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Fandom TSoH&V (Reeboot~): Character thread, Willow Creeks Academy

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Kimona

Watermelon king
first off there are a few rules when it comes to characters.
1: Have as many as you want!! XD
2: anything that has been added to the forms, other than "other" is required!
3: Civilians are not going to have quirks like "has super strength that allows them to lift a building" this is a society where people like that are encouraged to become a hero(or a villain if they know all the wrong people).
4: No everyone has a quirk. and, just saying, but if your quirkless, you have no chance of passing A.A.'s heroics course entrance exam. (now, the other school is another story entirely.)
5: don't have op powers. also, all for one and one for all are not valid quirks. just think of this as an alternate universe where those quirks dont exist. so nope. there is no All Might.
6: collaborating with others is both welcome and encouraged. ex: i play one twin, and you play the other!!
7: keep to the basic laws of my hero academia. this isn't marvel.

WCA:
"Hero" course:
2 siblings from the Abe(安倍 ) Family, quirk(s): "Rabbit", 1 first year, 1 second

Support course:
3 siblings from the Abe(安倍 ) family, quirks: "Rabbit", 2 1st year, 1 3rd year

General studies:
4 Abe(安倍 ) siblings Quirks: "Rabbit" 1 1st year, 2 2nd, 1 3rd

Management:
2 Abe(安倍 ) siblings Quirks: "Rabbit" 1 2nd, 1 3rd

Villain students:

Name:
Name meaning(? if there is one):
Alias(hero name):
Age:
Gender:
Blood type:
Birthday:
Sexuality:
Height:
Side(good/bad, etc):
Why are they going to this school?:
Course(hero/villain, support, etc):
Class(you will be in these classes officially after you pass your entrance exams):
Appearance:
Personality:
History/Backstory:
Likes(3+):
Dislikes(3+):
Quirk:
Quirk Description:
Quirk Drawbacks:
"Hero" Outfit(probably will have to describe it. at least on paragraph):
Strengths:
Weaknesses
Fears:
Other:

Villain Teacher:

Name:
Name meaning(? if there is one):
Alias(Villain name):
Age:
Gender:
Blood type:
Birthday:
Sexuality:
Height:
Side:
Class Taught(or what they do at school):
Villain group:
Sidekick(s)/henchmen:
Appearance:
Personality:
History/Backstory(explain why/how they became a hero/villain, and so on):
Likes(3+):
Dislikes(3+):
Quirk:
Quirk Description:
Quirk Drawbacks:
Villain Outfit:
Strengths:
Weaknesses
Fears:
Other:

Hero/villain/sidekicks:

Name:
Name meaning(? if there is one):
Alias(hero/villain name):
Age:
Gender:
Blood type:
Birthday:
Sexuality:
Height:
Side:
Any association with either school?:
Appearance(if written, should be around 1-2 paragraphs on length):
Personality:
History/Backstory(explain why they do what they do, have they ever been caught? who have they caught?):
Likes(3+):
Dislikes(3+):
Quirk:
Quirk Description:
Quirk Drawbacks:
"Hero" Outfit(probably will have to describe it. at least on paragraph):
Strengths:
Weaknesses
Fears:
Other:

Civilian:

Name:
Name meaning(? if there is one):
Alias(hero/villain name):
Age:
Gender:
Blood type:
Birthday:
Sexuality:
Height;
Side:
Any association with either school?:
Occupation:
Appearance:
Personality:
History/Backstory:
Likes(3+):
Dislikes(3+):
Quirk:
Quirk Description:
Quirk Drawbacks:
Strengths:
Weaknesses
Fears:
 
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Name: Dai Fujimoto
Name meaning: Dai (大) means big, great, vast. Fujimoto (藤本), fuji meaning wisteria, and moto meaning, base, root, origin
Alias: Hero name- (working on it) | Villain name- Snake | True Villain name-(working on it)
Age: 15
Gender: male
Blood type: A
Birthday: May 4
Sexuality: Straight
Height: 5'6
Side: evil
School: WCA
Why are they going to this school?: To become the greatest villain of all time and build his connections like his father taught him.
Course: Villain course
Class: 1-1
Appearance: (he also wears sunglasses all the time), he has a few piercings and his hair is buzzed on the left side.
Flippy.full.1618218.jpg

^--"Did you really wake me up this early just for this?"
Personality:
Dai is very friendly and easy to talk to. He is usually the first to start a conversation and seems like the type of guy who will always be there if you need him. And he is. He always picks up his phone, no matter what he is doing if someone calls him, he picks up. He is always very nice to others and seems to like getting to know them. Usually, when he first meets people, he ends up or tries to talk to them for a while, before attempting to get their number. He also seems like sort of the fun-loving type, and will often go out with friends and just hang out in general.

But, most of this is a ruse. Yes, he is a pretty friendly guy, don't get him wrong, but most of the time, other then the fact that he's a nice guy, the only reason he talks to people so easily, and tries to get to know them is so he can create allies. People he can and will have on his side when he starts working as a real villain. And, by learning about them, he can even find their weakness, so that even if they don't what to work with him, they will have no choice. He was always taught to create his connections as early as he can because he never can know when he will really need them. Of course, he also has to make sure these connections stay strong, and so Dai keeps constant tabs on people he has met. with friends, that can just be done by texting, strangers, by hanging around their workplace, and hacking into their computer. Though he is no expert when it comes to hacking. a good friend of his is even better at it than him.

History/Backstory:
Dai comes from a family of villains. both his parents were, and are, villains. They specifically enrolled him in WCA when one of their colleagues referred them to it. He was raised to be a villain, right from birth. often times, even as a baby, he accompanied his parents to meetings with other villains, was taught all sorts of things. His father has a snake quirk, and his mother, and minor electricity quirk that results in minor electric shocks. Around the time Dai was in his 1st year at CA junior high, his father decided to travel around the world(okay maybe not all of the world) and create new connections, while learning more about how other countries deal with those with quirks and also decided that a certain someone could come with him. AS it would be a good learning experience. Dai and his other sent them off at the airport, and continued on his way through junior high until he applied to WCA!
Likes(3+):
-going for walks around the city
-hacking
Dislikes(3+):
-being woken up really early for something stupid
-those who are very self-conscious and close-minded.
Quirk: Snake Eyes.
Quirk Description: anyone who looks him in the eyes will be frozen in 'fear'. they can't move until eye contact is broken.
Quirk Drawbacks:
-something as simpler as his eyes being covered by sunglasses can render his quirk useless
-once someone knows about his quirk, it's easy to avoid.
-effects are also lost when he blinks.
"Hero" Outfit: He wears a moss green jumpsuit-like outfit with a utility belt and shoes that are good for running around and jumping. He also carries some eye drops.
Villain outfit: His outfit a scale-like pattern across it, that sometimes catches the light. Its completely black and acts like a jumpsuit be zipping together the top and bottom halves. Around his waist is a black belt with many containers, sheaths and places to store things, like eye drops, and sunglasses. Dai also covers the bottom part of his face with a black cloth. While still going to school, he also wears a black hat over his hair.
Strengths:
-Speed
-staring contests
-dodging
-a good memory for names and faces
-hacking
Weaknesses:
-People with ranged quirks, and with strength enhancing quirks
-those who are very self-conscious and close-minded.
-
Fears:
-
Other:
His father has a snake quirk.
Theme Song:

latest

Eiji, (永次) eternity, next



Name: Masashi (雅) Ito (伊藤)
Name meaning: 雅: Elegant, splendid.
伊藤 : This, Wisteria
Alias:
Age: 39
Gender: male
Blood type: B-
Birthday: October 9
Sexuality: Bisexual
Height: 5'9
Side: Villain
School: WCA
Class Taught: Principal and supervisor of the support classes
Appearance:
a0dcb1f663fad147216142c5485fee49--manga-boy-manga-anime.jpg

Personality: Masashi is very strict and demanding, He asks for the best in everyone he knows, does his best in everything he does, and tries to bring out the best in all his students. He hates doing things halfway and Dislikes it when people say they can't do something. He believes that anyone can do anything if they try and that if someone says they can't, do it anyways! But. He also believes that certain rules should be followed, otherwise an environment wouldn't be stable.

History/Backstory: He grew up in a pretty normal household. He had a good family and received a good education. But he never did quite agree with hero society rules. something always seemed a bit off to him. So as he grew older, and went into business and teaching, he decided to do something about it. And turn, after a few years of teaching at a normal school, and working with villains behind the scenes, building connections, he then created Willow Creek Academy. And the villain school was born. He also started a family and even has a son, who is currently in America.

Likes:
-Coffee
-PB&J's
-sour things
-rainy days
-looking his best for all occasions
Dislikes(3+):
-scorching days
-mint
-getting interrupted
-short hair (on himself)
-
Quirk: Mud Control
Quirk Description: He controls mud, in short.
Quirk Drawbacks: He has to have mud, dirt won't cut it. sand won't cut it, it HAS to be mud.
"Hero" Outfit: He wears a brown based outfit with gloves and tall boots. And a mask over the top half of his face with his hair tired back. And usually a thermas, or container if some kind filled with mud.
Strengths:
-Very useful in the rain
-coming up with plans
-giving advice/teaching
Weaknesses:
-very useless when it's not raining.
-guns. "They have never been my forte`"
-scorching days.
Fears:
-
Other:


Name: Umeko (梅子) Kato (伊藤)
Name meaning: 梅子: plum blossom child
伊藤: add/increase, wisteria
Alias: Madam Thought
Age: 32
Gender: female
Blood type: AB-
Birthday: May 1
Sexuality: Bisexual
Height: 5'4
Side: Villain
School: WCA
Class Taught: She is the School Psychologist
Appearance:
44760e9a0f0a78c7113dd9eb072995f4.png

Personality: The first impression most people get of her is a very strict and hardworking female who is stubborn to the core and has quite the attitude. Or at least that's how she looks. (though she in truth really is like that) but really she is very friendly and carefree. she is very polite and patient with the student, always willing to listen, and ready to give advice when needed. but also always subtly prying about their personal life, family friends, and feelings. This is mainly just to make her job easier because even if they don't want to talk about it, thoughts and memories will still rise to their head that will giver her all the answers she needs.

History/Backstory:
She grew up in a less than average household. He mother was a bit rude, and her father was rich. Due to this she had a strict upbringing and went to only the best schools. Though as she reached her teenage years, like most kids, she hit a rebellious phase. And during this time, she fell in with a bad crowd She went from delinquents and small amounts of drugs to villainy. Soon enough she dropped the drugs altogether, briefly dropping off the map before reappearing in a college taking psychology, and later becoming the psychologist at Willow Creek Academy.

Likes(3+):
-coffee
-country music
-spicy things
-winter days, when the sun is out
-Knowing as much as she can

Dislikes(3+):
-chewing tobacco
-gardening (but will if she must)
-strawberries
-heroes, mostly.

Quirk: Mind Reader
Quirk Description: She can read people's minds, and accesses minds in a 20-yard radius
Quirk Drawbacks:
-It is always on and she is unable to turn it off, in turn, she consonantly feels like she is in a noisy food court as she cants even hear herself think.
-Aluminum seems to weaken her powers.
"Villain" Outfit: she wears a dress shirt and pants with a black vest and gloves. And scarf covering the bottom half of her face. she carries knives, and a gun

Strengths:
-knife throwing
-intel gathering
-manipulating people
Weaknesses
-long ranged attacks targeting her
-
Fears:
-it being silent for to long. (in her head). She doesn't like the silence, it makes her uneasy.
Other:


Name: Arihito Yamauchi
Name meaning(? if there is one):
Ari () Existence, belonging
Hito () man, person
Yama 山(mountain)
Uchi 内 (Inside)
Alias: Mind Blower
Age: 29
Gender: male
Blood type: A+
Birthday:
Sexuality:
Height: 5'8
Side: Villain
School: WCA
Class Taught: English and Helps out with the gym class
(Hero) Agency: Works with the principal mostly
Sidekick(s)/Hero:
Appearance(if written, should be around 1-2 paragraphs on length):
181d1170665a4e74f531623da5929b2c.jpg

Personality: He's very friendly and agreeable. He can get along with anyone after observing them for a little bit and gauging how he should respond to them in a way that they would prefer. He is adaptable in that way, and most wouldn't expect him to be a villain. In that way, he is a genius.
History/Backstory: He grew up in a normal neighborhood, but when his quirk emerged, he grew distant from his childhood friends, afraid of his own ability. But One day in junior high it was like a switch was flipped in his head. He became friendly and agreeable and suddenly was incredibly popular. Though as expected he didn't go to a hero school, instead he went to a teaching school supposedly. And some point along the line, maybe even in Junior high, he encountered Masashi for the first time.
Likes(3+):
-kids
-reading
-the sound of breaking glass
Dislikes(3+):
-students breaking his rules
-accidentally breaking student's bones
-
Quirk: Breakage
Quirk Description:
Anything he touches with more than 4 fingers, shatters, like glass on the ground
Quirk Drawbacks:
-it doesn't work as well on humans, but it does seem to like shattering bones
-he has to get in close to even use his ability
-it also for unknown reasons(not really) is completely ineffective on liquid.
"Hero" Outfit:
Strengths:
-adaptable
Weaknesses:
-saving lives in a way that involves grabbing with his hands.
Fears:
-
Other:


Name: Tadaomi Hashimoto
Name meaning: Tada(忠 ): Loyalty
Omi (臣): one who serves a lord; a vassal, subject
Hashi (橋): bridge
Moto (本): base, root, origin
Alias(hero name): Wire
Age: 16
Gender: male
Blood type: B
Birthday: January 29
Sexuality: straight
Height: 5'6
Side: bad
School: WCA
Why are they going to this school?: No particular reason, it's all he can afford, and it sounded like fun.
Course: "Hero", Villain
Class: 1-1
Appearance:
f10ab69719138add7955664f8729fe45be05f625r1-1320-2048v2_hq.jpg

Personality: Tadaomi is pretty carefree and speaks his mind. If he doesn't like something, he will say something. He can have a bit of an attitude and is very sarcastic as well. He often acts a tad aloof and standoffish if he doesn't like or trust people, and his bad attitude shows through. But other times he cab act over confident instead, thinking he can do anything. Tadaomi is a bit of a playful guy once he gets to know you and he feels comfortable. He will sometimes tell jokes and despite how he acts most of the time, he does seem to care.
History/Backstory: Tadaomi is an only child with his two parents. Or so he likes to think. He actually has an other brother, bu we don't talk about him. Why? Well when Tadaomi was younger, he idolized the dude. He was cool, and popular, and he knew all the "in" this when it came to, well everything. Even though their family was a bit poor, he always had the coolest and latest things. Skateboards, leather jackets, CD's. It was like the 90's all over again. Not that He knew that out had any point of reference. regardless, lets just say he got a hold of these, or at least the money for them wasn't quite away that his parents approved off. As soon as it was time for college, he was out, mom and dad kicked him out. He wasn't allowed back home ever, and it's like his name, even existence was banned in the household.
Likes(3+):
-metalworking
-playing fire emblem
-silly games, that almost seem childish
-teasing people. (in s friendly way.)
-
Dislikes(3+):
-people taking to long to get to the point.
-stiffs
-suck-ups
-

Quirk: Metal Hair
Quirk Description:
His quirk causes him to have strong metal hair. When he eats metal his hair will grow with that said metal and give it its properties.
He can ask so freely control his hair so long as it remains attached to his head.
Quirk Drawbacks:
-he cannot control or grow hair detached from his head.
-he needs to eat metal for it to grow.
-after ingesting metal it takes about ten seconds for it to begin to grow.

