Types of role plays and things role players do that annoy you

i do not like the kind of role-play creator who attempts to control or introduce menial aspects into character submission under the guise of encouraging "creativity", just so they can bolster the appearance of having a "unique" role-play.


i remember there was someone who literally told players that they wanted their names to be "creative", and banned "boring" names like the specifically-mentioned Timothy and Molly. the GM's character name, by contrast and as a model of the acceptable, was just a string of vowels with a consonant every syllable. someone signed up and they shot down the name and told them to message in private for a list of acceptable names.


some other creator decided to change the "age" aspect to be "moons", which only meant that their character's age had to be multiplied by 12, because they were all humans who aged at a natural rate in the story, but because they were in a different world, they had to speak the time as if it were a Warriors role-play.


my final example, is that someone required in a very lengthy and detailed role-play rule set they had for a fantasy sandbox, that anyone who wanted to create an additional character had to make sure none were the same species. this is obviously a way manipulate the illusion of a diverse lot of people, but truly, it was just arbitrary regulation for appearances sake.


please people. you can have rules and guidelines, and if your plot calls for something specific, go for it. but don't micromanage character creation for the sake of a narrow-minded preference for "creativity". the people who apply have their own unique ideas of how they want to enjoy their experience under your new world, and that individuality alone chalks up to the uniqueness and creativity of your story in the end.


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second thing i don't like are "guides" on how to not make your character a "Mary Sue". honestly, these people are just talking down to novices, barely scratching the surface with their advice, or are going in dept with copy-pasted excerpts from a language arts' worksheet--or even worse, with samples of their own role-plays. that last one is just plain narcissism, people. yes, not everyone wants to deal with the stereotypical kind of things that you see people try to sign up with, but most of us were at a place like that too where all we ever posted where idealized versions of ourselves, or stock archetypes from stories we loved.


you can't develop a believable, relatable character without interacting with other real people, because other people are our models on functionality--on emotions, on quirks, on background histories and experiences. When you're young, you've barely experienced much else outside of yourself, and some people aren't exposed to or understanding of many social experiences for other reasons, so the easiest thing to relate to would be ourselves and close family and friends. Some people try to break early from that to try and make characters that are more removed from something they'd see on a daily occurence by creating ones who are plagued with all the bad things in the world we ourselves have barely or never experienced, like dead parents, or medical conditions. Sometimes even brooding.


and then, there's the issue of just not having the vocabulary or understanding of syntax to fluidly and "believably" express the character's own thoughts and situations, because everyone grows differently in that department. your understanding of writing is influenced by the literature you read, how you comprehend the manners in which language is expressed, and how you attempt to emulate it. that cognizance for many is just a development thing, and can even be as biological as your frontal cortex is at functioning.


give people time to learn, but they won't be able to if you don't let them express themselves. if you're a GM for a role-play, i get the desire to want to keep your role-play to a standard you want, and that heavily relies on not only your set up, but the people who actually make your cast. be kind. be sympathetic. have a little empathy, even. they just want to have fun with their character. if it needs a little assistance in the manner of logic or grammar, offer some tips, but be tactful. and you don't have to accept every character in after a few "failed" attempts to help modify a character out of kindness. it's your rp, you allow who you want, and that person can go elsewhere in a sea of other stories. no one should take it personally, nor make it out to be interpreted that way. i swear some people have bad apps, but the way that some GMs go about correcting it is almost as if they just want to humiliate these people, or are somehow actually affronted by someone's attempt. you'll make yourself look just as laughable.


but yeah, i still laugh at bad apps, because they're hilarious. i just don't do it in public and make myself out to be a fool who takes themselves seriously. i understand and respect the learning curve.


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oh and people who get sassy that their character was denied, or that a part of their app has to be corrected. you are not owed a spot in the game just because you applied, you few. even though explanations are a polite gesture as to why you may not have been accepted, it's a privilege on behalf of the GM. if you don't like how they're handling the situation, you can show them up by leaving and owning it in another rp that you can actually be accepted into--if you're into personal internet "victories" like that, anyway.


if only this was the longest rp post I've ever written.
 
What a long-winded and agreeable post.


Personally, I find the involvement of "theme songs" for roleplays/roleplay characters particularly tacky.
 
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[QUOTE="Do You Know]What a long-winded and agreeable post.
Personally, I find the involvement of "theme songs" for roleplays/roleplay characters particularly tacky.

[/QUOTE]
Really? How come? I like them because they immediately give me a certain mood, which helps immersion. For me anyways.
 
