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Fandom U.C.A 2.0 Character Sheets!

UltraWagonWheel24

Bringing you the story of heroes.
ucasheets.jpg

Hello there!

Welcome to character sheets! Either you’ve clicked the link from the recruitment page or got yourself here by sheer bloody accident, but in any case you’re here to get yourself into some epic battles filled with unnecessary amounts of violence for all ages!

There’s just a few things to note.
-Unless they come from Mega Man Battle Network, No EXE characters, under any circumstance.
-There are sheets provided, and examples inside the spoiler tags. You can use your own if you wish.
-Unless you’ve received a gold star from the Discord page, refrain from creating a page for any enemies for the UCA. (Bad guys who are UCA agents are fine, however.)
- Anything in parentheses() or asterisks* are not necessary/removable.

Sounds good? Coolbeanz, go right ahead!​


Hello.
Welcome to the Universe Correction Agency.
I am the Critically important Multiverse overseer. You can call me CiMos for short. I am sure the news of your universe's sudden demise has been heavy for you. Do not worry. We are here to assist you as best we can in your dire time.

Now, let’s get to know you. Just a bit of data, nothing more. It’s to see if you’re a new/existing agent, or if you just do happen to be an administrator and need to update your information. Once that is done, you will be given further instruction from our wonderful staff.

Here’s some additional info. Thank you for reading.


Agent: Given to characters who have quite a bit of involvement in the story.
Ally: Short burst character that assists when a battle is getting too rough before going away.
Administrator: Characters who watch from afar, but give insight or guidance to agents. (Best for those who are rather busy, but want to solidify their place in the RP)​

Name:
Origin: (Original or otherwise)
Occupation: (Agent, Ally, or Administrator)
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Powers and Abilities:
Weaknesses:
Bio: (Talk about character, and maybe why they’re a UCA agent/administrator)

Name: Pepperjack
Origin: Original
Role: Agent/Administrator
Age: Somewhere in his 30s-40s
Race: Caeseus
Gender: Male

Description: Pepperjack is a large boi, with grey and blubbery skin, and yellow eyes. He has a very pudgy body, with neck length orange hair under a black bandana. He wears a green dress shirt,
baggy white dress pants, work gloves, and brown shoes.

Personality: A no nonsense man, whenever Pepperjack goes into something, he normally wants to get the job done. Because of this, he tends to come off as a bit distant, and usually kind of a jerk. Underneath his tough, yet flabby skin, is a guy with a heart, and is just doing what he can to save everyone.

Bio: Many wouldn’t know much about Pepperjack, until now. A Caeseus, a strange creature with no nose and rubbery skin, Pepperjack works as a mechanic for a self owned shop trying to make a living for himself and his daughter, Brie, after the unfortunate passing of his wife, Chevre. For a long while, he had distanced himself from the rest of the world, and even tried to keep his daughter from socializing, out of fear she could die too.

Everything changed for him, however, once he met a man who managed to convince him that, while life has its dangers, that it’s not wise to simply shut yourself away. This advice would help both him and his daughter let go of the tragedy that crippled them both, and lead to the big lug to disappear suddenly to help the Multiverse with its problems.

Powers and Abilities:
  • I hope ye like leather, Mr. Squidward: Caeseus have a naturally rubbery body. Pepperjack’s own biology allows him to stretch his limbs, and tank hits like a champ.
  • Pretty strong for a fat guy: While Pepperjack has the body of a middle aged man, with an almost 8 foot height, he’s pretty strong, being able to crumple a car with a single punch.
  • Don’t be such a baby, ribs grow back!: Caeseus can regrow limbs. Pretty self explanatory.
  • Magic attack!: While Pepperjack would rather fight full force, he is able to use a magical power that allows him to fire purple energy missiles from his hands.
Weaknesses:
  • Not fast enough: Pepperjack’s a big guy, so that means he’s got a lot of punching places, and of course that means that he’s gotta be more defensive if he’s fighting a faster opponent.
  • Not fast enough, Part 2: While Caeseus have the natural ability to regrow limbs, they don’t really grow back super fast. Fastest is maybe 55 minutes.
  • Distance makes the heart grow colder: Because of Pepperjacks preference to fight close up, anyone who can fight from afar has a better chance, since they can just attack from afar. Not that he uses his energy attacks much, anyways.


Name: Cugai and Fugai
Origin: Original
Role: Administrators
Race: Harls
Gender: Males
Description: Cugai and Fugai wear matching white and blue robes, respectively, with turbans that cover their faces, leaving glowing yellow eyes the only thing visible.
Personality: Cugai is far more serious, stern, and more focused on getting things done. Fugai is more comedic and carefree in nature, a stark contrast to his brother. Despite that, he's also focused on getting things done, even if it means getting serious.

Bio: Cugai and Fugai are brothers, originating from Pepperjack's universe where they sell various soaps and other things. They often leave their backgrounds under wraps, but it is theorized that the two of them are gods in disguise. Who knows?.... But, the two of them are active administrators, and are going to be breathing down your neck a lot.

Powers, Equipment, and Abilities: Both Cugai and Fugai don't do much, so their powers are not really known. They are, however, pretty good at keeping track of what goes on in targeted areas with the help of other admins, and CiMos. Don't underestimate them, however.....

Weaknesses: They're not exactly equipped for combat... That's all that's known.
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Name: Iron Man
Origin: Marvel Comics
Role: Administrator
Age: 48
Race: Human
Gender: Male

Description: Picture above

Personality: An alpha male in a sense, Iron Man is rather self confident, vain, and can be very hard to work with. Doesn't help that he has quite an ego, and can be moody. Despite this he has a gold heart, and is willing to sacrifice his life to save the Earth.

Bio: Anthony Edward "Tony" Stark is a billionare protégé who gained his everlasting success from his father. After an attack left his father dead, and himself captured by Terrorists, Stark was forced to build a weapon of mass destruction, only to end up building his first powered armor to break out of captivity. Ever since then, he improved the tech that goes to his suit, creating more and more as years go by. From that experience he became the armored avenger; Iron Man.
No one knows how he got himself involved with the U.C.A, and he doesn't want to share it.

Powers, and Abilities:

  • 2 + 2 = you’re dead babe!: Tony's intelligence is astronomical, making him one of the three smartest beings in the Marvel Universe
  • You are the Master Builder: Thanks to his intellect, Tony has designed multiple suits that can attach to his person at will, and even have weapons and defenses depending on who he is facing.
  • Fort Squidward is now all but impenetrable!: Being that he's wearing armor, Tony is able to withstand attacks no normal person could survive.
  • That’s not going to help you, since I know everything YOU’RE going to do!: Being able to hack into any mainframe, Tony could effectively come up with a battle strategy without even going into battle.
Weaknesses: Despite his technical advantages, he's nothing without his tech. Use of anything that can hinder his technology is always a good choice. No Armor = regular dude with not much combat training. His Arc Reactor is also the only thing that keeps him alive, so keep that in mind.
 
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Name: HUNK
Origin: Resident Evil
Occupation: Agent
Gender: Male

Description:
Beneath his iconic dark-colored tactical gear, HUNK is a Caucasian man with cold, gray eyes. His short, blonde hair is usually a bit messy, his jaw framed with stubble. All his stuff has been meticulously scrubbed of any identifiers, such as tags, serial numbers, and even stamps identifying the country of origin.

Personality:
HUNK can be characterized best by his handiwork; methodical, organized, and ruthless. He appears to be pragmatic, aloof, and utilitarian. Although he is knowledgeable and confident, what has ensured his survival is the fact he follows orders and sticks to the plan, regardless of what goes wrong. He will always see things through to the end; consistency and sincerity are is his greatest character strengths. Calling him "honorable" may be a bit of a stretch, but he at least boasts zero risk of betraying his team. Though he dislikes it when someone disobeys instructions, he sees one person's failure as that of the entire team, and will not single out one person. One of his biggest pet peeves is theatrics; he sees the dramatic declarations of one's actions and lengthy monologues as openings to exploit. He is also quick to shut down any praise directed at him, no matter how well-earned, and despises any omission of critical details.

Powers and Abilities:
  • Peak physical condition - HUNK has excellent stamina, strength, and speed. His pain tolerance is impressive.
  • Close combat - HUNK is swift, brutal, and well-versed with both martial arts and automatic weapons. With just a submachine gun and his bare hands, he is capable of killing over 400 enemies.
  • Improvisation - In order to keep his mission on track, HUNK has to think and act quickly, using cover and weapons procured on-site to his fullest advantage.
  • Stealth - HUNK can cover his tracks well and avoid being seen, making him perfect for reconnaissance.
Equipment:
  • H&K MP5 - A classic submachine gun that has seen decades of service. HUNK favors it for its versatility and reliability.
  • Desert Eagle Mk XIX - Even the toughest creatures from HUNK's native universe falter and drop when slugged with this hand-cannon's .50-caliber bullets.
  • Boot Knife - A cheap steel blade, not quite suitable for UCA field operations. He should seek an upgrade soon.
  • Frag Grenade - A lethal explosive device. Pull the pin and it explodes in 4 seconds.
  • Green Herb x2 - Plants cultivated in HUNK's world. They contain compounds that almost miraculously heal flesh wounds. It may be worthwhile for the UCA to also grow these...
Weaknesses:
Although he is extremely skilled at fighting, HUNK is ultimately human. Without a solid arsenal and sufficient data on the threat, he is limited. He is also not a diplomat; someone else should do the talking, because he tends to conduct most business with the other party at gunpoint.

Bio:
The acronym/codename HUNK (Human Unit - Never Killed) belonged to the best soldier in the Umbrella Corporation's private army, the USS. Despite all odds, this one man who has been among the special forces community for seemingly all of his adult life accomplished missions in which all other members of his unit died. It earned him a mixed bag of reactions among his peers, but praise and promotions from the company. In just two years, he had went from a simple grunt to their top agent and commander of their black ops forces.

In 1998, Umbrella sent USS Alpha Team to Raccoon City with HUNK as the leader. In the top-secret NEST laboratory deep beneath the city, Dr. William Birkin was planning to defect and steal samples of his own G-virus—a potent mutagen that produced unpredictable and dangerous results. Against HQ's orders, one of his subordinates shot and fatally wounded Birkin, who had reached for a gun. Interestingly, he only reported the team was forced to shoot Birkin, not pinning the blame on one person.

