cellar.
sparkle sparkle ✨
Introduction
“Good morning Meropis,
I’m John Davidson, with you live this morning,
And there’s certainly no place like home,
On this Wednesday, April eleventh”
Year 2153:
The citizens of Meropis live underneath a glass sky, of an all-encompassing dome.
The average civilian life here is easy and unassuming; maybe even mundane.
Technology has flourished, the people have prospered.
Everything is close to perfect.
That is until,
You are marked by the Machine.
By year 2153, every living person is subjected under law to wear a Headband.
The headband is a thin, metallic band that monitors and controls brain activity.
It picks up on how you think, what you think, and who you are.
All of this information is constantly being sent to the Theogony Machine.
As soon as the Machine picks up on an abnormal activity,
As soon as it figures out that your brain doesn’t quite work the same way,
That your thought processes re-write themselves around the headband’s control,
That’s it, that’s the end,
You’re done for.
You are no longer a citizen of Meropis,
You have two choices:
Be killed,
Or become a recruit.
General Information
This is the secret elite that run the real government.
Citizens are typically recruited in.
Split into six (really five) divisions:
Oculus: Media
A pretty, spacious, cylindrical building near the Palace
Media control: news, entertainment, education, etc. Here are the creative minds that work endlessly to achieve the mundane, average T.V. shows that are airing, the mediocre songs that people listen to, and the kind of education system where everyone passes.
Requies: Peace
This is a huge, metallic building structure located underground near the Palace.
Peacekeeping: Also known as recruitment and termination. Undesirables are killed by workers of the Requies, and new minds are recruited. Split into two groups: The “Shadows” who follow instructions and target objective, and the “Spotters” who give out directions and spy on objective.
Argos: Monitor
It's home base is actually part of the Palace, on the upper floors. However, it is the most diversely branched system. It is also the largest divison.
Monitoring: all files and information and tabs are kept here. All the information received from bands, arrive into this division. Thus it can be said, that the Argos is the core of the Machine. There are literally hundreds of monitors receiving from thousands of cameras here.
Euclid: Technology
A huge, tall building, that is at the edge of the city
Technology invention: Where anything new is invented and tested before given to the public to play with; whether it’s a new toaster, or an electric car. Some inventions go towards the public, and others are for the benefit of the Machine.
Lua: Production
Located underground, near the edge of the city, away from citizens
Production control: controls food, goods, and such. The production of food is a tricky business especially. Each food basket for each family unit is constructed here. Sometimes certain people get certain…substances, put into their food.
The Palace: Faux Government building
The Commanders/Heads inhabit the building along with the randomly selected Minister.
(Currently the minister is Christian White)
Christian White: Randomly "elected" minister.
Klaxon John Maddox: Head of Oculus.
Franco Bustos: Head of Requies.
Soren Guitry: Head of Euclid.
Emma Oberstar: Head of Lua.
Saskia Diana Laurier: Head of Argos.
John Davidson: Popular T.V. Personality
Society is built on Egalitarian totalitarianism.
Everything strives for total equality, and yet everything; what you eat, what you wear, what you own, is controlled by the Machine.
Meropis emerged from the second American Revolution. It is cut off from the rest of the world.
Family Structure:
Typical mom and dad; that have been previously paired.
Offspring are typically made by in vitro fertilization,
despite the fact that recreational sex is encouraged.
Children are raised in "hatcheries" for the first few months.
Two children: one boy, one girl.
Law mandates no more, no less.
Education:
Desirable grades are Cs or Bs (You fail if you achieve under or over)
In school, talents are attempted to be weaned out
(E.g. If you're good at sports, they won't let you play, etc.)
Jobs are assigned, and they are assigned for life.
Class:
There are no classes, everyone is equal, wealth-wise.
A minister is randomly selected for a one-year term.
Everyone who is over the age of eighteen is automatically entered.
Crime:
As far as the public is concerned, there is no crime, there are no police, and the closest thing to an offense is taking up too much parking space, or running a red light. Of course, seeing the Requies exists, that is not true. All real crime is immediately covered up, and usually those people are immediately executed.
Demographics:
As far as appearance goes, it's somewhat difficult to find people with lighter hair and eyes. Not that they don't exist though.
As for "everyone is equal," there is no real concept of race, and people were never taught to distinguish between skin colour.
To add to that, most people are ethnically mixed.
In terms of age, the population pyramid is well-balanced and monitored.
Names:
A very recent naming law has also just come into place.
For children born in the new year, 2154, names have to be chosen from a certain list.
Last names that are too "strange" have to be simplified.
However, requests for different names can be made, and may be accepted
Weather: There are no seasons. The weather is controlled by Argos.
Holidays: There are "off" days and weekends, but no real holidays (much less religious ones), excluding the founding of Meropis (August 13th, 2053 according to history books.) The centennial is about to be celebrated. Celebrating a birthday can happen, but it's relatively rare.
Headband:
Must be worn at ALL times, it's against the law to take it off.
Limits intelligence, reasoning and thinking ability.
Limits emotional capabilities.
General terms: (will add as we go)
"Headhouse" - Where headband-less encounters run
Kind of a place where you get illegal mind stimulation (playing chess, etc.)
"Undesirable" - Enemy of the Machine
1. Typically recruits range from a few months old to six years of age (of course there are always exceptions.)
2. They often grow up into their assigned division. In this case, the Requies.
3. In the Requies, recruits are paired (Shadow + Spotter) usually by the age of eleven, and start training then.
4. Spotters watch their Shadows, but they do not meet until the age of sixteen, when they start missions.
5. Spotters and Shadows receive different training.
6. The former can be considered the "brain", while the latter as the "body".
Locations
- The Requies (general):
The metallic building is a cylindrical shape, and there are a total of ten floors, with approximately 30-40 inhabitants. The middle of the building is hollow, and on the first floor, that space is known as the “Piazza,” which stretches up all the way to the top. It’s sort of made to look like a small plaza, hence the name, and is known as being “outside” of the building.
The Elevator: The glass elevator is in the very middle, and from any floor, you can see the Piazza. The glass elevator can carry you above ground as well.
The Piazza: a place to convene with other recruits during free time. A white, marble fountain sits near the elevator. In the middle sits a statue of a bearded man wearing a robe. Myrtle petals float in the fountain's waters.
Elysian Fields:
All divisions have some variation of the E-F, but the same name is commonly shared between them. The entrance hall to Elysian Fields in the Requies, is both spacious and beautiful. Various statues and tapestries adorn the building walls. The hall leads to several other rooms. This is the place where new recruits are first taken to, specifically into a special interrogation-type room. (This will be expanded later)
In this interrogation room: it's mostly just white walls, with one wall being an entire one-sided mirror.
New recruits are often drugged and locked into a chair when they wake up in this room.
First floor: generally made up of office and administration space.
Where things are planned out and organized, although most of that happens in the Argos division. Includes the library.
Second floor: meeting rooms, miscellaneous storage. It’s hardly a visited floor.
Third floor: physical training rooms
Fourth floor: physical training hall
Fifth floor: mental training and education
Sixth floor: dining hall, public meeting hall
Seventh floor: rooms (shadows)
Eighth floor: rooms (spotters)
Ninth floor: Generally out of bounds, unless given permission.
This is where information about the recruits themselves is kept.
Monitors from Argos send constant information to the receivers on this floor.
Tenth floor: Elysian Fields - WIP
Sub-building connected to the Requies: "Minos." Where Undesirables are dealt with.
Ground Floor: The top floor, or floor "eleven." Pretty much a small, concealed entrance/exit to the above ground.
WIP
Last edited by a moderator: