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ERode

In The Mirror
Somewhere in the world, the rain never ends.
Somewhere in the world, the sun never sets.
Somewhere in the world, the leaves never fall.
Somewhere in the world, the seeds never sprout.

GHz3jnm.png

In the Detritus of Our Dreams

HRyfT7C.png
Gea is a world in perfect harmony, in perfect parts, in perfect divisions.

The very center of the world bakes under the perpetual oppression of the Sun, while the torrential storms that border those deadlands feed verdant jungles and their deadly fauna. Past that, the forests gradate into flowering fields and youthful meadows, swaying in the blossom-kissed zephyrs, before the temperatures drop, drop, drop, soil turning hard so that only sturdy brush and hardy evergreens survive beneath the fathomless skies. Past even that, mountains crack open the permafrost, piercing the skies of a landscape made ever-bright by the snow that never abates and the light that never fades.​
So it has been since the birth of the Predecessor.​
So it will be unto the death of the Successor.​
But though the world remains a constant, such evenness suits not the ambition of humanity. For the cycles of evolution could not be sustained with complacency. For the mind of the awakened could not settle for monotony. Madmen and outcasts, adventurers and settlers, prophets and conquerors. Every generation had their pariahs, pushing the boundaries of human existence out from those pleasant, blooming fields, out from those thick forests, out from those vast plains.​
Past the Storm Wall, baptized by falling lightning. Into those Deadlands, scorched by solar flare. Plunging below canyons, to realize destiny and uncover the crystal that would change their world.​
Radicite Ore.​
The fuel of miracles and civilization alike.​
The impetus that granted cities the might to move, rumbling unimpeded past the lands of Gea! The impetus that rendered its wielders gods amongst men, waging wars of cataclysmic consequence! The impetus that accelerated the progress of humanity beyond established boundaries, until even the untamed Bright Zones looked within their grasp!​

HRyfT7C.png

Ambition, unchecked, lead but to ruin.

And so, Gea remained a world in perfect harmony, in perfect parts, in perfect divisions.​
The Cyclical Cities became their own foes.​
The Miracle Workers became their own fuel.​
The wonderers remained pariahs of their communities, the downtrodden remained beneath the boots of their rulers, and the world continued to spin as it always had. For those in power, for those who cared to stay in power, change can only be allowed if it would benefit the status quo.​
Where lies Paradise, where all needs are met?​
Where lies Eden, where all humans are content?​
Where lies your Utopia, where your dreams are manifest?​
Covered in the grime of engine fuel, drowned in the exhaust of the great city, burdened by the detritus of dreams that you nonetheless hold tight against your chest, you know not where.​
But it cannot be here.​

HRyfT7C.png

Sancra Sara, the Cradle of the Daisy-Wreathed Princess.

Ruled in name by the Third Daughter of His Eminence, Emperor Octavius Venturia, Sancra Sara is a Cyclical City most blessed. Towering structures of marble and glass dominate the picturesque cityscape, as aqueducts bring fountains and waterfalls alive here, fulfilling the spirits of the citizenry and feeding the vertical farms that give this pristine city a natural allure. Such filters prevent even exhaust fumes and engine rumble from being held, and if not for the changing starscape, the shifting horizon, life in Sancra Sara is so stable as to be tranquil.​
And, more than that, Sancra Sara is a true haven, one accepting of all who wish to become a citizen. Whereas other Cyclical Cities demand loyalty, demand wealth, demand skill, demand knowledge, for such cities have always been limited in space, the Third Princess is an idealist, and the Magnate-Nobles who have enacted her policies do so fairly, justly, in a way that leaves no room for rebuke.​
It is sensible, that life on a Cyclical City is better than life on some hamlet.​
It is sensible, that all humans deserve a chance to prove themselves.​
It is sensible, that those who work hard ought to be rewarded for that effort.​
It is sensible, that those skilled and learned be afforded better opportunities to leverage their abilities.​
It is sensible, so long as it is profitable.​
The foundations that those pristine, marbled skyscrapers were built upon are but the ceiling of the inner bowels of the Cyclical City, where factories owned by empire-spanning conglomerates spew products and byproducts for the sake of prosperity, where shantytowns are stacked six times overtop, where the hopeful destitute work sixteen-hour shifts at power plants and manufacturing facilities, scrapping together the Merits required to one day be allowed to stand without judgment upon Sancra Sara's surface..​
This was no place to live, in darkness lit by fluorescent light, in hovels shared by ten at a time, in places where order is maintained as much by blade-bearing officers as by corporation-affiliated brutes. But still, no matter what, it was better than what you once endured upon the merciless surface of Gea. So long as you work, so long as you live, there will be chance for change.​
And then, just like that, it emerged, for you and those you've grown friendly to.​
An opportunity, in the form of a dead man’s suitcase.​
Somewhere in the world, the rain never ends.
Somewhere in the world, the sun never sets.
Somewhere in the world, the leaves never fall.
Somewhere in the world, the seeds never sprout.