"Hero" Outfit: In the Image Above
d3050befbd6f751c23376e317aca1730b7466893r1-1024-967v2_hq.jpg

Strengths:
-metalworking
Weaknesses:
extreme heat, and metal cutters
Fears:

Other:

Name: Aya Honda
Name meaning:
Aya 彩: colorful
Honda 本田: root/origin, field
Alias:
Age: 16
Gender: female
Blood type: A+
Birthday:
Sexuality:
Height: 5'5
Side(good/bad, etc): good bad
Why are they going to this school?: She was kicked out of AA, and have no choice. She is also pissed.
Course(hero/villain, support, etc): villain
Class:1-1
Appearance: Her hair looked like that except that it is green. She also has a lot of piercings.
womens_short_undercut_hairstyles_with_hair_tattoos17.jpg
ea0e4f90f8504efcb233f337cf401a95.jpg

Personality: Aya is very friendly and energetic. She loves talking to people and making new friends. When really excited or happy she tends to clap, she, of course, claps in applause as well. Always surrounded by friends, she was able to get along with anyone and was always a very social person
History/Backstory: as a child and through junior high, she always had this magnetic aura about her. People here drawn to her, and she was constantly surrounded by many people she called friends. She had a large friends group and wiggled her way into all the other friend groups as well. For a while, she didn't know why until the middle of junior high. One of her childhood friends, a boy she practically considered a brother, changed. He had always been slowly changing, becoming more and more off until he seemed to snap. He had gotten addicted to her quirk. He was constantly asking her to use her quirk and stuck even closer to her then he used to. Other students commonly believed they were dating, although they weren't. She was just fueling his addiction, and it wasn't like she could say no, she had tried, but couldn't stand to see him in pain. He still follows her wherever she goes... She, has mixed feelings about him.
Likes(3+):
-edgy cool stuff
-snakes
-
Dislikes(3+):
- WCA AA
-Stiffs'
-
Quirk: Clapper
Quirk Description: When Aya claps she creates a frequency/soundwave that creates a blissful happy feeling in anyone in range. The main problem with this is that the more someone is exposed to this clap, the more likely they are going to either build up a resistance to it, or gain an addiction to it. This feeling is rather drug-like and very crippling to the unprepared foe.
Quirk Drawbacks: People can gain resistance to the clap and the waves can only reach as far as 3-4 yards. overuse will also cause her arms to become tired and she will get a headache
"Hero" Outfit:
Strengths:
-
Weaknesses:
-gaining resistance
-inability to clap
-snakes. (they just too cuuuuuuuuuuuuuuuuuuuuuuute)
Fears:
Other:
 
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WILLOW CREEK ACADEMY

Name: Kansan Mackenzie.

Name meaning(Kansan- Swift; powerful)

Alias(hero name): blink

Age: 17

Gender: male

Blood type: ab-

Birthday: July 20

Sexuality: heterosexual (straight)

Height: 6’0

Side(good/bad, etc): good (can be manipulated to bad)

Why are they going to this school?: Kansan’s parents sent him to this school because they thought it would be a good place to learn heroism, and learn to be humble going to a not big and fancy hero school.

Course(hero/villain, support, etc): “hero” villain

Class 1-1

Appearance:

9be2e1c3-26e4-457b-ac63-0a21b1ad2916-jpeg.536833



Personality: compassionate, caring, stubborn, hardworking, trusting, reckless, loyal.

History/Backstory: Kansan was born in Japan, though he is not full Japanese. He is Japanese, with some Scottish in him. His Father is Scottish and mother Japanese. Kansan has lived in Japan all his life, growing up he was sheltered in hopes to build him up to heroism.

As a child Kansan spent his days studying and training to be the best for his parents, they wanted the best for him and taught him little by little what they knew. They were not heroes themselves but they taught him the little they knew. He was bullied for being quirkless in his child hood being a late bloomer, so a lot of that was not resolved and bottled in him.

In his teens that’s when his quirk manifested, he was a late bloomer and so he didn’t have as much time as everyone else to develop and grow his quirk. He never had a lot of friends or even one girlfriend through out his life. When he hit the age of 17 his parents now are sending him off to learn how to be humble and heroic at the small time academy of Willow Creek Academy later than other parents but they wanted to keep him longer than usual.

Likes(3+): Food, warm days, friendship, strength, equality, kids.

Dislikes(3+): cold, discrimination, bullies, weakness, pride.

Quirk: fast limbs

Quirk Description: Kansan stores energy into 1 or 2 (max) of his limbs after a charge time he releases the charge into a fast and powerful motion. (Dashing, jumping, swinging, hitting.)

Quirk Drawbacks: after he does this the limbs he used need to rest (10 minutes at least), he can not do it consecutively like running or punching multiple times, there is a limit to how much energy each limb can hold and release (8,000 joules.)

"Hero": Kansans outfit is a black military looking suit with the collar up. (Like in picture) he has a brown belt on his torso like trunks in DBZ to hold his family Katana, his katana is a military Katana his grandpa had when he was in the military. The blade is a pure jade green, the jade is stronger than steel (JADEITE is really stronger than steel irl) it was made as a symbol of unity between the Chinese and Japanese then handed to his Grandpa. Which he now wields. The sheath got it is a normal looking black Katana sheath. He wears no cape and no mask.

Strengths: speed, endurance, strategy, loyalty, determination

Weaknesses: reckless, trusting, quirk body resting time.

Fears: failing because he’s not enough.

Other: His Katana on each side is written LOVE, TRUST one side in Japanese and the other Chinese.
 
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tumblr_n3vdhdIJuu1tx75iho6_640.png

Name: Thomas "Tommy" Braddock

Name meaning: Thomas - A Greek form of the Aramaic name Ta'oma , who was an apostle in the New Testament. Braddock - A topographic name for someone who lives near a notable broad oak.

Alias(hero name): All American Yankee

Age: 15

Gender: Male

Blood type: B

Birthday: August, 21st

Sexuality: Straight

Height: 5' 10"

Side: Neutral, could end up going either way.

Why are they going to this school?:
Due to Tommy's delinquent behavior and poor grades, practically no schools would accept him. His only saving grace was his athletic abilities, but his parents were still forced to settle for WCA.

Course: 'Hero'

Class: 1-1

Appearance: A young blond Caucasian pretty boy, Tommy's sharp features and diminutive stature tend to make people underestimate him. His hair is usually untended in a messy friz, going every which way over his brown eyes. Tommy's hands are still often marked with little scratches or scrapes, most assume that these are from baseball practice. Tommy's typical day to day attire is the normal WCA uniform, but Tommy leaves the jacket and tie at home. He's also cut off the striped cuffs at the end of the t-shirt's sleeve, and wears a normal pair of sneakers rather then the dress shoe that came with the uniform.

Personality:

Tommy's a strange sort, a kid who's truancy and poor grades mark him as a delinquent. But in person, he's a friendly amicable fellow, with several friends who will vouch for him. His fellow baseball players will describe him as a kind, hardworking teamplayer. His classmates would call him a flighty, oft absent poor student, but someone fun to be around. None of these are completely accurate or completely wrong. What is true is that Tommy is amicable and friendly to most around him, that he often misses school, and that for all his friends, none of them can say that they really know him very well.

History:

Tommy was born to a pair of US Marine instructors living on-base in a US Military base in Japan named Johnathan and Erika Braddock. Johnathan had a heat quirk that allowed him to heat his body up to extreme temperatures. Erika's quirk allowed her to exhale vast quantities of smoke. The two were career military instructors, who were long term stationed at japan to teach new JGSDF personnel. Born and raised in a military base full of American culture, Tommy grew up feeling like an outsider. Despite this, as a young child his earnest demeanor managed to earn him friends. But this would end when he came time for his quirk to manifest. Tommy's quirk was the ability to heat up his fingertips. His parents were quick to warn him it was dangerous, but it was dangerous in the way the possibility of a papercut is dangerous. Meanwhile, many of his peers manifested fairly to incredibly strong quirks.

One of these children named Oshima quickly gathered a following of hanger-ons who worshiped the ground he walked on, who quickly inflated Oshima's ego. Oshima had a powerful quirk and with other kids venerating for it, Oshima quickly looked for an opportunity to use it. And then he saw Tommy, who could make a tiny amount of smoke come out of his fingers. Oshima quickly went about bullying Tommy. First, he targeted Tommy himself, insulting Tommy constantly, intimidating Tommy into doing whatever Oshima wanted, and even. Then, he went about forcibly ostracizing Tommy from anyone Tommy could call a friend, with threats of violence if they stuck by him. Teachers, glamoured by Oshima's quirk and babyface, were unhelpful. And Tommy avoided telling his parents out of shame. Within a few months Tommy was completely alone and at Oshima's mercy. Tommy spent months tormented by Oshima.

Then summer break came, and Tommy was given a respite from Oshima. Spending the initial days of summer break at home, Erika quickly realized something was wrong. Tommy had always been a very active child who spent his Summer breaks roaming around outside. For her son to be lounging around at home was quite out of character. Erika told Johnathan of her concerns and they resolved to ask him about it. The two of them gathered their son in a hug and carefully asked him what was wrong. Unable to keep it inside anymore, Tommy tearfully told his parents what he'd been put through. The Erika and Johnathan fervently comforted him, telling him it wasn't his fault and hugging him tightly until he fell asleep, after which they put him in his bed and went downstairs.

Erika and Johnathan then struggled to control the unquenching, red hot, unending wave of righteous anger that was surging through them. It was all they could do to stay at home and not march out to kick Oshima's teeth in. Instead the two spent the night fervently problem solving and came at a decision that only two jarheads could. When Tommy awoke, he awoke to a piping hot breakfast and a firm promise that his parents would personally instruct him in martial arts. Tommy tried to tell them they didn't have to, but there was no arguing. Tommy would spend the rest if the summer under the intense, brutal tutelage of his loving parents.

When summer came, Tommy sat quiet in his seat. When Oshima started up his jeers again, Tommy was strangely stoic and uncaring. Oshima resolved to teach him a lesson during lunch, but he was unable to find Tommy during lunch break. Unable to find him at lunch and incapable of really tormenting Tommy under the eye of teachers, Oshima decided to head home and get Tommy tomorrow. Oshima didn't arrive at home on time that day. When his parents looked for him, they found him midway on his route home. He was curled up crying on the ground and his nose was broken.

Oshima never bullied anyone again.

Later, others were found in bruised and beaten states. All of them children gifted with powerful quirks, none of whom had helped Oshima's victim. None were in anywhere near as bad a state as Oshima, but all of them refused to say who had done it to them, too scared. Though the faculty had suspects, they never were able to pin it on any children. And small, little, smoke-fingers Tommy was never even considered. The rest of Tommy's education went by pretty standard. No longer targeted by Oshima, Tommy's was able to reconnect with many of his friends. He soon after joined the baseball team. Tommy would stick to baseball all the way through middle school, becoming an ace of his team. Baseball wasn't the only thing maintained, as Tommy never stopped practicing marshal arts and by the time he left middle school Tommy's parents had wrapped a gray belt around his waist.

Occasionally, Tommy's school would get the rare transfer student. Most of them were pretty unremarkable. But, midway through middle school, a student with the power to move incredibly fast for 5 minutes transferred in. They were fairly meek and shy, mainly keeping to themselves. One day, they were found in a park. Their nose was bleeding and they had a black eye. Their parents ultimately had them transfer schools again.

Tommy wasn't the same as he was before that fateful summer., far from it. Tommy's grades took a notable and drastic drop afterwards Tommy had initially been a model student, it was rare for him to score less then 80 on a test. But after that summer 70s and 60s became the norm. Furthermore, Tommy was frequently truant. Rarely at school, he instead spent many days drifting around, ping-ponging from arcade to grassy field to gym to wherever he came across. Despite rebuilding many friendships, he oft acted strangely distant and never quite connected with anyone on the same level as he did before.

With his poor academic behavior and history of truancy, no good high school would accept him. Many of his friends speculated and wondered what school Tommy would attend. But, whether due to encouragement by his parents, a personal whim, or some old dream, Tommy decided he would attempt to enter the hero program. So, he entered the only school that would take someone like him.

Willow Creeks Academy

Likes(3+):
-People with weak quirks.
-Exercise
-Baseball
-History
-All Might
-Bubble gum

Dislikes(3+):
-People with strong quirks.
-School
-Bullies
-Arrogance

Quirk: [Smolder]

Quirk Description:
Tommy is able to make the tips of his fingers heat up and glow red which then produce small wisps. The heat that the tips produce is not a lot, roughly equivalent to a cigarette. Any burn inflicted, while quite painful, isn't able to damage anything more then the skin. The smoke produced isn't enough to obscure vision in any significant capacity, though it is irritating to the eyes.

Quirk Drawbacks:
[Smolder] currently has no real combat or utility applications. Inflicting a burn is only really viable when Tommy has an opponent in an joint lock or grapple, in which case it can be used to intensify the pain of the already grueling situation. In all other cases trying to touch the enemy long enough for Tommy's finger tips to actually hurt is impractical. A typical punch, kick, or bat swing is more useful. Thats without even mentioning the smoke, which is only really useful for irritating someone's eyes once Tommy has them at his mercy. Which is even more niche and unimportant then the finger tips.

"Hero" Outfit:
tumblr_n3vdhdIJuu1tx75iho4_640.png
Tommy uses his old baseball uniform as his hero outfit, complete with the old black, metal bat that he used. It makes an effective weapon.

Strengths:
-Tommy is an incredibly dangerous close quarters combatant, having extensive martial arts training overseen by his parents. He is a certified Gray Belt in the Marine Corps Martial Arts.
-Despite his poor grades, Tommy is not unintelligent. He has a keen tactical mind and is quick to take advantage of his environment.
-Though he doesn't know it, Tommy's quirk has substantial growth potential.

Weaknesses:
-His quirk is currently almost completely useless.
-Tommy has no long range capabilities whatsoever.
-While skilled in close quarters combat, he could be overpowered by any strength or durability based quirk.

Fears:
-While currently driven by anger and resentment, the true source of these feelings is a scared child who was unable to do anything against bullies with powerful quirks. Tommy is scared by the idea that one day he'll encounter a quirk that at the end of the day for all of his martial arts training and tactics he won't be able to do a thing against. Tommy has nightmares of torments with incredibly powerful quirks.

Other:
-His parents have an idea of the struggles Tommy is going through and suspect he might be fighting people. But they don't really know what to do, especially since he won't talk to them about it. They hope going to a hero school will help Tommy let go of his past.
 
