• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Vampire: The Masquerade: Chapter 3: Setting Aside Grievances

1-1, we should at least attempt to haggle, though if that fails then we'll just buy it outright.
After we buy it, we can go investigate Thatcher ave, although I think it might be apt to eventually try to visit the gangrel primogen and see if we can ask him questions...more sane questions this time. But til then, get that katana and search Thatcher ave!
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon
(By the way, we should all gather for an actual game of VTM, as in, the tabletop one fateful night.)

[Persuasion failed.] "Look, man, you either buyin' it, or you're leavin'."

Grumpily, you shove your hand into your back-pocket and slap two, fat $100 bills on the counter, followed by a $50 bill. Having paid $250 for the antique sword, you take it in your hands, gently rub it and touch it, to get a good 'feel' of the scabbard. Once you're done examining it, you put it in your backpack. It sticks out a bit, but you have nothing to really worry about. Afterward, you step out through the door. The bell rings as you leave, and you proceed toward Thatcher Avenue, silently.



The night is cold. All of them are, lately. It's Fall, after all. Perhaps you should have come clothed a bit better. Then again, this whole world is just a huge crap sack. You remember your life from before your embrace. It was so empty. So meaningless. Each day, you'd spend cooped up in your little apartment, eating junk food and drinking cola, while watching anime of all kinds, from Slice of Life, to JoJo's Bizarre Adventure to Naruto and Dragonball. You were slowly going insane. Perhaps... that's why your sire chose you. What better person to recruit into the organization of bloodthirsty maniacs than someone who's already halfway there? Hah. Funny, that is.

The embrace gave you a new meaning. It also gave you some power. You enjoy your new gifts, and your status. Because now, you really are a ninja. Like you always wanted...

...

You arrive at Thatcher Avenue. The street is desolate, with very little people to be seen. It is a suburban area full of gangsters and general unpleasantries. What do you do?
  1. Ask around if anyone's seen black vans and other vehicles moving through.
  2. Look around for any leads.
  3. Write-in.
Vitae: 70%
 
As a minor funfact, I'll mention that I chose Los Angeles because of several reasons:
1. It's pretty big.
2. It has every major clan and sect except for the Ashirra, possibly Inconnu, and Tal'Mahe'Ra. It also has a notable Anarch presence and the constant war between the Sabbat and Camarilla makes it a good place for a quest like this.
3. It has other races of the World of Darkness; Kuej-Jin, Werewolves, Mages, and (obviously) Wraiths, so all of the major players in the World of Darkness are present.
4. The place is vague enough for me to set up a mysterious plot of any kind.

Also, question to the players. Do you guys want to achieve Golconda later on, or would you rather go with the: "MWA-HA-HA, I COMMITTED DIABLERIE ON AN ANTEDILUVIAN. I AM UNSTOPPABLE!" path? Just curious.
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon
(By the way, we should all gather for an actual game of VTM, as in, the tabletop one fateful night.)

[Persuasion failed.] "Look, man, you either buyin' it, or you're leavin'."

Grumpily, you shove your hand into your back-pocket and slap two, fat $100 bills on the counter, followed by a $50 bill. Having paid $250 for the antique sword, you take it in your hands, gently rub it and touch it, to get a good 'feel' of the scabbard. Once you're done examining it, you put it in your backpack. It sticks out a bit, but you have nothing to really worry about. Afterward, you step out through the door. The bell rings as you leave, and you proceed toward Thatcher Avenue, silently.



The night is cold. All of them are, lately. It's Fall, after all. Perhaps you should have come clothed a bit better. Then again, this whole world is just a huge crap sack. You remember your life from before your embrace. It was so empty. So meaningless. Each day, you'd spend cooped up in your little apartment, eating junk food and drinking cola, while watching anime of all kinds, from Slice of Life, to JoJo's Bizarre Adventure to Naruto and Dragonball. You were slowly going insane. Perhaps... that's why your sire chose you. What better person to recruit into the organization of bloodthirsty maniacs than someone who's already halfway there? Hah. Funny, that is.