GHz3jnm.png

In the Detritus of Our Dreams

HRyfT7C.png

Gea is a world in perfect harmony, in perfect parts, in perfect divisions.

The very center of the world bakes under the perpetual oppression of the Sun, while the torrential storms that border those deadlands feed verdant jungles and their deadly fauna. Past that, the forests gradate into flowering fields and youthful meadows, swaying in the blossom-kissed zephyrs, before the temperatures drop, drop, drop, soil turning hard so that only sturdy brush and hardy evergreens survive beneath the fathomless skies. Past even that, mountains crack open the permafrost, piercing the skies of a landscape made ever-bright by the snow that never abates and the light that never fades.​
So it has been since the birth of the Predecessor.​
So it will be unto the death of the Successor.​
But though the world remains a constant, such evenness suits not the ambition of humanity. For the cycles of evolution could not be sustained with complacency. For the mind of the awakened could not settle for monotony. Madmen and outcasts, adventurers and settlers, prophets and conquerors. Every generation had their pariahs, pushing the boundaries of human existence out from those pleasant, blooming fields, out from those thick forests, out from those vast plains.​
Past the Storm Wall, baptized by falling lightning. Into those Deadlands, scorched by solar flare. Plunging below canyons, to realize destiny and uncover the crystal that would change their world.​
Radicite Ore.​
The fuel of miracles and civilization alike.​
The impetus that granted cities the might to move, rumbling unimpeded past the lands of Gea! The impetus that rendered its wielders gods amongst men, waging wars of cataclysmic consequence! The impetus that accelerated the progress of humanity beyond established boundaries, until even the untamed Bright Zones looked within their grasp!​

HRyfT7C.png

Ambition, unchecked, lead but to ruin.

And so, Gea remained a world in perfect harmony, in perfect parts, in perfect divisions.​
The Cyclical Cities became their own foes.​
The Miracle Workers became their own fuel.​
The wonderers remained pariahs of their communities, the downtrodden remained beneath the boots of their rulers, and the world continued to spin as it always had. For those in power, for those who cared to stay in power, change can only be allowed if it would benefit the status quo.​
Where lies Paradise, where all needs are met?​
Where lies Eden, where all humans are content?​
Where lies your Utopia, where your dreams are manifest?​
Covered in the grime of engine fuel, drowned in the exhaust of the great city, burdened by the detritus of dreams that you nonetheless hold tight against your chest, you know not where.​
But it cannot be here.​

HRyfT7C.png

Sancra Sara, the Cradle of the Daisy-Wreathed Princess.