Sunbather said:
Really? How come? I like them because they immediately give me a certain mood, which helps immersion. For me anyways.
Not exactly sure. Perhaps the only themes I've seen used aren't "immersive" as they are just one of the writer's favorites. And, of course, there's always the issue of conflicting musical taste.


I suppose it just boils down to the type of music used, which I typically cringe at.
 
[QUOTE="Do You Know]Not exactly sure. Perhaps the only themes I've seen used aren't "immersive" as they are just one of the writer's favorites. And, of course, there's always the issue of conflicting musical taste.
I suppose it just boils down to the type of music used, which I typically cringe at.

[/QUOTE]
Oh yeah, I get that. I don't like when someone tries to make a really deep character and then it's some gneric alt rock I listened to when I was 14, haha. I do like a well chosen song though, if it puts me in the mood.
 
[QUOTE="Do You Know]Not exactly sure. Perhaps the only themes I've seen used aren't "immersive" as they are just one of the writer's favorites.

[/QUOTE]
I totally agree. I've seen RPers use emo punk rock songs for their medieval fantasy characters. It's pretty ridiculous.
 
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I can understand a theme song as a tool for the writer. I myself sometimes listen to certain music to put myself into the right mood and mindset for a character. However, I find it a little forced and obnoxious when people try to make it a tool for the reader. It's not. It's really freaking not. It's one thing to tell your audience which music you listened to when you were writing something- that's a look into your thought process. Declaring something a "theme song" is an attempt to push your reader into interpreting your writing in a way that lines up with how you think it should be interpreted. You create immersion in your writing with just that- writing. This is a text-based roleplaying site, not a multimedia one. Yes, there can be an art to song choice and the like, but it does not belong on this platform.


So, basically, if you create a character and try to tell me about their theme song, all I hear is "I'm convinced that I'm original and deep and so is this character, but I don't have the requisite skills to bring that out in my writing, so instead I'ma be lazy and rely on music as a crutch."


Granted, I've got nothing against declaring theme songs when one is derping about in the OOC. That's just good clean fun. I'm talking about people who actually embed this crap in their CSs.


Hell, I've seen at least one RP where it was a REQUIREMENT. That's just... I don't even. It was about vampires, so I guess it kinda figures.


Also, on a slightly related note, it gets on my nerves when GMs get ridiculously anal and insist that you HAVE to have a picture for your character. I don't care if other people have them or not, but personally I hate trying to find character pictures, because I can't draw and can almost never find a picture that suits the character in my head, so I generally don't bother. We WRITE. Writing means you have to DESCRIBE STUFF. And pictures? WE DON'T NEED NO STINKIN' PICTURES!
 
I don't personally use theme songs, but I've found that some of the music I've listened to acted as a muse. Oftentimes, it would be the lyrics that caught my attention, and I would fashion a character with a personality and/or experiences based on said lyrics. It also helps when the music chosen runs along a certain - pardon the apparent double meaning - theme for the character. Not only is it mood-setting, it's a constant reminder of how I intended the character to be, or why they do what they're trying to do. As a result, I've used the lyrics of several songs to create one character, and several others for another, etc.


It does seem odd to demand a single 'theme' song for a character though - even stranger to have others listen to it.
 
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[QUOTE="Sibylline Oracle]It does seem odd to demand a single 'theme' song for a character though - even stranger to have others listen to it.

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Why is that strange?
 
I only dislike pictures when established characters and people have their snapshots paired alongside "Crystal Kasakama" and "Georgarita Neko-channa".


But roleplays I tend to think sourly of are the one-on-one romance types, as they base around a single concept. The plot tends to rush along, just to get to the relieving, servicing stuff, and I've always founds roleplaying just for the characters to undoubtedly fall in love awfully drab. But that is because I draw my entertainment from "working hard", in a sense.
 
Bone2pick said:
Why is that strange?
[QUOTE="The One Called X]Declaring something a "theme song" is an attempt to push your reader into interpreting your writing in a way that lines up with how you think it should be interpreted.
So, basically, if you create a character and try to tell me about their theme song, all I hear is "I'm convinced that I'm original and deep and so is this character, but I don't have the requisite skills to bring that out in my writing, so instead I'ma be lazy and rely on music as a crutch."

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This person summed it up quite nicely, in my opinion. There should be no reason to require others to listen, though I can understand it as "good, clean fun" in OOC conversation.
 