The embrace gave you a new meaning. It also gave you some power. You enjoy your new gifts, and your status. Because now, you really are a ninja. Like you always wanted...

...

You arrive at Thatcher Avenue. The street is desolate, with very little people to be seen. It is a suburban area full of gangsters and general unpleasantries. What do you do?
  1. Ask around if anyone's seen black vans and other vehicles moving through.
  2. Look around for any leads.
  3. Write-in.
Vitae: 70%

We'll look around the place, searching for any clues. Along the way, we'll also talk to the less violent looking people on the street, to see if they saw or heard anything unusual for the area recently, like explosions, or the sound of animals uncommon to the area, like lions or bears, fighting. While the second option wasn't directly connected to the attack the prescence of the Gangrels in the area of where the vans had been parked was a rather odd coincidence. And for a ninja, there is no such thing as a coincidence.
 
We'll look around the place, searching for any clues. Along the way, we'll also talk to the less violent looking people in the area, to see if they saw or heard anything unusual for the area, like explosions, or the sound of animals uncommon to the area, like lions or bears, fighting. While the second option wasn't directly connected to the attack the prescence of the Gangrels in the area of where the vans had been parked was a rather odd coincidence. And for a ninja, there is no such thing as a coincidence.
You know, I kind of regret we didn't pick one of the more "high and mighty" clans.

I mean, the Malks are really cool, but imagine being a member of Clan Giovanni. We'd start out capable of puppeteering one corpse at a time, and later on, we'd raise the SWAT members we just drank empty from the dead to serve as soldiers. Also the fact that Giovanni are a literal fucking mafia family that embraces only within their genepool is pretty awesome. We'd have a lot of allies to call upon.

The Tremere are also pretty neat, and would be fairly OP by VTM standards, since they're basically Mages crossbred with Vampires.

Then again, I guess we can learn both Thaumaturgy & Necromancy if we have the right contacts and do some favors for specific people, but we'll really need trust from the Tremere if they are to teach us anything major. The Giovanni might be a bit more willing to aid us, since they're actively looking for allies on the outside since not a lot of people are willing to associate themselves with a Clan created through fucking diablerie.

Speaking of which, if you guys want to go about summoning demons to make deals for power with them, or learn Dark Thaumaturgy and commit diablerie all the time, I think we should all prepare to join the Sabbat, since they're more tolerant of that stuff. I suppose we can learn Hedge Magic too, if we put enough dots in occultism.
 
You know, I kind of regret we didn't pick one of the more "high and mighty" clans.

I mean, the Malks are really cool, but imagine being a member of Clan Giovanni. We'd start out capable of puppeteering one corpse at a time, and later on, we'd raise the SWAT members we just drank empty from the dead to serve as soldiers. Also the fact that Giovanni are a literal fucking mafia family that embraces only within their genepool is pretty awesome. We'd have a lot of allies to call upon.

The Tremere are also pretty neat, and would be fairly OP by VTM standards, since they're basically Mages crossbred with Vampires.

Then again, I guess we can learn both Thaumaturgy & Necromancy if we have the right contacts and do some favors for specific people, but we'll really need trust from the Tremere if they are to teach us anything major. The Giovanni might be a bit more willing to aid us, since they're actively looking for allies on the outside since not a lot of people are willing to associate themselves with a Clan created through fucking diablerie.

Speaking of which, if you guys want to go about summoning demons to make deals for power with them, or learn Dark Thaumaturgy and commit diablerie all the time, I think we should all prepare to join the Sabbat, since they're more tolerant of that stuff. I suppose we can learn Hedge Magic too, if we put enough dots in occultism.
I really just want the MC to end up as a special snowflake by the end of the roleplay. Since there's only one character, we're allowed to do that. You know, this kind of "Mastered all Disciplines, learned all Paths of Thaumaturgy and Dark Thaumaturgy, and Studied every Sphere of Hedge Magic that exists," kind of mofo that survived Gehenna. Then again, I suppose it's not too far-fetched. We're a ninja already, so the Kuej-Jin might mistake us for one of their own and we'll become privy to some secret Asian disciplines not meant for normal Kindred, lol.

