Nobody_
Magic Eight Ball
Name:
"Prince Ianneros Leoris Sylemnar von Eldenstein III of Sylmyar"
(“Ian” to most all who refuse to refer to him by his full name, which is most
everyone. However he consistently uses the full title when introducing himself.)
Gender:
"That would be Prince Ianneros, thank you."
(Male - He/Him)
Age:
"Still very much so in my prime. Want to see someone over 100 do a backflip?"
(124 Years)
(Compared to typical human development, appears in his low-mid 20’s)
Orientation:
"Lady Killer"
(Straight)
Race/Species:
Wood Elf
(D&D 5e Wood Elf)
TLDR: Long lived race with lineage that traces back to the fey. They bear tall, lithe bodies with pointed ears. Due to their Fey ancestry, elves are difficult to subdue with psychic charms, and can see well in the dark. Additionally, rather than sleep, they engage in deep meditation/ritual for a handful of hours to restore their physical and mental energy. This particular subrace of Elf is tied to the forest and as such have honed skills of perceptiveness and being light on their feet.
Physical Description:
"Criminally handsome, what else is there to know?"
Typical to his heritage, Ian possesses a tall 6’2” stature with a slight yet toned build. He sports a hearty tan with a copperish hue. He is topped with a tousled medium-length heap of similarly orange accented brown hair. His earthy green eyes often sparkle with a confident joviality, and his face is framed with a well kept short beard/mustache and sideburns. His monk garments (which typically are simple and unadorned) are made of fine silks dyed a vibrant orange with silver filigree. Despite all this, his greatest memorable feature has to be the most punchable grin you have ever seen.
Occupation:
"The rightful heir to the great Kingdom of Sylmyar, taking a modest venture into the world."
(Walking Advertisement to Me, Myself, and I)
Class:
Drunken Master Monk
(D&D 5e Monk - - - Drunken Master)
Monks, the embodiment of perfecting one’s soul, and mind. By doing so, the body prospers as well. That first part is boring though. What Ian found much more engaging was doing back-flips and punching things. Ian spent his time at the monastery (see background) focusing on that part. During the often occuring week-long meditation sessions, he would slip away and practice the only entertaining options he had available out of pure boredom. As such, he became quite adept at the feats of acrobatics and styles of martial arts the monks studied.
Within a blink of an eye, multiple blows from hand and foot can be delivered. A moment's distraction can make for a quick breakaway from a face to face combat. A keen eye coupled with quick hands make any archer’s onslaught merely a game of catch. Falling from a five story drop, and landing gracefully unharmed makes a great party trick too.
(These will be more detailed under skills.)
(Disadvantages: Relatively low physical strength, both muscular and bodily fortitude. When using bare hand/foot primarily for combat, a problem arises when facing foes with harmful exterior defense (poison skin, quills, etc.). Simple melee weapons such as a quarterstaff or ceremonial weapons like a Kusarigama can help mitigate this when needed, but are typically less effective than what the monk can do with unarmed strikes.)
Skills:
-Thaumaturgy
His elven heritage grants a minor degree of magical ability. For Ian, this has manifested as possessing the Thaumaturgy spell (Thaumaturgy D&D 5e). This allows the manifestation of up to 3 simultaneous simple visual or auditory effects, and limited movement of objects.
(Con: This is essentially just "training magic" as he never had the attention span to train this skill further. It serves little to know practical purpose, as he uses it almost exclusively for dramatic entrances or other personal fanfare.)
-A Silver Tongue
Given his noble upbringing, the ability to be able to persuade the masses and the mental tenacity to resist manipulation is of upmost importance. This is about the only skill Ian received from his youth. He is a master charmer, and capable of rallying people around him. Much of his later "teen" years and early adulthood was spent honing this by using the resources at his disposal to host party after party, and to get others to engage in activities he found boring on his behalf. This outer joviality however is mistaken for naivety, and many have tried to manipulate him to their will knowing the role he was to play upon his father's retirement. As such, he has acquired a keen ear to deceit, sporting a great defense as his offense since this dark side of politics he never had much of a fancy towards.
(Con: As he typically is grand in his mannerisms and statements, he often risks angering who he is speaking to if it is not as well received as he intended.)
-Acrobatics/Athletics
Imagine hundreds… no… thousands of hours at your disposal with nothing more to do than sit in a quiet room and read dusty tomes or just merely think. Imagine, you really hated doing either of those things. Fortunately, right outside there is a training yard filled with various jungle-gym-like contraptions for the purpose of moderate acrobatic exercise and balance training.