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WILLOW CREEK ACADEMY


  • 45c377e1d7cb4385c1306403d39312f3.jpg
    Name: Kirai Kurokami (黒髪嫌い/Kurokami Kirai)

    Name meaning: Kirai means "Hate" and Kurokami means "black hair".

    Alias: Harley Queen

    Age: 15

    Gender: Female

    Blood type: AB

    Birthday: June 6

    Sexuality: Bisexual

    Height: 5'10

    Side: Bad

    Why are they going to this school?: Because it is the only cheap school Kirai can afford to attend to.

    Course(hero/villain, support, etc): "Hero"

    Class(you will be in these classes officially after you pass your entrance exams): 1-A
 
Name: Eric Higbhurgar.
Alias: Oobleck.
Age: 16.
Gender: Male-leaning Genderfluid.
Blood type: Technically doesn't have one, but used to be AB-.
Birthday: October 1.
Sexuality: Homosexual.
Height: Changes, default is 6 foot, 2 inch.
Side: Neutral, Leaning towards Evil.
Why are they going to this school?: Fulfilling a promise, and forced.
Course: Support.
Class:
Appearance:
9e65eb8864893b6bcfc76afb9c74603a.jpg
Likes(3+):
+ ♡Boys♡
+ The Whole, Unfiltered Truth
+ Tea/Coffee
+ Peace & Quiet
+ Jazz
+ Singing
Dislikes(3+):
- Extreme Temperatures
- 'Snobbish' People
- Lying
Quirk: Tri-Slime
Body is made entirely of slime that he can imbue properties within as Healing, Acid, and Hardening. However he can be constrained if someone should take his nucleus (A hard center that makes up his face, it's the size of an avocado pit). Enviorment is an issue too, if it's too hot his slime get dry and becomes hard. Like leaving playdoh out for too long. If it's too cold it sticks, to about everything. Too dry, he loses mass. Too damp, he becomes watery and drips.
- Healing: Naturally occurring use of his slime, it's a cool, smooth green color with the consistency of gell shampoo. Eric takes chunks of his slime to heal injuries, to the extent of injuries not requiring stitches as his slime can not pull tissue together, for a few minutes. If the injuries do need stitches, he needs help holding the two area close and long enough for the slime to heal it close or otherwise risk the healing tissue tearing further. Whatever Eric takes doesn't replenish until he has at least slept for a minimum 3 hours.
- Acid: Acid causes Eric's slime to warm up and a become a blueish color, and have the consistency of a creamy soup. The acid takes time to build up, but at full potential, it can eat metals like thin hard candy, but because it's more watery, It's hard to keep a more solid form. Thus the 3 hours rule applies here too.
- Hardening is quicker then acid and causes Eric's slime to turn a lighter green that leans to yellow, become ice cold, and become a consistency like Oobleck. While in this state, speed and mobility are limited, but Eric does 'tanking' more in this form. 3 hour rule applies again.
"Hero" Outfit: Nothing then what he currently wears; a navy-blue vest, cream gloves, and a black bow-tie.
Strengths:
- Medical Knowledge
- Undefined Shape (Squeezing into cracks that are bigger then an avocado pit)
-
Weaknesses:
- Temperatures
- Weather
- Time Constraints
Fears:
- The past
- Being trapped
- Rushing Water
 
Name: Junsui Shinzo

Name meaning:
Junsui: Pure
Shinzo: Heart

Alias: Phantom

Age: 15

Gender: Male

Blood type: A-

Birthday: 9/23

Sexuality: Anybody can get it

Height: 5'10

Side: Neutral

Why are they going to this school?: Family reputation/Pure utter boredom/Wants to make a name for himself

Course: Villain

Class: 1-1

Appearance:
6eecae2f9e10f2074ca0a1f4aa72ba5b.jpg



Personality:
Bold, adventurous, and dangerously curious Junsui is a troublesome child that tends to bend the rules to however he sees fit. If there's something he wants then he will take it. If there is someone he doesn't like they will be on the receiving end of a prank. And if there is a building he gets told not to go into he will do it anyway. Though while he may seem like a selfish brat most of the time he is loyal to the finish. He has never ratted on his friends and has even taken blame for actions he did not commit simply to protect his closest friends, and is always willing to help them through any crazy idea they come up with. However, if you are not his friend and require his help expect him to charge you for his undying loyalty and assistance. Junsui is a thrill seeker and is always looking for even the tiniest bit of excitement to spice up his life. Unlike his father who sticks to the shadows and never reveals himself Junsui is seemingly always attempting to be in the spotlight. Making a quick appreance in front of others before quickly disappearing as if he was never there. Of course while he never reveals his face or name Junsui wants to become a symbol and land his name in the history books. He didn't want to be a thief that no one knew about. He wanted the whole world to see him in costume and fear that the most well known thief shall never be caught.

BIO:
Junsui grew up in a rather crowded home with his parents and eight siblings. four brothers and four sisters to he more exact with Junsui being the second youngest. His father was one of the greatest thieves you've never heard of simply because he never got caught. And even till this day his identity remains a secret thanks to his incredible skills. His mother was a business woman that often tricked others into making deals that would only benefit her and her company. She was the master of persuasion and has never failed to close out a deal that didn't make her look good in front of her superiors. Junsui himself as the heir to such a prestigious criminal family was trained to his physical limits due to his weak quirk. It came to a point where this pain became something normal to him and eventually grew bored with his everyday life at school. He needed something more. It's even why he decided to join an academy such as WCA. Simply because he was bored. A boredom that he hoped WCA could cure.

Likes:
-Drawing
-Pulling mischievous pranks
-Performing dumb stunts with his friends
-Laughing at stuff that isn't even funny
-Breaking into different facilities
-Doing whatever he likes
-Vehicle mechanics
-Driving

Dislikes:
-Being called shadow (finds it way too edgy)
-People asking him to use his power when he doesn't want to
-People who take too long to use the restroom
-The color Orange
-Crickets
-Roommates
-Being told no
-People forgetting his name or alias


Quirk:
Silence

Quirk Description:
Junsui's quirk essentially allows him to make himself and other objects completely soundless through the use of touch. This is done by the complete canceling out of any sound waves making whatever he touches completely silent which often allows Junsui to freely move around without being heard. His quirk works on a number of things such guns, explosives, and even people often making him perfect for stealth and infiltration missions.

Quirk Drawbacks:
For or the people and objects he touches there is a time limit if they are not continually in contact with him. Objects and people can only remain silent for a solid two minutes once they stop having contact with Junsui. He also has a time limit on how long he can remain soundless as it requires continuous concentration and pushing his limits could lead to heavy exhaustion. At most he's been able to keep himself silent for a total of ten minutes before starting to become psychically exhausted. Even less if he's continually making other objects and weapons silent as well. Because of his restrictions Junsui must make adjustments and learn when and where to release his quirk or else risk a heavy loss and stamina as well as being discovered.

"Hero" Outfit:
7144d7517a254891421be9cb70719fe5094c7722_hq.jpg


Strengths:
-Situational/Environmental awareness
-Stealth and infiltration
-Experienced thief
-Knows the limitations of his quirk and how to work around them

Weaknesses:
-Inexperienced fighter
-Using his quirk on others weakens his own usage over time
-Despite his advanced stealth techniques he loves to make an appearance before completing his missions often putting him at a risk for capture
-Quirk not suited for combat and must rely on other methods of violence to defeat an enemy

Fears:
-His Father
-Getting betrayed by someone he cares for
-Being forgotten
 
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Double submission!

Villain Teacher:

Name: Suzume Kobayashi
Name meaning: Suzume means “sparrow” and Kobayashi is composed of the kanjis meaning “small” and “forest”
Alias(Villain name): Chainsaw Suzu
Age: 27
Gender: Female
Blood type: B-
Birthday: July 5th
Sexuality: Pansexual
Height: 1,68 (6’7”)
Side: Villains
Class Taught: Gym class (shared)
Villain group: Independent villain
Sidekick(s)/henchmen: None
Appearance:
Suzume.png

Personality: Energetic, impatient and with strong hints of crazy, Suzu-san is a highly unstable person, incapable of having her focus interested by a single subject for more than a few seconds with the exception of a good fight or exercise, and often blanking out to mumble some non-sequiturs about her past. Besides all that, however, she is pretty good with teens and loves to teach… Sometimes, a bit too much, even. She’s also constantly wearing dirty/bloody clothes and she’s not exactly the most careful about her looks… Except for chokers; she has several of them in pristine conditions and changes them often.


Backstory:

Suzume Kobayashi was never a quiet child growing up; she was curious and energetic, never picking down anything that sparked her interest. Her parents naturally saw that as a great quality and incentivized her to keep exploring and finding new things; unfortunately for that approach, not enough effort was put into teaching her to stay away from the wrong influences.

As young Suzume entered her teens, her curiosity drew her to increasingly dangerous groups; from delinquents, to criminals to drug addicts. She started doing drugs and attending all sorts of parties and raves, with little care about her safety or well-being: it was all about finding out the new thing.

Until one day, of course, it simply went too far.

Someone must have spiked her drink at that rave, and they spiked it hard; when she woke up, he was at a completely different town, had lost all her belongings and had been declared a missing person at another city. Not only that, she didn’t really feel like the same anymore; all those years of abusing her own body with substances had taken their toll, to the point where she couldn’t even recognize herself anymore. On that day, she declared, little Suzume had died, and Chainsaw Suzu was reborn in her body. And what would she do with that? Who knows… As long as it was fun.

After a few years of villainous actions that went mostly under the radar, Chainsaw Suzu was offered a job at the Willows Creek academy, to which she accepted immediately, even going as far as to move into school grounds, according to her, to “be more available for her students”; rumors says she had been living on the streets beforehand.

Likes:
+ Destruction
+ Sports
+ Chokers

Dislikes:
-Waiting
-Makeup
-Planning/organizing

Quirk: Slice
Quirk Description:

Allows the user to amplify any slice type of damage they perform on objects or people. The amplification is proportional to the initial slice, allowing Suzu to chop down trucks and even small houses in mere seconds with the right equipment; she uses her quirk often and recklessly.
Quirk Drawbacks: The quirk must be activated as a slice motion is made, and it requires the user to actually perform a slice first, usually through some form of equipment. Overuse of this quirk will lead to spraining of the joints.

Villain Outfit: Mostly her normal clothes, but with the addition of a gas mask and an orange High Vis Vest.

Strengths: High damage output, high potential for destruction, unpredictable
Weaknesses: Extremely equipment-reliant, low teamwork, impatient.
Fears: Sanitariums, Boredom, Washing Machines
Other:

Equipment: Large chainsaw, scissors, switchblades, razors and other small blades hitten in every spot possible.

Theme song:
 
Villain Teacher:

Name: Hayato Hashimoto
Name meaning: Haya means “Falcon” and To means “Person”,
additionally, Hashi means “bridge” and Moto means “origin, base, root”
Alias(Hero name): Dr. Sticher
Age: 56
Gender: Male
Blood type: A+
Birthday: January 4th
Sexuality: You don’t wanna know
Height: 1,65 (6’7”)
Side: Villains
Class Taught(or what they do at school): Gym class (shared)
Villain Agency: none
Henchmen: Socrates, Plato, Confucius, Sun Tzu, Hobbes and Kant, all created through his quirk.
Appearance:
Hayato.jpg

Personality: Calm, but stern, Mr. Hashimoto likes to lay back on a chair and hand out orders, often while writing a crosswords puzzle. He’s also a social Darwinist and will blatantly show preference to the ones who display qualities such as strength and intelligence over mediocre students. He’s completely out of the loop in pop culture but keeps up with all the latest technological advancements in an almost unhealthy manner.

Backstory:

The child of a wealthy family, Hayato always had a fascination with the unknown and the macabre. He went through an exceptional student career, even graduating as a Dr. in MicroBiology. But while he did all that as a perfect example student in the surface, in the back, something big and malicious grew inside of him. An unstoppable drive to use his wonderful quirk in ways modern science could never begin to comprehend, let alone allow him.

One day, Hayato was caught with one of his experiments; however, instead of giving in everything, he thought back with his creations and exterminated the police force that came to take him. At that point, he knew it was just a matter of anticipating the inevitable; he was merely accepting his true place in the world, a true scientist who could really push humanity’s advancements forward.

Later on in his career, Hayato decided to retire and join Willow Creek Academy’s staff as a means of obtaining resources for his research, both monetary and human. Nowadays, whenever a student flunks too many grades or tries to rat out the school’s unusual manners, they usually disappear mysteriously… And Dr. Stiches’ army grows a little bigger.

Likes:
+ Reclining chairs
+ Puzzles
+ Teacher’s pets

Dislikes:
- Mediocrity
- Exercise
- Being called old
- Morals

Quirk: Frankenstein
Quirk Description: This quirk allows organic dead cells to reanimate permanently, achieving a undead-like state which is capable of movement, sensing the environment and simple problem-solving; they’re sub-human, however, and are incapable of feelings or rational thought, as well as self-defense.

Quirk Drawbacks: The quirk bolsters a low success rate, often forcing multiple parts of a target’s body to be discarded and matched with the missing parts from another body; in addition, the body parts will rot away after a few weeks, requiring constant maintenance.

Villlain Outfit: A light blue labcoat with black smudges on its sides, black boots and a jumpsuit beneath with an utility belt underneath it. Also wears multi-vision goggles like the ones from Splinter Cell.

Strengths: Intelligent and organized, large striking force, tech guru
Weaknesses: Low mobility, strength and durability.
Fears: Getting turned by his own creations, senility, death
Other: Theme song:
 
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Name:
Sho Tenma
Name meaning:
Demon that flies
Alias:
Asphyxiate
Age:
17
Gender:
Male
Blood type:
B Negative
Birthday:
31.10.2001
Sexuality:
Heterosexual
Height:
5"10
Side:
Psychotic Evil
Why are they going to this school?:
To learn the best torture techniques and become a better villain
Course:
Villain
Class:
?
Appearance:
1550574157860.png
Personality:
Sho Tenma. A student who finds joy in the little things like the screams of his victims or hearing them begin to sputter, gasp for air before rolling over and dying. This student thinks that torture is the best way to find one's self...and by that he means himself. He cares little for other people and only cares for himself, mostly because he is mentally damaged. He has a sick sense of humor and isn't afraid to be himself around anyone, including teachers.
Likes:
Torturing people
Making people feel despair
Flying
Dislikes:
Fans (Both literal fans and a fanbase)
Vacuum Cleaners
Being in a condensed and closed space
Quirk:
Evaporate
Quirk Description:
The user can turn into a gas. The user can change the weight of said gas, allowing them to fly through the air and enter people's bodies, suffocating them or expanding inside their lungs to cause them to...
Quirk Drawbacks:
The user cannot pick up anything due to the weight and lack of structure they have. Also, they are subject to weakness of any gas, such as a vacuum cleaner or a fan, though they can somewhat fight against these if they have enough energy.
Strengths:
Insane
Weaknesses:
Insane
Fears:
Nothing-too crazy
Other:
 
Name:
Ninjin Abe


Name meaning:
Ninjin: Carrot

Alias:
Snow

Age:
16

Gender:
Female

Blood type:
O-

Birthday:
7/11

Sexuality:
Bisexual

Height:
5'6

Side:
Bad

Why are they going to this school?:
To make her parent's proud/To become stronger then she ever was

Course: Villain

Class: 1-1

Appearance:
8e0e9b4b0fe66a9cb4a3c364034408b9.jpg


carrot_sulong_one_piece_by_osirouo_dcsjfpw-pre.jpg

Personality:
Ninjin possesses a no nonsense demeanor often treating even the most simplest of things as a high priority. Ninjin possesses a dominant, calculative, abrasive, persona that most would find a bit overwhelming as she always strives to become the best with little care for those got hurt along the way. Unless of course you happen to be apart of her family or someone she cares deeply for. Ninjin often strives to set the example for her younger siblings, and will often help them along in their growth by giving lessons on both life as well as strength. She will even spare with her identical brother every so often to show the younger children how to defend themselves should someone ever try to harm them. While she does possess this caring sisterly love for her family she is not above delivering the necessary discipline. Ninjin possesses a strict view on the outlook of what it means to be family. She does not tolerate those that do something that could risk the very functionality of their livelihood, nor does she condone those who would wish to become heroes.

