Sleipnir
The Eight-Legged Norse Horse
[QUOTE="Inner Power]-Damsels in distress. I can't stress enough how much this grinds my gears. Saving a person once or twice is fine but every single time they breathe, they are in danger. I can't stand it.Megus said:
- I really hate those constant "damsel in distress" characters. Like seriously, can a girl not hold her own in a fight? And then, I end up playing male characters all the time because everyone wants to be a helpless "princess" of some sort.
[/QUOTE]
This drove me up the wall a bit when I ran into it. Usually I can stay clear of it, but during a group game I was in, a character of mine found himself having to learn to deal with some new abilities he had reluctantly stumbled into having. The girl who was helping him was very competent and I really did like her; they even had some pretty good chances to bond. But when it rolled around to time to proclaim her feelings for him — and it did — he expressed that he was interested but heavily reluctant due to several factors, both character-based and plot-based.
I don't know what happened, but right after that she was in life-threatening situations absolutely constantly — to the point that we could not possibly develop characters or the story without flat-out ignoring her because there was scarcely two posts for her between the end of one problem and the beginning of the next. It ended up killing the game. I assume it was an attempt to force Male Love Interest's hand and get him to admit his feelings or whatever, but there wasn't any outside communication about any of it????
There's one:
Lack of communication. In my experience a strong OOC will give you a strong game. Your players form bonds and you all know what everyone's thinking, subplots develop, it's great. But when people don't ever talk outside the game it feels like there's less motivation to post, you can't really be sure you're on the same page as aleveryone else, and worst of all, it gets difficult to separate characters from players.