Ian took advantage of this prospect as one of the only means to alleviate his boredom at the monastery, and with time mastery developed. He can easily double the speed and jumping distance of an average adult his size without breaking a sweat. For short distances he can continue his momentum across vertical surfaces. Harmful effects encompassing an area (explosions, sprays, etc) can be evaded entirely with deft reflexes. Technique (acquired from hundreds of failed attempts to learn from) have led to the ability to effectively disperse the blow from falling at great heights.
(Con: Reiterating the limitations of the class, this prowess is based on technique, and not physical strength. If he finds himself physically restricted, such abilities are moot.)
-Martial Arts (Drunken Master Style)
The monastery that Ian resided in for many years practiced a common and practical form of Elven martial arts. The focus was mainly intent on self defense, and while the moves were fluid in nature, there was no wasted movement or fancy display.
The monastery also supported itself financially by the monks tending to the aging of fine wines in the caverns of the mountain upon which it sat. Numerous to the point that surely no one would notice a spare barrel tapped here and there. Of course the effects of his near constant stupor he found himself in as a result were noticeable, but other than reprimands that fell on deaf ears, the other monks had little they could do about it.
Ian's fighting style was adjusted as a result. He leaned into the ability to tip and sway unpredictably, making it easy to slip past an enemy's defense and make himself a much more difficult target. In addition, his strikes possess much more flourish than necessary out of his own desire to make his attacks "more cool."
(Con: In Ian's case, this style is adopted as a result of near constant inebriation. As such, while he does still posses skill from practice, he is very much so not at his peak potential when sober.)
(Note that the true origin of a fighting style being referred to as "Drunken Master" does not involve actual inebriation.)
The following from D&D 5e's Xanathar Guide sums up the style well:
"The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
Some specific "features" include
(Please refer to the above links of 5e Monk/Drunken Master under "Class" utilized as reference for additional details):
-Unarmored Defense / Evasion
Enhanced ability to dodge blows in such ways that armor would restrict the
movement required to do so. This unrestricted movement can further aid to avoid
AOE hazards.
-Flurry of Blows
The capability to land upwards of 3-5 strikes in the time it would take for a single
attack.
-Stunning Strikes
Focused points of impact can leave an unprepared foe dazed for a few seconds,
reducing their ability to retaliate and opening up their defenses to further attacks.
-Deflect Missiles
Arrows and similar projectiles can be deflected to the side or in some instances
even caught and “delivered” back to their sender as an improvised throwing
weapon.
-Redirect Attack
In the process of dodging a blow, the adversaries momentum can be used
against them to carry the blow to an alternative target within range.
-Cons: Similar to what was stated as a restriction under class, it hurts to hit certain things with your bare hands. And damage is limited to the limitations of flesh and bone.
Inventory:
-Basic adventure/traveling necessities (Pack, Tent, Rope, Simple Rations, Tinderbox, etc.)
-Kusarigama (A small hand held sickle adorned with a chain attached weight at the end of the handle)
He consistently incorrectly calls it a "Kurasigama."
-A large water skin which has not seen a drop of water in years. Currently 1/3rd filled with red wine, which would last him the remainder of an average indulgent afternoon. Or this plus two more days if he rations.
Personality:
A medieval version of the rich frat guy who refuses to grow up.
Ian is always wanting to be the center of attention of any room, regardless if it is socially appropriate. He constantly exudes this aura of confidence alongside a mirthful smile, which have left few to know if anything truly lies beneath a seemingly shallow surface. He turns a blind eye to all criticism, which is often received given how obnoxious his confidence typically comes off as. While it may come across that the most important thing to himself is himself, for any that choose to follow him will find that he will put body and life on the line if need be to ensure they are protected. While he is much more of a “people person”, a sprinkle of that elven superiority does sometimes slip through, especially given his noble standing. It can be summarized as a “It is not that I think you are bad, I am just better”.
Despite maintaining a proper appearance, being a constant party (not mutually exclusive to unhealthy coping) has left him with a dependence to alcohol.
Background:
Prince Ianneros Leoris Sylemnar von Eldenstein III of Sylmyar is the first born heir to the Throne of the Wood Elf kingdom of Sylmyar. From an early age he quickly proved to be a trouble-maker, often skipping lessons or shirking the responsibilities of young nobility. He did not like the stuffy meetings and stiff formalities. He wanted to be with the people, right there beside them sharing a glass of wine and discuss the land's problems and what can be done to help. He continued to resist constant attempts to crush this free spirit, but to no avail. Eventually the reprimands and threats of punishment came more and more severe. In response each Houseparty in the family castle became more and more elaborate and outings with the populace more rowdy. Until his father finally snapped. He was evicted from the castle and his noble rights stripped from him. He was sent to a nearby monastery for reformation, led by armed guard and informed that should he return they would escort him right back up the mountain again. Were he not to complete this atonement by the time his father retired or passed, the throne would fall to his younger brother in his stead.