Truthfully while Ninjin often boast that strength will always prevail she wears an emotional mask of pride and strength. She finds herself more insecure then she would like and fears opening up to others. Growing up she often kept her emotions bottled inside and has trouble expressing how she truly feels. Despite her undying love for her family she has really only opened up to her identical brother and her runaway sister. The only time she ever allowed herself to be vulnerable. After her sister vanished from the family she felt a part of herself leave along with her. Causing Ninjin to believe that sharing emotions with someone could only lead to weakness.

When Ninjin does open up to someone she seems relatively more......rabbit like. She becomes shy, her sense of strength disappearing, as she will began to become more flustered and stumble over her words. Her strict uptight persona forms into that of compassion and understanding. She delivers a more a passive aura around her and allows her emotional mask to break. Showing kindness towards her friends and even granting them permission and the holy privilege to touch her soft tail.


Likes:
-Carrots
-Her entire family including the one that ran away
-Getting her tail brushed which is a privilege for family only unless she trust you
-The scent of flowers and chocolate
-Action Movies
-Braiding hair
-Strong quirks
-Fighting
-Abs

Dislikes:
-Being hit on/flirted with
-Being looked down on
-Romantic comedies
-Pants (Finds them too restraining)
-Weaklings
-Heroes
-Loud people
-People who smell bad
-Opening up
-Putting her trust in others


Quirk:
BUNNY GONE WILD

Quirk Description:
Ninjin possesses a mutation type quirk that grants her the abilities of a rabbit. She possesses powerful hind legs meant for granting her immense speed, jumping capabilities, as well as delivering powerful kicks towards her enemies. Like a bunny she possesses sharp nails that she utilizes by slashing at her opponents attempting to throw off their balance or simply drawing out some kind of injury. She possesses an acute sense of smell and hearing that allow her to track down people and items and even helps her dictate who is who if she cannot see. Lastly comes her long bushy tail. While it doesn't serve an actual combat purpose Shiro will use it to cover her body while she attacks. Blocking her opponents view of her so they cannot predict in which way she will attack granting her a certain element of surprise to throw off her opponent.

Quirk Drawbacks:
Despite her overall speed and strength her body is meant for delivering blows rather then taking them. Due to her slender and light build she can't take many attacks as much as other people can and most stay on the offensive because of such. While her nails are indeed sharp they can wither away the more she utilizes them, and while they can eventually regain their original sharpness it is in best interest for her not to overuse these nails. Due to her incredible sense of smell and hearing she can be overloaded by strong odors and loud noises.


"Hero" Outfit:

fa4e9ec5990f1de27b70ce38829ae7a8.jpg

Strengths:
-Incredibly high stamina
-Excels in close range
-Incredible mobility and speed
-Powerful legs

Weaknesses:
-Long ranged quirks
-Low constitution
-Strictly offensive fighting style
-Teamwork

Fears:
-Losing a dear family member
-Becoming useless
-Being vulnerable
-Cockroaches

Other:
Theme 1
Theme 2
 
Name:
Tsukiko Abe

Name meaning:
Tsukiko: Child of the moon

Alias:
Rave

Family Nicknames:
Slayer of Ex Boyfriends
The Problematic Prodigy Child

Age:
16

Gender:
Male

Blood type:
AB+

Birthday:
7/11

Sexuality:
Bisexual

Height:
5’9

Side:
Bad

Why are they going to this school?:
Mostly because he has to

Course:
Villain

Class:
1-1

Appearance:
Webp.net-resizeimage.jpg

Personality:
Tsukiko is a rather odd individual that finds the most joy sleeping his day away rather than actually going out and doing something productive. Despite being considered the greatest prodigy to ever come out of his family he cares very little in actually improving himself. Having at least one or two siblings yank him out of bed and onto the training grounds nearly every single day. Tsukiko possesses a severe lack of motivation to really do anything in life.

Tsukiko while lazy and would rather be lying in his bed all day does have one special passion that he is always willing to get up for, and that was his undying love for dancing. Tsukiko’s passion for dancing was so immense that he even applied to his style of combat to make his training sessions at least somewhat tolerable. When engaging in combat Tsukiko would often mess around and have a bit of fun to see how his enemy would react. He sees combat as more of a performance then an actual proving ground to see who is stronger. He loves to toy with others in a more brotherly passion then a violent one. Though for those that dare flirt with his precious siblings are often met with a more frightening and violent side of the bunny boy. Tsukiko has a “no touch no flirt” rule when it comes to those that hang around his family. He’s been known for cracking dozens of bones to those that would either break his siblings heart or just simply wouldn’t leave them alone. His overprotective brotherly nature can at a time seem quite overwhelming, but he considers his siblings as his precious gems meant for protecting. And is willing to crack any skull that messes with them.

While it may seem that Tsukiko is a mostly relaxed person he doesn’t deal with stress very well, and took up smoking to help ease his nerves a bit. Between school and training he often takes a few drags before returning to his normal schedule. Becoming addicted to it’s effects later down the road Tsukiko becomes extremely moody and aggressive towards the smallest of incidents when he hasn’t had a good puff for some time. He also has the horrible habit of being highly sarcastic towards fellow students. As if he’s almost making fun of them. His attitude comes off as a little strong to others, but in reality it’s just the way he speaks. He has no problem seeming like a complete douche to others, because making friends at this “prestigious” school was the last thing on his mind. He just wanted to nap.

Likes:
-Sleeping
-Carrots
-Watching television
-Dancing
-Rap/Hip Hop
-Smoking
-Memes
-Protecting his siblings innocence
-Romantic comedies
-Being carried
-Back rubs

Dislikes:
-His sisters hanging around boys
-Loud people
-Uptight people
-People people
-School
-Being forced to do something he doesn’t care for
-Reading
-The entire Hero/Villain structure
-Being told what to do

Quirk:
BUNNY GONE WILD

Quirk Description:
Tsukiko possesses a mutation type quirk that grants him the abilities of a rabbit. He possesses powerful hind legs meant for granting him immense speed, jumping capabilities, as well as delivering powerful kicks towards his enemies. Like a bunny he possesses sharp nails that he utilizes by slashing at his opponents attempting to throw off their balance or simply drawing out some kind of injury. He possesses an acute sense of smell and hearing that allow him to track down people and items and even helps him dictate who is who if he cannot see. Lastly comes his long bushy tail. While it doesn't serve an actual combat purpose Tsukiko will use it to cover his body while he attacks. Blocking his opponents view of him so they cannot predict in which way he will attack granting him a certain element of surprise to throw off his opponent.

Quirk Drawbacks:
Despite his overall speed and strength his body is meant for delivering blows rather then taking them. Due to his slender and light build he can't take many attacks as much as other people can and most stay on the offensive because of such. While his nails are indeed sharp they can wither away the more he utilizes them, and while they can eventually regain their original sharpness it is in best interest for him not to overuse these nails. Due to his incredible sense of smell and hearing she can be overloaded by strong odors and loud noises.

"Hero Outfit":
dc6087f275483f6f414c43ae7ffde6d5.jpg

Strengths:
-Both strong and quick
-Talented
-Possesses both defensive and offensive styles of combat due to his dancing skills
-High stamina

Weaknesses:
-Lack of cooperation
-Low constitution
-No long range abilities
-Treats fights as more of a game rather than taking it seriously
-Needs a smoke to stay stable

Fears:
-His siblings going on dates
-Becoming a teen uncle
-Losing any of his siblings
-Permanently damaging his legs to where he can no longer dance

Other:
 
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Name:
Inago Hariyama

Name meaning:
Inago: Locust

Alias:
Desert Hopper

Age:
34

Gender:
Male

Blood type:
B+

Birthday:
January 1st

Sexuality:
Bisexual

Height:
6'3

Side:
Evil

Class Taught: Hero/Villain Psychology 101

Villain group:
Inago belongs with the Yakuza where he serves as a loyal member and recruiter.

Sidekick(s)/henchmen:
Inago has a group of followers that either idolize him because of his strength or simply because he became a figure in their life.


Appearance:
asda.jpg
image0.jpg

Personality:
Inago is a man that always seems to retain a calm demeanor despite ongoing frustrations and complications in his life. Even when severely angered his possesses a sense of self control and doesn't allow his emotions to control what he does. When around new students he speaks in a stern tone and is especially strict when it comes to horse playing in his classroom. When he speaks it's as if there's not even a hint of compassion in his voice, and overall possesses aggressive body language that most would find threatening. Inago despite his seemingly strict and cold demeanor has an odd fatherly aura that surrounds him. He resembles a mature parental figure that most tend to go without. It is this aura that seemingly allows others to initially let down their guard around him even if they didn't particularly like him. With meeting with potential recruits he often tends to be stern with them, and even a bit cold if they do not meet his expectations. However, as time progresses he tends to become more compassionate and caring with them. Always wanting to know what's bothering them and how he can fix it. He starts to smile often, and even begins taking students on little fun trips as long as they behave.

Inago's often targets those that lived a mostly sour life. Either with no actual parental figure in their life or someone who has a seemingly awful relationship with them. Those with terrible lives, and even children that once wished to be heroes eventually followed under his wing. Inago attempts to become the parental figure in the life they truly needed. Guiding them. Nurturing them. And eventually offering them into his family with the Yakuza. Giving them everything they need to succeed in life even if it might not be the most pure one. While a fan in the usual fun events of drinking he is typically a lightweight when it comes to such. Inago when intoxicated becomes more of a overexcited bouncing ball of madness. From his obnoxious laughter and terrible jokes Inago becomes quite a handful the more he consumes alcoholic beverages. There was even a time where he went streaking around his friend's backyard which required for him to be forcefully pulled back inside.

In combat Inago is seen as fierce, ruthless, and even heartless. He doesn't take it easy on his opponent no matter the situation and is willing to put down those necessary to fulfill his goals. In battle, other than his usual drinking disasters, is usually the only time where Inago seems to change from his usually calm demeanor. Should one of his fellow Yakuza members become wounded or even one of his students his body emits an immense amount of killing intent and he becomes quite the monster. While this truly is just a job for him to support his niece Inago does not abandon the one's he becomes involved with. Inago forms a deep bond with those he recruits into the Yakuza and guides them even after they begin their own life. He's even been the best man and ring bearer for multiple weddings. With even recently becoming the father figure to carry down one of his recruits down her wedding and hand her over to her beloved.

Likes:
-Warm climates/temperatures
-Summer
-Eating
-Sparring
-Attending wedding ceremonies
-Watching his pupils grow into strong people (both physically and emotionally)
-Drinking
-His niece

Dislikes:
-Cold temperatures
-Water
-Winter
-Laziness
-Harsh Winds
-One of his students getting injured

Quirk:
Desert Locust

Quirk Description:
Inago possesses a mutation type quirk that grants him the abilities and weaknesses of a Desert Locust. He has powerful legs that are capable of delivering major damage to his opponents. While not superhuman he does possesses incredible speed due and can leap large distances. His biology allows him to essentially climb up and cling to almost any dry surface such as buildings, vehicles, and poles. With his antennas he can increase his sense of smell and hearing to high levels allowing him to track down someone or hear a secret conversation. His wings allow him to get to locations he couldn't beforehand and allows him to scout areas better. Finally Inago possesses what is called a prey instinct. This is similar to precognition as it alerts him of incoming danger allowing him to react quickly in dangerous situations.

Quirk Drawbacks:
Inago also possesses a ravenous appetite due to his biology making it to where he must consume more calories then the average person. While possessing a strong lower body is upper body is nothing special. If his legs were to be damaged he would become almost useless in a fight. They same goes for his antennas, upon major damage his enhanced sense of smell and hearing would dramatically decrease. If a surface is wet his ability to climb walls cancels out making him a grounded opponent. While his prey instinct is useful it does not alert him of where exactly the danger is coming from and must locate it himself or suffer the consequences. Finally he possesses a natural weakness against cold climates and ice users. His speed and strength slowly withers away the longer he is around the cold.

Villain Outfit:
As seen in his appearance Inago wears a small amount of lightweight body armor meant for overall protection and mobility. It is modified to fit his appearance and wings.

Strengths:
-Experienced
-Mentally and physically strong
-Flight
-Great speed and mobility


Weaknesses
-Fighting in the rain
-Cold weather
-Reliant on lower body
-Lack of long ranged abilities


Fears:
-Losing his beloved niece
-Drowning
-Spiders

Other:

 
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Name: Hearne Johnson
Name meaning(? if there is one): mythical hunter
Alias(Villain name): the apex predator
Age: 30
Gender: male
Blood type: a +
Birthday: Jan 1
Sexuality: heterosexual
Height: 6’0
Side: evil
Class Taught(or what they do at school): history
Villain group: new to Japan so only this school
Sidekick(s)/henchmen: none
Appearance: at bottom
Personality: selfish, methodical, power hungry, impulsive, straightforward.
History/Backstory(explain why/how they became a hero/villain, and so on): when Hearne was a child he was bullied and taken for granted at every turn by everyone except his parents for not having a quirk, or what seemed like he didn’t have one he never had a reason to activate his quirk. But through all this Hearne was a normal man leading a normal life and even joined the us army, but one day he was pinned down hard during battle in a trench with his superior and platoon. After days of nonstop attack and defending his superior died from being shot, this went on for days more and hunger set in with the whole platoon. They kept the rations from him when they all ran low because he had no quirk and would be dead weight anyway if they were in a bind. He gave into his hunger first and ate his dead superior, but he gained his quirk and he noticed it because his superiors quirk was spiked arms (like barakas sword arms.) this sparked something in him that made him want more, he killed his whole platoon and took their quirks. After that he killed the enemy one by one taking their quirks, exploring his new found power and his newer predatory instincts.

When reinforcements came they were baffled at the sight of the battleground, and the new Hearne. They threw him in the military prison but that prison was designed for 1 at most 3 quirked people, but not a 5 quirked predator they now harbored. He escaped the prison taking a few inmates and guards in his escape. He lived as a elusive criminal in America, until he was offered a teaching position in Japan at WCA he accepted for the change in scenery because he was bored of America’s hero’s and villains.

