You need a really, really good GM, who can dictate the facts in a way that narrate FOR you, telling you straight up exactly what you wanted to know.
Player: *Examines the wounds*
GM: "The wounds were consistent with deep, thrusting punctures from sharp, spiky objects. The wounds are clean, precise. They could be mistaken for tool marks as she examines them with the utmost scrutiny."
You would not describe claw wounds the same way. Claws puncture and widen as they sink in, usually tearing as they exit. Much messier wound than lets say a spiky tentacle? Whatever that is, lol.
It's all on the GM, and who shows up to help them. You need mystery writers, not people who like a good mystery. Whoever your killer is, mustn't over or under sell it.
I totally agree with this. If you want to pull off a rp like this it has to heavily rely on GM narration. And it must be a really good a) narration and b) mystery itself.
So I can see it potentially work but I still believe it's very hard to do. It would require a lot of effort and preparation.
Absolutely. So IF that's gonna happen it has to be directed by GM and even then players might interpret clues in a different way than intended.Yea, I could not imagine throwing the plot of your average Elementary episode into text-form with multiple detectives that have vastly different angles on everything. That just sounds like a mess and a half.