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So the Renaissance fencers using a main gauche never actually used it for parrying, then? ÂSamiel said:A side-effect of lax two-weapon rules like this is, in 2e you can carry one weapon specialised for parrying, and another for attacks. You get the benefit of both, canonically.
Not in my games. You take the defence of your primary weapon as far as I'm concerned.
If we look at weapon stats versus shield benefits, a person needs to be benefiting from a +3 or greater defense bonus to get a bigger bonus than your standard mortal shield, while they need a +5 to get past the 'average' Thunderbolt (that being said, the other benefits Thunderbolt Shields have over most off hand weapons often makes them a better bet.)Samiel said:True enough. I guess I often deal with people who honestly would use a goremaul and a baneclaw together, and it's an uphill battle to keep people on-track against minmaxing when that's just what they want. In my own circles I find it easier just to rule out such possibilities than to scrutinise people for character validity.
If it works for other people though, I've no complaints at all.. far from it.
Out of curiosity, have you ever seen GSS abuse in a game? (Actual question, not rhetorical.)Sato said:The anti-Samiel-houserule argument: Two handed weapons naturally deal more damage so folks who take advantage of their off hands tend to do less damage but are better protected. Â This seems like a natural mechanical benefit. Â Considering that the defense difference between most one-handed weapons will rarely exceed the DV bonus one gains from carrying a shield, this doesn't seem like a problem, but a viable conceptual alternative to people who don't want to go sword-and-board.
The pro-Samiel-houserule argument: Glorious Solar Saber causes the combat rules regarding parry DV to literally groan in pain and frustration as the charm allows the player to create a weapon as lopsidedly ridiculous as they please, resulting in weapons that hit like pillows and are horrendously inaccurate but have a defense value that's unlike any naturally made weapon in creation.
My take on the matter: the offhand rules are fine as is, they just seem a bit off since few players in this game (based on my experience that is) even THINK to take shields. Â The Glorious Solar Saber charm needs to have some restrictions placed on it and I will personally run over any player with a lawnmower who tries to twink out that charm.
Just to point out; the Baneclaw adds a comparable bonus to defense to the thunderbolt shield, but also allows attack, and it adds to PDV rather than counting as a cover bonus (which is overcome by several effects and charms).LeSquide said:Now, on an artifact level, I find that the Bane Claw is very attractive due to it's large bonus, and even though like-typed magical material Thunderbolt shields tend to edge it out on usefulness...it is an artifact point cheaper. However, even then, it's only really useful to a PDV user and someone who can afford a decent offensive weapon as well (or someone planning only on being defensive), and it's still an investment of an artifact dot plus committed motes.
Safim said:Artifact shields are even with the rules as written the superior choice as they support the Dodge DV, too which is -as we all know- the better DV once you breach essence 5, that is, as long as you are not using a glorious solar shield.
I don't have my book with me' date=' but I thought shields gave you a cover bonus, not directly enhanced your DV.[/quote']
The effect is largely the same; the only real difference being what negates it, and (in the case of charms that affect values) if it runs into the DV adder cap or not.
Once again, I don't have my book with me, so I can't exactly look up the difference between mundane shields and artifact shields. So, I posted a question, hoping to get a useful response (Thank you LeSquide) not a repeat of the first statement with emphasis added.Safim said:Safim said:Artifact shields are even with the rules as written the superior choice as they support the Dodge DV, too which is -as we all know- the better DV once you breach essence 5, that is, as long as you are not using a glorious solar shield.