Maybe we'll achieve Golconda, or diablerize an Antediluvian because we were chosen by Caine or something. And we'll achieve all kinds of cool and creepy powers, lower our generation, and become the leader of a new, powerful Sect.

That might be hard since we're a masochistic ninja/weeaboo, but it's still worth a try.
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon
(I think the only thing we can do right now is look around. I doubt you guys have any write-ins of specific difference.)

You look around the place, going from one side of the street to the other every now and then, checking every major dark alley and looking into every open hallway. You also ask a few pedestrians for clues, and indeed, some of them point you further down the street.

Finally, you arrive at the place you suspect to be the base of operations of your enemy. A small, run-down warehouse. The one you see in movies. You go into an alley on the opposite side of the street and change into your ninja suit, then prepare your newly purchased katana for combat and look for a point of insertion. How do you get into the warehouse?
  1. Look for a side door.
  2. Barge in through the front entrance.
  3. Go through the roof.
  4. Write-in?
Vitae: 70%
 
You know, I kind of regret we didn't pick one of the more "high and mighty" clans.

I mean, the Malks are really cool, but imagine being a member of Clan Giovanni. We'd start out capable of puppeteering one corpse at a time, and later on, we'd raise the SWAT members we just drank empty from the dead to serve as soldiers. Also the fact that Giovanni are a literal fucking mafia family that embraces only within their genepool is pretty awesome. We'd have a lot of allies to call upon.

The Tremere are also pretty neat, and would be fairly OP by VTM standards, since they're basically Mages crossbred with Vampires.

Then again, I guess we can learn both Thaumaturgy & Necromancy if we have the right contacts and do some favors for specific people, but we'll really need trust from the Tremere if they are to teach us anything major. The Giovanni might be a bit more willing to aid us, since they're actively looking for allies on the outside since not a lot of people are willing to associate themselves with a Clan created through fucking diablerie.

Speaking of which, if you guys want to go about summoning demons to make deals for power with them, or learn Dark Thaumaturgy and commit diablerie all the time, I think we should all prepare to join the Sabbat, since they're more tolerant of that stuff. I suppose we can learn Hedge Magic too, if we put enough dots in occultism.
Wanna know what's cooler than vampire gangsters? A masochistic weaboo vampire ninja, that's what!
I really just want the MC to end up as a special snowflake by the end of the roleplay. Since there's only one character, we're allowed to do that. You know, this kind of "Mastered all Disciplines, learned all Paths of Thaumaturgy and Dark Thaumaturgy, and Studied every Sphere of Hedge Magic that exists," kind of mofo that survived Gehenna. Then again, I suppose it's not too far-fetched. We're a ninja already, so the Kuej-Jin might mistake us for one of their own and we'll become privy to some secret Asian disciplines not meant for normal Kindred, lol.

Maybe we'll achieve Golconda, or diablerize an Antediluvian because we were chosen by Caine or something. And we'll achieve all kinds of cool and creepy powers, lower our generation, and become the leader of a new, powerful Sect.

That might be hard since we're a masochistic ninja/weeaboo, but it's still worth a try.
What? It's because we're a masochistic weaboo vampire ninja that we're gonna beat EVERYBODY!
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon
(I think the only thing we can do right now is look around. I doubt you guys have any write-ins of specific difference.)

You look around the place, going from one side of the street to the other every now and then, checking every major dark alley and looking into every open hallway. You also ask a few pedestrians for clues, and indeed, some of them point you further down the street.

