Experiences Tricky RP ideas

You need a really, really good GM, who can dictate the facts in a way that narrate FOR you, telling you straight up exactly what you wanted to know.

Player: *Examines the wounds*
GM: "The wounds were consistent with deep, thrusting punctures from sharp, spiky objects. The wounds are clean, precise. They could be mistaken for tool marks as she examines them with the utmost scrutiny."

You would not describe claw wounds the same way. Claws puncture and widen as they sink in, usually tearing as they exit. Much messier wound than lets say a spiky tentacle? Whatever that is, lol.

It's all on the GM, and who shows up to help them. You need mystery writers, not people who like a good mystery. Whoever your killer is, mustn't over or under sell it.

I totally agree with this. If you want to pull off a rp like this it has to heavily rely on GM narration. And it must be a really good a) narration and b) mystery itself.
So I can see it potentially work but I still believe it's very hard to do. It would require a lot of effort and preparation.

Yea, I could not imagine throwing the plot of your average Elementary episode into text-form with multiple detectives that have vastly different angles on everything. That just sounds like a mess and a half.
Absolutely. So IF that's gonna happen it has to be directed by GM and even then players might interpret clues in a different way than intended.
 
One advantage of doing a mystery plot on a forum is you can use word choice and selective emphasis to guide the players to the right conclusions. You can also take some time to integrate their ideas - they might be coming to the wrong conclusion, but if you're canny you can edit your mystery without breaking it to make them right.
 
My biggest advice, to curtail the 'leavers,' would be to have crucial roles and important positions within the roleplay under the roleplay leadership's control.
 
I've had an idea for ages now for a time travel RP that revolves around two opposing factions. One is trying to alter history(for a reason to be determined in story) while the other is trying to prevent it from being altered due to all the paradoxes it would create. However, these sorts of RP's are always difficult due to the large amount of players it would require. Plus we would need to find a balance between historical accuracy and creative liberty that everyone is comfortable with. When it comes to time travel RPs they seem to attract two different kinds of people: the historians with a sticker for accuracy and the sci-fi nerds who are just looking for an interesting action packed story regardless of accuracy.
 
I've had an idea for ages now for a time travel RP that revolves around two opposing factions. One is trying to alter history(for a reason to be determined in story) while the other is trying to prevent it from being altered due to all the paradoxes it would create. However, these sorts of RP's are always difficult due to the large amount of players it would require. Plus we would need to find a balance between historical accuracy and creative liberty that everyone is comfortable with. When it comes to time travel RPs they seem to attract two different kinds of people: the historians with a sticker for accuracy and the sci-fi nerds who are just looking for an interesting action packed story regardless of accuracy.

...Isn’t that just the plot of the first two Terminator movies but with more emphasis on the time part of the whole thing?
 
I thought it was more like the plot of Quantum Leap ...

Not that there's anything wrong with that. XD
 

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