEV immersion or merely bringing out existing tendencies remains to be determined. Subject has also exhibited moments of cunning in order to get more food or toys, and in one case maiming a researcher.



HISTORY - The subject, code named "Adam", was drawn from the local death row as a willing volunteer in exchange for a reduced sentence. Subject will be kept in containment with one member of research team bravo on duty at all times.



S.P.E.C.I.A.L STATS


S - 10


P - 10



E - 10



C - 1



I - 4



A - 4



L - 1


 
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