Finally, you arrive at the place you suspect to be the base of operations of your enemy. A small, run-down warehouse. The one you see in movies. You go into an alley on the opposite side of the street and change into your ninja suit, then prepare your newly purchased katana for combat and look for a point of insertion. How do you get into the warehouse?
  1. Look for a side door.
  2. Barge in through the front entrance.
  3. Go through the roof.
  4. Write-in?
Vitae: 70%
I think it's obvious what a masochistic weaboo vampire ninja would do. Go through the roof, ninja/batman style!
 
Wanna know what's cooler than vampire gangsters? A masochistic weaboo vampire ninja, that's what!

What? It's because we're a masochistic weaboo vampire ninja that we're gonna beat EVERYBODY!

I think it's obvious what a masochistic weaboo vampire ninja would do. Go through the roof, ninja/batman style!
I'm just imagining the possibilities by the end of the RP.

We started out as a: Slightly Deranged, Masochistic Ninja Weeaboo Vampire

We can end up as:
The Golconda Version:
A Masochistic Ninja Weeaboo Vampire who meditated for so long he can ignore his Vampiric Weaknesses and walk in daylight and do cool shit.

The Powerhunger Version:
A Deranged Masochistic Ninja Weeaboo Vampire who committed diablerie on an Antediluvian and several more people, mastered Hedge Magic, Thaumaturgy, Dark Thaumaturgy, every Discipline that exists, beat his own Clan Weakness, drunk the Blood of Caine, created his own Sect/Clan/Bloodline, arose to the 3rd Generation via diablerie, has full control over the Beast, has a non-aggression pact with the Werewolves, diablerized Caine (jk), and walks in daylight through sheer Fortitude. And also, made numerous demonic investments by selling souls of different people through ritual sacrifice.
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon

You find a ladder in an alleyway that leads to a rooftop next to the warehouse. Through this way, you jump onto the metallic warehouse roof and observe what's inside through several glass panels on the rooftop that peek inside.

You see...

...

Several black vans. Men and women alike, all in black trenchcoats are unloading wooden crates of weaponry from within and loading them into larger, wooden containers, most likely for safe keeping. Although it's difficult to get a good look at the figures in question, you reckon they are human. At least, as far as you know. The odd part about them is the fact that some of them are wearing hoods, and, at the same time, are holding torches in their hands. The fire makes you nervous. Very nervous. It bothers you and worries you. Such is the innate fear of flames present in all vampires.

As you prepare to move on, one of the men notices you and points toward you. He opens his mouth and utters one, uncertain word before everything around him lights up. From his finger, erupts a violent blast of energy. Not quite fire, but not quite lightning. It surges toward you and breaks the glass on top of you, dealing some damage to your chest and giving you a huge headache. In general, the blast puts you off-balance and you fall down inside of the warehouse, being damaged further by the shards of glass you land on. "N-nani?"

...

You're still alive. Your natural, vampiric healing factor kicks in and slowly heals the cuts and abrasions on your body at the cost of vitae, although you don't mind the pain at all and instantly get up.

You feel an acrid ammonia stench from that blast that the man released. That's how they opened the containers. He used some... miracle.

"Welcome, Spawn of Satan!" The elderly man chuckles, standing over you. He's the one who cast that weird spell. The old man wears a black trench coat like the rest of his cronies. On his chest, a massive, golden cross shines. Your sire taught you about religious artifacts. They hold no meaning to a vampire and are of no concern to you, unless the person wielding said cross channels his true faith into it. Then, you may encounter problems. The old man is nearly bald, with some rare white hairs and judging from the deep wrinkles, the man was well after his late 60's.

You draw your katana as the men surround you. You clearly understand your situation... These are hunters. "Excuse you, motherfucker. I'm a certified, legit ninja. I mean, I'm also a masochist, but..."

He gives you a sudden, dreadful look. Clearly, what you said put him off-guard and surprised him. "I mean, I guess I'm a vampire too, however--"

"Ahem, do you mind?" He cleans his throat to attract your attention.

"Go on."

"You are probably wondering who we are and what we are doin--" "Not really," you interrupt. "I mean, not really. I don't care. As far as I'm concerned you aren't really that relevant."

"You're really rude for a vampire, you know that?"

You nod. "Yup."

"Alright, torch him, boys," the leader gestures to the rest of the hunters. The ones in the hoods step out and wave their torches at you. [1d100. Goal is below Willpower times 10. In other words, must roll below 70. Outcome: 70. Neither victory nor loss.]

You're afraid of the flames in front of you. Not quite panicking, but not attacking. "Oh, this one's brave. Most of your filthy lot would run away screaming only to be killed by us," the hunter exclaimed. "Very well, I shall take you on personally. And give you the..." The old man threw off his trenchcoat, revealing a kevlar vest and some other protection gear on his body, under which was a black body-suit. "-- fight, worthy of a ninja!"

The hunter reached his hands out and they glowed with a bright, white light for one instant. In his hands, appeared a pair of very thin, long swords. The circle of hunters around you widened, as everyone stepped back to observe the duel.

The elderly hunter looked forward and gestured toward you, offering you to strike first. "Come!" He's not as zealous and fanatic as you expected. Quite a pleasant surprise, really. "Great, I get to test my skills with a fellow melee combatant... I've waited a long time for this opportunity..."

(Note: Since he's inviting you to strike first, you may perform as many actions as you want before attacking. Ie, you can choose 4-1, then 3-3, then 1-3, but option 1 must always be last in the order. AP mechanics will only come in the next turn.)
  1. Attack head on.
    1. Rush him and attempt to thrust your katana through a crack in his armor.
    2. Rush him and attempt to slash across his defense.
    3. Throw several shurikens/ninja stars at him to distract him while you rush him and attempt to thrust your katana through a crack in his armor.
  2. Invite him to attack you first and take a defensive stance with your hips loosened and your hands low.
  3. Cheat by using Dementation. If so, what do you do?
    1. Try to use it on the combatant you're facing by making him enter a fit of hysterical laughter that will make it impossible for him to fight, then run over to him and kill him. Since you saw him using supernatural edges and miracles, this might not work. (-9% vitae.)
    2. Try to use it on the combatant you're facing by giving him intense, vibrant hallucinations that affect all of the senses, to greatly distract him during combat. Since you saw him using supernatural edges and miracles, this might not work. (-2% vitae.)
    3. Try to use it on the people around you to make them enter a berserk fury and start fighting each other. Attack your combatant by using this as a distraction. (-20% vitae.)
  4. Use vitae to buff your physical attributes for the time of combat. If so, which attributes do you boost?
    1. Strength. (-5% vitae.)
    2. Dexterity. (-5% vitae.)
    3. Stamina. (-5% vitae.)
    4. All of them. (-15% vitae.)
  5. Boost your healing factor by expending additional vitae. (-2% vitae per turn instead of 1, but you regain HP twice as fast.)
  6. Ask him if he'll forgive you if you revoke your evil ways and join him. [Not advised.]
  7. Write-in.
Health: 88% (1% vitae = 3% health. You will automatically heal this amount per turn, but may consciously stop doing so [Write-in] or boost it twice (ie: 2% vitae = 6% health))
Vitae: 69%
 
Last edited:
Also, since we have 7 willpower, that means there's 3 willpower points we lack before a full 10. (on another note, 7 is considered borderline fanatical.)

Therefore, if we go under 30% vitae, we're considered hungry, and under 15%, we're considered starving. At hunger, each time we're provoked, I will roll a difficult frenzy roll to see if suck the blood out of everything around us. At starvation, the roll goes from difficult to pretty much impossible.
 
We should boost our dexterity and strength, before throwing a bunch of kunai and ninja stars and rushing the guy.
 
4, we should boost strength and dexterity. We want to get this done fast, so stamina shouldn't be a problem just yet.
5, increased healing will be a good idea since we just took damage from the fall, that way we can take even more wonderful damage before it becomes truly dangerous :P
Then 1, 3.
 