Likes(3+): power, thrill, equality
Dislikes(3+): discrimination, feeling powerless, hypocrisy.

Quirk: power eater

Quirk Description: He gains the quirk of anyone’s he eats

Quirk Drawbacks: he gains the amount of the quirk that he eats the person. Portioned by his stomach, if he fills his stomach 100% and is full he gains 100% of the persons quirk.

Villain Outfit: at bottom

Strengths: having 5 quirks, usually people fear him, relentless.

Weaknesses: can get impulsive, insecure, can’t get a quirk that clashes with another. (Example having a quirk that makes body made of ice and a quirk that makes body into fire.)

Fears: being powerless

Other: his quirks are
1. Sword arms (material is his bones)
2. Dimond bones
3. Bat sonar (when it hits someone with a quirk it comes back to him and tells him what it is)
4. nile crocodile (bite force and teeth.)
5. Enhanced mind (better memory and thinking-reaction time)
BED2C518-6D69-4B5A-BEF1-BB47C4A3DA62.jpeg
 
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Name: Richard Darvis

Alias(hero name): Boozer Bruiser

Age: 17

Gender: Male

Blood type: O

Birthday: March, 15

Sexuality: Straight

Height: 5"7

Side(good/bad, etc): trying to be good

Why are they going to this school?: He couldn't join any other Academy

Course(hero/villain, support, etc): "Hero"

Class(you will be in these classes officially after you pass your entrance exams): 1 - 1

Appearance:

bf3bb888244c0c399ed9b15423fcf102.jpg

Personality: Laid back, quiet, quick to anger.

History/Backstory:

Richard is the child of a pro hero who gains super strength from citrus. After performing a few tests trying to learn Richard's quirk he was believed to have been quirkless.

He was a mostly good kid growing up but was sometimes miscellaneous and wasn't very popular due to being quirkless. During highschool he started to make a couple of friends who were the wrong kind of people. Eventually his friends convinced him to drink with them despite being underaged.

After a few drinks Richard came to and found his friends dead. After being arrested and questioned he discovered he had a quirk similar to his father but triggered by alcohol.

The murder of his friends were considered accidental. Despite this Richard's reputation was ruined as well as his father. After his sentence Richard attempted to join a couple Hero Academies but was turned down. Even normal jobs turned him away.

He was eventually like learned about Willows Creek Academy and decided to join.

Likes(3+):
Coffee
Money
Sleeping

Dislikes(3+):
Drinking Alcohol
Unnecessary Violence
Authority

Quirk: Drunken Rage

Quirk Description:

By consuming alcoholic beverages Richard gains increased physical strength, endurance and speed. The stronger the drink bigger the boost.

Quirk Drawbacks:

Richard loses coordination and self control with stronger drinks or more drinks. The strength of the drink also determines how long the boost lasts and how big the boost id, with weak drinks lasting longer but smaller boosts. He also affected by hangovers.

"Hero" Outfit:

Steel toe boots, loose black jeans, dark gray belt, small black bag hooked to the belt, white undershirt, black patted leather jacket with metal studs on the shoulders, black leather gauntlets with knuckle protectors.

Strengths:
Skilled hand to hand fighter.
Somewhat acrobatic.

Weaknesses:
Lacks long range attacks.
Perfers to not fight.

Fears: my
Losing control of his quirk and hurting his friends.

Kimona Was Here.
 
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Name: Kenko Karada
Name meaning: Healthy, Body
Alias: Gains, Gluttony Jr
Age: 16
Gender: Female
Blood type: O-
Birthday: August 23rd
Sexuality: Pansexual
Height: 6' 2" (Varies)
Side: Hajimari/Villian
Why are they going to this school?: Following early release from a juvenile detention centre, she was given the choice between this or community service while also homeless. One had better beds, also her new mentor said such would be a good idea.
Course: Villian
Class:
1-1
Appearance:
dogo.png
Appearance:
A tall athletic girl who conceals the majority of their frame beneath many layers of padding and baggy fabrics, along with several strange facemasks commonly covering the lower half of her face. She appears to be drawn to the brighter colours and more feminine styles though joining such together in a more ragged makeshift style. When not restrained within twin pigtails her thick spikey hair resembles more of a lions mane than anything, the remainder of it flowing down her back in a similarly styled ponytail, all secured with neatly tied ribbons.

"Hero" Outfit:
Her "Hero" outfit appears to share similar styles to her normal fashion sense, capable of passing as normal clothing within most crowds despite actually being a custom-tailored support item. The large jacket and underlayers are actually more resembling a bomb suit than anything, with Laminated ballistic inserts atop Nomex and chainmail to protect them from blunt force, blades and small arms fire as well as a reactive protector plate to ease the impact on the spine should they be knocked down or into items. Despite its great weight of the combined materials, Kenko herself appears capable of moving in it without issue. The boots of the costume are actually reinforced with similar plates to the rest of her suit with solid protection to the soles, toes and ankle to prevent injury, the base of the feet fitted with a unique polymer that allows the force to be distributed more evenly to the ground during impacts. The rest of the fabric itself is more an alloy nano weave of plastics and metals than actual cloth giving low-level protection while also adapting to any particular changes with her quirk.

Equipment wise a small lavalier microphone has been installed upon the inside of her mask, allowing for her voice to be broadcasted both across a radio frequency to allies, her phone or even announced at greater volumes and modulated through speakers around the outfit. Other items carried include a variety of small explosive charges with various payloads, high-quality chefs knife and high-calorie energy bars as well as her personal phone of course, with tinted glassess also added to protect against the bright flashes or other debris. Strangely enough, the face like design may seem out of place, though during crouching or when on verticle the truth can be seen in its appearance, the long ponytail out the back resembling more a spine and fringe spiked teeth to give the impression of a large lizard of sorts.

Personality: A confusing individual to the point several have questioned her mental state, capable of alternating from Aggression to Calmness, Childish to Mature, Serious to Joking at the drop of a coin making their exact state difficult to confirm even if it is static at all. On average, however, they are extremely cheerful and carefree albeit difficult to tell through her mask and tone of voice, prone to excitement yet also boredom and annoyance. She does appear to have a very competitive edge when it comes to such, yet at the same time is not the type to hold grudges. What makes her more villainous however is a lack of adherence to any particular law, ethic or moral aside from her own somewhat twisted ones with an impulsive streak that has yet to be tamed. She does however seem to show thought, care and loyalty to those she has taken a liking to, but in the end if she likes them she is incredibly easy to work with, if not? well its going to be difficult.

Likes: Beauty Products, Conflict, "Cute" things, Health and Fitness, Good Fresh Food, Retro Media
Dislikes: Frozen Food, Manipulation, Pollution
Fears: Borborygmuphobia, Lockiophobia, Trypanophobia

Quirk: Hyper-Efficiency
Quirk Description:
A mutation style quirk that has drastically altered the way the user's biology functions increasing the efficiency and output of it substantially. The primary benefit of this is the ability to consume and draw nutrition from nearly any source without harm to themselves, the nutrients augmenting their capabilities as a result depending on what is consumed with incredible efficiency. For example, should the user consume milk their bone density and strength would increase depending on the quality and quantity consumed, Carrots would improve eyesight and more. The normal body regulates the amount of the various minerals and vitamins a person can hold to prevent it accumulating to toxic levels, fortunately however this is not the case for the user. Additional material consumed will be stored upon their body as appropriate, with exercise showing improved results allowing her to somewhat control her physique. It is believed that the benefit she gains from eating can also be boosted by a positive mental state while doing so either by through particular favourites, gourmet dishes or simply doing so while surrounded and sharing such with friends. The true advantage of quirk being the constant accumulation of power over time with the residual effects lingering, the level of physical prowess even allowing feats as creating ranged damage just from the force of her blows.

Quirk Drawbacks:
Despite this increase in efficiency, her body still requires the necessary energy to use the required enhancements resulting in an excessive calorie expenditure in order to fuel intense actions and as a result, require an immense amount of food when compared to your average person. This also prevents the beneficial effects of many manufactured drugs such as painkillers, requiring a high infusion of nutrients instead.
Quirk Development:
Several avenues are open for the development of the user's quirk, the most prominent being increasing the efficiency of calorie use to both prolong their ability to operate at their maximum, this combined with maintaining a controlled diet is going to allow her development to increase over time. While seeming simple there are said to be 2 particular arts that could be developed. One is allowing the body itself to work as a whole in unison towards the singular goal to prevent wasted movement or efforts. The other would be mastering of her emotional states when consuming such material to further increase the benefits of such.

Strengths:
Physically Kenko is inhuman in the level of physical feats they are capable of, not only through there body's conditioning but also the level of acrobatics they can be seen performing such as clearing urban terrains with an unnatural easy. Showing remarkable manual dexterity within their sleight of hand she has also proved very capable in conflicts despite having no defined style, instead seeming to be a concentrated ball of natural talent and instincts allowing her to both react and adapt quickly in combination with a relentless approach giving little time to react or catch the breath. They are also known to employ underhanded tactics within a fight going more for the result than any actual honour, something aided further by a strange ability to seemingly erase their presence making them extremely difficult to detect once they leave line of sight.

While mentally they are extremely sharp and intelligent, academically they are somewhat below average due to lacking much of the formal education common to others, instead of picking up a variety of skills elsewhere, though they do however seem to excel particularly in their knowledge of health and fitness topics as well as seeming to pick up new ones quickly. Other notable talents would be items such as her excellent communication skills when it is required as well as appearing to possess a far greater sense of taste and smell than a normal individual, effectively making them a high-class supertaster capable of picking out minute flavours even in vast quantities of others. Given her times on the streets and orphanage, she has acquired an array of skills and knowledge relating to such, making them fairly self-sufficient as well as awareness of how such places work.

Weaknesses:
Lacking a formal education due to their delinquency and orphan status Kenko suffers academically in several areas, such as possessing terrible handwriting and knowledge of several key areas that fall outside the street smarts, logical and practical subjects. For example basic mathematics she would appear highly capable, yet should you begin to cover percentages, algebra or more they would fall away, the same with historic, knowledge-based or social subjects. Her enhanced senses do also make them more prone to such being exploited such as with powerful odours, resulting in their need for their mask

History/Backstory:
An Orphan from a relatively underfunded orphanage, her quirk would take some time to become apparent due to the relatively little nutrition she received and periods of starvation. This was perhaps what started their leaving such on occasion, taking to low-level thefts and delinquency on the streets while growing up only for the eventual Juvenile detention after being restrained by a professional hero. It was here that she was encountered by her mysterious benefactor with offers to become his ward, even arranging for her admittance into the School. When the choice was between this and the orphanage or streets? well, she knew which had better beds.

Music/Sound:
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Name: Kerberosa Angelos
Name meaning: Healthy, Body
Alias: Devil Trigger
Age: 16
Gender: Female
Blood type: AZ
Birthday: May 21st
Sexuality: Asexual
Height: 5' 10" (Varies)
Side: Villian
Why are they going to this school?: Only other option available to them following an incident involving quirk acting up (Incident-K666)
Course: Villian
Class: 1-1
Appearance:
Kerberos 15.png
A fairly tall girl by Japanese standards, bearing a head of pristine straight white hair that flows down nearly to her shoulders ending in several small spikes framing bright ruby eyes set into a somewhat sombre face. Her posture appears straight and reserved despite her demeanour and lack of symmetry, with a deceptive amount muscle scattered below her athletic frame, walking and moving with slow and quiet grace. The most notable feature of the girl is obviously the monstrous right arm of hers which descends almost to the floor, a blackened claw with numerous tendrils swaying from it along its bulky and distorted length. This has, of course, resulted in a large number of her outfits requiring custom alterations, though still normally clad within reserved girlish fashions with a fondness for frills and bows in addition to a large blue cloak worn over the top to attempt to conceal her arm in public.

"Hero" Outfit:
costume2.png
A large amount of chitinous armour formed using material gathered from her mutations in the style of a stylized armour and helmet covering her lower face. (Subject to change/good image)

Support Items:
Given the nature of her quirks transformations, the development of support items has proven difficult. However, giving the practice of infusing the users DNA into costumes this has been taken to a macabre level when experimenting with the nature of her quirk. As a result, the elements of her costume itself and associated items have been constructed from hardened carapaces and protrusions created from her quirks mutations.

The most notable items are a custom blade she is capable of wielding in either hand that can be grown over as her quirk takes hold further increasing its striking power among several other features along with a suit of chitin like armour that is designed to slow the severity of the mutations and keep them more contained in a humanoid form. The blade itself can generate an intense amount of friction and vibrations, as well as conducting the heat created well allowing for attacks that will melt through metals and cauterize wounds created with a frightening sharpness.

Likes: Animals, Biology, Books, Horror Media, Masks, Swords
Dislikes: Attention(Arm), Doctors, Needles, Scientists, Salt
Fears: Agoraphobia, Dementophobia, Uranophobia

Quirk: Devil Trigger
Quirk Description:
A Unique mutation quirk that bestows the wielder with a combination of a high-speed regeneration, adaptation and transformation type quirks to produce a series of unique effects. When damage is suffered instead of healing naturally the area will instead heal with an adaptive mutation along with further increasing her physical abilities though warping said area into a more twisted monstrous version with additional natural weapons and augments. At rest, this appears to be isolated entirely to her right arm through such an appendage has taken root with tendrils running through the majority of her body, supporting her skeletal structure in general as well as providing her with enhanced physical capabilities even before its effect has taken place. These transformations can last up to 12 hours before they revert fully to their base state, with certain triggers and inhibitors affecting both the speed of mutation and the speed of the reversion.

The most insidious part of this quirk, however, is how it reacts when exposed to living material outside of Kerberos herself, creating an infection of sorts that steadily progresses and corrupts the target with its speed and effect depending on several mental triggers as well as the severity and number of strikes. Several Unique triggers have been identified which fall under the concepts of the primal sins, the stronger the trigger the more rapid and aggressive the effect with of course the most common being wrath. As the infection progresses not only will the target become increasingly aggressive to uninfected targets with mental influence, but physical mutation will take place. These changes are to a lesser degree of Kerberosa yet incredibly painful limiting the mental capabilities of the target.

Quirk Drawbacks:
Severe adaptations will hinder the mobility and manual dexterity of the user as well as slowly regress their mental state eventually to primal levels with the end result being more a nearly-immobile mass before going dormant. It has also been noted that concentrated Alkali chemical compounds result in a larger degree of pain and slows the regeneration aspect, Concentrated Sodium has also proven to have this effect. The infection effect itself is limited in sentient creatures due to the level of intelligence proving to be able to eventually adapt and revert its effects, with mental inhibitors in the form of the primal virtues hastening the progress of this reverting, and slowing the or even stopping the initial infection. The longest a sentient target has been noted to be affected has been 12 hours. Finally, there appears to be an ongoing mental influence on Kerberosa herself, yet it has yet to be confirmed if this is a form of disassociative identity disorder and schizophrenia, or if the quirks mutation itself actually holds a rudimentary intelligence of its own.