Rather than accept this, Ian continued to rebel in his own ways at the monastery. He often found himself secreting away wine from the monastary's cellar, and refused to engage in any activity he found to be "boring."
All this until 15 years later, with no word as to when he would truly be allowed to depart the Monastary, one day his enlightenment came. This is just a test. He cannot change who he is, but they just don't see things the way he does. He has to prove it to them. If he takes the skills he picked up in the Monastery to travel the land's and increase his fame, the people will support him. Then they will see, and he will be accepted back to the family with open arms. His rightful place in the royal lineage will be restored.
With this goal in mind, he filled a wine skin, grabbed one of the monastary's ritual armaments (the Kusarigama) that he took a fancy to, and escaped down the mountain under the cover of night. He of course did not return directly to Sylmyar, he has to start outside and work his way in. And so the adventure begun. A little over two years has passed since his departure from the Monastery at time of his introduction to this story.
OPTIONAL:
Hobbies
"Backflips and punching bandits of course. Ooh! Punching a bandit mid back flip! That is my favorite. I also greatly enjoy the 'awe' of a crowd when leaping off of buildings or other great heights."
Fears
“What? Fears? Pfft. I am not afraid of anything. Snakes, Spiders, Heights, Nothing."
(Not all fears are physical… some only present in the crushing silence of a lonely room.)
Accomplishments
“For now I am spending time helping the common folk from town to town. Gotta start small before working up to the big-shot quests. But eventually my name will be known across the entire continent, and the world after that!”
Relationships
“Yeah… I have friends! Tons of them! I have so many friends. Oh? Specific names? Yeah there's…. Just too many to pick from! It wouldn't be fair if I listed any in particular…
…
Hey come over here and check this out, I bet I can jump over three of those chairs stacked high. Hold my wineskin!"
"Oh and family, yeah they are bit stiff but they will get over all that eventually. I just have to prove to them how much better my way is! They will come around, they'll see. I am sure they are reading all my letters with bated breath as to what I will do next. I've told them what towns I plan to visit next and that I will check there for any letters… but I am sure they are just too busy with all that boring stuff they say is so important."
"Prince Ianneros Leoris Sylemnar von Eldenstein III of Sylmyar"
(“Ian” to most all who refuse to refer to him by his full name, which is most
everyone. However he consistently uses the full title when introducing himself.)
Gender:
"That would be Prince Ianneros, thank you."
(Male - He/Him)
Age:
"Still very much so in my prime. Want to see someone over 100 do a backflip?"
(124 Years)
(Compared to typical human development, appears in his low-mid 20’s)
Orientation:
"Lady Killer"
(Straight)
Race/Species:
Wood Elf
(D&D 5e Wood Elf)
TLDR: Long lived race with lineage that traces back to the fey. They bear tall, lithe bodies with pointed ears. Due to their Fey ancestry, elves are difficult to subdue with psychic charms, and can see well in the dark. Additionally, rather than sleep, they engage in deep meditation/ritual for a handful of hours to restore their physical and mental energy. This particular subrace of Elf is tied to the forest and as such have honed skills of perceptiveness and being light on their feet.
Physical Description:
"Criminally handsome, what else is there to know?"
Typical to his heritage, Ian possesses a tall 6’2” stature with a slight yet toned build. He sports a hearty tan with a copperish hue. He is topped with a tousled medium-length heap of similarly orange accented brown hair. His earthy green eyes often sparkle with a confident joviality, and his face is framed with a well kept short beard/mustache and sideburns. His monk garments (which typically are simple and unadorned) are made of fine silks dyed a vibrant orange with silver filigree. Despite all this, his greatest memorable feature has to be the most punchable grin you have ever seen.
Occupation:
"The rightful heir to the great Kingdom of Sylmyar, taking a modest venture into the world."
(Walking Advertisement to Me, Myself, and I)
Class:
Drunken Master Monk
(D&D 5e Monk - - - Drunken Master)
Monks, the embodiment of perfecting one’s soul, and mind. By doing so, the body prospers as well. That first part is boring though. What Ian found much more engaging was doing back-flips and punching things. Ian spent his time at the monastery (see background) focusing on that part. During the often occuring week-long meditation sessions, he would slip away and practice the only entertaining options he had available out of pure boredom. As such, he became quite adept at the feats of acrobatics and styles of martial arts the monks studied.
