RobinDenstro
The Overseer
Everything is gone. Your family, your friends, your life before. Everything was destroyed when the Nizzel came. With their arrival, the world fell to ruin. Though so many fought and so much blood was spilled, humanity fell within a matter of days.
What once was a world reigned by man, elves, and the other races of power, is now a world of death and ruin, solely controlled by the creatures of the night; the hated race of Nizzel, standing in their throne of bones. The few last members of man now can only make a choice; standing above the ruin of what they lost, will they surrender? Will they allow the world to fall to corruption? Or will they stand up and fight? Will they avenge the fallen, and push on with only the will to survive?
There are some things you should expect with this game;
1) You might die in this role-play
2) You may or may not succeed in saving the world in this role-play
3) You will find it a bit difficult to kill the Nizzel
4) With each death, humanity's demise comes ever closer
You see, with this game, I added a bit of a counter. This counter keeps tracks how many people there are left on earth that are truly willing to fight. You will find other humans on earth, surely, but they won't be courageous enough to fight.
Each player is one of these few, willing to fight against this coming apocalypse. With each player-character death, the tally lowers. Now, there are two outcomes of this role-play.
A) All of the players die. It's over. You lost. I will lay out an epilogue as a final post, and it ends. Game over.
B) You send a message to the Nizzel. You show them that humanity means business, and that they won't back down without a fight.
Here is the tally for you to watch;
Character Creation:
There are some things to be aware of;
You need to choose something that you left behind. Someone who died in front of your eyes, a life that you left behind. An itch that you just can't seem to scratch. Something that, when mentioned, locks you up, or makes you hesitate. Your flaw, your weakness.
Your strength. Something that makes you, you. That one thing, when reminded of, gets your blood pumping again, and gets you back up on your feet. It's how you've survived for this long.
With that, you also get a selection of various races.
Man - http://th02.deviantart.net/fs45/PRE/f/2009/071/8/1/Medieval_Knight_by_lijinbo78.jpg
Heralds of the now fallen world, the will of Man is easily changeable, but easily uncertain. One may simple sway from one decision or path to another, and they can be quite unpredictable. However, they are both versatile and loyal allies, and make great soldiers in a pinch.
Elves - http://fc01.deviantart.net/fs70/i/2011/094/b/2/elf_by_asuka111-d3d6lt7.jpg
Young, childlike, youthful, sensitive... a few words one may choose to describe an Elf upon first meeting. However, there is so much to them beyond that. So much that is left unseen. After learning of them, some may choose to use the worlds honor-bound, passionate, willful, and kind to describe such wonderful beings.
Draal - http://fc09.deviantart.net/fs71/f/2011/310/8/5/warbringer_by_mabuart-d4fbvud.jpg
Some say they are a fallen race of Man, but that isn't true. Not in the slightest. They are creatures of darkness, contained in a suit of armor by enchantments and dark forces beyond what many might understand. They aren't dead, but simply of darkness; contained, and directed.
Fjorn - http://th07.deviantart.net/fs70/PRE/i/2012/336/4/4/knight_captain_by_eko999-d5msy8k.jpg
Loyal to the very end, the Fjorn know no strangers. Upon birth, they are brought to the holy land of Exrael to be baptized in its waters. As soon as their flesh touches the pool, their flesh becomes tainted by a blue streak of light, which they carry with them for the rest of their lives.
Dusk Elves - http://th05.deviantart.net/fs70/PRE/i/2013/149/f/1/drow___house_soldier_by_deadwire-d5z1dc9.jpg
Akin to Elves, they live in shadows and in the dark of night rather than in the light. Disregarded as creatures of evil, they slink through the abyss. However, in this time of darkness, they have been brought out; though not without chastise and disgust from the other races.
Now, to wrap up, I would simply like to declare that all types of weapons (swords, bows, hammers, etc.) are accepted for use.
That being said, there are only a few types of magic that are allowed (and these powers are not to be abused or overused);
Pyromancy - Manipulation and composition of fire
Umbramancy - Control and redirection of shadows and darkness
Sanamancy - The ability to heal and recover
Potentiamancy - Telekinesis; the ability to move objects
Visumancy - To see the truth, to see through objects, and the ability to read minds
Friomancy - Power over rapid deconstruction
Character Skeleton:
Name:
Race
Age:
Gender:
Appearance:
Fault:
Strength:
Weapon:
Personality:
History:
Other:
Rules:
And finally, there are some rules that I wish to run down.