Quirk Development:
With sufficient training and development, it is possible Kerberosa may be able to gain some increased degree of control over the mutation effects that manifest, potentially even reverting such in her right arm to more manageable levels to blend into the public. Inversely it may also allow far more dramatic and potent changes in both herself and targets. Given the nature of the quirk there may be other applications which are yet to be discovered.

Strengths:
Physically Kerberosa holds monstrous levels of physical abilities along with an uncanny affinity for armed combat both with her natural appendages or larger arms, her base form has not slowed the slightest by the large appendage able to show a staggering amount of speed and precision. This combined with her innate medical knowledge allows her to know exactly were to strike for maximum effect, her skill with swords sowing her a natural duelist even when only employing her natural arm. Extremely analytical, logical and wide read they have proven to excel in academia with top marks in such fields, often taking to reading well above her natural level, particularly in biological and business areas along with a multitude of other subjects. This knowledge does actually make her fairly capable as a Doctor and Research despite both her young age as well as of course her natural distrust for those in such professions. Finally, she has become extremely capable of performing a myriad of tasks one-handed and holds an amazing amount of manual dexterity in her good hand.

Weaknesses:
Giving Kerberosa's unique upbringing her awareness of the world is fairly black and white, having limited social interactions with the outside world has their knowledge more focused on the Academic. This has also fostered deep issues in developing trust or viewing people with any particular empathy, falling back into more a unique form of nihilism regarding the world as a whole that while not always negative can be unsettling all the same when combined with her other views.

The elephant in the room, of course, is her disfigurement, self-conscience towards her appearance and the looks received taking exception to the mentioning of such. This combined with the mental influences of such has her prone to somewhat illogical outbursts confusing both herself and others, sometimes manifesting in the subconscious actions of her arms tendrils.

History/Backstory:
The product of Urizen Ligriv Angelos ongoing research into quirk development and vitro fertilization as a more precise nature of getting the results he wished for an heir making even their conception a product of his design. Urizen has established himself as the owner and CEO of one of the leading pharmaceutical conglomerates in the world giving him a considerable amount of pull, having originally been a man who lost nearly everything and so committed himself to regain it and more in his pursuit of power. This was also passed on to his daughter along with several other of his beliefs, being raised from both with the weight of such responsibilities. There was an attempt at having her socialize as perhaps a passing kindness in her admittance to a private elementary school, yet exposure to the more cruel nature of children served to cement the world view instilled by her father when the first manifestation of her quirk would take place and claim the lives of several students. This event was quickly covered up and blame placed on a villain who had been operating in the area instead, Kerberosa from that point being insolated to private tutors and study with more intense training to attempt to explore and understand the developed quirk. Fast forward to the current year and her father has arranged for her to attend the WCA Academy with her second attempt at socialising and persue the path her father has constructed for her.

Music/Sound:
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2:
 
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[div class=openwindow]
[div class=openbutton]KAZ
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[div class=textbox]
basics
Name: Kazuo Akemi
Name meaning: bright peace
Age: 15
Gender: male
Blood type: ab
Birthday: august 21st
Sexuality: he doesn't care
Height: 5'8
Side: villain
Course: "hero"
Class: 1-1[/div]

[div class=textbox]
appearance
Height: 5'8
Weight: normal for height.
Hair Colour: black
Eye Colour: one yellow, one blue
Complexion: fair[/div]

[div class=textbox]
powers
Quirk
Love Me Not: The users body can morph into things other people love from hormones mixing with his triggered by direct eye contact. It could be what people around him love like a people, or almost universal things like puppies and kittens. If he transforms into a person he also gets their quirk, but he’ll have no idea how to use it.
[/div]

[div class=textbox]
weaknesses
Current
Cons: Requires direct eye contact for the transformation to begin. Transforming into a kitten while fighting doesn’t make you any stronger. The user has to stay within 30 meters of his target or he’ll transform back.
[/div]

[div class=textbox]
personality
His main goal in life is to confuse people. He likes playing little tricks on people, and acting like he’s one step ahead of others but for the most part he isn’t. He acts overconfident, and even humorous at some times. You can hear him state things like “I’m one step closer to ruling the world!” or “You may have “won” this time, but this is all part of my bigger plan!” Even with his seemingly huge ego he’s actually really easily embarrassed by others, especially when it comes to others touching and flirting with him. He’s definitely a bottom who liked to pretend to be a top.
+ He likes playing tricks
+ Fun people
+ Confusing others
+ Knowing things others don't
- Being weak to others
- Being seen through
- Boring people
- Showing skin
[/div]

[div class=textbox]
bio
Growing up his parents didn’t give him the mind of day. He was making himself dinner at age six, and he was signing all school parents signatures himself. He never got attention so he tried to rebel to get some. He started to play tricks, pretend he broke a leg, tell his mom he caught his father cheating, anything really to get them to listen and care. Due to him never getting affection at home so people compliment him, or touching him makes him a nervous wreck.
Why they're going to the school: To take over the world. And he was bored.
Fears: People seeing through him, not having a purpose.
[/div]

[div class=textbox]
extra
Faceclaim: Mika Kagehira
Hero outfit: this [/div]
[/div][/div]
code by Ri.a
 
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  • 7cc66ac8197b1e366756a42a74bef849.jpg
    Name: Issei Kaido

    Name meaning: It is a play on the word "Isekai" meaning "another world"

    Alias: Zulu the Traveller

    Age: 25

    Gender: Male

    Blood type: O

    Birthday: March 20

    Sexuality: Heterosexual

    Height: 6'0

    Side: 'Good'

    Any association with either school?: N/A
 
WIP
ao-XFtEYZe_JyWaOk_Ged6Mc-5VxlrBTccW80IP-gYexOvLljZM6HQm6y63m22ufgKTUkzTfWpMIWiAMiKCDL6acbi0uyx2fV4pofsL_CyfdKAAkDq6Iik3nLvNP90-V0q03lS1q


Character Name: Himei Sakebi
Hero Name: Anchor
Height / lbs / Age: 6’1” in (185 cm) / 160 lbs (72kg) / 18 years
Gender: Female
Sexuality: Bisexual
Affiliation / Status: Vigilante/NATO (Echo)
Quirk/Type: All Out / Emitter
Alignment: Chaotic Neutral

Quirk: All Out
An interesting quirk in two parts, the first being an absorbed sarcastic male twin Kansei whos voice can project through her skin at incredible volumes, often exposing her inner thoughts, he can also access bodily at times to assist in a battle. Excessive use can lead to bickering, reduced effectiveness and shivering fever like symptoms.

The secondary part comes from Himei herself, capable of reaching increased levels of effectiveness in her actions the louder an action is shouted, however, if multiple users should shout simultaneously from within the range it can be multiplied exponentially. This, however, has its own downside with sore raspy throat with overuse as well as obviously announcing many of her actions making subterfuge extremely difficult. Finally, damage to either her throat or breathing will disrupt such effects.

Support Equipment
Surround Shockwave Support System:

A Full body suit constructed with a series of high-quality speakers, amplifiers and microphones across the entirety of the suit allowing for precise directional broadcasting as well as enhanced protection against a multitude of damage. It also includes a retractable microphone that doubles as both a lasso, whip and meteor hammer as well as a built-in motorized retractable skate system within its feet. Installed with a custom battery pack and universal adapters to allow for them to connect into a multitude of outlets, the power supply, however, will only last for 30 minutes of full use on a maximum charge.

Strengths: Co-ordination, Focus, Manoeuvrability, Speed, Music, Rapping, Rope Tricks, Singing, Skating

Personality:
A rebel with a cause who can be loud and somewhat excitable, prone to emotional outbursts and proclamations while holding deep passions for her hobbies and goals. While not the one to say such straightforward she values her friends deeply even if they can come across as abrasive some times, often going to great length to ensure there well beings while denying the true reasons for the actions. Because of this, she attempts to come across as far more selfish than she actually is to try and save appearances.

She also holds a few issues of her own, such as cages of stage fright at times and creative blocks something that she tries not to let show under a confident facade she is never the less still slightly insecure about several things. Never the less she holds a very close relationship with her brother given the shared nature of their body, something that is affected due to the shared nature of their thoughts meaning her deep feelings of guilt are known clearly to him. Still, they remain siblings and so will occasionally clash but also come to each other's defence when needed.
Likes(3+): Anime, Martial Arts Movies, Pasta, Speed, Sports
Dislikes(3+): Art, Fish, Girly Items, Love Stories,


Bio:
Technically the only child or one of the twins depending on how you count it she would be born to a relatively poor family within the Osaka high rises apartments, she would grow up with a simpler life to most and a life without a father. Her mother had been disowned from the main family shortly after her birth, there is some shame given she had still been within a high school at the time, Dropping out into part-time work without graduating and limited wage though still received a small stipend each weak from her family to make ends meet.

Despite this Himei would make the most of her life, often relegated to second-hand items or whatever could be gathered through her own efforts and schemes as a child familiar with the streets. This also would lead to her involvement with several gangs and groups, running alongside the law a few times though luckily never any outright offences besides skating in public areas and a few other minor elements. Despite being relatively happy she continued to see how her mother struggled so had set on herself to become a hero in order to help pull her from such a life and gain the money for her to live in comfort.

Casual Theme:
Hero Theme:
 
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Kimona Kimona
Chudoku Okane



Name meaning
Addiction - 中毒 - Chūdoku
Money - お金 - Okane

Alias
It

Age
16

Gender
Male

Blood type
AB-

Birthday
March 11

Sexuality
Homosexual

Height
5'9"

Side(good/bad, etc):
Neutral, lean Bad

Why are they going to this school?
Parents sent him there to escape some of the people he pissed off.

Course
Villain

Class
1-1

PersonalityAn energetic and outgoing individual, Chudoku likes interacting with other people. However, whenever in these interactions, he makes sure he's enjoying himself, whether that means just talking, flirting, or flirting with an individual depends on his mood and the person of course. Along a similar vein, he does whatever he wants, whenever he wants, not caring about the consequences as much as about whether he's having a good time. Nevertheless, he's usually friendly enough, although he's carefree and a bit of a pest at some times.

He loves playing games more than anything in the world, with his favorite being games with risk involved, which is why he has such a fascination with gambling. To make matters worse, he's actually really good at gambling as well, due to being really smart as well as having keen observation skills (He's also a pretty good cheater, fyi). He's also a sadist and a masochist, especially when mentally or emotionally screwing people over, which is one reason why he enjoys gambling so much. He loves making daring moves that could potentially leave him in the hospital or dead, but it's all in the fun of things he says.

He also has a poker face that usually only shows during games, but one he can pull up on the spot. When he has it, he's able to avoid letting anybody language get through, so he can keep his opponents completely in the dark. On a similar note, of something not showing often, he does have a soft spot for people that he actually cares about. Although he does what he wants, he'll feed slightly bad if it affects a family member or friend, as he knows they care about him a lot too.

History/BackstoryBorn in Japan but moved to Las Vegas for a while his parents were actually escaping the police. Spending the first 10 years of his life there, Chudoku quickly got hooked on the casinos, even though he legally wasn't supposed to be able to go into them (he bribed a few people). Being the sole cause of one casiono having to shut down after losing so much money, Chudoku was sought after in the underground world of gambling, where Chudoku learned you can be payed in more than just cash. It was here where Chudoku met his godfather, a man who was able to beat Chudoku no matter what game they were playing. His godfather taught him trained him so he could control his quirk better as well as use it to his benefit. After all, going down the path Chudou was going, he'd need it eventually, and he was right.

One day, shortly after his 16th birthday, Chudoku got caught up in a poker game worth millions of dollars. He was doing extremely well, until he ended up getting too excited and let his poker face slip, costing him the hand. He could have easily paid the money back, but his opponent gave him an offer he couldn't really refuse: he told him to kidnap one of his business rivals. At this point, Chudoku was already hooked onto anything that presented any sort of challenge as well as danger. So Chudoku agreed. After a long night of sneaking around, marking people, avoiding security guards, etc, etc, Chudoku did it. He had a wealthy brain surgeon and drug dealer in the basement of his home, where he kept him for three weeks. In those three weeks, he kept him well fed and everything, but he was Chudoku's playpal, Chudoku constantly playing game after game with him. Since he was a prisoner, Chudoku didn't expect him to have any money on him, as such he quickly devised more unorthodox forms of payment to abide by. It started with stripping, progressed to abuse, and at one point his prisoner lost two fingers and Chudoku cut out his eye. After all, he wasn't above his own rules. Eventually, Chudoku got in contact with the person that sent him on the mission. The client was startled that Chudoku actually managed to do it and quickly made a deal to have him picked up. Once Chudoku asked what he'd do with the brain surgeon, the client replied that was for him to know only. As such, Chudoku decided to impulsively let his prisoner friend go since his client was withholding information.

Unfortunately, it was a rather bad move. His previous client put a hit out on Chudoku's life, worth a few million dollars. Being villains, his parents quickly found out about it. Fortunately, since they and Chudoku didn't run in the same circles, they were able to send him back to Japan without anyone realizing they were even related. Now in Japan, Chudoku lives with his grandparents, who are also villains. They enrolled him into Willow Creek Academy, hoping it'd be enough to keep him safe. Although Chudoku feels a little sad about the stuff his parents had to pull to keep him protected, he didn't feel too bad about it. After all, he can easily find other ways to keepe himself entertained.

Likes(3+): Gambling, Having Fun, Bluffing others, Pain and Blood

Dislikes(3+): Not getting what he wants, Disappointing people close to him, Being bored



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42318204_1834834693299687_8815223689409391777_n.jpg

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Quirk: TagQuirk Description
The user becomes gradually more powerful after they tag someone. They grow more and more powerful until they reach their body’s max potential unless their quirk is reset (Note: Upon reaching their max potential, they still retain their enhancements until it is reset). It resets and turns off whenever a target touches him or they aren’t within a specific range of each other (affectionately referred to as the playing field). Although he becomes more powerful, he also becomes much easier to find, beginning to glow and any noises being created by him seemingly magnified in volume, making it near impossible for him to hide.

Quirk Drawbacks
Playing Field - It can currently make the playing field whatever size he wants up to his current max of 20 feet.

Targets - A target is anyone who can reset/stop It’s quirk by touching him. Although targets can be created by It touching them, obviously, they can also be created by a target touching another person. It’s a passive action and a person automatically becomes a target when touched by another target. The more targets there are, the higher it’s max potential increases.

Spotting a target - A target can be spotted by a red message that appears on their skin, wherever they’ve been touch. This message changes depending on what he thinks about the person as well as what he feels in general at that moment in time. An exact copy also shows up in the corresponding place on the user’s body as well though. This message cannot be removed through any means unless the user’s quirk is reset. The message usually is a few words, but certain individuals have been known to get entire sentences to pop up. And although it’s dependent on the user’s thoughts and feelings, they have no control over what message pops up

"Hero" OutfitHis outfit is actually pretty tame. He wears a classic full tuxedo (black and white to symbolize death, in both the US and Japan) and black dress shoes. He also wears a red top hat, because blood and it matches his hair. However, the most unique part of his outfit is an homage to the Jigsaw movies, where he wears only the left die of a jigsaw mask. On the right side of his face, he's still wearing the eyepatch, but he makes a conscious effort to make sure it's red as well, rather than trading it out willynilly.