Within a blink of an eye, multiple blows from hand and foot can be delivered. A moment's distraction can make for a quick breakaway from a face to face combat. A keen eye coupled with quick hands make any archer’s onslaught merely a game of catch. Falling from a five story drop, and landing gracefully unharmed makes a great party trick too.
(These will be more detailed under skills.)
(Disadvantages: Relatively low physical strength, both muscular and bodily fortitude. When using bare hand/foot primarily for combat, a problem arises when facing foes with harmful exterior defense (poison skin, quills, etc.). Simple melee weapons such as a quarterstaff or ceremonial weapons like a Kusarigama can help mitigate this when needed, but are typically less effective than what the monk can do with unarmed strikes.)
Skills:
-Thaumaturgy
His elven heritage grants a minor degree of magical ability. For Ian, this has manifested as possessing the Thaumaturgy spell (Thaumaturgy D&D 5e). This allows the manifestation of up to 3 simultaneous simple visual or auditory effects, and limited movement of objects.
(Con: This is essentially just "training magic" as he never had the attention span to train this skill further. It serves little to know practical purpose, as he uses it almost exclusively for dramatic entrances or other personal fanfare.)
-A Silver Tongue
Given his noble upbringing, the ability to be able to persuade the masses and the mental tenacity to resist manipulation is of upmost importance. This is about the only skill Ian received from his youth. He is a master charmer, and capable of rallying people around him. Much of his later "teen" years and early adulthood was spent honing this by using the resources at his disposal to host party after party, and to get others to engage in activities he found boring on his behalf. This outer joviality however is mistaken for naivety, and many have tried to manipulate him to their will knowing the role he was to play upon his father's retirement. As such, he has acquired a keen ear to deceit, sporting a great defense as his offense since this dark side of politics he never had much of a fancy towards.
(Con: As he typically is grand in his mannerisms and statements, he often risks angering who he is speaking to if it is not as well received as he intended.)
-Acrobatics/Athletics
Imagine hundreds… no… thousands of hours at your disposal with nothing more to do than sit in a quiet room and read dusty tomes or just merely think. Imagine, you really hated doing either of those things. Fortunately, right outside there is a training yard filled with various jungle-gym-like contraptions for the purpose of moderate acrobatic exercise and balance training.
Ian took advantage of this prospect as one of the only means to alleviate his boredom at the monastery, and with time mastery developed. He can easily double the speed and jumping distance of an average adult his size without breaking a sweat. For short distances he can continue his momentum across vertical surfaces. Harmful effects encompassing an area (explosions, sprays, etc) can be evaded entirely with deft reflexes. Technique (acquired from hundreds of failed attempts to learn from) have led to the ability to effectively disperse the blow from falling at great heights.
(Con: Reiterating the limitations of the class, this prowess is based on technique, and not physical strength. If he finds himself physically restricted, such abilities are moot.)
-Martial Arts (Drunken Master Style)
The monastery that Ian resided in for many years practiced a common and practical form of Elven martial arts. The focus was mainly intent on self defense, and while the moves were fluid in nature, there was no wasted movement or fancy display.
The monastery also supported itself financially by the monks tending to the aging of fine wines in the caverns of the mountain upon which it sat. Numerous to the point that surely no one would notice a spare barrel tapped here and there. Of course the effects of his near constant stupor he found himself in as a result were noticeable, but other than reprimands that fell on deaf ears, the other monks had little they could do about it.
Ian's fighting style was adjusted as a result. He leaned into the ability to tip and sway unpredictably, making it easy to slip past an enemy's defense and make himself a much more difficult target. In addition, his strikes possess much more flourish than necessary out of his own desire to make his attacks "more cool."
(Con: In Ian's case, this style is adopted as a result of near constant inebriation. As such, while he does still posses skill from practice, he is very much so not at his peak potential when sober.)
(Note that the true origin of a fighting style being referred to as "Drunken Master" does not involve actual inebriation.)
The following from D&D 5e's Xanathar Guide sums up the style well:
"The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
Some specific "features" include
(Please refer to the above links of 5e Monk/Drunken Master under "Class" utilized as reference for additional details):
-Unarmored Defense / Evasion
Enhanced ability to dodge blows in such ways that armor would restrict the
movement required to do so. This unrestricted movement can further aid to avoid
AOE hazards.
-Flurry of Blows
The capability to land upwards of 3-5 strikes in the time it would take for a single
attack.
-Stunning Strikes
Focused points of impact can leave an unprepared foe dazed for a few seconds,
reducing their ability to retaliate and opening up their defenses to further attacks.
