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Fantasy To The Deities! (OOC)

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Ohh, goblins! Are we talking the little, gross green guy type or what?

Aside from the fact that they are currently playing draft MtG, whoever posts first gets to decide their geberal level of goblin-ness

EDIT: ... general ...
 
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Aside from the fact that they are currently playing draft MtG, whoever posts first gets to decide their geberal level of goblin-ness

EDIT: ... general ...
*McElroy voice*
Is it?
Gerblins!
'YE GERBLIN BOIS'
'Uh, we're not gerblins--'
'GERBLIN BOIS'
'... okay'

I'msorryIhadtoforthegerblins
 
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Aside from the fact that they are currently playing draft MtG, whoever posts first gets to decide their geberal level of goblin-ness

EDIT: ... general ...

Can I point out that it is cute you put EDIT instead of directly editing the typo?

Like I'm pretty sure that's not how edit button supposed to work in forum but sure if that's how you want to do it :3
 
Sorry, I had to get off for a bit. Failing a class. Can someone fill me in on the story so far?
 
Sorry, I had to get off for a bit. Failing a class. Can someone fill me in on the story so far?

Well that sucks, can we help with the class? So far the group has made it to the forest, and are currently trying to figure out the exact location of the group of MtG-playing Gerblins that they can hear nearby, but it's frightfully difficult in the dark.
 
Well that sucks, can we help with the class? So far the group has made it to the forest, and are currently trying to figure out the exact location of the group of MtG-playing Gerblins that they can hear nearby, but it's frightfully difficult in the dark.
Nah. I've just been REALLY lazy. But thanks for filling me in :D. I'll try to have a post by morning (East US) tomorrow at the latest.
 
alright, i just got around to reading all the post and ive come to the conclusion it would be awkward to write in now.
The only non-awkward way i can think of is to see Mill try to steal their cards XD.
 
alright, i just got around to reading all the post and ive come to the conclusion it would be awkward to write in now.
The only non-awkward way i can think of is to see Mill try to steal their cards XD.

There is no entrance too silly for this RP. If you aren't feeling it, that's okay too, but does this mean you're dropping?
 
Is everyone waiting for me? I really hope not.
Though I have a question. Do we roll here or do we just normally RP?
 
Reis Reis Ranix Aurus Ranix Aurus KingofAesir KingofAesir Scarlett Wyverne Scarlett Wyverne Randomfella Randomfella Birdsie Birdsie Lappi Lappi

Alright, I think we need to have our first group discussion about the direction and general well-being of the RP. Firstly, I would like to assure everyone that we are still very much going to continue, there are just some character dynamics to work out.

SO! I thought it might be best to get some input from all you fine people. The main question is;

WHAT DO YOU FIND FUNNY? What's a joke that made you pee a little bit? What puts the feather in your gusset?

Also, to clarify the characters' ability levels, and the general level of success they should experience ... they should fail, a lot. Really do think of them as level one characters, and they're about to jump out at a group of level one goblins. One on one, the result of combat should be a coin-toss. This first combat should be a glaring reminder that none of them are really prepared for this. But it will also propel them to the equivalent of level 2 ... because stagnant characters kill RPs. Now, as for how they grow stronger, because there is no actual system, and I leave the actual progressions to you all, but this is what I suggest, and what my poorly explained original premise is;

Have your character essentially level up in the wrong class, while thinking they're levelling up in the right one. Like ... let me give an example;

Juniper IS a farm-girl, who wants to be a wizard, but is going to inadvertently level up as a cleric of the gods of magic because her primary stats are charisma and wisdom, which are awful primary stats for both a half-elf, AND a wizard ... and because having her level up as a sorcerer just started to feel a little too legitimate to me.

Maybe Sam gets in touch with his metal side and gets a level of barbarian while thinking he's getting better as a bard, or maybe he learns that people basically ignore him in combat, so it's easy to stab them in the back, or maybe he turns into a warlock because his inspiration attracts the attention of a demon, and he spends the rest of the RP trying to play off his increasingly demonic powers as "powerful bard abilities."

Drogon is great ... I feel like he's already actually a barbarian who thinks he's a monk, whatever you actually had in mind.

Athgoth seems to be headed in the right direction too, I think you've got the idea down with Necromancer M.D.

Anyone who hasn't played one edition of D&D or another should drop me a line and we can talk about it, but I'd like to think we're all close-knit enough to talk openly in front of one another.
 