The dying scientist injected himself with the virus and quickly mutated, then proceeded to wipe out most of Alpha Team. HUNK found himself trapped in the sewers for a week, playing a dangerous cat-and-mouse game with Birkin and T-virus zombies as he treated his wounds and waited for extraction. With an intact sample of the G-virus, He fought his way through the sewers and police station. A waiting helicopter carried him to safety before the city was nuked to prevent a global outbreak. He has been off the radar, whereabouts unknown since Umbrella was forced into bankruptcy in 2003.

So what happened to HUNK? Suffice to say, the world moved on. He became a legend among spec ops, mercenaries, and counter-terrorists for his contributions to bio-weapon-slaying methodologies and specialized gear designs. However, another organization will soon find him on their doorstep, brought by disaster on a scale he has yet to comprehend...
 

Name: HUNK
Origin: Resident Evil
Occupation: Agent
Gender: Male

Description:
Beneath his iconic dark-colored tactical gear, HUNK is a Caucasian man with cold, gray eyes. His short, blonde hair is usually a bit messy, his jaw framed with stubble. All his stuff has been meticulously scrubbed of any identifiers, such as tags, serial numbers, and even stamps identifying the country of origin.

Personality:
HUNK can be characterized best by his handiwork; methodical, organized, and ruthless. He appears to be pragmatic, aloof, and utilitarian. Although he is knowledgeable and confident, what has ensured his survival is the fact he follows orders and sticks to the plan, regardless of what goes wrong. He will always see things through to the end; consistency and sincerity are is his greatest character strengths. Calling him "honorable" may be a bit of a stretch, but he at least boasts zero risk of betraying his team. Though he dislikes it when someone disobeys instructions, he sees one person's failure as that of the entire team, and will not single out one person. One of his biggest pet peeves is theatrics; he sees the dramatic declarations of one's actions and lengthy monologues as openings to exploit. He is also quick to shut down any praise directed at him, no matter how well-earned, and despises any omission of critical details.

Powers and Abilities:
  • Peak physical condition - HUNK has excellent stamina, strength, and speed. His pain tolerance is impressive.
  • Close combat - HUNK is swift, brutal, and well-versed with both martial arts and automatic weapons. With just a submachine gun and his bare hands, he is capable of killing over 400 enemies.
  • Improvisation - In order to keep his mission on track, HUNK has to think and act quickly, using cover and weapons procured on-site to his fullest advantage.
  • Stealth - HUNK can cover his tracks well and avoid being seen, making him perfect for reconnaissance.
Equipment:
  • H&K MP5 - A classic submachine gun that has seen decades of service. HUNK favors it for its versatility and reliability.
  • Desert Eagle Mk XIX - Even the toughest creatures from HUNK's native universe falter and drop when slugged with this hand-cannon's .50-caliber bullets.
  • Boot Knife - A cheap steel blade, not quite suitable for UCA field operations. He should seek an upgrade soon.
  • Frag Grenade - A lethal explosive device. Pull the pin and it explodes in 4 seconds.
  • Green Herb x2 - Plants cultivated in HUNK's world. They contain compounds that almost miraculously heal flesh wounds. It may be worthwhile for the UCA to also grow these...
Weaknesses:
Although he is extremely skilled at fighting, HUNK is ultimately human. Without a solid arsenal and sufficient data on the threat, he is limited. He is also not a diplomat; someone else should do the talking, because he tends to conduct most business with the other party at gunpoint.

Bio:
The acronym/codename HUNK (Human Unit - Never Killed) belonged to the best soldier in the Umbrella Corporation's private army, the USS. Despite all odds, this one man who has been among the special forces community for seemingly all of his adult life accomplished missions in which all other members of his unit died. It earned him a mixed bag of reactions among his peers, but praise and promotions from the company. In just two years, he had went from a simple grunt to their top agent and commander of their black ops forces.

In 1998, Umbrella sent USS Alpha Team to Raccoon City with HUNK as the leader. In the top-secret NEST laboratory deep beneath the city, Dr. William Birkin was planning to defect and steal samples of his own G-virus—a potent mutagen that produced unpredictable and dangerous results. Against HQ's orders, one of his subordinates shot and fatally wounded Birkin, who had reached for a gun. Interestingly, he only reported the team was forced to shoot Birkin, not pinning the blame on one person.

The dying scientist injected himself with the virus and quickly mutated, then proceeded to wipe out most of Alpha Team. HUNK found himself trapped in the sewers for a week, playing a dangerous cat-and-mouse game with Birkin and T-virus zombies as he treated his wounds and waited for extraction. With an intact sample of the G-virus, He fought his way through the sewers and police station. A waiting helicopter carried him to safety before the city was nuked to prevent a global outbreak. He has been off the radar, whereabouts unknown since Umbrella was forced into bankruptcy in 2003.

So what happened to HUNK? Suffice to say, the world moved on. He became a legend among spec ops, mercenaries, and counter-terrorists for his contributions to bio-weapon-slaying methodologies and specialized gear designs. However, another organization will soon find him on their doorstep, brought by disaster on a scale he has yet to comprehend...
I have never been so happy to see the same character once more.
or
A welcome back to the UCA's most consistent character in what is pretty much his origin story.

Approved 👍
 
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Name
: Taylor Hebert
Origin: Parahuman Universe (Wildbow)
Occupation: Agent
Age: 18
Race: Human (Parahuman)
Gender: Female
Description: (Describe character, or add picture.)
Personality:
Taylor's personality is coloured by extreme trauma from which she has never allowed herself time to recover and heal. Clinically depressed, and she seems incapable of being content for more than a few hours at a time. As a result, she is strongly defined by the coping mechanisms she developed. She compartmentalizes the world around her into set categories and engages in a prolonged mental justification based on these categories for how she deals with them. For example, she tends to judge her allies by their motives, and enemies by their actions. This compartmentalization results in her current goal always being the most important thing to her, shunting everything else aside rather than thinking about it, desiring clear divisions between each. The primary issue with this is that she is not consciously aware she is doing so until later reflections.

Tayloris almost incapable of not helping people, given the opportunity. It's so bad that it keeps her from functioning as an actual hero, as she always tries to find the course of action that will save the most people, even if that requires extreme ruthlessness on her part. The people who consistently set her off are those with the power to help others in need but who choose not to. While she doesn't claim that what she does is inherently good, nor does she really act on her long list of grudges, she does tend to judge the motives of actions against herself and her friends much more harshly than her own. Her focus on momentum can also be a issue, she just keeps going. Even when she breaks, she doesn't really stop or allow time to heal, she just prunes off what she can so she can stick to her chosen course.

Taylor is constantly emphasizing her failings and deprecating her successes. One running example is her insistence that she is not good at dealing with people in spite of all evidence to the contrary. This is tied with her negative self-image, seeing herself as lacking any real femininity and the reason
Taylor keeps her hair long and unbound even while in costume because she considers it one of the few markers of femininity she has.
Tayloris a girl in desperate need of some positive socialization, and to be kept in check by a fair and honest authority figure. Unfortunately for her, the closest thing like that available to her before arriving on 616 was a team of supervisionless supervillains. Her mindset is pragmatic and detail-oriented, but her moral sense is borderline dogmatic. She honestly wants to change, but has extreme difficulty changing her attitude and methods particularly when pushed and a situation escalates, tending to fall back on old habits. When given time to breathe in her few moments of calm, it becomes clear however that beneath everything she's an empathetic, gregarious, dorky perfectionist with poor emotional awareness that she struggles to control.

Powers and Abilities:
Powers
Bug Control and Manipulation
Possesses a unique mind that transmits and recieves information via yet unknown channels that grant her total control over most arthropods. So although she usually controls a variety of insects, she can also control a number sea creatures such as Crabs, Lobsters, and Krill, some Mollusca like slugs and snails, and can even control certain in-body parasites such as heartworms. This transmission has an effective range of nearly twenty city blocks.She can make her minions do things that they would not normally do, and push them to the limit where they end up harming themselves with how much effort they put in, destroy themselves to accomplish tasks,[produce so much web silk that they physically couldn't produce any more or stinging while injecting little to no venom. She doesn't require "organized" insects. Once they leave her range and she stops controlling them, her bugs revert to their normal behaviour patterns. However, if she has given a command to them while still in her range, she must intentionally dismiss the instruction she gave them or give them a new one, or else they will continue to fulfil their last command. Her power designates what classifies as a "bug", and thus what she can control, during her powers manifestation based upon her understanding of the term and the human knowledge.

She has an almost vast ability to focus on multiple insects at once or to focus on other things while also using her insects. She can give general instructions, in which case she is only vaguely aware of their movements, or guide individual insects through complex tasks, in which case she is more precisely aware of their movements and environment. This is done via offloading the processing required onto the power itself, allowing her to manage multiple tasks at once when using her bugs, giving a vast multitasking and processing ability. She may sometimes use her bugs to "channel" her emotions, social cues and body language, lending her an "aura of indomitable calm". However perceptive individuals may still be able to pick up on such things by instead turning their focus onto her bugs behaviour.Based on the combined sensory input of large numbers of insects, She can gain a very clear mental picture of whatever they're interacting with. She can also sense the biology and location of every bug she can control, including an innate understanding of their biology itself. This gives her enhanced aim and the ability to dodge attacks with supernatural reaction times.

Skills
-Modified Biology: Physical exams during their arrest revealed Taylor's Biology has been heavily modified but clearly not by her own powers leading to the belief such as done by one of her former teammates. A subdermal organic mesh is present that is reinforced around her spin, organs and other major arteries, redundant organs, enhanced immune system and a hexagonal lattice muscle structure allowing her to perform physically beyond human limits without fatigue or lactic acid buildup. Other anomalies include alterations to her bone marrow and immune system, among other organs.
-Entomology Specialist: Aided by her power, Taylor is perhaps the foremost expert when it comes to insects and anthropods. Having in-depth knowledge on natural behaviours, biology and traits.
-Tactical Intelligence and Awareness: Able to take in and track large amounts of information. Taylor shines with her Improvisation and creativity when stressed, seeming to shine the more stacked the deck is against her and consistently punching above her weight class. When in pursuit of a goal she holds very little off the table in regards to her methodology, often leading to rapid escalation.
-Tailoring and Costume design: Aided greatly by her abilities, Taylor appears to live up to her name in her ability to create practical and functional costumes and outfits from less standard materials.
-Academic Reading: Well read on a variety of topics and subjects, with the most notable being entomology, classical literature and mythology. She is able to consume and assimilate new information with surprising speed.
-Conflict Experience: Having lived a difficult life prior, her experiences have refined a practical and effective martial style in addition to a honed body. This due to consistently facing overwhelming odds have honed her will to power on even in the face of a Armageddon with crumbling body.
-Asymetrical Warfare: Specializing in ambush tactics and urban environments, Taylor can fluidly navigate streets and rooftops while remaining undetected showing remarkable athletic and acrobatic prowess.