1) No Godmodding; this includes but is not limited to instant-killing, stasis, freezing, amputating, slaughtering, instantly winning, rapidly succeeding, overusing or overextending the perimeters of magic or basic power.
2) Romance, violence, and language I can handle. Just keep everything PG-13
3.1) Important Rule: I'm not going to kill you just because I feel like it. Firstly, the death of your character will start with an injury. A warning, if you will, that can be healed. Then, comes death. The only way for you to be injured or killed is if you do something simply stupid, fickle minded, or otherwise unwise in the situation given to you. Pay attention to your surroundings, and the dangers ahead.
3.2) If you die, you're always free to make a new character! But for this role-play, you're only allowed one character at a time.
4) Please, be at least somewhat literate with your posts. I don't expect novels, but at least keep them two paragraphs or more.
5) Don't fight with me. If I'm being unfair, tell me. But don't force me to change my mind by arguing with me.
Oh, and here's who you're up against;
http://fc03.deviantart.net/fs71/f/2011/312/c/6/c62659d844a25033f02370175fe42faa-d4fhz9a.jpg
Have fun!
Name: Jexal La'krel
Race: Draal
Age: 27
Gender: Male
Appearance:
Fault: His greatest friend in this world of madness was merely an Elf, name Pixis. Without a friend in the world, Pixis was always the one to defend Jexal when others grew violent or cruel because of his race. Being a creature of darkness contained within such a frail robe was difficult, but with Pixis, Jexal managed.
When the Nizzel came, he and Pixis fled to the outskirts of the town they lived; to a small cave that only they knew of. However, the Nizzel swiftly followed, leaving them both to die. However, with a swift mind, Pixis distracted the Nizzel long enough for Jexal to escape. Pixis died that day, and Jexal felt so... hopeless. If ever put in a position like that again, Jexal didn't know what he would do.
Strength: Constantly, Pixis would remind Jexal that he wasn't evil. That he, instead, could be a force of good, if he so wished. Though Jexal often chose not to believe him, being reminded that he could be good always gave him the hope to carry on.
Weapon: Along with a small rapier he keeps hidden within his robe, he also has learned much of potentiamancy from Pixis before his passing.
Personality: Jexal isn't one to fight alone. Usually without confidence and lacking self esteem, he rarely has the will to do anything without a friend or ally by his side. However, if bullied and battered, will try to prove that he is truly of some worth, and that he can do good.
History: Jexal was summoned by a nomadic wizard name Valkuur. He was old and wise, though he grew weary and unhealthy from age. He always wanted a child, though lacked the charisma and time to settle down, marry, and have a proper family. So, instead, he chose the path of the Draal; drawing a dark soul from the spirit realms and encasing it in armor.
Valkuur prepared and executed the ritual to the letter, and was very excited to see the creature he presented into the world. But when the spell was finally complete, he grew weary and worn. With the enchantment needing time to settle, Valkuur died of a heart attack, alone.
The next morning, the spell's seal had settled, and the ritual was finally complete. Valkuur, having no armor to spare, instead gave one of his old robes and hats to use to keep the creature together. This, though it would work, was a bit difficult to move in when Jexal first entered the world. However, when finally controlling the suit he came into, he immediately found his would-be master dead.
Stepping out into the world, with no information or truth of his surroundings, he stumbled upon an Elven city within the trees. Many of the Elves reeled in fear upon seeing the dire Draal, and either fled or scoffed as he walked. But just before he was to leave, feeling that he was a monster, Pixis outstretched a hand. Pixis, a young mischevious Elf, brought Jexal back to his home, and taught him of the world around him.
With an Elf's incredibly long life, they remained together for quite some time; Jexal learning much about the world, along with learning the arts of potentiamancy. However, when the darkness swept into the world, the Nizzel in toe, Jexal could do nothing upon witnessing his greatest friend die. In the end, Jexal survived, now only wanting to give back the life Pixis had given.
Other: Every night before sleeping, Jexal winds a fresh cloth around some of the areas where various tears and holes can be seen in his clothes. Though he is not old for a Draal, the simple cloth robe he was sealed in doesn't allow him to take too many hits.