4, we should boost strength and dexterity. We want to get this done fast, so stamina shouldn't be a problem just yet.
5, increased healing will be a good idea since we just took damage from the fall, that way we can take even more wonderful damage before it becomes truly dangerous :P
Then 1, 3.

I agree with Rin Birdsie Birdsie so my vote goes to everything Rin has said.
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon

You mentally focus and pour vitae into your own wounds, directing it all over your own body with cerebral fortitude. Within seconds, your cut wounds close up and your bruises fade from your pale, sickly skin.

Your next step is to use what remains of your power and directing it into your body. It is like a pseudo-discipline available to all Kindred. Sometimes it is called bloodbuff, other times it is simply referred to as 'strengthening' or 'reinforcement.' You know these legends about vampires being stronger, faster, or just better? Or other stories that include such elements? This is where they come from. Normally, a kindred has only very minimal advantages over a normal human, however, vitae is the source of all life and all power. Life is power. By directing it into his undead body, a kindred can enhance his physical faculties beyond what is normally possible. As such, you improve your Strength and Dexterity at a minimal cost in vitae.

Your last step is to engage in actual combat. You lower your sword for a brief moment, before pulling out a trio of shurikens and putting them between your fingers. Your hand swipes to the right deeply before sweeping back to the left with additional power. The three shurikens soar through the air only to be knocked out of the air by swift movements of the hunter's swords. However, once he is done with the maneuver, you are already in front of him, slashing his sword across the man's chest.

Your plan worked. Although the kevlar he is wearing provided him with some protection, the force you put into the attack was undeniable. What little blunt damage you dealt to him was still enough to make him take a few steps back.

The old hunter gives you a mean look. Then, he smiles, realizing you'll be a tough nut to crack. He runs at you, swiping the sword in his right hand at you.

3 AP to spend.
  1. Step back to avoid the blade. (-1 AP.)
  2. Thrust your sword forward through his defenses in an attempt to stab him in the shoulder while he's exposed. (-3 AP.)
  3. Swipe your sword a little bit over his shoulders in an attempt to quickly finish him off via decapitation. (-4 AP. You will simply have one less in the next turn. Incompatible with all other options.)
  4. Parry his attack and reply with a quick slash. (-2 AP. Incompatible with option 1.)
  5. Slash at a specific body part. (-1 AP. Can put in one more AP to make it more precise and powerful.)
    1. Left leg.
    2. Right leg.
    3. Right hand.
    4. Left hand.
  6. Attempt to disarm one of his weapons. (-1 AP. Can put in one more AP to make it more precise and powerful.)
    1. Right sword.
    2. Left sword.
    3. The cross on his neck. Just to make sure he doesn't try anything nasty.
  7. Use a discipline. Which one?
    1. Auspex.
      1. How?
    2. Dementation.
      1. How?
    3. Obfuscate.
      1. How?
  8. Control blood healing.
    1. Slow healing.
    2. Disable healing.
  9. Write-in.
Health: 94%
Vitae: 57% (-2% per turn until at full health.)
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon
(Remember, this exchange took place in under 10 seconds.)

Your blades meet each other for a brief moment, but with a contest of strength that lasted only a second, you managed to push away the hunter's sword and followed it up with a very small, hinge slash at his lower torso, which just managed to get in between two plates of armor.

You follow it up with another, this time, much more precise slash aimed at the very base of his weapon. The intention of the attack was to disarm him. For what it was worth, your attack nearly grazed his hand before it was blocked by the other sword and he followed it up with a slash aimed at your face. The very tip of his sword scratched your left cheek, leaving a very small, red wound on your otherwise pale face. Thanks to your vampiric healing, the wound disappeared into your soft flesh almost instantly after being given to you.