Weaknesses:
Her power can also perform actions automatically that Taylor did not intend to do. For example, if Taylor was so focused on listening to a conversation that her bugs may react to her irritation and reveal that she is eavesdropping. Her power may sometimes perform actions by habit when she is incapacitated, or when she is in an altered mental state, without her conscious instruction. In environments where bugs are scarce, or when dealing with materials that they don't interact with well, her image of the area can become less reliable. It is also important to note that she can not create insects on the fly, and thus is usually limited to either those carried on her person or those in the local area.

Bio:
Originating from a lower-class family within the city of Brokton Bay, a coastal city that has long since been locked in a stalemate between warring gang factions. Losing her father at a young age in a tragic accident, the event would drive a rift between Taylor and her father as he struggled to deal with the loss and became distant, as she took a similar path leading to an unsteady home life. This would only be compounded by the loss of her best friend, the anchor eventually becoming the ring leader in a vicious bullying campaign in her underfunded public school.

When her change and powers came, she had hoped it would lead to a path to becoming a hero, but a series of well-intentioned actions, and sacrifices from necessity would slowly chip more and more of her away until she would become known to the public as the Villain Imago. A warlord of sorts, she had attempted to use the position to push the gangs and villains out with a gathered group of her own, with ever-escalating actions until the day she succeeded, and realised she had lost track of her initial goal of making her home a better place. Instead, she had become seen as worse than the problem she sought to remove, she got what she had wanted but could not honestly say it had been worth it.

Over 3 years, Taylors' compromises and sacrifices continue, and in a final act, becomes her own antithesis in order to defeat the final threat to her world. The reward for this, was her own murder once the threat had passed and she was no longer of use and a potential liability, or attempted murder at least.
 
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Name: Cyber-6 (Also spelled Cybersix)
Origin: Cybersix
Race: Cyber-series Bioconstruct
Occupation: Ally
Gender: Female

Description:
Cybersix is a woman with the body of an acrobat—strong and toned, but also graceful and flexible. When doing her work as a mysterious crimefighter, she usually wears black full-body tights with a matching hat and a long cape. Under her alter ego of Adrian Seidelman, she sweeps her hair upwards and dons glasses and baggy men's clothing.

Personality:
Cybersix is a heavily conflicted individual who wants to live a normal life, but is left with little choice but to combat her creator's other lab rats. She is largely altruistic and feels empathy for other experimental life forms capable of thought and feeling. However, she feels she must let her creator go because destroying him would mean she also dies. Oftentimes, Cybersix thinks of herself as a creature. It is only through interactions with people who respect and look up to her that she feels like a real person.

Powers and Abilities:
  • Superhuman Physiology - Cybersix was created using prime human DNA and cutting-edge cybertechnology, granting her superhuman strength, agility, and endurance. She can jump to and fall from great heights, dodge projectiles, and knock out larger men with a single punch.
  • Toxin Resistance - Cybersix is capable of drinking Sustenance, a highly acidic compound that would normally eat through wood in seconds. She cannot be easily killed with chemicals.
Weaknesses:
Without Sustenance, she will slowly weaken and die, as though from starvation. One can also take advantage of her altruistic nature and goad her into putting herself in harm's way.

Bio:
Dr. Von Reichter was an escaped Nazi scientist who specialized in bioengineering. In the 1970s, he created 5,000 bioconstruct children as part of his Cyber series. Cyber-6 and -29 were close as children, but -29 fell off a cliff while trying to pick a hard-to-reach flower for his sister. His death haunted Cyber-6 for many years.

The Cyber series children were graced with the physical prowess to be ideal supersoldiers, but they had one major defect: altruism. Their tendency to do good and disregard Von Reichter's commands infuriated him. Using other more cooperative bioconstructs called Fixed Ideas, he slaughtered them all, with the exception of Cyber-6. She escaped with the help of a runaway slave who gave her a suitcase of Sustenance, a glowing green liquid that kept Von Reichter's bioconstructs alive and healthy. This supply lasted her to adulthood.

While on the run, Cyber-6 found she and her siblings bore a striking resemblance to Adrian Seidelman, a boy who had recently died in a car accident. She assumed his identity and went to live in a South American coastal fishing village until she grew up.

From there, she became a teacher and landed a job at a delinquent college in a small city called Meridiana. She had learned Von Reichter used the city as a testing ground for his other bioconstructs, while his clone-son José aimed to dominate the city's criminal underworld. She then had ample supply of Sustenance, often drinking it from the necks of Fixed Ideas she had killed. It was dangerous work that put her back on Von Reichter's radar, motivating him to produce stronger monsters to test their limits against her. One such creature was Cyber-29, whose brain was transferred into a panther's body and renamed Data-7. She broke his programming and the two went on to fight Von Reichter's creations together.

During the day, Cybersix routinely met with her coworker, science professor and former boxer Lucas Amato. She kept up the Adrian persona, but appeared as herself at night and developed a complicated double relationship as both his friend and lover. It became problematic as Lucas suspected Adrian and Cybersix were also dating, but she managed to de-escalate the situation without letting him discover the truth.

In one last bid for world domination, Von Reichter unleashed a kaiju carrying a high-yield bomb upon Meridiana. José, looking to kill Cybersix and save the city for his own selfish reasons, redirected it to his father's secret base and fled. It then detonated, presumably killing both warring parties.

However, Cybersix found herself among UCA agents and people displaced from their destroyed worlds. She quickly figured out her universe was consumed and that she had to do something to restore it... but what? FIND OUT ON THE NEXT EPISODE OF DRAGON BALL Z UCA 2.0!
 
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View attachment 1183964
Name
: Taylor Hebert
Origin: Parahuman Universe (Wildbow)
Occupation: Agent
Age: 18
Race: Human (Parahuman)
Gender: Female
Description: (Describe character, or add picture.)
Personality:
Taylor's personality is coloured by extreme trauma from which she has never allowed herself time to recover and heal. Clinically depressed, and she seems incapable of being content for more than a few hours at a time. As a result, she is strongly defined by the coping mechanisms she developed. She compartmentalizes the world around her into set categories and engages in a prolonged mental justification based on these categories for how she deals with them. For example, she tends to judge her allies by their motives, and enemies by their actions. This compartmentalization results in her current goal always being the most important thing to her, shunting everything else aside rather than thinking about it, desiring clear divisions between each. The primary issue with this is that she is not consciously aware she is doing so until later reflections.

Tayloris almost incapable of not helping people, given the opportunity. It's so bad that it keeps her from functioning as an actual hero, as she always tries to find the course of action that will save the most people, even if that requires extreme ruthlessness on her part. The people who consistently set her off are those with the power to help others in need but who choose not to. While she doesn't claim that what she does is inherently good, nor does she really act on her long list of grudges, she does tend to judge the motives of actions against herself and her friends much more harshly than her own. Her focus on momentum can also be a issue, she just keeps going. Even when she breaks, she doesn't really stop or allow time to heal, she just prunes off what she can so she can stick to her chosen course.

Taylor is constantly emphasizing her failings and deprecating her successes. One running example is her insistence that she is not good at dealing with people in spite of all evidence to the contrary. This is tied with her negative self-image, seeing herself as lacking any real femininity and the reason
Taylor keeps her hair long and unbound even while in costume because she considers it one of the few markers of femininity she has.
Tayloris a girl in desperate need of some positive socialization, and to be kept in check by a fair and honest authority figure. Unfortunately for her, the closest thing like that available to her before arriving on 616 was a team of supervisionless supervillains. Her mindset is pragmatic and detail-oriented, but her moral sense is borderline dogmatic. She honestly wants to change, but has extreme difficulty changing her attitude and methods particularly when pushed and a situation escalates, tending to fall back on old habits. When given time to breathe in her few moments of calm, it becomes clear however that beneath everything she's an empathetic, gregarious, dorky perfectionist with poor emotional awareness that she struggles to control.

Powers and Abilities:
Powers
Bug Control and Manipulation
Possesses a unique mind that transmits and recieves information via yet unknown channels that grant her total control over most arthropods. So although she usually controls a variety of insects, she can also control a number sea creatures such as Crabs, Lobsters, and Krill, some Mollusca like slugs and snails, and can even control certain in-body parasites such as heartworms. This transmission has an effective range of nearly twenty city blocks.She can make her minions do things that they would not normally do, and push them to the limit where they end up harming themselves with how much effort they put in, destroy themselves to accomplish tasks,[produce so much web silk that they physically couldn't produce any more or stinging while injecting little to no venom. She doesn't require "organized" insects. Once they leave her range and she stops controlling them, her bugs revert to their normal behaviour patterns. However, if she has given a command to them while still in her range, she must intentionally dismiss the instruction she gave them or give them a new one, or else they will continue to fulfil their last command. Her power designates what classifies as a "bug", and thus what she can control, during her powers manifestation based upon her understanding of the term and the human knowledge.

She has an almost vast ability to focus on multiple insects at once or to focus on other things while also using her insects. She can give general instructions, in which case she is only vaguely aware of their movements, or guide individual insects through complex tasks, in which case she is more precisely aware of their movements and environment. This is done via offloading the processing required onto the power itself, allowing her to manage multiple tasks at once when using her bugs, giving a vast multitasking and processing ability. She may sometimes use her bugs to "channel" her emotions, social cues and body language, lending her an "aura of indomitable calm". However perceptive individuals may still be able to pick up on such things by instead turning their focus onto her bugs behaviour.Based on the combined sensory input of large numbers of insects, She can gain a very clear mental picture of whatever they're interacting with. She can also sense the biology and location of every bug she can control, including an innate understanding of their biology itself. This gives her enhanced aim and the ability to dodge attacks with supernatural reaction times.