[QUOTE="Do You Know]I only dislike pictures when established characters and people have their snapshots paired alongside "Crystal Kasakama" and "Georgarita Neko-channa".
But roleplays I tend to think sourly of are the one-on-one romance types, as they base around a single concept. The plot tends to rush along, just to get to the relieving, servicing stuff, and I've always founds roleplaying just for the characters to undoubtedly fall in love awfully drab. But that is because I draw my entertainment from "working hard", in a sense.

[/QUOTE]
OMG. I had a friend who got into an argument with a partner. They were doing some kind of 18th century roleplay ( forget the plot ) and this girl wanted BRITTANY SPEARS to be the maid character.


Like whut?
 
[QUOTE="Sibylline Oracle]This person summed it up quite nicely, in my opinion. There should be no reason to require others to listen, though I can understand it as "good, clean fun" in OOC conversation.

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The sentence that I quoted you on didn't include the word require, which changes it entirely. I was curious as to why you thought it was strange to post character theme music "to have others listen to it" but I suspect you don't feel that way based on your latest reply.
 
Bone2pick said:
The sentence that I quoted you on didn't include the word require, which changes it entirely. I was curious as to why you thought it was strange to post character theme music "to have others listen to it" but I suspect you don't feel that way based on your latest reply.
My apologies. I wrote that post with The One Called X's post in mind. While I think having others listen to a theme song regarding a character is fine, I would still be very reticent, as I'd consider it an attempt at deciding how I should think about their character, as X described in his post. That would be unacceptable, as I believe it best for other players to develop their own views of the character in question over time, rather than being given an instant "Guide to <name of character>".


In other words, the theme song would give us an idea of the character's internal views of him/herself, but could inadvertently alter our own ideas about him/her. That might inadvertently cause us to write our character's responses and views of that character differently than how we would have had we not been influenced by the song. Theme music takes us out of the minds of our characters and puts us into the minds of theirs, which - ultimately - seems a fruitless exercise.


On the other hand, I can appreciate the amount of thought and work a player has put into a character, and a relevant theme wouldn't go amiss. I'd simply like to avoid the risk of "getting to know" the character long before my own character does, so their first interactions can be more real. At most, I'll look through their history, skillsets, and maybe personalities to get an idea (as a GM) of where they'd fit into a plot best (sometimes even making use of elements of their backgrounds, with the players' permission), but otherwise, I prefer avoiding the common subconscious tendency to meta.
 
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[QUOTE="Sibylline Oracle]In other words, the theme song would give us an idea of the character's internal views of him/herself, but could inadvertently alter our own ideas about him/her. That might inadvertently cause us to write our character's responses and views of that character differently than how we would have had we not been influenced by the song. Theme music takes us out of the minds of our characters and puts us into the minds of theirs, which - ultimately - seems a fruitless exercise.

[/QUOTE]
I disagree. I have to considering the fact that I post my character's thoughts (including how they view themselves) and I enjoy it when other players do the same. Honestly I think the argument that theme music on a character sheet hampers ones ability to form their own opinion of a specific character is a bit of a stretch. But everyone has their own preferences.


To me theme music is one more way to connect, narratively, with players and the storyteller. I love it. It's immersive, it's evocative, and it's another medium to express your character.
 
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Bone2pick said:
I disagree. I have to considering the fact that I post my character's thoughts (including how they view themselves) and I enjoy it when other players do the same. Honestly I think the argument that theme music on a character sheet hampers ones ability to form their own opinion of a specific character is a bit of a stretch. But everyone has their own preferences.
I agree that more experienced roleplayers will know how to identify and avoid such mistakes, but even they can be prone to manipulations of the subconscious. Then again, I could be biased because I was a Psychology student for two years. (' :) )
 
[QUOTE="Sibylline Oracle]I agree that more experienced roleplayers will know how to identify and avoid such mistakes, but even they can be prone to manipulations of the subconscious. Then again, I could be biased because I was a Psychology student for two years. (' :) )

[/QUOTE]
But even if I concede (which I don't) that I'm being "manipulated" by reading another character's thoughts, or listening to their theme song, that still wouldn't mean the negative of the influence would outweigh the positive of the deeper immersion and stronger character connection. (B')
 
whoa did not expect to generate so much debate. i'm vaguely flattered.


While I agree that it's entirely possible to use a theme song in a way that contributes to character depth, I still maintain that it's used as a crutch far more often. There's writers out there who probably could use it as an effective tool, just as there are those who can effectively write a mentally ill, tragically-backstoried, sociopathic, and/or super attractive/intelligent character without making them Sue-ish, oversimplified, or lazily written. My beef is not with these elements themselves- indeed, I've used them myself, and sometimes view it as a challenge to effectively use frequently ineffective tropes. The trope isn't the problem, it's the fact that it is so often used as a shortcut or workaround to putting in the actual work to make a character three-dimensional, sympathetic (or unsympathetic, depending on your intention), and interesting.