Strengths
- Energetic
- Poker Face
- Smart
- Able to read body language pretty well

Weaknesses
- Impulsive
- Enticed easily
- addiction to games
- New to the country

Fears
- His family or friends being held accountable for his actions (specifically his parents right now)

Other
- The pictures don't really show it, but he wears an eyepatch on his right eye. Because he's missing it. He also seems to have a large collection of eyepatches, as he's never seen wearing the same one within a month of each time.
- THe brain surgeon wrote a book detailing his experience with Chudoku. However, for some reason, it was placed under fiction. Chudoku did message the surgeon asking why and, surprisingly, got a response saying no one would believe him if he didn't say it was fiction. Ever since this day, they've actually been chatting on a daily basis, and Chudoku considers him a friend, at least a little bit anyway. It helps that the surgeon knows nothing about his current whereabouts.
- He's fluent in both Japanese and English.
 
Name: Mio Enma
Villain name: moth girl
Gender: female
Blood type: O-
Age: 16
Sexuality: gay
Height: 6'
birthday: June 21
Side: whoever pays the best
Why are they going to this school?: With her family history this is the only place that took her
Course(hero/villain, support, etc): support
Class:
Appearance:
sample_c6ec4383e93552bea5fb347405eead36649648ac.jpg

Personality: Mio is a rather laid back person and not exactly confrontational. She will often cut corners and tends to not hold the law in high regard. One thing that stands out is Mi's drive to make money given her family doesn't have much she wanted some, but her slightly lazy nature means she doesn't want to work to hard to get the money. Really over all mio is your average girl with a desire to make as much money as she can while doing the least amount of work possible.

History: Mio is the daughter of two very small time villains, her father had moth powers and her mother could teleport short distances. They were more or less a joke among heroes and other villains, still this was how they met. In time the two would get caught and do their time, seemingly reformed. They really were, they gave up villainy and just started living a normal life. Still their past would not leave them and they faced discrimination meaning good jobs and housing were hard to come by. Mio thus has suffered such discrimination because of her parents and has been more or less black listed from having a successful life.

Likes:
Moths
sweet things
money

Dislikes:
bills
getting hurt
pushy people

Quirk: plant control
Quirk description: Mio can control plants altering them to do various things. She can make flowers spit acid or make trees breath out co2.
Quirk drawback: Mio can't alter a plants current make up, if she makes a flower that spits acid she has to let the bloom die and wait for another bloom. This is true of accelerated growth she has to wait for seeds before the alteration kicks in.
Hero outfit: see above
Strengths:
she is fluffy
she has 4 arms so useful
she can glide with her wings
Weaknesses:
she is lazy
She doesn't like to fight ( hospital bills suck)
She isn't super reliable
Fears: Heights
 
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Eiichi Touzai
The older and most disappointing of two twin brothers.

eiichi touzai

[class=tibs] background-color: #6B4C27; box-sizing: border-box; color: #B4642E; font-weight: bold; font-family: Rock Salt; line-height: 1; margin: 5px auto; min-width: 350px; text-align: center; width: 30%; [/class] [class=tib] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 7px 0; width: 33%; [/class] [class name=tib state=hover] background-color: #C7A67D; [/class] [script class=tib on=click] hide tibsContent set currentTib (getText) if (eq ${currentTib} Overview) (show tibsContentOverview) if (eq ${currentTib} Traits) (show tibsContentTraits) if (eq ${currentTib} Quirk) (show tibsContentQuirk) [/script] [div class=tibs][div class=tib]Overview
[div class=tib]Traits
[div class=tib]Quirk[/div][/div] [div class="tibsContent tibsContentOverview"][div class=p]Name: Eiichi Touzai (東西 映一 Touzai Eiichi)[/div] [div class=p]Chosen alias: "Split"[/div] [div class=p]Age: 15[/div] [div class=p]Gender: Male[/div] [div class=p]Side: He doesn't care. But if he can't cut it as a hero, then he'll take what he can get.[/div] [div class=p]School: Willow Creek Academy[/div] [div class=p]Class: "Hero" course, class 1-?.[/div] [div class=p]Why are they going to this school?: To put it bluntly: Angelwood didn't accept him.[/div]
[div class=p]Appearance: Eiichi has a face that, thanks to his resting expression of disapproval, looks gaunt. This isn't helped by having his hair shaved close to his scalp, but it's a necessity more than anything else. Thanks to his quirk, his hair has a tendency to fall out whenever he gets over-zealous in using it, as do his eyebrows and eyelashes. All in all, his quirk tends to wreak havoc, especially if he's trying to make a point, and his clothing is usually crumpled and threatening to fall apart, even when new. He likes dark clothes like any good moody teenager, just avoids to long sleeves (or gloves, or watches) because of his quirk's effects, and his fingers are usually covered in tiny accidental cuts that keep reopening.
[div class=p]The combination of his sullenness and dress sense mean that, even if he was standing next to his younger brother, it might be difficult to notice that they are identical twins, though both have the same face shape, height and dark eyes.[div class=p]-[/div] [div class=p]Blood type: O[/div] [div class=p]Birthday: October 10[/div] [div class=p]Sexuality: Probably bisexual, but not really interested that much.[/div] [div class=p]Height: 5’8”[/div][/div][/div]
[/div] [div class="tibsContent tibsContentTraits" style="display: none;"]
[div class=p]Background: His parents thought they would never be able to have children, so when they were blessed with twin boys, they naturally showered them with affection and were more than happy to show off their sons whenever possible. As the names suggest, Eiichi was born first, with Eiji twenty minutes younger. As far as anyone could tell, they were identical. Cue the matching clothes and haircuts and all that nonsense.
[div class=p]Parents shouldn't really have favourites, but that's what Eiichi was. He seemed to be taller, faster, smarter... and when their quirks started to manifest, his was more impressive. Identical twins surely ought to have identical quirks, but instead, they seemed to be opposite, or perhaps two halves of a whole.[/div] [div class=p]As they grew older however, Eiichi seemed to grow lazy. Or maybe he just wasn't used to having to work for his success. Whatever the reason, his younger brother soon overtook him in pretty much everything. All Eiichi did was give off the impression that he didn't care. He and his brother would talk about being a hero duo when they were little, but now they were older it was stupid. Which goes some way to explaining how he failed the entrance exam to AA, despite his abilities: ask him and he would shrug and say that he didn't want to go there anyway, even though Eiji was accepted without a problem.[/div] [/div] [div class=p]-[/div]
[div class=p]Personality: Once, he could have been described just as "tired", maybe as an excuse as to why he kept failing when he had no right to. But he does have ambition, somewhere, he's just not sure what it is. He doesn't want to be a hero, but he doesn't want to be a villain either. But he wants to do something. And preferably that "something" will involve making money.
[div class=p]He is cautious around other people, but not unfriendly. Just don't expect him to be too sentimental if it would better suit him to disappear, which he really would prefer than betraying people. Unless it's for the purpose of competition, in which case he will gladly use someone else's mistakes to help him succeed. Once he gets that fire lit, he won't back down until he runs out of steam.[/div] [div class=p]-[/div] [div class=p]Likes: Money. Success. The quiet of early mornings.[/div] [div class=p]Dislikes: Humiliation. Surprises. The whole "hero VS villains" attitude.[/div] [div class=p]Fears: That he's missed an opportunity, or wasted his life. But he tries not to think about it.[/div][/div]
[/div] [div class="tibsContent tibsContentQuirk" style="display: none;"]
[div class=p]Quirk: "Opening"
[div class=p]Description: In its most basic sense, his quirk opens doors with a touch of his hands. This can affect anything that can be opened or forced apart. The only real requirement is that there must have been a join there to start with (and one larger than "on the molecular level"). Two different materials joined together are easy to separate. Bricks can crumble from the mortar. Old scars can be reopened. The easiest thing for him is to find and manipulate the locks on doors and lids, opening them without really thinking about it.[/div] [div class=p]Drawbacks: His quirk can be quite dramatic, and he's more likely to overexert himself. It has a tendency to feed back onto his own body, which at best can involuntarily open up scars on his skin or cause the hair in his follicles to be rejected. At worst, if he pushes himself too hard, his nails and teeth can come loose. The former grow back, but he's missing several of the latter (sheer stubbornness when he was younger, and his brother wasn't around to put them back).[/div] [div class=p]One major drawback: he can't undo his own quirk, although the brothers can both undo the effects of each others'.[/div] [div class=p]-[/div] [div class=p]Strengths: If he has a particular task or goal, he acts quickly and works to get it done however possible.[/div] [div class=p]Weaknesses: He can easily be lacklustre or lose interest in things, which is no good to anyone. He is also not particularly physically strong.[/div][/div]
[/div]
[/div][div class="tibsContent tibsContentQuirk" style="display: none;"][/div][div class="tibsContent tibsContentQuirk" style="display: none;"][/div][/div]
(His brother's CS is here)

WCA Teacher:

Tsuguyoshi Kinato
A first-draft-finished-last-minute type of guy.

name
Tsuguyoshi Kinato (金跡 継義) kinato tsuguyoshi
meaning
金跡 "gold trace", 継 "inherited" 義 "justice".
alias
Scatter (散在 sanzai)
age
25
gender
Male
teacher at
Willow Creek Academy
class
"Hero" course, class 1-?

quirk
"Autopsy" (解剖 kaibou lit. "dissection")

His quirk is a defensive/strategy one that affects his own body. If a part of his body is cut off, it stays alive and he can still control it.

For example, if he cuts off a hand, it can crawl around and grab things. Cut off an ear and leave it someplace, and he can hear whatever's going on around it. Basically, it acts as though there are portals between the dissected part and his main body, with blood, nerve signals, sound waves etc travelling straight through as though they were still attached.

This means that there's no blood, and no pain, so long as those body parts are cut or snapped, whether by him or someone else. Any other kinds of injury won't have this effect.

Once the body part is returned and held in place, it will reattach, with a thin yellow scar around where the break was. These are permanent, and the result is that it's easy to see where he's used his quirk. Because it's a lot, over the years. Most noticeable is from wrist to elbow, which is almost solid yellow from all the lines.
Cuts or incisions have the same effect, in that there is no blood or pain, and they can be "fixed" with the same yellow scar result.

This is, of course, all a pun on kintsugi. As is his name. I'm absolutely hilarious.

Some more features:
*His body is easier to cut through than the average person's. By a lot. This means that not only is he able to easily use his quirk, but it's pretty easy for someone fighting him to activate it. It's difficult to fight back when you're literally in pieces.
*If he loses focus or awareness of the missing limb, it is lost forever. He will regrow limbs automatically, but it takes a lot of fuel, and if he hasn't eaten enough then he can be left unable to move.
*He can't regrow a limb while there's still a living one out there.
*His "main body" is wherever the biggest mass is.
*This healing only happens as a result of a gold cut. Any other injuries, he's either going to have to heal naturally, or cut off the affected part and hope for the best.
*There's also a time limit of separation before a body part dies, depending on the type it is. Small, simple parts like a finger, an earlobe: they can last for up to two hours away from him. Something really complex like his own head? Not even half an hour.
*Yeah, he can separate his own head, and yes he can regrow it.
*This is a really, really bad idea. It typically causes memory loss from before when it was cut off, to after it finishes regrowing, and does a number on the IQ points.
*He has ended up doing this quite a lot.

Weapons: Like any good edgy kid, he makes sure to have at least three knives on him at any one time. Without them, his quirk is almost useless.
Villain costume: None yet: he's not a properly established villain. Doesn't even have a mask.
Agency/alliance: Whoever can keep him alive.

Strengths: Most of what he's got going for him is his quirk. That and the fact that he's not particularly well-known, so his quirk takes people by surprise. He has pretty good sleight-of-hand and hand-eye coordination, too: pickpocketing is one of his skills. Mainly though, he's very good at running away.
Weaknesses: Although he can't be injured by slicing or snapping, he can be burned, crushed or drowned just fine. Also, newly-grown body parts take a while to work properly. And regrowing complex body parts really takes it out of him: not just in a "wow I'm tired way", in a "I've literally slipped into a coma" way, depending on how malnourished he is.

history
Tsuguyoshi is, absolutely, out of his depth. He's never taught before, never thought about teaching before. Especially not a group of kids who are personally guaranteed to throw their weight around and try acting like villains.

Maybe, he figures, he's can provide an example of what not to be like. As far as Tsuguyoshi's concerned, he's a small-timer. Bit of grifting, bit of snooping, bit of getting into places he shouldn't be. But in these troubled times, you step out of line and suddenly you're not just a crook: you're a villain. A lot of people he knew ended up being called that before they even knew what was going on. And once the world thinks you're a villain, you figure you might as well go along with it.

But these kids, they've got fire in their eyes (some of 'em literally) and they look at you like they can't wait to get started tearing you to pieces.

Though let's face it, for him that would be the easiest outcome to deal with.

There's more than one reason that Tsuguyoshi ended up with his alias, and none of them are particularly flattering in the brains department. Against all assumptions, he actually used to be pretty smart. His parents weren't too well off, both of them having made some bad choices in life, but their only child looked like he might make something of himself. He studied hard, got a place in medical school, and for all intents and purposes looked exactly like a young man who might become a doctor.

But he liked to show off and pull pranks, and use his quirk to do that. And, well, it only takes something as stupid as a few regrown heads to lose his edge, and make him more interested in drinking, smoking and sleeping than making something for himself.

Tsuguyoshi dropped out of school, and rather than facing up to his parents, left home before they found out. He moved around, working small part-time jobs until he got let go, and inevitably turned to petty crime. Being good at pranks and tricks, it was pretty easy to teach himself to pick pockets and bags, or do different kinds of "odd jobs", for people with funny handshakes and who pay you in two halves.

All of this, and he managed to stay under the radar. If the police arrested him, it was for sleeping in the wrong doorway, or not paying a tab, and they usually had pity in their faces when they let him go the next morning. So too did villains. He was expendable and forgettable, and that was how he liked it.

Of course, one day that changed. He was minding his own business in an abandoned building, looking for things to sell, and he heard people talking. So naturally he wandered a bit closer to see who it was. This is where things get hazy. He must have heard something, seen the wrong kinds of people shaking hands. And they just as easily saw him. He ran, but they managed to pin him down, and in a panic he cut off his head and arm to get free. Which surprised them enough to let him escape, and just as much surprised whoever saw him running blind and headless down the street, until he fell into a dumpster and stayed there. By all accounts, incredibly dignified.

Thing is, that left his memory hazy as to exactly what he saw, or who it was that was after him. Whoever it was obviously knew his face, and they had to be pretty big fish in the villainous pond.

Luckily for him, Masashi Ito took him in, and offered him protection, apparently believing that he was a useful witness despite being able to remember diddly squat. Or maybe it was just taking pity on him. The only caveat: He had to teach class 1-1, after their homeroom teacher, Yuu Kaji, vanished, presumed dead.