Skills
-Modified Biology: Physical exams during their arrest revealed Taylor's Biology has been heavily modified but clearly not by her own powers leading to the belief such as done by one of her former teammates. A subdermal organic mesh is present that is reinforced around her spin, organs and other major arteries, redundant organs, enhanced immune system and a hexagonal lattice muscle structure allowing her to perform physically beyond human limits without fatigue or lactic acid buildup. Other anomalies include alterations to her bone marrow and immune system, among other organs.
-Entomology Specialist: Aided by her power, Taylor is perhaps the foremost expert when it comes to insects and anthropods. Having in-depth knowledge on natural behaviours, biology and traits.
-Tactical Intelligence and Awareness: Able to take in and track large amounts of information. Taylor shines with her Improvisation and creativity when stressed, seeming to shine the more stacked the deck is against her and consistently punching above her weight class. When in pursuit of a goal she holds very little off the table in regards to her methodology, often leading to rapid escalation.
-Tailoring and Costume design: Aided greatly by her abilities, Taylor appears to live up to her name in her ability to create practical and functional costumes and outfits from less standard materials.
-Academic Reading: Well read on a variety of topics and subjects, with the most notable being entomology, classical literature and mythology. She is able to consume and assimilate new information with surprising speed.
-Conflict Experience: Having lived a difficult life prior, her experiences have refined a practical and effective martial style in addition to a honed body. This due to consistently facing overwhelming odds have honed her will to power on even in the face of a Armageddon with crumbling body.
-Asymetrical Warfare: Specializing in ambush tactics and urban environments, Taylor can fluidly navigate streets and rooftops while remaining undetected showing remarkable athletic and acrobatic prowess.

Weaknesses:
Her power can also perform actions automatically that Taylor did not intend to do. For example, if Taylor was so focused on listening to a conversation that her bugs may react to her irritation and reveal that she is eavesdropping. Her power may sometimes perform actions by habit when she is incapacitated, or when she is in an altered mental state, without her conscious instruction. In environments where bugs are scarce, or when dealing with materials that they don't interact with well, her image of the area can become less reliable. It is also important to note that she can not create insects on the fly, and thus is usually limited to either those carried on her person or those in the local area.

Bio:
Originating from a lower-class family within the city of Brokton Bay, a coastal city that has long since been locked in a stalemate between warring gang factions. Losing her father at a young age in a tragic accident, the event would drive a rift between Taylor and her father as he struggled to deal with the loss and became distant, as she took a similar path leading to an unsteady home life. This would only be compounded by the loss of her best friend, the anchor eventually becoming the ring leader in a vicious bullying campaign in her underfunded public school.

When her change and powers came, she had hoped it would lead to a path to becoming a hero, but a series of well-intentioned actions, and sacrifices from necessity would slowly chip more and more of her away until she would become known to the public as the Villain Imago. A warlord of sorts, she had attempted to use the position to push the gangs and villains out with a gathered group of her own, with ever-escalating actions until the day she succeeded, and realised she had lost track of her initial goal of making her home a better place. Instead, she had become seen as worse than the problem she sought to remove, she got what she had wanted but could not honestly say it had been worth it.

Over 3 years, Taylors' compromises and sacrifices continue, and in a final act, becomes her own antithesis in order to defeat the final threat to her world. The reward for this, was her own murder once the threat had passed and she was no longer of use and a potential liability, or attempted murder at least.
It seems that you had some trouble with the keypad. I see what you were trying to type, and I will auto-correct it for you. thank you for choosing: Angsty Teen.

Approved, and welcome back to the fray. 👍
 

Name: Cyber-6 (Also spelled Cybersix)
Origin: Cybersix
Race: Cyber-series Bioconstruct
Occupation: Ally
Gender: Female

Description:
Cybersix is a woman with the body of an acrobat—strong and toned, but also graceful and flexible. When doing her work as a mysterious crimefighter, she usually wears black full-body tights with a matching hat and a long cape. Under her alter ego of Adrian Seidelman, she sweeps her hair upwards and dons glasses and baggy men's clothing.

Personality:
Cybersix is a heavily conflicted individual who wants to live a normal life, but is left with little choice but to combat her creator's other lab rats. She is largely altruistic and feels empathy for other experimental life forms capable of thought and feeling. However, she feels she must let her creator go because destroying him would mean she also dies. Oftentimes, Cybersix thinks of herself as a creature.

Powers and Abilities:
  • Superhuman Physiology - Cybersix was created using prime human DNA and cutting-edge cybertechnology, granting her superhuman strength, agility, and endurance. She can jump to and fall from great heights, dodge projectiles, and knock out larger men with a single punch.

Weaknesses:
Without Sustenance, she will slowly weaken and die, as though from starvation. One can also take advantage of her altruistic nature and goad her into putting herself in harm's way.

Bio:
Dr. Von Reichter was an escaped Nazi scientist who specialized in bioengineering. In the 1970s, he created 5,000 bioconstruct children as part of his Cyber series. Cyber-6 and -29 were close as children, but -29 fell off a cliff while trying to pick a hard-to-reach flower for his sister. His death haunted Cyber-6 for many years.

The Cyber series children were graced with the physical prowess to be ideal supersoldiers, but they had one major defect: altruism. Their tendency to do good and disregard Von Reichter's commands infuriated him. Using other more cooperative bioconstructs called Fixed Ideas, he slaughtered them all, with the exception of Cyber-6. She escaped with the help of a runaway slave who gave her a suitcase of Sustenance, a glowing green liquid that kept Von Reichter's bioconstructs alive and healthy. This supply lasted her to adulthood.

While on the run, Cyber-6 found she and her siblings bore a striking resemblance to Adrian Seidelman, a boy who had recently died in a car accident. She assumed his identity and went to live in a South American coastal fishing village until she grew up.

From there, she became a teacher and landed a job at a delinquent college in a small city called Meridiana. She had learned Von Reichter used the city as a testing ground for his other bioconstructs, while his clone-son José aimed to dominate the city's criminal underworld. She then had ample supply of Sustenance, often drinking it from the necks of Fixed Ideas she had killed. It was dangerous work that put her back on Von Reichter's radar, motivating him to produce stronger monsters to test their limits against her. One such creature was Cyber-29, whose brain was transferred into a panther's body and renamed Data-7. She broke his programming and the two went on to fight Von Reichter's creations together.

During the day, Cybersix routinely met with her coworker, science professor and former boxer Lucas Amato. She kept up the Adrian persona, but appeared as herself at night and developed a complicated double relationship as both his friend and lover. It became problematic as Lucas suspected Adrian and Cybersix were also dating, but she managed to de-escalate the situation without letting him discover the truth.

In one last bid for world domination, Von Reichter unleashed a kaiju carrying a high-yield bomb upon Meridiana. José, looking to kill Cybersix and save the city for his own selfish reasons, redirected it to his father's secret base and fled. It then detonated, presumably killing both warring parties.

However, Cybersix found herself among UCA agents and people displaced from their destroyed worlds. She quickly figured out her universe was consumed and that she had to do something to restore it... but what? FIND OUT ON THE NEXT EPISODE OF DRAGON BALL Z UCA 2.0!
On this episode of Dragons Balling 26th letter in the alphabet: GINYU'S UNSTOPPABLE PURPLE ASS.

Approved. 👍
 
1725829952163.jpeg

Name: Harrier Du Bois
Origin: Disco Elysium
Occupation: Agent
Age: 44
Race: Human
Gender: Male

Description:
1725830010333.jpeg

Personality: Harry is a great cop and perhaps the best detective in all of Revachol, however Harry is a broken man. A man who has suffered and has only but recently lost most of his memory and set forth in a journey of self discovery. Though he has improved, Harry remains bizarre, filled and bombarded with voices and thoughts in his head, some louder than others and some self-destructive willingly or not. Harry is a very complicated individual, but deep down, he is a good man.

Powers and Abilities:

  • Genius: contrary to his appearance, Harry is incredibly smart and incredibly motivated to figuring out the truth or solving issues. Harry can perform incredible complex equations in his head, detect lies, piece together information logically, conceptualize complex ideas, learn about and adapt to new technology, and even possess a surprising amount of useless trivia.
  • Emotional intelligence: Harry is also very emotionally intelligent, capable of understanding the emotions of others, social structures and hierarchy, and even capable of being very emotionally resolute. Harry however also has an almost paranatural gut feeling that can warn him or even guide him.
  • Impressive Physique: For a human in his condition, Harry is surprisingly capable when it comes to being physical. Harry is strong, sturdy, and quite pain tolerant while also having sharp survival instincts. Harry is also extremely resilient to alcohol and by extension poisons. Even if he no longer partakes, it was informed that he would regularly consume enough alcohol to kill several people over.
  • Sharp senses: Harry is quite a sharp and agile man. His senses are sensitive, able to spot almost anything in his perimeter. His gun handling skills are also nothing to scuff at, capable of hitting precise shots from a distance with the reaction speed to boot, having to dodge gunfire before. Harry is also quite agile both in body and fingers, capable of picking locks or busting down some great dance moves.
  • Paleborn: Harry and other humans from his world are capable of resisting a mysterious force known as the pale for some time, a sort of void in which everything ceases to function, such as the very laws of physics. As such, Harry might be able to resist similar effects from similar phenomena for an extended period.

Equipment:

  • Pepper box 9 mm pistol
  • Various tools (Pry bar, Flashlight, Multi-Tool, Ledger, Chain cutters)
  • Fairweather T-500 armor: A special armor Harry has access to which wraps around him tightly like a second skin, leaving no gaps and insulating him. It can negate kinetic energy, electricity, fire, frequency-based attacks, acid, and other forms of physical trauma. It is not unbreakable, but Harry hasn't found any means to break it.

Weaknesses:

  • Harry is human, even if he's physically exceptional, he's not a powerhouse in that regard. He is also quite squishy and vulnerable without the armor.
  • Harry possesses the entire Fairweather T-500 set except for the Greaves, leaving a vulnerable point. The helmet also has slits for the eyes holes, leaving a potential weakness which exceptionally or lucky sharpshooters may exploit.

Bio: Harry is an amnesiac, who lost his memory, drinking his grief and sorrows away. Upon awaking, he would slowly discover who he was, what had happened. Tasked with solving a murder mystery, Harry undertook the assignment. His job became a journey of self discovery, aiding those in need even when it would seemingly not help the investigation. His efforts and his involvement would eventually save the lives of people directly and indirectly. And when the culprit had been found, Harry had become a changed man, no longer truly bound to the past by grief, learning to let go and stepping forth into a hopeful future.

That is, until he saw the world around him shatter and be unmade, so vivid, so real. In utter disbelief, the detective consigned his fate to the oblivion, only to be plucked into safety by an organization known as the UCA. While at first utterly in shock and even scared, Harry decided to join the organization to serve and save his world from its untimely demise.
 

Name: Harrier Du Bois
Origin: Disco Elysium
Occupation: Agent
Age: 44
Race: Human
Gender: Male

Description:
View attachment 1184031

Personality: Harry is a great cop and perhaps the best detective in all of Revachol, however Harry is a broken man. A man who has suffered and has only but recently lost most of his memory and set forth in a journey of self discovery. Though he has improved, Harry remains bizarre, filled and bombarded with voices and thoughts in his head, some louder than others and some self-destructive willingly or not. Harry is a very complicated individual, but deep down, he is a good man.