Ruled in name by the Third Daughter of His Eminence, Emperor Octavius Venturia, Sancra Sara is a Cyclical City most blessed. Towering structures of marble and glass dominate the picturesque cityscape, as aqueducts bring fountains and waterfalls alive here, fulfilling the spirits of the citizenry and feeding the vertical farms that give this pristine city a natural allure. Such filters prevent even exhaust fumes and engine rumble from being held, and if not for the changing starscape, the shifting horizon, life in Sancra Sara is so stable as to be tranquil.​
And, more than that, Sancra Sara is a true haven, one accepting of all who wish to become a citizen. Whereas other Cyclical Cities demand loyalty, demand wealth, demand skill, demand knowledge, for such cities have always been limited in space, the Third Princess is an idealist, and the Magnate-Nobles who have enacted her policies do so fairly, justly, in a way that leaves no room for rebuke.​
It is sensible, that life on a Cyclical City is better than life on some hamlet.​
It is sensible, that all humans deserve a chance to prove themselves.​
It is sensible, that those who work hard ought to be rewarded for that effort.​
It is sensible, that those skilled and learned be afforded better opportunities to leverage their abilities.​
It is sensible, so long as it is profitable.​
The foundations that those pristine, marbled skyscrapers were built upon are but the ceiling of the inner bowels of the Cyclical City, where factories owned by empire-spanning conglomerates spew products and byproducts for the sake of prosperity, where shantytowns are stacked six times overtop, where the hopeful destitute work sixteen-hour shifts at power plants and manufacturing facilities, scrapping together the Merits required to one day be allowed to stand without judgment upon Sancra Sara's surface..​
This was no place to live, in darkness lit by fluorescent light, in hovels shared by ten at a time, in places where order is maintained as much by blade-bearing officers as by corporation-affiliated brutes. But still, no matter what, it was better than what you once endured upon the merciless surface of Gea. So long as you work, so long as you live, there will be chance for change.​
And then, just like that, it emerged, for you and those you've grown friendly to.​
An opportunity, in the form of a dead man’s suitcase.​


Thanks for reading so far, or at least for scrolling so far. UTOPIA's an RP that draws inspiration from Edgerunners, Arknights, and Ferry's Music Videos with a good ol' dash of my favorite spice, Honkai Impact. The general conceptualization of this would likely be something along the lines of 'seeking to realize your own dream within a callous and merciless world', and as such, I'm looking for a small-ish group of players who can commit to posting at least once a week, and who can make characters with the sort of complicated backstory that would make them prefer grunt factory work in the slums over whatever they'd face outside the city, as well as a relatively concrete dream or personal goal that keeps them going and that I can draw plot hijinks from.​
I might scrounge up a simple dice system to mechanically clarify character progression, as well as introduce an extra layer of chaos into the development of the plot. Will start considering it once I have a batch of characters.​
I have a fistful of thoughts with regardless to setting and lore, but it'll largely be disseminated on a need-to-know basis. In general, however...​
  • Technology levels on Gea are perhaps a couple decades above modern technology, except in the area of ballistics. No rockets, and thus, no satellites, and thus, no global communications. Such technologies are powered by a different source than what we're familiar with, and modern technological conveniences don't exist as often outside of Cyclical Cities.

  • Humans, as a race, are a fair bit stronger now, and their forms are a fair bit more mutable now, with some of them sporting bestial traits such as tails or ears. These are relatively random mutations, however, and have no significant bearing on the physical prowess of an individual...which can range from 'strong enough to pull bows with such ridiculous draw weights that they're equivalent to firearms' to 'strong enough that having a sturdy sword is enough to make you a walking natural disaster'. Training and talent are necessary to get to that range, of course.

  • This RP itself will start in Sancra Sara and eventually expand outwards to the rest of Gea. In-character roleplaying will be split between 'operations', where a mission is to be completed by characters schemes and actions, and downtime, where characters can chill or explore things that interest themselves. You can imagine the plot as a map, while character decisions drive you around the map...and then I start setting parts of the map on fire.

  • 'Magic' exists. You will not start with it. It is not necessary in order to become 'strong', but it's an 'easy' way of getting there, if your character has an immediate need for power.

  • Character suffering is likely. Character death is possible. I won't be going in here trying to kill you though, and I don't expect you to go in here making the perfect decisions either. Similarly, if there's a point where you believe your character will not go any further, a point where they feel content, it's totally fine to retire them as well.
If you've any questions, feel free to hit me up. Otherwise, if you're interested, pitch character concepts and gimme free bumps. Peaceeeee.​
 
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Hm, now I'm interested...

General idea is very based on Jagganoth from KSBD:
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Just this absolute giant of a man from the wilds, though not quite as tall as the one in the pic, wielding Bow and Sword together through horrendous, monstrous strength. His core dream is to leave the isolation of the wilds behind, and to help forge a new order, a new structure for the world.
 