3 AP to spend. This time you guys have a bit more liberty, since he's not doing anything particular in this turn.
  1. He's out of balance. Go for it. Quickly drop your sword to the ground, get near him, and bite your teeth into his neck. You know that vampiric fangs deal a hell lot of bleeding damage when used as a weapon, and can be very deadly. In addition, the searing power of your Kiss will disable him momentarily, as the euphoria of sucking someone's blood, or being sucked for that matter is nearly orgasmic in nature. (-3 AP. +55% vitae on success. 1d100 to win, with difficulty above 55. Severe consequences on loss. All or nothing gambit.)
  2. A brief, random slash of your sword. (-1 AP.)
  3. Thrust your sword forward through his defenses in an attempt to stab him. (-3 AP.)
  4. Swipe your sword a little bit over his shoulders in an attempt to quickly finish him off via decapitation. (-4 AP. You will simply have one less in the next turn. Incompatible with all other options.)
  5. Slash at a specific body part. (-1 AP. Can put in one more AP to make it more precise and powerful.)
    1. Left leg.
    2. Right leg.
    3. Right hand.
    4. Left hand.
  6. Attempt to disarm one of his weapons. (-1 AP. Can put in one more AP to make it more precise and powerful.)
    1. Right sword.
    2. Left sword.
    3. The cross on his neck. Just to make sure he doesn't try anything nasty.
  7. Use a discipline. Which one?
    1. Auspex.
      1. How?
    2. Dementation.
      1. How?
    3. Obfuscate.
      1. How?
  8. Write-in.
Health: 100% (bar will disappear next turn as it is full.)
Vitae: 55%
 
Dalamus Ulom Dalamus Ulom Captain Gabriel Captain Gabriel Rin Nyx Rin Nyx Archdemon Archdemon
(Remember, this exchange took place in under 10 seconds.)

Your blades meet each other for a brief moment, but with a contest of strength that lasted only a second, you managed to push away the hunter's sword and followed it up with a very small, hinge slash at his lower torso, which just managed to get in between two plates of armor.

You follow it up with another, this time, much more precise slash aimed at the very base of his weapon. The intention of the attack was to disarm him. For what it was worth, your attack nearly grazed his hand before it was blocked by the other sword and he followed it up with a slash aimed at your face. The very tip of his sword scratched your left cheek, leaving a very small, red wound on your otherwise pale face. Thanks to your vampiric healing, the wound disappeared into your soft flesh almost instantly after being given to you.

3 AP to spend. This time you guys have a bit more liberty, since he's not doing anything particular in this turn.
  1. He's out of balance. Go for it. Quickly drop your sword to the ground, get near him, and bite your teeth into his neck. You know that vampiric fangs deal a hell lot of bleeding damage when used as a weapon, and can be very deadly. In addition, the searing power of your Kiss will disable him momentarily, as the euphoria of sucking someone's blood, or being sucked for that matter is nearly orgasmic in nature. (-3 AP. +55% vitae on success. 1d100 to win, with difficulty above 55. Severe consequences on loss. All or nothing gambit.)
  2. A brief, random slash of your sword. (-1 AP.)
  3. Thrust your sword forward through his defenses in an attempt to stab him. (-3 AP.)
  4. Swipe your sword a little bit over his shoulders in an attempt to quickly finish him off via decapitation. (-4 AP. You will simply have one less in the next turn. Incompatible with all other options.)
  5. Slash at a specific body part. (-1 AP. Can put in one more AP to make it more precise and powerful.)
    1. Left leg.
    2. Right leg.
    3. Right hand.
    4. Left hand.
  6. Attempt to disarm one of his weapons. (-1 AP. Can put in one more AP to make it more precise and powerful.)
    1. Right sword.
    2. Left sword.
    3. The cross on his neck. Just to make sure he doesn't try anything nasty.
  7. Use a discipline. Which one?
    1. Auspex.
      1. How?
    2. Dementation.
      1. How?
    3. Obfuscate.
      1. How?
  8. Write-in.
Health: 100% (bar will disappear next turn as it is full.)
Vitae: 55%
1.
Let's do this.
 

Users who are viewing this thread

Back
Top