Powers and Abilities:

  • Genius: contrary to his appearance, Harry is incredibly smart and incredibly motivated to figuring out the truth or solving issues. Harry can perform incredible complex equations in his head, detect lies, piece together information logically, conceptualize complex ideas, learn about and adapt to new technology, and even possess a surprising amount of useless trivia.
  • Emotional intelligence: Harry is also very emotionally intelligent, capable of understanding the emotions of others, social structures and hierarchy, and even capable of being very emotionally resolute. Harry however also has an almost paranatural gut feeling that can warn him or even guide him.
  • Impressive Physique: For a human in his condition, Harry is surprisingly capable when it comes to being physical. Harry is strong, sturdy, and quite pain tolerant while also having sharp survival instincts. Harry is also extremely resilient to alcohol and by extension poisons. Even if he no longer partakes, it was informed that he would regularly consume enough alcohol to kill several people over.
  • Sharp senses: Harry is quite a sharp and agile man. His senses are sensitive, able to spot almost anything in his perimeter. His gun handling skills are also nothing to scuff at, capable of hitting precise shots from a distance with the reaction speed to boot, having to dodge gunfire before. Harry is also quite agile both in body and fingers, capable of picking locks or busting down some great dance moves.
  • Paleborn: Harry and other humans from his world are capable of resisting a mysterious force known as the pale for some time, a sort of void in which everything ceases to function, such as the very laws of physics. As such, Harry might be able to resist similar effects from similar phenomena for an extended period.

Equipment:

  • Pepper box 9 mm pistol
  • Various tools (Pry bar, Flashlight, Multi-Tool, Ledger, Chain cutters)
  • Fairweather T-500 armor: A special armor Harry has access to which wraps around him tightly like a second skin, leaving no gaps and insulating him. It can negate kinetic energy, electricity, fire, frequency-based attacks, acid, and other forms of physical trauma. It is not unbreakable, but Harry hasn't found any means to break it.

Weaknesses:

  • Harry is human, even if he's physically exceptional, he's not a powerhouse in that regard. He is also quite squishy and vulnerable without the armor.
  • Harry possesses the entire Fairweather T-500 set except for the Greaves, leaving a vulnerable point. The helmet also has slits for the eyes holes, leaving a potential weakness which exceptionally or lucky sharpshooters may exploit.

Bio: Harry is an amnesiac, who lost his memory, drinking his grief and sorrows away. Upon awaking, he would slowly discover who he was, what had happened. Tasked with solving a murder mystery, Harry undertook the assignment. His job became a journey of self discovery, aiding those in need even when it would seemingly not help the investigation. His efforts and his involvement would eventually save the lives of people directly and indirectly. And when the culprit had been found, Harry had become a changed man, no longer truly bound to the past by grief, learning to let go and stepping forth into a hopeful future.

That is, until he saw the world around him shatter and be unmade, so vivid, so real. In utter disbelief, the detective consigned his fate to the oblivion, only to be plucked into safety by an organization known as the UCA. While at first utterly in shock and even scared, Harry decided to join the organization to serve and save his world from its untimely demise.
Part one of four of the greatest 80's disco reboot E V E R.

Approved 👍
 
0.png
Name
Lin Lie, the Iron Fist

Origin
Marvel Comics

Occupation
Agent

Age
Presumed 20s

Race
Human

Gender
Male

Personality
Lin Lie is a young man often plagued with self-doubt about his place in the worlds he inhabits. Whether in regards to his title as the current Iron Fist or his previous hero identity of Sword Master, and especially compared to the other, more experienced heroes around him, Lie has been shown to doubt whether or not he truly has the chops to be a hero.

However, despite his self-doubts, Lie is ultimately well-disciplined and resolute when push comes to shove. He won't hesitate to put himself before others, acting before he even has a chance to think, in the name of protecting innocents from evil.

Powers and Abilities
Lie is a master martial artist. On top of the native arts of the land of K'un-L'un, Lie has also mastered the likes of Wing Chun and Bajiquan under the tutelage of other heroes such as Shang-Chi and others.

During his time at K'un-L'un, he had learned to focus his chi to boost his physical and mental capabilities, as well as granting him some degree of enhanced healing. Most notable of what he gained here however was the power of the Iron Fist, granting him great physical power that he can tap into.

He is also a skilled swordsman, having once wielded a mystical weapon called the Sword of Fu Xi. However, the sword has since shattered into various pieces and embedded painfully into his hands. Even so, he has learned to use his chi to temporarily reassemble the pieces into two claws stemming from his right hand, in order to boost the power of his already fearsome Iron Fist when needed.

Weaknesses
Lie suffers from chronic pain due to the sword shards embedded in his hands. He has learned to mitigate it in some part, thanks to help from Daredevil, though the pain still ultimately lingers, rendering him unable to use its power irresponsibly.

Bio
College student Lin Lie was first introduced to the strange world of magic and superheroics on a day like any other when he had suddenly received a strange sword, supposedly from his missing father, that allegedly once belonged to Fu Xi, the legendary hero of Chinese myth. With the sword's power, Lie learned of a plot that was underway to release the evil Chiyou, the Chinese God of War, from his seal, and took up the mantle of Sword Master to protect the world from Chiyou's impending return. Along the way, he also joined an organization of heroes called the Agents of Atlas to also protect the world from other evils.

After a near-death experience during The Death of Doctor Strange that also shattered his sword, he awakened to find himself chosen by the dragon, Shou-Lao the Undying, to become the next protector of the mystical realm of K'un-L'un. After a long period of recovery, training, and peril, he emerges once again within the land of the living to become the new Iron Fist.

And none too soon, before his entire world was suddenly destroyed, survived only by sheer luck (or misfortune) as he was rescued by the UCA. Though initially shell-shocked by the sheer scale of destruction he had only barely survived, Lie quickly snapped himself back into action, eagerly agreeing to join the UCA and aid their efforts in saving the multiverse, and hopefully, restoring all the worlds that were lost to darkness.
 
View attachment 1184081
Name
Lin Lie, the Iron Fist

Origin
Marvel Comics

Occupation
Agent

Age
Presumed 20s

Race
Human

Gender
Male

Personality
Lin Lie is a young man often plagued with self-doubt about his place in the worlds he inhabits. Whether in regards to his title as the current Iron Fist or his previous hero identity of Sword Master, and especially compared to the other, more experienced heroes around him, Lie has been shown to doubt whether or not he truly has the chops to be a hero.

However, despite his self-doubts, Lie is ultimately well-disciplined and resolute when push comes to shove. He won't hesitate to put himself before others, acting before he even has a chance to think, in the name of protecting innocents from evil.

Powers and Abilities
Lie is a master martial artist. On top of the native arts of the land of K'un-L'un, Lie has also mastered the likes of Wing Chun and Bajiquan under the tutelage of other heroes such as Shang-Chi and others.

During his time at K'un-L'un, he had learned to focus his chi to boost his physical and mental capabilities, as well as granting him some degree of enhanced healing. Most notable of what he gained here however was the power of the Iron Fist, granting him great physical power that he can tap into.

He is also a skilled swordsman, having once wielded a mystical weapon called the Sword of Fu Xi. However, the sword has since shattered into various pieces and embedded painfully into his hands. Even so, he has learned to use his chi to temporarily reassemble the pieces into two claws stemming from his right hand, in order to boost the power of his already fearsome Iron Fist when needed.

Weaknesses
Lie suffers from chronic pain due to the sword shards embedded in his hands. He has learned to mitigate it in some part, thanks to help from Daredevil, though the pain still ultimately lingers, rendering him unable to use its power irresponsibly.

Bio
College student Lin Lie was first introduced to the strange world of magic and superheroics on a day like any other when he had suddenly received a strange sword, supposedly from his missing father, that allegedly once belonged to Fu Xi, the legendary hero of Chinese myth. With the sword's power, Lie learned of a plot that was underway to release the evil Chiyou, the Chinese God of War, from his seal, and took up the mantle of Sword Master to protect the world from Chiyou's impending return. Along the way, he also joined an organization of heroes called the Agents of Atlas to also protect the world from other evils.

After a near-death experience during The Death of Doctor Strange that also shattered his sword, he awakened to find himself chosen by the dragon, Shou-Lao the Undying, to become the next protector of the mystical realm of K'un-L'un. After a long period of recovery, training, and peril, he emerges once again within the land of the living to become the new Iron Fist.

And none too soon, before his entire world was suddenly destroyed, survived only by sheer luck (or misfortune) as he was rescued by the UCA. Though initially shell-shocked by the sheer scale of destruction he had only barely survived, Lie quickly snapped himself back into action, eagerly agreeing to join the UCA and aid their efforts in saving the multiverse, and hopefully, restoring all the worlds that were lost to darkness.
Iron Fist of the North Stardust Crusaders.

Approved 👍
 
Name: Zenitsu Agatsuma
Origin: Demon Slayer Kimetsu no yaiba
Occupation: Agent
Age:16
Race: human
Gender: male
Personality: Zenitsu seems anxious,cowardly and lovesick but he's kind hearted and wants to improve himself. He will help his friends and those in need and face his fears if needed.

Powers and abilities
Master swordsman
Extrasensory perception
Enhenced strength,stamina and agility
Thunder breathing style:
First form: Thunderclap and flash ( four variationsof the technique)
Seventh form: flaming thunder god

Weapon: Nichirin katana

Weakness: Being scared mostly prevents him from showing his true potential.
Bio:

 
Last edited:
Name: Zenitsu Agatsuma
Origin: Demon Slayer Kimetsu no yaiba
Occupation: Agent
Age:16
Race: human
Gender: male
Personality: Zenitsu seems anxious,cowardly and lovesick but he's kind hearted and wants to improve himself. He will help his friends and those in need and face his fears if needed.

Powers and abilities
Master swordsman
Extrasensory perception
Enhenced strength,stamina and agility
Thunder breathing style:
First form: Thunderclap and flash ( four variationsof the technique)
Seventh form: flaming thunder god

Weapon: Nichirin katana

Weakness: Being scared mostly prevents him from showing his true potential.
Bio:

Yokai Stabber 3: The Big One.