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Neon Valkyrie Neon Valkyrie Glad to see that the roleplay is going strong! Thanks for the suggestions with my character's direction. I should really dedicate more thought to what he'll level up into, but that warlock idea sounds appealing. I actually haven't done anything remotely d&d related before so I would appreciate some advice with that kind of thing
 
Glad to see that the roleplay is going strong! Thanks for the suggestions with my character's direction. I should really dedicate more thought to what he'll level up into, but that warlock idea sounds appealing. I actually haven't done anything remotely d&d related before so I would appreciate some advice with that kind of thing

Ooh, Hourray, so I'll try to give you the Spark-notes version. Before we jump into the classes, it's important to have a good understanding of the basic stats, and what their distribution means for your character's personality;

Strength - Possibly the most straight-forward stat, this is a representation of how strong you are, but can also be considered a statement of how strong you LOOK. It affects the general strength with which you can attack, how much you can lift-and-carry, and how far you can throw things. LOW strength can suggest a frail character, or simply a physically small one. Overly-high strength could suggest a character who is a meat-head, and only likes to talk about "Lifting."
Dexterity - A combination of your overall speed, and agility, this stat affects both hand-eye coordination, overall level of stealth, and basic physical awareness. Archers, Acrobats, and Martial Artists who rely on speed all likely have high dexterity. Low dexterity can suggest a general slowness of demeanor, clumsiness, poor spacial awareness, or even physical disability like missing fingers. Overly high Dex might make a character elusive, slippery-of-character, or ADHD.
Constitution - Your overall level of health, ability to fight off tainted magic, poisons, illnesses, drunkeness, and your overall stamina. People who seem to constantly be in peak-health and good-shape likely have buffed constitution, or Con for short. Poor Con could indicate any form of bad health, from a compromised immune system, to general sickliness, to being allergic to everything, to being out-of-shape, to being a problem alcoholic, to being a hemophiliac. Because Con is a general statement of health, a lack of it is just a general statement of poor health. High or low constitution could mean you've encountered a health-nut, or a Vegan.
Intelligence - What you would expect, Intelligence is a statement of wit, learning ability, and mental prowess. High intelligence in D&D means you're good not only at math, but figuring things out, learning and retaining new skills, and even learning the mystic arts. Poor intelligence works just like it does in the real world. High intelligence can make someone unapproachable or stuck-up, or a know-it-all, while low intelligence can make someone belligerent or just bad at complex tasks.
Wisdom - Wisdom is another abstract stat, representing both mental fortitute, and awareness. High wisdom results in not only total situational awareness and keen senses, but indominable willpower, and flawless memory. Too high, and wisdom makes you overly critical, borderline-autistic, or stubborn beyond belief, but too low and you'll be ignorant, pliant, and forgetful.
Charisma - A mix of general attractiveness, personal magentism, and skill with words. Too high, and you might end up being a people-pleaser, a habitual liar, spoiled, or just promiscuous, but too low and people will immediately think you're shifty or awful, offensive or crude, or just plain ugly.

Mixing stats gives you further depth to your character. Buff all your physical stats and leave your mental stats wanting, you get someone like the Tick who is impervious not only to harm, but good ideas. Do the opposite, and you have the world's greatest armchair critic, or skinny jesus. High wisdom and low Con, stubborn vegan. High dex and low intelligene? Slapstick clown. These stats aren't written down anywhere, you will never roll a die modified by one, but it's important to keep in mind that Classes work based on stats, and stats are the statement of who your character is at their most basic.

Now that you know a bit about the six base stats, it's time to learn about classes. I'm using the basic set from 5th edition because it's nice a clean;

Barbarian: Strength and Constitution - A fierce warrior of a primitive or warrior-like background who can enter a battle rage.
Bard: Dexterity and Charisma - An artist whose inspiring skills are touched with the magic of creation.
Cleric: Wisdom and Charisma - A priestly champion who wields divine power in service of the gods.
Druid: Intelligence and Wisdom - A pagan priest of the old gods, weilds the powers of nature as extensions of her/himself.
Fighter: Strength and Constitution - A master of martial (weapon-based) combat, skilled with a variety of weapons and armour.
Monk: Dexterity and Strength - A master of not only hand-to-hand combat, but of her/his own spirit and body.
Paladin - Strength, Wisdom, and Charisma - A holy warrior bound to a sacred oath.
Ranger - Dexterity and Strength - A combat scout whose combat techniques rely heavily on mobility and speed.
Rogue - Dexterity and Intelligent - An agile warrior, a skilled tactician, a capable charlatan, stealth and trickery are their tools.
Sorcerer - Constitution and Charisma - A spellcaster who draws raw magical power from an inborn magical connection.
Warlock - Wisdom and Charisma - A spellcaster whose gifts are granted to them by way of a deal with an extra-planar entity.
Wizard - Intelligence and Wisdom - A scholarly mage who speaks and writes the magical language of creation.