Obviously,Sancra Sara isn't quite as utopian as it might seem to be.

Looks like the kind of setting that could use some kind of vigilante/street gang leader in the slums.
 
Gonna drop some interest here lol

I'm offering up a kid scrounging for the money to find and buy back a family heirloom stolen generations ago - maybe trying to work their way up any available hierarchy, potentially being a lackey for any street gang leaders roaming the slums should they want them, having their determination and persistence tested daily.
 
ThatWhichShouldBe ThatWhichShouldBe That sorta idea could work. Just to note though, that if he were such a big dude, he'd probably either be under higher scrutiny or end up with longer shifts, if he works the normal way.

BananaMuffin BananaMuffin Heirloom hijinks are fun to play around with, for sure. If he's going to work up any hierarchy he can, it'll definitely make for some fun times where he'll have to choose between career advancement and his fellow runners.

BuggaBoo BuggaBoo Discord for OOC, most likely.
 
Brain: This intro text is so cryptic and long-winded

*Sees "arknights adjacent"*

Ok everything makes perfect sense now, colour me interested
 
Pretty interested in this.
I'm thinking about a character that's driven by their vices. Possibly with some fall from grace, but that's something I'm still thinking about.
 
Firelie Firelie MilkChocolateBurger MilkChocolateBurger Cresion Breezes Cresion Breezes ThatWhichShouldBe ThatWhichShouldBe FloatingAroundSpace FloatingAroundSpace High Moon High Moon BananaMuffin BananaMuffin Nellancholy Nellancholy
Aighto, here's the Character Conceptualization thingy. To note once more, I'll be accepting peeps in the Interest Check stage here, so this won't be the final character sheet...but it'll be pretty close to it. Feel free to go as whacky as you'd like, but try to keep in mind that you'll be starting from the bottom and that you'll be expected to ride with other characters.

The RP itself is unlikely to start until after October 21, but I'll be free over here to talk shop about concepts that you really think might be out there.

Image: Anime only. Optional at this stage.

Name: Feel free to be as reasonable or unreasonable as you’d like. I’ll even accept Cannot Goodenough.

Gender: Keep it simple. Feel free to toss in pronouns here too.

Façade: How do they act when they are with other people? One or two lines only.

Trauma: What is one event that left a lasting, negative mark upon them? Keep it brief. I don’t need any particular details here.

Dream: What do they wish to accomplish, to experience, to obtain, above all else? What keeps them going?

Toolset: Describe their prominent skills and talents, as informed by their background and personality. One or two lines only. You don’t need to have an amazing talent, nor would I reject anyone off-the-cuff if they had buckwild capabilities.

Reason: Why have they immigrated onto Sancra Sara? Why have they remained in Sancra Sara?
 
Exactly how wacky can we get with background elements like family traditions or corporations
 
Nellancholy Nellancholy you can note it as Arts if you want it as a placeholder.

Cresion Breezes Cresion Breezes it’s less of a disease and more a consequence here.

BananaMuffin BananaMuffin you can go as whacky as making your character the heir to an intercontinental capitalist superpower that was semi-recently gutted by competitors after the family was betrayed by his older stepsister. Hard to judge how exactly whacky my threshold is, so just see how far you want to push the envelope.
 
A first go.

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Arte Dracun • Female

Façade: Whether it be one night's lust, joy and despair from a roll of the dice, or mind-numbing inebriation, it's difficult to describe Arte as anything but hedonistic. Her behaviour would be charming if it wasn't marred by her current misanthropic apathy or outright cruelty.

Trauma: It's difficult to pinpoint an exact moment of trauma when, in retrospect, one's will and emotions had been ground down since birth.

The realization that the people she trusted most in the world sold and abandoned her for their own gain still ranks quite high, though.

Dream: Arte simply wishes to feel something greater than herself. A cause worth dying for, an emotion that can not be dulled, or anything that can make her forget who she is. Or perhaps it is an infantile desire for the performance of an unfinished manuscript for the audience that she holds so deeply in contempt in some effort to prove an illogical point.