Approved 👍
 
Name: Tanjiro Kamado
Age: 15
Origin: Demon Slayer Kimetsu no yaiba
Occupation:Agent
Race: human
Gender: male
Weakness: his kindness and if his demon turned sister Nezuko is threatened.
Weapon: Nichirin katana
Personality,abilities,bio:


---------
Name:Mitsuri Kanroji
Age:19
Origin: Demon Slayer Kimetsu no yaiba
Occupation:Agent
Race:human
Gender:female.
Weapon:Whip like nichirin katana
Personality,powers/abilites,bio:

Mitsuri Kanroji
Weakness:Her overwhelming appetite and her superhuman strength if she's nervous.
---------
Name: Obanai Iguro
Age:21
Origin: Demon Slayer Kimetsu no yaiba
Occupation: Agent
Race: human
Gender: male
Weapon: Curved nichirin katana
Personality,abilities,bio:


Weakness: Will threaten anyone who gets close to Mitsuri.
 
Name: Tanjiro Kamado
Age: 15
Origin: Demon Slayer Kimetsu no yaiba
Occupation:Agent
Race: human
Gender: male
Weakness: his kindness and if his demon turned sister Nezuko is threatened.
Weapon: Nichirin katana
Personality,abilities,bio:


---------
Name:Mitsuri Kanroji
Age:19
Origin: Demon Slayer Kimetsu no yaiba
Occupation:Agent
Race:human
Gender:female.
Weapon:Whip like nichirin katana
Personality,powers/abilites,bio:

Mitsuri Kanroji
Weakness:Her overwhelming appetite and her superhuman strength if she's nervous.
---------
Name: Obanai Iguro
Age:21
Origin: Demon Slayer Kimetsu no yaiba
Occupation: Agent
Race: human
Gender: male
Weapon: Curved nichirin katana
Personality,abilities,bio:


Weakness: Will threaten anyone who gets close to Mitsuri.
Devil Might Cram it in his mouth.

Approved 👍
 
Name:
Ryuunosuke Akutagawa
Origin:
Bungou Stray Dogs
Occupation:
Agent
Age:
20
Race:
Human
Gender:
Male
Description:
IMG_1897.jpeg
Personality:
Analytical, intuitive, and thinking approach to problem-solving, and his reserved and introspective nature.

Powers and Abilities:
Bio:
Weaknesses:
Baths, as he can’t activate his ability in water and his other weakness is Osamu Dazai who he’d tried to get his approval.
 
Rage is a hell of an anaesthetic.

1000000195.jpg
Name: Zaeed Massaini
Origin: A sci-fi universe called Mass Effect
Occupation: agent
*Age: 45
*Race: Australian
Gender: male
Description: 6'3, heavily scarred, hazel eye and grey cybernetic eye, Zaeed’s deep, gravelly voice has something of a British accent. Most of his sentences are laced with military-style profanity for emphasis, vigour and just because he likes to swear. His voice actor was the late David Sachs. The traditional Blue Suns tattoo can be seen on Zaeed’s neck, though it is now a bit faded. He also has ink on one arm, and perhaps on his back. Zaeed has a definite swagger to him. He is a charismatic man projecting a strong impression of being a ruthless killer and grizzled warlord. He never hesitates to speaks his mind. Wherever he is, he struts around like he owns the place. Massani used to be handsome. Though it’s difficult to get past his disfigurement, looking at the intact half of his face and imagining the rest provides an approximation of whom he was.
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1000000196.jpg
Personality:
Zaeed Massani is extraordinarily good at killing people in combat, and even better at not being killed.

He can kill stuff with a rifle. He can kill stuff with a pistol. He can still stuff with grenades. He can kill stuff with a sharp stick. He can kill stuff with his goddamn hands. He might be able to kill stuff with harsh language.

Massani has survived odds that would make a Krogan give up and cry. If something can be used to kill someone — including terrain, nearby machinery, ad hoc explosives, the environment… — Massani will be able to use it.

He’s even taught himself hopelessly archaic skills such as knife throwing. He apparently uses those to kill time.

Being the last man alive on the battlefield is something he’s quite familiar with. In DC Heroes terms, Zaeed always uses his Luck to survive odds that should kill him, and carefully keeps part of his large Hero Points stock to endure damage.

He’s a mediocre fire team leader. This is because he fights solo, concentrating on killing what’s in front of him and surviving to the expense of his unit’s safety. However he’s an excellent soldier, following orders well and taking good tactical initiatives to execute on the battle plan.

Zaeed is the very model of the grizzled badass. He has an overclocked killer instinct and a genuine taste for deadly violence. It’s not that he doesn’t mind death and carnage – he actually finds it pleasant. He thrives on being challenged and surviving difficult odds.

Being shot at and shooting back provides that in spades. Zaeed seems unable to adjust to situations that can’t be summed up as “kill or be killed”.

His favourite memories are of situations so tense and deadly that he was the only thing left standing on the battlefield. He’s actually interested in quasi-suicidal and impossible-looking missions as ways to push himself and his skills.

For 20 years Massani was devoured by a primal need to gain revenge against Santiago. He doesn’t seem sane about it. His near-death apparently left him with a massive PTSD kept under control by obsessing over killing Santiago.

He reportedly felt a flash of adrenaline every time he heard a gunshot or felt pain as he thought of killing Santiago – not exactly the reaction of an undamaged individual.

Zaeed strongly projects the impression that he’s a completely amoral butcher and killer who’ll slaughter anyone and do anything for money. This is not actually true. Although he readily admits that he’s done “some very bad things” during his long, blood-soaked career, Zaeed responds with surprising aversion to some of the evils he sees in his work.

This seems especially true for grave mistreatment of children. He reacted with obvious, lasting disgust when he saw how biotic kids had been imprisoned and tortured on Pragia. His dislike for Batarians may also come from the fact that many Batarians thrown out of their native systems are ruthless slavers who do not hesitate to trade kids of various species.

The ability to ignore and overcome pain is very important to Zaeed. He’s obviously contemptuous of persons who let injury and suffering overwhelm them. As far as Zaeed is concerned, no wound is ever serious and you just have to tough it out.

After Shepard and her team helped Zaeed kill Vido, the veteran is left empty and aimless.

He knows it’s time for him to retire. But he just can’t come up with an idea and his thoughts gradually drift toward the morbid. Usually it’s some variant of going out with a huge bang that kills a lot of people whom he hates. Mostly he’s deluding himself. It’s obvious from the outside that Massani will never be able to retire.

Powers and Abilities:
9-A physically, 9-B to 9-A with weaponry, 8-B with high explosives rounds/grenades

Powers and Abilities: Superhuman Physical Characteristics, Expert Hand-To-Hand Combatant, Weapon Mastery (Expert Marksman and Grenadier), Forcefield Creation (Can generate Kinetic Barriers), Fire Manipulation and Explosion Manipulation (Via Inferno Grenade)

Attack Potency: Small Building level physically (Able to contend with Commander Shepard), Wall level+ to Small Building level with weaponry, City Block Level+ with high explosives rounds/grenades

Speed: Massively Hypersonic Combat Speed and Reactions (Comparable to James Vega), Relativistic Attack Speed with mass accelerator weaponry

Lifting Strength: At least Class 5, likely Class 10 (Comparable to Commander Shepard)

Striking Strength: Small Building level

Durability: Small Building level physically, City Block level with kinetic barriers (Scaling from Urdnot Wrex)

Stamina: Superhuman

Range: Standard Melee Range physically, Hundreds of Meters with mass accelerator weaponry

Standard Equipment: An assault rifle, a sniper rifle, an omni-tool and some grenades.

Intelligence: Genius. A skilled soldier. Was once a leader of the Blue Suns.

Zaeed can use Assault Rifles and Sniper Rifles, and has Shields of 250 with 200 Health.

Powers:
  • Concussive Shot: that sends a tiny homing projectile from a weapon's barrel to the targetted enemy (otherwise it goes straight if no enemy is locked on) and deals moderate force upon impact. It can send enemies flying.
  • Disruptor Ammo: Disruptor Ammo is a type of modified ammunition block that can be installed in a wide variety of personal weaponry. As a functionality, it provides a boost in damage against synthetic enemies and electric shields, releasing a small electrical charge when impacting the target.
  • Inferno Grenade: It launches a volatile grenade that explodes on impact, sending damaging fragments flying in all directions. It causes a fairly large fire
  • Veteran mercenary: is stronger, has more endurance and more stamina then the average person.
Weaknesses: besides for his combat skills, Zaeed is a normal human being, meaning he's weak to magic and powers, it takes a lot more then the average human can handle to kill him but it isn't impossible.
Bio:
Zaeed and partner, Vido Santiago, headed the Blue Suns "private security firm". As it underwent development, the Suns started taking part in batarian slave trade, something Zaeed Massani disrecommended for the organization. Zaeed disagreed on the issue, and the rest decided to discuss their differences with a vote. The "vote" ended tragically for Zaeed, as he was shot point-blank at the face by Vido. Zaeed survived the gunshot wound, although over the following years, he got stressed and wasted on alcohol, his reputation and organization gone from his hands, and all he was thinking about was revenge on his ex-partner Vido.

To restore his glory and name, Zaeed took a job from the Shadow Broker: to crash the turian frigate Verrikan. Zaeed recruited three freelancers: the salarian Kendo Holin, the asari Tristana, and the ex-Blue Sun Jace Reyn. The mission went on well, as Zaeed and his three freelances infriltrated the turian frigate, fighting off the turian soldiers that were there. The asari Tristana came to rescue Zaeed, who was surrounded by a number of turian soldiers drawing guns at him. Tristana and Zaeed had a thing in the past, but Zaeed claimed he broke it off before it killed him. He then asked about Jace, but it appeared the payoff was now split fifty-fifty. With the job almost done, Zaeed set the Verrikan ship on a collision course. As he was about to embark off the ship, Tristana suddenly blasted Zaeed with biotics, revealing to be under Vido's employ.

Freeing himself from Tristana's biotic grasp, Zaeed managed to stab his ex-girlfriend while the ship itself was being fired upon by the garrison. A hole opened up on the hull, nearly sucking them both out. Zaeed took the opportunity to kick Tristana completely off the ship, luckily finding another object to grab before plummeting to the surface with her. Zaeed rushed to an escape pod and escaped the ship, in time to see from a distance the turian frigate Verrikan explode, describing it as a wonderful sight to see.

