FearItself
There is nothing to fear
1. No metagaming of 4th wall breaking.
2. No autohits or auto dodging attacks.
3. No removing a persons free will or forcing decisions on them. Even the strongest of telepaths cannot do this.
4. Power scaling is important here. Our heroes are meant to be balanced well. Building level is the maximum allowable level of power.
5. Time manipulation, Reality bending, Manipulation of others powers, power copying, manipulation of other Bodies, manipulation of a persons soul, and irresistable manipulation of a persons mind. All of these powers and others like it are off limits. If your ability is too powerful i will ask you too nerf it. If you decline to do so your character will not be accepted.
6. No stepping on anothers toes. Im fine with multiples of the same powwr existing but make sure the person who has that power is okay with another person using it.
2. No autohits or auto dodging attacks.
3. No removing a persons free will or forcing decisions on them. Even the strongest of telepaths cannot do this.
4. Power scaling is important here. Our heroes are meant to be balanced well. Building level is the maximum allowable level of power.
5. Time manipulation, Reality bending, Manipulation of others powers, power copying, manipulation of other Bodies, manipulation of a persons soul, and irresistable manipulation of a persons mind. All of these powers and others like it are off limits. If your ability is too powerful i will ask you too nerf it. If you decline to do so your character will not be accepted.
6. No stepping on anothers toes. Im fine with multiples of the same powwr existing but make sure the person who has that power is okay with another person using it.
Name: (Whatever your character's actual name is.)
Appearance: (A picture is preferred, but a written appearance is acceptable. A paragraph for written appearance is minimum.)
Alias: (Your character's "Super" name, if they're a mask wearing hero.)
Age: (Self explanatory.)
Gender: (Again, self explanatory.)
Powers: (What makes your character special? Do they fly? Have super strength? Can they create light or have a sonic screech? Get creative, and be sure to describe their power in depth, to what the intended use is, the other more creative ways it might be used, and it's limitations. Be sure to talk to your GM about your power if you think it might be too overpowered, or even underpowered.)
Equipment: (If your character brings anything to a fight, what do they bring? Crossbows, katanas, mech suits and advanced weapons welcome.)
Brief History: (Write a brief summary of your character's backstory. Everything relevant should be here, alongside something of what they've done in the past week. At least a paragraph or two.)
Personality: (What is your character like overall? How do they act in public? Around their friends? Why? Is there any meaningful event in their past that may have caused them to act like this?)
Alliances: (Are there any people or organizations your character would call friend? This could be other players, or NPCs.)
Enemies: (Are there any people or organizations that are out for your character's head? Again, this could be players or NPCs. Talk to each other beforehand, or after creating characters to fully flesh this out. Be creative!)
Other: (Is there something else that is important to your character that hasn't been covered? This can be your likes/dislikes, theme music, family members, or outfits.)
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