Please see instructions on main thread
https://www.rpnation.com/threads/unferths-dungeon-clearing-company-hi-speed-dungeon-crawls.352971/
to find directions on making your character.
Post Drafts of characters to this thread and I or another GM with review/revise the character sheet with and/or for you.
Feel free to ask questions in this thread as desired, once characters are complete you can join the adventure discord channel and hang out in the tavern to discuss contracts and share adventures!
https://www.rpnation.com/threads/unferths-dungeon-clearing-company-hi-speed-dungeon-crawls.352971/
to find directions on making your character.
Post Drafts of characters to this thread and I or another GM with review/revise the character sheet with and/or for you.
Feel free to ask questions in this thread as desired, once characters are complete you can join the adventure discord channel and hang out in the tavern to discuss contracts and share adventures!
IMPORTANT: Post your OCs here and they will be reviewed by a GM for revision and/or acceptance. PM Beckoncall with questions, or post them here! Follow these steps:
1) What race or races would you be interested in playing? What are your reasons for these choices? What might they bring to your hero that is an advantage?
Presently race choice is basically only restricted by the player's imagination and it should not be OP. A good rule of thumb is a “Hero” is somebody who could conceivably win a fight against five trained combatants, and truly kick ass in the presence of unskilled mooks and lowlifes. If you want to rip a giant's head off with a boot-kick, scale it back.
Some sample races are (but not limited to): Humans, Elves, Halflings, Dwarves, Beastmen, Nomads, Hivers (insectoids), Lizardmen.. what have you!
2) Who and What kind of character is your hero? What class or classes do you see them being? This world has both clerical and arcane magics -- most character archetypes should be acceptable. Besides race and class share a little bit about them, maybe a potential hook or two about their past, special perks or weaknesses they might have... anything else that might give your character color. Suggestions include why the character needs the gold adventuring brings, or what goals motivate them to adventure. What are their goals and ambitions?
3) Most if not all adventuring and tavern carousing will take place on a dedicated discord chat server. This is a chat-centric game. This is what allows for fast paced adventures and hopefully a thrilling game. Forum posts will likely be a fine element as well, but discord chat is the major medium for this game. Please don't let that stop you from having a good time with us!
DISCORD LINK: https://discord.gg/u3dvXn
4) What about this campaign peaked your interest? (So I can be sure to "give the player what they want"), what aspects of RPing do you most enjoy? Diplomacy? Exploration? Getting Loot? Hack and Slash? Intrigue? Stealth? Mystery? Whatever attracts you the most -- If there are common favored themes I will be sure to put more thought into those aspects. Any of the above may be a part, though needn't necessarily be. There is definitely an emphasis here on hack and slash and kicking down doors, and examining treasure LATER rather than sooner while there are monsters to fight.
5) PM (or Post) me your age and a little about yourself, I'll share right back to "meet you." Makes sense when making friends, yes? Don't worry about judgement on the basis of age -- maturity, interest, and consistency are are the mainstays of any game I find.
After these steps are completed and suitability to participate as well as the core concept of the character is hashed out (in PM or in the chat/forums) you will be called upon to start your adventures and introducing your hero here!:
Character thread link: https://www.rpnation.com/threads/unferths-dungeon-clearing-company-character-sheets.352982/
FINAL NOTE: The inclusion of (additional) players is subject to how fast (or slow) the game is moving and whether adding them is best for the game. If other GMs join me in helping to move the game forward it may enable the game to carry more players, or for existing ones to move faster.
IF INTERESTED IN BECOMING A GM (add'l GMs may or may not be a thing) PM me and we'll talk about it, probably long and serious-like. We'd have to be really compatible, you'd have to be able to mesh your vision of the game you'd like to run in the context of the existing world (which is pretty broad and nebulous, actually) -- and you'd have to gel well with the other players. It's something I'd consider if there were interested parties.
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