Toolset: With words like a sweet poison, Arte can intoxicate a mind with doublespeak. Though, her truest talent comes with her presence on a stage. An unmistakeable allure that can drive all eyes towards her, yet the ability and knowledge to redirect gazes as she sees fit. In other words, the perfect tools for a propagandist.

Reason: Arte had never immigrated onto Sancra Sara; her citizenship came with her birth. Despite her degradation to factory labour, she still remained within the confines of the city without any plans to leave. After all, she has no interest in performances meant for a hamlet. But it may have just been her own vices that kept her chained to the city.
 
Well,let me just throw my hat in too,a bartender/slum gangster character.

Name: "Noir" Guivre


Gender: Female


Façade: Stern and authoritative to strangers and clients, caring towards subordinates and those under her "protection".


Trauma: Wounded and blinded several years ago, during a raid on a caravan outside Sancra Sara.


Dream: Supposedly wants to improve the lives of the impoverished in her neighborhood within Sancra Sara, but...she wouldn't mind being just a little better off than everyone else.


Toolset: Has scaly forelimbs and lizard claws, helping to make her a competent brawler even considering her current disability. Has experience working in carpentry and is also knowledgeable about the production and distribution of..."restricted medical substances".


Reason: Do you know how much it'd cost to leave Sancra Sara, let alone settle in another cyclical city? Besides, she's not running away from her problems.
 
MilkChocolateBurger MilkChocolateBurger limbus brainrot eh? Shame you missed the train on that one Limbus RP from some months ago. Compared to what she could’ve accessed on the surface, Arte wouldn’t be able to indulge in her vices nearly so much, so she’d most likely be perpetually in withdrawal.

Nellancholy Nellancholy Leaving Sancra Sara is actually free. The corps would prefer willing workers to unwilling ones, so those who can’t cut it just get dumped out whenever. Blind brawler sounds like a fun idea though.
 
ERode ERode I'm pretty sure I saw that because you sent it to me. Forgot why I wasn't interested.

and hey, my brainrot isn't too bad. It's just hard to find that type of anime design that isnt super fetishistic
 
I'll get out my sheet by next Wednesday, life is just a little busy for me rn.
 
Name: Dominic Eisen

Gender: Male

Façade: 40% of the time he actually knows what he's doing, the other 60% is pure impulse-driven guesswork.

Trauma: Getting evicted from his childhood home and having to cope with culture shock.

Dream: The Kamaitachi Chain, 16 sickle blades linked together said to be deadly to an inexperienced wielder, but invaluable in the hands of a veteran master. It went up on display every anniversary as their family's proud relic of a lost art, but its disappearance sent their forgery down the path of obscurity. Wanting to right a wrong that could've saved his family's livelihoods, he seeks to find and regain their star attraction, make the Eisen name known again and reclaim their former reputation as bladesmiths.

Toolset: 7 years of experience in balisong flipping, makeshift crafting and pain tolerance made him decent at improvising twirly sharp stuff and twirling said sharp stuff. Compromising and haggling was also a skill that he lived off of when his family hit the slums.

Reason: His parents already weathered and aged, losing their main means of income turned Sancra Sara into the only option his family had if they wanted to live any more comfortably than those outside.
 
This is probably a bad idea on my end considering how much stuff I have to do, but,,

I offer a gal who wants to instate her own ideal way of justice, and acts as a local "judge" (tho more like judge, jury, and executioner) in kangaroo courts for the people who can't afford proper ones, and she wishes to extend that system all he way up in the name of equality and order
 
ThatWhichShouldBe ThatWhichShouldBe yah, no worries about that. Like I said, I’ll be fundamentally slain until the end of next week anyhow.

BananaMuffin BananaMuffin Eyyyy that’s a fun weapon. Do you plan on having the Chain be somewhere in Sancra Sara as well, or is it just nebulously lost?

AriAriAbabwa AriAriAbabwa RPers are only composed of bad time management and prioritization skills. That being said, if your second thoughts haven’t hit you yet, toss up a character conceptualization sheet and I’ll have you in the box.
 

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