What once was a world reigned by man, elves, and the other races of power, is now a world of death and ruin, solely controlled by the creatures of the night; the hated race of Nizzel, standing in their throne of bones. The few last members of man now can only make a choice; standing above the ruin of what they lost, will they surrender? Will they allow the world to fall to corruption? Or will they stand up and fight? Will they avenge the fallen, and push on with only the will to survive?
There are some things you should expect with this game;
1) You might die in this role-play
2) You may or may not succeed in saving the world in this role-play
3) You will find it a bit difficult to kill the Nizzel
4) With each death, humanity's demise comes ever closer
You see, with this game, I added a bit of a counter. This counter keeps tracks how many people there are left on earth that are truly willing to fight. You will find other humans on earth, surely, but they won't be courageous enough to fight.
Each player is one of these few, willing to fight against this coming apocalypse. With each player-character death, the tally lowers. Now, there are two outcomes of this role-play.
A) All of the players die. It's over. You lost. I will lay out an epilogue as a final post, and it ends. Game over.
B) You send a message to the Nizzel. You show them that humanity means business, and that they won't back down without a fight.
Here is the tally for you to watch;
Brave Souls Left: [12]
Character Creation:
There are some things to be aware of;
You need to choose something that you left behind. Someone who died in front of your eyes, a life that you left behind. An itch that you just can't seem to scratch. Something that, when mentioned, locks you up, or makes you hesitate. Your flaw, your weakness.
Your strength. Something that makes you, you. That one thing, when reminded of, gets your blood pumping again, and gets you back up on your feet. It's how you've survived for this long.
With that, you also get a selection of various races.
Man - http://th02.deviantart.net/fs45/PRE/f/2009/071/8/1/Medieval_Knight_by_lijinbo78.jpg
Heralds of the now fallen world, the will of Man is easily changeable, but easily uncertain. One may simple sway from one decision or path to another, and they can be quite unpredictable. However, they are both versatile and loyal allies, and make great soldiers in a pinch.
Elves - http://fc01.deviantart.net/fs70/i/2011/094/b/2/elf_by_asuka111-d3d6lt7.jpg
Young, childlike, youthful, sensitive... a few words one may choose to describe an Elf upon first meeting. However, there is so much to them beyond that. So much that is left unseen. After learning of them, some may choose to use the worlds honor-bound, passionate, willful, and kind to describe such wonderful beings.
Draal - http://fc09.deviantart.net/fs71/f/2011/310/8/5/warbringer_by_mabuart-d4fbvud.jpg
Some say they are a fallen race of Man, but that isn't true. Not in the slightest. They are creatures of darkness, contained in a suit of armor by enchantments and dark forces beyond what many might understand. They aren't dead, but simply of darkness; contained, and directed.
Fjorn - http://th07.deviantart.net/fs70/PRE/i/2012/336/4/4/knight_captain_by_eko999-d5msy8k.jpg
Loyal to the very end, the Fjorn know no strangers. Upon birth, they are brought to the holy land of Exrael to be baptized in its waters. As soon as their flesh touches the pool, their flesh becomes tainted by a blue streak of light, which they carry with them for the rest of their lives.
Dusk Elves - http://th05.deviantart.net/fs70/PRE/i/2013/149/f/1/drow___house_soldier_by_deadwire-d5z1dc9.jpg
Akin to Elves, they live in shadows and in the dark of night rather than in the light. Disregarded as creatures of evil, they slink through the abyss. However, in this time of darkness, they have been brought out; though not without chastise and disgust from the other races.
Now, to wrap up, I would simply like to declare that all types of weapons (swords, bows, hammers, etc.) are accepted for use.
That being said, there are only a few types of magic that are allowed (and these powers are not to be abused or overused);
Pyromancy - Manipulation and composition of fire
Umbramancy - Control and redirection of shadows and darkness
Sanamancy - The ability to heal and recover
Potentiamancy - Telekinesis; the ability to move objects
Visumancy - To see the truth, to see through objects, and the ability to read minds
Friomancy - Power over rapid deconstruction
Character Skeleton:
Name:
Race
Age:
Gender:
Appearance:
Fault:
Strength:
Weapon:
Personality:
History:
Other:
Rules:
And finally, there are some rules that I wish to run down.