Zaeed is contacted by Cerberus, for a job offer to take on the Collectors with Commander Shepard. Commander Shepard finds him on Omega, where he has tracked down a batarian fugitive of which he was hired by "someone rich enough to hire him". Zaeed greets Shepard and accepts the offer. He also asks Shepard in helping him take down Vido Santiago, whom Zaeed has tracked down on the planet Zorya. Zaeed hangs out at the Normandy SR2 cargo hold, bringing along some trophies and keepsakes: his favorite but battered M-8 Avenger "Jessie", a Blood Pack helmet, and the turian frigate model ship Verrikan.

When Shepard takes part in Zaeed's mission, Zaeed finally meets Vido Santiago after 20 years, at his base, where Vido taunts him. Zaeed then intentionally initiates a compressed gas fire which eventually spreads throughout the facility. Shepard can then choose to either put out the fires, thus saving innocent workers, or pursue Vido. If Shepard chooses to save the workers, Vido escapes with a gunship and curses Zaeed, telling him that he'll "see him again in another 20 years". Zaeed gets infuriated with Shepard. At this point, Shepard can convince Zaeed to work together as a team and to put his vengeance aside until the mission is complete, thereby securing his loyalty, but only with great difficulty. Otherwise, Zaeed's loyalty is not secured. If Shepard chose to pursue Vido directly without saving the workers, Zaeed corners an injured Vido. He ejects a thermal clip from his pistol into a pool of fuel that Vido is lying in. As the fuel ignites and burns Vido alive, Zaeed turns and walks away, his vengeance fully satisfied. If Shepard travels to Zorya after the suicide mission, is a Paragon, and has at least two more squadmembers left, then there will be an option to leave Zaeed to die when a metal beam collapses on him. Shepard has the choice to save him or let him die. Shepard, ofc, saves him.

Zaeed was recruited when the reapers destroyed his universe which wasn't supposed to happen, leaving very few survivors. He was the type to occasionally just sit back and let other people do the dirty work, but this was one of the few times he was going to work without expecting pay.
 
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Name:
Ryuunosuke Akutagawa
Origin:
Bungou Stray Dogs
Occupation:
Agent
Age:
20
Race:
Human
Gender:
Male
Description:
View attachment 1184099
Personality:
Analytical, intuitive, and thinking approach to problem-solving, and his reserved and introspective nature.

Powers and Abilities:
Bio:
Weaknesses:
Baths, as he can’t activate his ability in water and his other weakness is Osamu Dazai who he’d tried to get his approval.
I’m getting a strange sense of Deja Mustard right now…

Approved 👍
 
Rage is a hell of an anaesthetic.

View attachment 1184091
Name: Zaeed Massaini
Origin: A sci-fi universe called Mass Effect
Occupation: agent
*Age: 45
*Race: Australian
Gender: male
Description: 6'3, heavily scarred, hazel eye and grey cybernetic eye, Zaeed’s deep, gravelly voice has something of a British accent. Most of his sentences are laced with military-style profanity for emphasis, vigour and just because he likes to swear. His voice actor was the late David Sachs. The traditional Blue Suns tattoo can be seen on Zaeed’s neck, though it is now a bit faded. He also has ink on one arm, and perhaps on his back. Zaeed has a definite swagger to him. He is a charismatic man projecting a strong impression of being a ruthless killer and grizzled warlord. He never hesitates to speaks his mind. Wherever he is, he struts around like he owns the place. Massani used to be handsome. Though it’s difficult to get past his disfigurement, looking at the intact half of his face and imagining the rest provides an approximation of whom he was.
View attachment 1184095
View attachment 1184096
View attachment 1184097
Personality:
Zaeed Massani is extraordinarily good at killing people in combat, and even better at not being killed.

He can kill stuff with a rifle. He can kill stuff with a pistol. He can still stuff with grenades. He can kill stuff with a sharp stick. He can kill stuff with his goddamn hands. He might be able to kill stuff with harsh language.

Massani has survived odds that would make a Krogan give up and cry. If something can be used to kill someone — including terrain, nearby machinery, ad hoc explosives, the environment… — Massani will be able to use it.

He’s even taught himself hopelessly archaic skills such as knife throwing. He apparently uses those to kill time.

Being the last man alive on the battlefield is something he’s quite familiar with. In DC Heroes terms, Zaeed always uses his Luck to survive odds that should kill him, and carefully keeps part of his large Hero Points stock to endure damage.

He’s a mediocre fire team leader. This is because he fights solo, concentrating on killing what’s in front of him and surviving to the expense of his unit’s safety. However he’s an excellent soldier, following orders well and taking good tactical initiatives to execute on the battle plan.

Zaeed is the very model of the grizzled badass. He has an overclocked killer instinct and a genuine taste for deadly violence. It’s not that he doesn’t mind death and carnage – he actually finds it pleasant. He thrives on being challenged and surviving difficult odds.

Being shot at and shooting back provides that in spades. Zaeed seems unable to adjust to situations that can’t be summed up as “kill or be killed”.

His favourite memories are of situations so tense and deadly that he was the only thing left standing on the battlefield. He’s actually interested in quasi-suicidal and impossible-looking missions as ways to push himself and his skills.

For 20 years Massani was devoured by a primal need to gain revenge against Santiago. He doesn’t seem sane about it. His near-death apparently left him with a massive PTSD kept under control by obsessing over killing Santiago.

He reportedly felt a flash of adrenaline every time he heard a gunshot or felt pain as he thought of killing Santiago – not exactly the reaction of an undamaged individual.

Zaeed strongly projects the impression that he’s a completely amoral butcher and killer who’ll slaughter anyone and do anything for money. This is not actually true. Although he readily admits that he’s done “some very bad things” during his long, blood-soaked career, Zaeed responds with surprising aversion to some of the evils he sees in his work.

This seems especially true for grave mistreatment of children. He reacted with obvious, lasting disgust when he saw how biotic kids had been imprisoned and tortured on Pragia. His dislike for Batarians may also come from the fact that many Batarians thrown out of their native systems are ruthless slavers who do not hesitate to trade kids of various species.

The ability to ignore and overcome pain is very important to Zaeed. He’s obviously contemptuous of persons who let injury and suffering overwhelm them. As far as Zaeed is concerned, no wound is ever serious and you just have to tough it out.

After Shepard and her team helped Zaeed kill Vido, the veteran is left empty and aimless.

He knows it’s time for him to retire. But he just can’t come up with an idea and his thoughts gradually drift toward the morbid. Usually it’s some variant of going out with a huge bang that kills a lot of people whom he hates. Mostly he’s deluding himself. It’s obvious from the outside that Massani will never be able to retire.

Powers and Abilities:
Zaeed can use Assault Rifles and Sniper Rifles, and has Shields of 250 with 200 Health.

Powers:
  • Concussive Shot: that sends a tiny homing projectile from a weapon's barrel to the targetted enemy (otherwise it goes straight if no enemy is locked on) and deals moderate force upon impact. It can send enemies flying.
  • Disruptor Ammo: Disruptor Ammo is a type of modified ammunition block that can be installed in a wide variety of personal weaponry. As a functionality, it provides a boost in damage against synthetic enemies and electric shields, releasing a small electrical charge when impacting the target.
  • Inferno Grenade: It launches a volatile grenade that explodes on impact, sending damaging fragments flying in all directions. It causes a fairly large fire
  • Veteran mercenary: is stronger, has more endurance and more stamina then the average person.
Weaknesses: besides for his combat skills, Zaeed is a normal human being, meaning he's weak to magic and powers, it takes a lot more then the average human can handle to kill him but it isn't impossible.
Bio:
Zaeed and partner, Vido Santiago, headed the Blue Suns "private security firm". As it underwent development, the Suns started taking part in batarian slave trade, something Zaeed Massani disrecommended for the organization. Zaeed disagreed on the issue, and the rest decided to discuss their differences with a vote. The "vote" ended tragically for Zaeed, as he was shot point-blank at the face by Vido. Zaeed survived the gunshot wound, although over the following years, he got stressed and wasted on alcohol, his reputation and organization gone from his hands, and all he was thinking about was revenge on his ex-partner Vido.

To restore his glory and name, Zaeed took a job from the Shadow Broker: to crash the turian frigate Verrikan. Zaeed recruited three freelancers: the salarian Kendo Holin, the asari Tristana, and the ex-Blue Sun Jace Reyn. The mission went on well, as Zaeed and his three freelances infriltrated the turian frigate, fighting off the turian soldiers that were there. The asari Tristana came to rescue Zaeed, who was surrounded by a number of turian soldiers drawing guns at him. Tristana and Zaeed had a thing in the past, but Zaeed claimed he broke it off before it killed him. He then asked about Jace, but it appeared the payoff was now split fifty-fifty. With the job almost done, Zaeed set the Verrikan ship on a collision course. As he was about to embark off the ship, Tristana suddenly blasted Zaeed with biotics, revealing to be under Vido's employ.

Freeing himself from Tristana's biotic grasp, Zaeed managed to stab his ex-girlfriend while the ship itself was being fired upon by the garrison. A hole opened up on the hull, nearly sucking them both out. Zaeed took the opportunity to kick Tristana completely off the ship, luckily finding another object to grab before plummeting to the surface with her. Zaeed rushed to an escape pod and escaped the ship, in time to see from a distance the turian frigate Verrikan explode, describing it as a wonderful sight to see.

Zaeed is contacted by Cerberus, for a job offer to take on the Collectors with Commander Shepard. Commander Shepard finds him on Omega, where he has tracked down a batarian fugitive of which he was hired by "someone rich enough to hire him". Zaeed greets Shepard and accepts the offer. He also asks Shepard in helping him take down Vido Santiago, whom Zaeed has tracked down on the planet Zorya. Zaeed hangs out at the Normandy SR2 cargo hold, bringing along some trophies and keepsakes: his favorite but battered M-8 Avenger "Jessie", a Blood Pack helmet, and the turian frigate model ship Verrikan.

When Shepard takes part in Zaeed's mission, Zaeed finally meets Vido Santiago after 20 years, at his base, where Vido taunts him. Zaeed then intentionally initiates a compressed gas fire which eventually spreads throughout the facility. Shepard can then choose to either put out the fires, thus saving innocent workers, or pursue Vido. If Shepard chooses to save the workers, Vido escapes with a gunship and curses Zaeed, telling him that he'll "see him again in another 20 years". Zaeed gets infuriated with Shepard. At this point, Shepard can convince Zaeed to work together as a team and to put his vengeance aside until the mission is complete, thereby securing his loyalty, but only with great difficulty. Otherwise, Zaeed's loyalty is not secured. If Shepard chose to pursue Vido directly without saving the workers, Zaeed corners an injured Vido. He ejects a thermal clip from his pistol into a pool of fuel that Vido is lying in. As the fuel ignites and burns Vido alive, Zaeed turns and walks away, his vengeance fully satisfied. If Shepard travels to Zorya after the suicide mission, is a Paragon, and has at least two more squadmembers left, then there will be an option to leave Zaeed to die when a metal beam collapses on him. Shepard has the choice to save him or let him die. Shepard, ofc, saves him.

