gatherer818
One Thousand Club
hrm... it sounds to me like they LIKE to play Fantasy as curb-stompers. Have you considered running the game exactly like that - come up with awesome combats and let them slice and dice until they're tired of it, then widen the range of options? It drives me a little crazy that my tabletop group prefers hack-and-slash combat, but they do. That's why I look for social games on this forum (and end up making combat monsters anyway because I'm out of practice with anything that can't soak a small WMD being considered viable), and run rather bloody games at my table. There's only one social specialist in our current circle, and he's also half-way through mastering a non-lethal (but effective) TMA style because he knows the rest of the table will leave him out if he can't fight.