1) No Godmodding; this includes but is not limited to instant-killing, stasis, freezing, amputating, slaughtering, instantly winning, rapidly succeeding, overusing or overextending the perimeters of magic or basic power.
2) Romance, violence, and language I can handle. Just keep everything PG-13
3.1) Important Rule: I'm not going to kill you just because I feel like it. Firstly, the death of your character will start with an injury. A warning, if you will, that can be healed. Then, comes death. The only way for you to be injured or killed is if you do something simply stupid, fickle minded, or otherwise unwise in the situation given to you. Pay attention to your surroundings, and the dangers ahead.
3.2) If you die, you're always free to make a new character! But for this role-play, you're only allowed one character at a time.
4) Please, be at least somewhat literate with your posts. I don't expect novels, but at least keep them two paragraphs or more.
5) Don't fight with me. If I'm being unfair, tell me. But don't force me to change my mind by arguing with me.
Oh, and here's who you're up against;
http://fc03.deviantart.net/fs71/f/2011/312/c/6/c62659d844a25033f02370175fe42faa-d4fhz9a.jpg
Have fun!
Name: Jexal La'krel
Race: Draal
Age: 27
Gender: Male
Appearance:
Fault: His greatest friend in this world of madness was merely an Elf, name Pixis. Without a friend in the world, Pixis was always the one to defend Jexal when others grew violent or cruel because of his race. Being a creature of darkness contained within such a frail robe was difficult, but with Pixis, Jexal managed.
When the Nizzel came, he and Pixis fled to the outskirts of the town they lived; to a small cave that only they knew of. However, the Nizzel swiftly followed, leaving them both to die. However, with a swift mind, Pixis distracted the Nizzel long enough for Jexal to escape. Pixis died that day, and Jexal felt so... hopeless. If ever put in a position like that again, Jexal didn't know what he would do.
Strength: Constantly, Pixis would remind Jexal that he wasn't evil. That he, instead, could be a force of good, if he so wished. Though Jexal often chose not to believe him, being reminded that he could be good always gave him the hope to carry on.
Weapon: Along with a small rapier he keeps hidden within his robe, he also has learned much of potentiamancy from Pixis before his passing.
Personality: Jexal isn't one to fight alone. Usually without confidence and lacking self esteem, he rarely has the will to do anything without a friend or ally by his side. However, if bullied and battered, will try to prove that he is truly of some worth, and that he can do good.
History: Jexal was summoned by a nomadic wizard name Valkuur. He was old and wise, though he grew weary and unhealthy from age. He always wanted a child, though lacked the charisma and time to settle down, marry, and have a proper family. So, instead, he chose the path of the Draal; drawing a dark soul from the spirit realms and encasing it in armor.
Valkuur prepared and executed the ritual to the letter, and was very excited to see the creature he presented into the world. But when the spell was finally complete, he grew weary and worn. With the enchantment needing time to settle, Valkuur died of a heart attack, alone.
The next morning, the spell's seal had settled, and the ritual was finally complete. Valkuur, having no armor to spare, instead gave one of his old robes and hats to use to keep the creature together. This, though it would work, was a bit difficult to move in when Jexal first entered the world. However, when finally controlling the suit he came into, he immediately found his would-be master dead.
Stepping out into the world, with no information or truth of his surroundings, he stumbled upon an Elven city within the trees. Many of the Elves reeled in fear upon seeing the dire Draal, and either fled or scoffed as he walked. But just before he was to leave, feeling that he was a monster, Pixis outstretched a hand. Pixis, a young mischevious Elf, brought Jexal back to his home, and taught him of the world around him.
With an Elf's incredibly long life, they remained together for quite some time; Jexal learning much about the world, along with learning the arts of potentiamancy. However, when the darkness swept into the world, the Nizzel in toe, Jexal could do nothing upon witnessing his greatest friend die. In the end, Jexal survived, now only wanting to give back the life Pixis had given.
Other: Every night before sleeping, Jexal winds a fresh cloth around some of the areas where various tears and holes can be seen in his clothes. Though he is not old for a Draal, the simple cloth robe he was sealed in doesn't allow him to take too many hits.
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