My attitude, then, towards theme songs is fairly similar to my attitude towards just about everything: don't force it. Forcing things to fit with songs is how you get stuff like Mamma Mia, and nobody wants that. Nobody.
 
Bone2pick said:
But even if I concede (which I don't) that I'm being "manipulated" by reading another character's thoughts, or listening to their theme song, that still wouldn't mean the negative of the influence would outweigh the positive of the deeper immersion and stronger character connection. (B')
From a reader's perspective, absolutely! I also enjoy seeing players putting enough thought into their characters to find parallels in music for both inspiration and ideas. Hopefully, I didn't come across as though I was saying the use of 'theme' music is objectively bad form! I understand it is all a matter of taste to each player, and I completely respect that. It's only in my personality that I look more into the interaction with the other character as a preferred (and gratifying) source of information and immersion.

[QUOTE="The One Called X]whoa did not expect to generate so much debate. i'm vaguely flattered.
While I agree that it's entirely possible to use a theme song in a way that contributes to character depth, I still maintain that it's used as a crutch far more often. There's writers out there who probably could use it as an effective tool, just as there are those who can effectively write a mentally ill, tragically-backstoried, sociopathic, and/or super attractive/intelligent character without making them Sue-ish, oversimplified, or lazily written. My beef is not with these elements themselves- indeed, I've used them myself, and sometimes view it as a challenge to effectively use frequently ineffective tropes. The trope isn't the problem, it's the fact that it is so often used as a shortcut or workaround to putting in the actual work to make a character three-dimensional, sympathetic (or unsympathetic, depending on your intention), and interesting.


My attitude, then, towards theme songs is fairly similar to my attitude towards just about everything: don't force it. Forcing things to fit with songs is how you get stuff like Mamma Mia, and nobody wants that. Nobody.

[/QUOTE]
Couldn't have said it better myself! Thank you for providing the clarification I was so desperately seeking. (^.^)
 
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[QUOTE="The One Called X]My attitude, then, towards theme songs is fairly similar to my attitude towards just about everything: don't force it.

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That's a fair position. Keep in mind a statement that mild would never have elicited a question from me. It was the words "stranger to have others listen to it" that made me pause.
 
[QUOTE="The One Called X]My attitude, then, towards theme songs is fairly similar to my attitude towards just about everything: don't force it. Forcing things to fit with songs is how you get stuff like Mamma Mia, and nobody wants that. Nobody.

[/QUOTE]
Woah, woah, woah...


I love Mamma Mia.


Don't you judge me.


xD
 
Also... to make a contribution to this thread that ACTUALLY matters... (*sniff*IstillloveyouMammaMia*sniff*)


Something that's gotten to me lately are RP Bullies. Not in character form, but the actual player themselves. I've seen it a lot, perusing the threads over the past few days. That person who basically guilt-trips, whines or forces their way... One example I saw being a person who wanted someone in the RP to be their "parent figure"... The other person involved very clearly stated this wasn't of interest to them, that it wouldn't really work with their character...


So the other person proceeded to martyr themselves, declaring how they would leave the roleplay and probably never RP again... how basically, their life was OVER... because this person didn't agree to their idea.


This attitude (which I'm sorry to say works FAR too often) is selfish, childish and frankly idiotic and it makes me crazy. Learning to adapt your ideas is all of what RPing is about... working WITH people, altering plans... making things interesting. Forcing your ideas on someone without relenting and then threatening to quit when things don't go your way? That's total grounds for me NEVER RPing with you.


Also...


People who RP things they really just have no clue about. I'm not saying you need to research everything with the focus of a Nuclear Scientist... but if you're gonna play a character who's say... pregnant... Maybe you should look some stuff up - Cause I've been there, done that and I can -promise- you... you're doing it wrong (youknowwhoyouare!)


And lastly...


RPing babies >_< As in infants...


It kills me.


Stop doing it.
 
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I really hate it when in RPs involving fandoms, the people automatically try to become the descendants of the original characters (e.g. Daughter of Luffy) and it just really annoys me, especially when it happens so often (not necessarily here). It's just one of my pet peeves because once they make their characters be the canon character's relatives, they act like they're suddenly the most over powered people in the roleplay who have control over everybody else.
 
ŴĦễŇ PAÊợple write like that


 
One time I almost got coup d'etat out of my GM position. It was very Julius Caesar.
 
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