-Deflect Missiles
Arrows and similar projectiles can be deflected to the side or in some instances
even caught and “delivered” back to their sender as an improvised throwing
weapon.
-Redirect Attack
In the process of dodging a blow, the adversaries momentum can be used
against them to carry the blow to an alternative target within range.
-Cons: Similar to what was stated as a restriction under class, it hurts to hit certain things with your bare hands. And damage is limited to the limitations of flesh and bone.
Inventory:
-Basic adventure/traveling necessities (Pack, Tent, Rope, Simple Rations, Tinderbox, etc.)
-Kusarigama (A small hand held sickle adorned with a chain attached weight at the end of the handle)
He consistently incorrectly calls it a "Kurasigama."
-A large water skin which has not seen a drop of water in years. Currently 1/3rd filled with red wine, which would last him the remainder of an average indulgent afternoon. Or this plus two more days if he rations.
Personality:
Ian is always wanting to be the center of attention of any room, regardless if it is socially appropriate. He constantly exudes this aura of confidence alongside a mirthful smile, which have left few to know if anything truly lies beneath a seemingly shallow surface. He turns a blind eye to all criticism, which is often received given how obnoxious his confidence typically comes off as. While it may come across that the most important thing to himself is himself, for any that choose to follow him will find that he will put body and life on the line if need be to ensure they are protected. While he is much more of a “people person”, a sprinkle of that elven superiority does sometimes slip through, especially given his noble standing. It can be summarized as a “It is not that I think you are bad, I am just better”.
Despite maintaining a proper appearance, being a constant party (not mutually exclusive to unhealthy coping) has left him with a dependence to alcohol.
Background:
Prince Ianneros Leoris Sylemnar von Eldenstein III of Sylmyar is the first born heir to the Throne of the Wood Elf kingdom of Sylmyar. From an early age he quickly proved to be a trouble-maker, often skipping lessons or shirking the responsibilities of young nobility. He did not like the stuffy meetings and stiff formalities. He wanted to be with the people, right there beside them sharing a glass of wine and discuss the land's problems and what can be done to help. He continued to resist constant attempts to crush this free spirit, but to no avail. Eventually the reprimands and threats of punishment came more and more severe. In response each Houseparty in the family castle became more and more elaborate and outings with the populace more rowdy. Until his father finally snapped. He was evicted from the castle and his noble rights stripped from him. He was sent to a nearby monastery for reformation, led by armed guard and informed that should he return they would escort him right back up the mountain again. Were he not to complete this atonement by the time his father retired or passed, the throne would fall to his younger brother in his stead.
Rather than accept this, Ian continued to rebel in his own ways at the monastery. He often found himself secreting away wine from the monastary's cellar, and refused to engage in any activity he found to be "boring."
All this until 15 years later, with no word as to when he would truly be allowed to depart the Monastary, one day his enlightenment came. This is just a test. He cannot change who he is, but they just don't see things the way he does. He has to prove it to them. If he takes the skills he picked up in the Monastery to travel the land's and increase his fame, the people will support him. Then they will see, and he will be accepted back to the family with open arms. His rightful place in the royal lineage will be restored.
With this goal in mind, he filled a wine skin, grabbed one of the monastary's ritual armaments (the Kusarigama) that he took a fancy to, and escaped down the mountain under the cover of night. He of course did not return directly to Sylmyar, he has to start outside and work his way in. And so the adventure begun. A little over two years has passed since his departure from the Monastery at time of his introduction to this story.
OPTIONAL:
Hobbies
"Backflips and punching bandits of course. Ooh! Punching a bandit mid back flip! That is my favorite. I also greatly enjoy the 'awe' of a crowd when leaping off of buildings or other great heights."
Fears
“What? Fears? Pfft. I am not afraid of anything. Snakes, Spiders, Heights, Nothing."
(Not all fears are physical… some only present in the crushing silence of a lonely room.)
Accomplishments
“For now I am spending time helping the common folk from town to town. Gotta start small before working up to the big-shot quests. But eventually my name will be known across the entire continent, and the world after that!”
Relationships
“Yeah… I have friends! Tons of them! I have so many friends. Oh? Specific names? Yeah there's…. Just too many to pick from! It wouldn't be fair if I listed any in particular…
…
Hey come over here and check this out, I bet I can jump over three of those chairs stacked high. Hold my wineskin!"
"Oh and family, yeah they are bit stiff but they will get over all that eventually. I just have to prove to them how much better my way is! They will come around, they'll see. I am sure they are reading all my letters with bated breath as to what I will do next. I've told them what towns I plan to visit next and that I will check there for any letters… but I am sure they are just too busy with all that boring stuff they say is so important."
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