Really, he didn't have a choice, and ended up having wing this whole teacher business, in front of a group of children expecting the wise words of Mr. Kaji.

traits
Despite appearances, or what he might think, he's not that stupid. His memory is bad, and he doesn't really care for bettering himself, but he can be pretty sharp when he needs to be. Whenever that might be.

Tsuguyoshi also finds it incredibly difficult, even now, to stay out of trouble. It's easy to get him riled up, or try to one-up people, even if those people are the kids he's supposed to be setting an example for. He tends to get distracted midway through sentences, particularly if interrupted, and it's a challenge for him to stay on script. All in all, probably a disappointment for a student expecting a hardened villain teacher.

He's perfectly capable of being sarcastic or patronising, but in the kind of way that he thinks is a big joke between all of them, not realising that he's just being annoying.

As for looks, well, he dresses a bit like a gang member who fell on hard times, or like a tramp who raided a delinquent's wardrobe. As well as that, he's usually barefoot and without any jewellery, watch, or phone worth stealing. He's underweight and pale, save for the characteristic gold lines and rings over his body, and his eyes and hair are a dark blond colour to match. He also probably needs a wash, one that wasn't done in a public bathroom's sink.

Likes: Crowds. Drinking, smoking, sleeping and generally not having to worry about tomorrow.
Dislikes: Kids who act tough. Strangers knowing his name or face. Feeling trapped.
Fears: Right now? Being found out and killed. Also, wasps.

Birthday: June 23
Sexuality: Hey, any port in a storm. He's trying to wink, by the way. It's not working.
Blood type: B
Height: 5'9"
Body type: Due to his quirk using up a lot of fuel, he seems to constantly be skinny. Plus, the reluctance to exercise, eat healthily or quit smoking doesn't help.
 
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Name: Brady Hollow

Alias: Corruptor

Age: 15

Gender: Male

Blood type: AB

Birthday: 01/11

Sexuality: Heterosexual

Height: 5'8"

Side

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Why are they going to this school?:
To gain strength and to network.

Course: Villain

Class: Not sure what's available.

Appearance

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Personality:
Brady is a high IQ Psychopath who is extremely manipulative. He is a pathological liar and con who loves nothing more than selling a fake story, putting others down and convincing people that he's a good guy, only to tear down the illusion later. Most interactions with Brady revolve around a few key concepts.

1. Manipulating the other for emotional cache.

2. Asserting some form of dominance through bullying or by showing superiority in some other way.

3. Pure cruelty

4. Convincing another that he's a good guy.

5. Angling for some kind of Intel, dirt, or rumor for future use.

He is very, very good at hiding all of these machinations. Nothing is more pure than Bradys innocent little smile, or more believable than his practiced sob stories, harrowing narratives accompanied by flowing crocodile tears. All of these lies make for an impactful reveal when his true nature emerges, and for him that's the game. All to see the look of horror and surprise when the sweet little orphan boy becomes a ruthless sadist.

This process of lying and emerging empowers him, to him it shows his superiority, the validation he gets when the rug is pulled is his greatest high.

Brady hates being told what to do, he hates being shown up in things he prides himself in, he hates being inferior, and more than anything else he hates when his little smarmy act is detected in advance by another. When his game is called out he is liable to lose his cool, to let out the inner rage that bubbles under his cold exterior. Speaking of his rage, Bruce Banner said it best "I'm always angry" so is Brady. He has no healthy outlet for his emotions so they bottle, and his reptile psychopath mind is only capable of a few emotions, rage being one. So when it blows its like Yellowstone. Run for cover.

He is sadistic to the bone, never one to finish a fight quick when the mark can be toyed with. His quirk is perfect for such drawn out affairs, with the ability to entrap others and bend them to his will.

History/Backstory: Brady has been a ward of the state for his entire life. His parents were basically illegal immigrants, tourists who had long over-stayed their visa and after his birth they literally left him on a hospitals curbside before leaving the country. The only holdover from his family was a little piece of paper left under his blanket, his name written in broken hand writing.

Unfortunately for the world as a whole, the boy passed through the optimal adoption window. My theory? It was the presence of a joint in his little toe, the one that usually accompanies quirklessness.

Marked "high risk for being quirkless" he was low demand for prospective parents, and thus he entered a vicious world. Through the bullying, physical abuse from foster parents, and lack of parental love he developed into an absolute psychopath, the emotional centers of his brain turning like spoiled milk. The scars of his past networked across his body.

By the age of ten he was more or less the same kid he is today. Less refined, but still the cruel automoton. Soon after, around the age of 11, he began experimenting on local pets and wildlife, using his quirk to torment and kill them. With one he'd snuff their life by shutting down respiratory systems, with the next he'd have them ram against a wall or a tree until death or disability, with the next he'd corrupt a pair and have them fight to the death, all for his enjoyment. The sick fuck.

At age 14 he had escalated, killing one and framing another kid for murder. By fully corrupting the patsy in his sleep he marrionetted a murder from the corner of the room. Of course they blamed the corrupted kid, hauling him off in a van, with innocent little Brady watching from the window.

At 15 he discovered WCA after being contacted by an "interested party". At first he laughed it off, as if he had the grades or the desire to go to a hero school, but as he turned from the letter, about to bin it, he caught something in the corner of his eye.

The letter mentioned the boy who he'd killed by proxy.

And it complimented his work.

Likes
  1. Dominance
  2. Selling a story
  3. Equally maniacal women
  4. Setting a successful trap
  5. Nighttime
  6. A sense of superiority
  7. Video games, but only when he wins
Dislikes
  1. Being called out for his game
  2. Heroes
  3. Society as a whole
  4. Most other people
  5. The "deserving" weak
  6. Emotional displays from others
  7. Any form of disrespect
  8. Losing
Quirk: Corruption

Quirk Description: The users body emits a black sludge taking the form of dark purple/black worms wriggling from the users skin.

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These worms coat his body creating a thick layer of sludge filaments. This layer make hand to hand blows and slashing attacks much weaker than they'd normally be. It also hinders projectiles and a little durability against blunt force, but he's not a "tank" style fighter. It's just a little extra cushion.

Corruption at its core is a poison technique, the more worms latch to your skin the more it effects you. These worms do not cause pain so be aware, all you will feel is mild pressure. If one latches to the back of your leg will you notice mid combat? Pay attention when fighting this.

Back on topic though, there are three levels to corruption.

1. Weakness. If you're hit by a few glancing worms and maybe a couple latch on to you before being ripped off, you'll have some muscle weakness in the area. Nothing debilitating and it will go away within a couple minutes, but whatever it hits will slow down. With this in mind the user goes for the legs. It sets up the next two levels of corruption. Weakness symptoms get really bad if you're hit by a large number of worms that are quickly removed or if you're hit by several that are not removed quickly. High weakness symptoms can be very taxing in a fight and can really slow someone down to a point where the conclusion of the fight is foregone.

2. Disabling. Disabling requires a lot of contact. Weakness to slow feeds into this. You get slowed down and then entrapped. Disabling requires long, drawn out contact with some worms or an overwhelming amount worms contacting someone for a short period. Disabling shuts down movement.

3. Control. Given enough time, the corruption takes hold. 561461
When it does, the body of the target becomes pliable for the user. They can be manipulated like a puppet. The user doesn't lose their mental state, which is even more horrifying. To have your body move on its own as youre forced to watch, with you feeling every self inflicted wound...

Yikes.

The sludge/worms can be sloughed off to leave traps around a battlefield. Also, it is not much of a ranged attack but the worms can jump about two feet from the user's skin, close range fighters beware. The general mode of transmission is close combat, traps, worm jumping and the use of small animals as plague carriers. When the user makes contact with a target, the worms mobilize. Slithering off of the user's body en-masse to flood the opponent.

The user feels a vague directional pull towards where worms are, they can be used as a rather sloppy form of tracking if a worm gets slipped into someone's bag, for example. Limiting this is their 1 hour lifespan when seperate from either the user or a suitable host. A good way to track is a corrupted mouse as its small and serves as a host for the worms survival.

Quirk Drawbacks: The source of the worms is the body of the user, it's not the manipulation of an outside source. So there's a direct correlation between quirk use and energy levels. Also, the more entities full corrupted, the weaker the control.

"Hero" Outfit: None, he makes it a point to look benign/average. For the element of surprise and shock/entertainment value when he reveals himself. His face and body become covered in the sludge worms anyway, so a costume wouldn't mean much.

Strengths: A very tough counter to close range fighters. It's similar to Kimimaro from Naruto (bone technique guy). If you go for close range attacks you can end up paying for it. The quirk also has a snowball effect. Once it gets going it spirals out of control for the opponent. It starts with you being tagged and slowed a little, which leads to more of the same because your ability to dodge is worse, then you end up swallowed by the black tide getting disabled.

Weaknesses: Range fighters and fire users. The first is very inconvenient for the user because this quirk is only good up close. With range fighters it's all about closing the distance, or a set trap.

The second is basically done and dusted off the start because fire makes the worms recoil and retreat.

Purify the corruption with fire

The best, and only way to deal with a fire user is to lay sludge traps. That's it. If that fails then GG.

Fears: Inferiority, pain, the sight of his own blood.

Theme

 

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Name: Souta Kyikamo

Alias: Mutli

Age: 16

Gender: Male

Blood type: A-

Birthday: 7/12

Sexuality: Anybody can get it

Height: 6’1

Side: Neutral

Why are they going to this school?:
To follow a close friend

Course: Hero

Class: 1-A

Appearance:
1F0E4DCF-F2E1-4A74-9BEC-3F63A79D83D7.jpeg

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Personality:
Souta is considered an odd individual due to his fluctuating set of emotions. Due to his quirk the expressions of his emotions are easily and more visibly active depending on what exactly Souta happens to be feeling. Though for the most part Souta tends to take the approach of a generally calm and mostly collective individual. Attempting to bottle his fluctuating emotions so that he can maintain a seemingly sane persona without others thinking he is somewhat crazy. South usually speaks in a mostly respectful tone when acknowledging another person. He is polite and somewhat well mannered, but despite his overall professional manner he is not above snark or delivering his own lines of rude remarks. He also isn’t the most obedient child due to his incredible hardheadedness and rebellious nature. When someone attempts to make him perform a task that he has no care for he tends to politely tell that person to essentially “fuck off”.

While he may attempt to act tough he is quite easily surprised in a number of ways. Sudden hugs, jump scares, and a few others things are quite enough to make the lad jump in his skin a bit, but overall will never admit to being a bit startled even if it was just a little. Pushing the buttons of this lad can actually cause him to become quickly infuriated. When he reaches high levels of frustration or anger he tends to become loud and rather improper. Throwing around slang and curse words to fit the description of an angry man child. Though oddly enough even while in this state he is not quick to turn to violence and actually prefers to vent rather than to laid down the hands on someone. Though that does not mean he is above fighting altogether.

Sadness is generally one of his more common emotions that seem to take its place in the main body. Souta generally can’t stand depressing stories, movies, or even the sadness of others. Generally this sadness is what made Souta attempt to control his main emotions. While he cares deeply for his clone of sadness the feeling inside his own body tends to tear him apart. And thus sometimes has a few conflicting moments with who he is as an individual as well as with his own quirk.

Souta tends to find himself easily attached to certain people. Seemingly creating a brotherly persona around those he cares deeply for. This attachment can potentially lead him to being taken advantage of as well as being lead astray a dark path. The attachments he makes to the ones he loves practically become a part of who he is. Because of these attachments Souta is willing to charge in head first to protect them seemingly no matter what consequences may befall upon him. This bravery of is tends to make him quite heroic in a sense, delivering corny lines as well as dramatic speeches to help overall describe his character as a whole. Though oddly enough despite his loving and brave personalities showing through it seems that happiness does follow through with these two. It becomes more of an instinct rather than an emotional value.

Though when he does express happiness he is something else entirely. He becomes outgoing, playful, energetic, and even quite the charmer. His tone becomes more sincere and he even becomes quite considerate of his fellow students. He’s even known to pull a ton of pranks on bystanders out of sheer boredom and is overall quite hyperactive. Happiness used to be his strongest emotion and overall described who he was as an actual person. This source of happiness was what lead to Souta to having a particular issue. His addiction to his best friend’s quirk. After an incident regarding his own quirk Souta found himself struggling to bring back his joyful persona. Souta tends to lack motivation when it comes to certain things due to his impatience. While he can be a hard worker if pushed it just demoralizes him whenever he fails over and over again. This lack of motivation is what causes him to just to quit and try to essentially take the easy way out. This flaw in his person is one of the sole reasons he became an addict. And still hasn’t recovered till his day.

Likes:
-Spicy foods
-Sparring
-Sleeping
-Sunsets
-Cheesey Romantic Comedies
-Tattoos

Dislikes:
-Sweets
-The word “oof”
-Sad movies (Can easily be made to cry at a heart touching scene)
-Being annoyed
-Elitist
-Horror movies
-The Banjo
-Chickens


Quirk:
One Of Many

Quirk Description:
Souta possesses an emitter type quirk that essentially allows him to make a total of six exact copies of himself. The clones are an exact representation of the users emotions such as Anger, Sadness, Love, Happiness, Fear, and Bravery. The clones share the exact same intelligence and overall physical fitness as the original. The clones are unique in their own way and can actually live on their own without needing to be absorbed back into the body. What makes this so useful is that this means Souta doesn’t actually possess a time limit on his quirk and can have his clones perform a number of things at the same time that one person could not. The most intriguing part about his clones is their seemingly endless stamina. They don’t require food, water or even sleep to properly function. They also seem to never tire out despite what take they may be performing. Each clone can actually learn it’s own variety of skills and talents making them specifically unique from the others in a number of ways. One could constantly study to learn a number of things to become a bookworm while another could practice the violin until they became a full blown master. The clones themselves have even studied a different fighting style that would overall fit their emotion. Making them quite unpredictable and even useful when fighting as a group.


Quirk Drawbacks:
While the copies both share similar fitness as well as intelligence they are not completely the same. Each copy shares a different personality based on which emotion they derive from. The user also doesn’t gain any extra skills or experiences that the clones may obtain, but oddly enough the clones do gain them from the original body. Meaning the main body in itself is generally outclassed by it’s own clones. Oddly when the clones return back to their main body Souta tends to have trouble keeping them all in line and his emotions to fluctuate drastically because of. While the clones themselves do possess tons of stamina they cannot actually become stronger on their own. They maintain the same overall fitness of their main body from when they were released and can only get stronger if the main body becomes stronger. While their numbers and skills can give them a sense of unpredictably they each have their own sense of a predictable nature. For example bravery is always willing to charge in head first while happiness is constantly smiling and laughing. When a clone leaves the main body they take the majority of the users emotions. If anger were to come out than the main body would seemingly be without hate. If sadness were to come out it would remove the main body’s depression and overall sorrow. While the main body isn’t completely deprived of these emotions it does indeed take a lot to bring that emotion back when his clones are out. If a clone were to be killed a part of the main body is lost, and while they can eventually recreate their dead clone it takes a considerably long time as well as something to help trigger his emotions back.

Other:
-Tends to carry two fans with him that have straps attached to his belt
 

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