Zaeed was recruited when the reapers destroyed his universe which wasn't supposed to happen, leaving very few survivors. He was the type to occasionally just sit back and let other people do the dirty work, but this was one of the few times he was going to work without expecting pay.
“HHHHHA ha… I’m Commander Shepard, but I guess I’m now your therapist.” - Some guy from space who loves unicorns way too much.

Approved 👍
 
‘You don't need blood magic or demons to change someone's mind. We're a lot more fragile than we'd like to believe.’


1000000202.jpg
Name: The Ironbull
Nickname (s): Ironbull, Bull
Origin: a medieval fantasy universe known as Dragon Age
Occupation: ally
*Age: 36
*Race: does Qunari count?
Gender: male
Description: 8'2, muscular, 8'5 if you count his horns
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1000000207.jpg
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1000000211.jpg
Personality:
Bull is very much focused on the physical world, what he can see and understand. He tends to remain concrete, and avoids hypothetical discussions if he can. An example is in the Inquisitor’s inquiries about the Qun, and what might happen if it came south. Bull is short in his answers, and doesn’t elaborate further than giving a basic answer.

Bull uses logic to focus on developing his skills: this shows in his explanation of honing his ability with a sword and with the requirements of being Ben Hassrath. The way he uses knowledge - as though it’s another tool to add to a kit, another key that can open a door - is demonstrative of an inner logical framework based on using knowledge previously learned for new situations.

Bull’s humour is a little outlandish, but down to earth and relatable to a wide audience. While a social creature, Bull does seem to prefer company to talking, content to let another person steer the conversation, or be among a group without giving his input. This is most present with his Chargers: they are free to talk and socialise together, and he is perfectly content to watch and listen, something usually characteristic of an Introvert.

Bull’s intuitive ability is rather limited, as use of an inferior function can be incredibly draining and harmful to them. It shows most in Bull’s ability to simply let things remain unknown, giving him an assurance that not everything has to be figured out immediately. It gives him a patient, calm aura, as he is not hurrying to find the answers to every question, content to figure things out at his own pace, or the pace of his companions.

Bull loves to live in the moment, he's Are truly adventurous soul, taking efforts to do and see as much as he can whenever he can. He views the world as a solid force, and seek that same stability in the world and people around him. He bas an incredible ability to make even the most mundane task entertaining, able to stick to the boring jobs if they are perceived as necessary and routine; however, he must work in short bursts, taking breaks to move around and keep his energy up.

Powers and Abilities:
The objective of Reaver is to kill enemies. Due to this all of the skills suggested even if they look defensive are selected for this sole purpose.

Mighty Blow: The character puts extra weight and effort behind a single strike, gaining a bonus to attack. If it hits, the blow deals critical damage and imposes a penalty to movement speed unless the target passes a physical resistance check. He can use it every twenty minutes.

Grappling Chain: It yanks some larger enemies a bit closer to you. The chain also has limited range. It doesn't work on anything more then 300 lbs.

Crippling blows: He knows how to take the fight out of foes. His critical hits leave enemies weakened

Pommel Strike: Instead of going for the fatal attack an enemy expects, the player strikes out with a weapon's pommel, knocking the opponent to the ground unless it passes a physical resistance check. Can be used every fifteen minutes.

Blood Frenzy: Driven by pain, the reaver gains larger bonuses to damage whenever health decreases. Because this mode also incurs a penalty to health regeneration, the reaver flirts with death the longer the frenzy persists. It's a passive and health draining ability.

Devour: The reaver revels in death, absorbing the lingering energy of all nearby corpses, each of which partially restores the reaver's own health. It can be used every 35 minutes.

He's physically stronger then most humans and has a higher endurance.

He's got 380 HP.

He's got four health potions on him for each mission, each restoring thirty HP.

Bio:
The Iron Bull was raised in the schools of Par Vollen by the tamassrans, though he was called Ashkaari, "one who thinks", at the time. He was big and strong for his age and liked to act as a secondary caregiver for his fellow children, reporting to the tamassrans when someone wasn't feeling well or was about to cause trouble. But Ashkaari sometimes got into trouble himself. On one occasion, after he'd eaten all the meat on his plate but left the vegetables untouched, his "Tama" told him that he wouldn't be allowed to go and play until he ate two more things off his plate. Without hesitation, he took two pieces of meat he had hidden in his pocket, placed them upon the plate, ate the two pieces while looking at Tama and ran off to play. This convinced her that Ashkaari would make a poor Qunari soldier, as they needed to be obedient to the spirit of an order as well as the letter. She recommended him for the Ben-Hassrath.

As he began his training, Ashkaari gained a new informal name to set him apart from his peers: Hissrad, "one who creates illusion" or "liar". His early work in Par Vollen involved uncovering smuggling operations, discontented groups considering fleeing the Qun and a Tevinter spy ring, which saw him recognized as a valuable asset. He was recommended for service on the Qunari-held island of Seheron. According to him, the island was "a sack of cats". Incursions from Tevinter, marauding Tal-Vashoth, and native rebels fighting on multiple fronts made life chaotic. The Ben-Hassrath considered two years of active service the maximum time most agents could perform in Seheron before prolonged stress rendered them unable to carry out their duties effectively but Hissrad lasted almost a decade before burning out, rising through the ranks as his superiors broke down or died.

On the eve of his last major battle in Seheron, Bull's unit suffered heavy losses when a friendly Seheron merchant was pressured into poisoning his men. When the same poison was used to kill a school full of children, Hissrad vowed to avenge them. He mounted an assault on a Tal-Vashoth stronghold in the jungle. He lost several more of his men in the fighting, including his longtime friend Vasaad, which sent him in a berserk state. When his surviving soldiers later came back for him with reinforcements, they found him unmoving, covered in wounds and surrounded by the butchered corpses of the Tal-Vashoth warriors. He declared himself unfit for duty and too dangerous to be around civilians, submitting himself to the Ben-Hassrath re-educators.

The Ben-Hassrath reassigned him to Orlais to work undercover, ostensibly as a Tal-Vashoth. He worked for the mercenary company Fisher's Bleeders for several years but Fisher was a mediocre commander and he eventually left, taking several of Fisher's men with him, to form his own mercenary company: the Bull's Chargers. Fisher, angered by this, entered into a brief fight with Bull, but the two ended up talking things over drinks and parted ways peacefully. Bull uses the Chargers to gather information on Orlesian nobles, feeding the intelligence to the Ben-Hassrath. Though he still reports to his old masters, time in Orlais led to something of an identity crisis for him.

He remains in command of the Bull's Chargers, though spends much of his time drinking, lazing about and overindulging - all clear violations of the Qun. Despite his unusually friendly demeanor and lax attitude to his philosophy, The Iron Bull still has a loyalty to the Qun which dies hard. He doesn't proselytize, but neither does he apologize for his way of life.

Just as The Iron Bull and his troops, the Bull's Chargers, emerge victorious from a skirmish with the Venatori, The Breach occurs. Spotting the disturbance, Bull sets off to investigate.

After the Herald returns from dealing with the Chantry in Val Royeaux, a member of Bull's mercenary group tells them that the Iron Bull is interested in being hired on to the Inquisition. Should the Inquisitor choose to meet up with the Chargers, they will find them on the Storm Coast in Ferelden. The Iron Bull admits to being a Ben-Hassrath, and explains that he will be relaying information about the Breach and the Inquisition to them. However, he will also relay information to the Inquisitor as well. If the Inquisitor is Qunari, Iron Bull will laugh and say that he now owes Krem money.

Like most of the companions, hiring The Iron Bull (and the Chargers) is optional. Should the Inquisitor decide to hire him on, he can be found outside of Haven by the stables, and later in Skyhold's main courtyard near Cassandra, before he eventually winds up in the ground floor of the tavern.

The Iron Bull's Ben-Hassrath reports come in the form of two war table quest chains which start with Choose Successor in Lydes and Investigate Hunter Fell.

Bull later informs the Inquisitor that the Ben-Hassrath recognize the threat Corypheus and his Venatori pose and are willing to offer an alliance. To that end, they set up a joint effort to attack a Venatori red lyrium smuggling operation on the Storm Coast. Upon arrival, the party meets with Bull's contact, Gatt, a former elven slave whom Bull recruited on Seheron, who details the plan for a Qunari dreadnought to ambush the smuggling vessel before it reaches open waters. In the meantime, the Inquisitor, Bull and the Chargers would separately take two hills where the Venatori are stationed so their mages can't sink the dreadnought. Bull assigns the Chargers what he believes to be "the easy job", but a large Venatori force begins advancing on their position. Gatt insists that the Chargers hold the hill, as the dreadnought would be destroyed otherwise. Bull looks to the Inquisitor to decide whether or not to sacrifice the Chargers. If told to signal the Chargers to retreat, the dreadnought is destroyed, the alliance scrapped, and Bull is cast out and becomes Tal-Vashoth.

The Ben-Hassrath send two agents to Skyhold to assassinate the Iron Bull. As he had noticed subtle signs of their arrival, Bull is easily able to counter their attack. He tells the Inquisitor that sending only two guys after him is a formality and that there's no need to retaliate.

His universe got destroyed by Solas and the veil. He got recruited by his boyfriend, Dorian, dragging him into the mess known as the U.C.A

Weaknesses: slower then average human, has a thing for acting before he thinks, would gladly sacrifice himself for his team. Instead of using stamina, he uses health points.
 
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View attachment 1184127
Name: The Ironbull
Nickname (s): Ironbull, Bull
Origin: a medieval fantasy universe known as Dragon Age
Occupation: ally
*Age: 36
*Race: does Qunari count?
Gender: male
Description: 8'2, muscular, 8'5 if you count his horns
View attachment 1184132
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View attachment 1184135
View attachment 1184136
View attachment 1184137
Personality, Powers and Abilities, Bio: Iron Bull
His universe got destroyed by Solas and the veil. He got recruited by his boyfriend, Dorian, dragging him into the mess known as the U.C.A
Weaknesses: slower then average human, has a thing for acting before he thinks, would gladly sacrifice himself for his team.
I knew this looked familiar.

Real quick, could you flesh out the personality, powers and bio portion real quick? Then I'll accept him
 

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