Sapphic
Sad Lesbian
VALKYRIE High School has many elements of your average school. There's classes to attend, social events held to try and force socially awkward students to socialize, clubs and other extracurricular activities to occupy students' time, and cliques and groups populating the halls and all trying to fit in. But, this isn't your average high school. You might be surprised to find Controlling Fire, Wielding Light, or Shaping water on a students schedule among the more mundane classes like home economics and biology. VALKYRIE is a school for special students with powers and abilities beyond wildest imaginations, and its goal is to try to train these students to control and master these unique gifts to the best of their abilities. Each student has had these abilities since birth, though only now are they truly manifesting themselves in ways that can pose threats if not mastered and controlled.
The powers are as follows:
Using these gifts for any kind of combat is banned, and the punishment is expulsion. However, unbeknownst to the higher ups in charge of the school, when it seems all is quiet on the school grounds, and the students have seemingly retreated to their dorms for the night to rest, the real fun begins. Behind the school lies a heavy wooded area. Traveling off the beaten path and following the cryptic signs will take you to what appears to be a very small shack, no taller than seven feet tall and 4x4 feet wide. However, opening the door leads you to a stair case. Following this stair case will take you to the underground arena, wear students fight it out for titles. These fights are overseen by many of the faculty at the school, and the combatants are assigned ranks 1-20, one being pathetic and 20 being legendary. These battles lead to violent rivalries forming between students, which come to a head in the arena.
The dormitories are divided by gender, with three students to a room. On the weekends, students are free to travel home if they're close enough, or stay at the dorm.
(what do you guys think so far? should I continue world building? anyone interested in this? should I elaborate more on the cliques and clubs?)
The powers are as follows:
- Fire: Fire students are burning, and passionate. This passion can lead to tempers, and hotheadedness is not uncommon among these students. It is essential for these students to gain control of their powers, lest they lost control and destroy everything.
- Water: Students that have control over water are patient and calculating. Their tranquil temperaments lead many to perceive them as cold or unfeeling, which couldn't be further from the truth. They have mastery over all matters of water, including ice and snow.
- Earth: Earth students are hardy and smart. They can form entire mountains with nothing but movements of their hands. When they get an idea in their heads, it can be next to impossible to stop them. Their ability to terraform makes them essential for much of modern life.
- Flora: Students of flora have mastery over all plants, and can control and bend them to their will. They're stereotyped as being very empathetic, and kind. While often dismissed as having lame powers ineffective for combat or everyday life, their ability to make plants rise from bare earth out of nothing and follow their bidding can be threatening if, per say, they decide to surround you in vines of thorns or have a tree wrap its large, oaken branches around you.
- Air: Air students have mastery over the wind and skies. Care-free and sweet, these students tend to make excellent friends, but can occasionally be a bit too laid back. Their gift of flight leaves many to envy them. After class they can often be spotted gliding in the air, not a care in the world.
- Tech: Tech students for centuries were seen as geniuses, and nothing more. They worked well with their hands and built fantastical creations. However, the rapid progress of the internet and technology has unlocked their true potential, and it is now obvious that they are so much more than originally thought. Their ability to hack into devices and control them with a point of their fingers is intimidating, to say the least, and they're well known as master hackers and coders. It's as if they're born understanding computer code as a second language. They have a tendency to be introverted and quiet, but make deathly loyal friends.
- Psychic: Often noted as some of the most misunderstood students, psychics are often perceived as creepy or unnatural. Their powers come in many varieties. Some can tell the future, most are telekinetic, many have the ability to read minds and dreams. The stigma of being creepy and lacking personal boundaries has been one these students have tried to break for forever, and mind reading is often looked down upon as invasive. Regardless, they are very powerful, and surges of exponential psychic energy can be devastatingly destructive, making this one especially necessary to get under control.
- Healing: While often dismissed as useless or lame, students with the ability to heal are invaluable. The amount of lives saved because of a healers' presence is too many to count. These students are kind, generous, and empathetic. Not only are they gifted at healing physical injuries, but their good nature and abundant patience often leads them to be wonderful at calming even the most enraged people. They have been known to be able to stop full blown brawls with just a few kinds words.
- Electricity: Students with the ability to bend electricity are excitable, smart, and sometimes impatient. It is essential these students get control of their powers, lest they surge excess power and blow out entire power grids. When they get too excited, they're known to shoot off rogue bolts, so it's best to be cautious when giving them good news.
Using these gifts for any kind of combat is banned, and the punishment is expulsion. However, unbeknownst to the higher ups in charge of the school, when it seems all is quiet on the school grounds, and the students have seemingly retreated to their dorms for the night to rest, the real fun begins. Behind the school lies a heavy wooded area. Traveling off the beaten path and following the cryptic signs will take you to what appears to be a very small shack, no taller than seven feet tall and 4x4 feet wide. However, opening the door leads you to a stair case. Following this stair case will take you to the underground arena, wear students fight it out for titles. These fights are overseen by many of the faculty at the school, and the combatants are assigned ranks 1-20, one being pathetic and 20 being legendary. These battles lead to violent rivalries forming between students, which come to a head in the arena.
The dormitories are divided by gender, with three students to a room. On the weekends, students are free to travel home if they're close enough, or stay at the dorm.
(what do you guys think so far? should I continue world building? anyone interested in this? should I elaborate more on the cliques and clubs?)