Now I have to go do dishes, but I'll be back.
 
Any of you seen the 'D&D stats by tomatoes' thing?
STR, Strength- squish a tomato
DEX, Dexterity- dodge or accurately throw a tomato
CON, Constitution- eat a rotten tomato without barfing or whatever
INT, Intelligence- knowing a tomato is a fruit
WIS, Wisdom- knowing not to put a tomato in a fruit salad
CHA, Charisma- being able to sell a fruit salad with tomatoes
Not my own work, but I think it's a quick and simple explanation

Sorry I just
Thought it'd help
 
Neon Valkyrie Neon Valkyrie *Sets aside pen and paper* Ack, I feel like my stat distribution was too balanced. I might need to reconsider Sam's personality a little more to make him less boring.

It's kind of hard to pinpoint what REIS finds funny (he's a pretty stoic guy). But if I had to guess...perhaps something like dramatic irony?

For example, I was just reading a fantasy story. In it was an isolated society of things called nosferatu, and they were ugly. And somehow, people who are beautiful to us became hideous to them. So when one "hideous" girl was forced to leave home, she was confused when everyone was praising her beautiful looks. At first she thought everyone was making fun of her, but she slowly realized that maybe these people actually didn't think she was ugly.

Something like that is probably what I find funny. I'll have to think on it a little more. But so far you guys are making a comedic enough journey for me already!
 
Hihihi! I'm excited :D so I've got an arc thought out, though I'll have to think about the joke question (I do laugh terribly easily) I say, do the jokes have to be quite appropriate?
Anyhow....how are we building the characters stat wise? Like 5e? I'm a bit of a 5e geek but 3.5 is quite rusty for me. I get that we're not literally playing D&D but I thought perhaps we were quantifying things in some sense.
 
Reis Reis He's not boring, so much as vanilla ... he could even just start taking levels in classes at random, and turns out to be pretty good at everything, but he's too self-critical to see it ... the classic Gary Stu with an inferiority complex.

So you like ... like, Zapp Branigan, and The Life of Brian, and Idiocracy? Situations that make us questions values and standards. I can dig that. Glad to hear we've been giggle-worthy.


Scarlett Wyverne Scarlett Wyverne Wull hullo, welcome to th' show! Take your time with the joke question, and feel free to contact me about the arc, or publish it here to be torn apart with no consideration for your feelings! Uh ... no, no they do not have to be appropriate at all. This thread has an unofficial PG14 Rating ...

As for the system, 5e is fine by me, but the spread is like ... 2 18s and 4 10s, or 3 16s and 3 10s. I'm most familiar with 3.5 and Pathfinder, and this one could be considered high-magic.
 
Any of you seen the 'D&D stats by tomatoes' thing?
STR, Strength- squish a tomato
DEX, Dexterity- dodge or accurately throw a tomato
CON, Constitution- eat a rotten tomato without barfing or whatever
INT, Intelligence- knowing a tomato is a fruit
WIS, Wisdom- knowing not to put a tomato in a fruit salad
CHA, Charisma- being able to sell a fruit salad with tomatoes
Not my own work, but I think it's a quick and simple explanation

Sorry I just
Thought it'd help

Don't be sorry, you're welcome to hang out in the OOC, we just can't fit you in as a character ... unless I run a second one of these. I like that explanation, but I read this article once on like ... positive and negative character traits you might develop by having certain ability scores high or low, or by having certain feats. Ambidexterity and two weapon fighting might make someone prone to thinking they can take on more than they can. People who use polearms might be emotionally distant. Stuff like that.
 
Reis Reis He's not boring, so much as vanilla ... he could even just start taking levels in classes at random, and turns out to be pretty good at everything, but he's too self-critical to see it ... the classic Gary Stu with an inferiority complex.

So you like ... like, Zapp Branigan, and The Life of Brian, and Idiocracy? Situations that make us questions values and standards. I can dig that. Glad to hear we've been giggle-worthy.


Scarlett Wyverne Scarlett Wyverne Wull hullo, welcome to th' show! Take your time with the joke question, and feel free to contact me about the arc, or publish it here to be torn apart with no consideration for your feelings! Uh ... no, no they do not have to be appropriate at all. This thread has an unofficial PG14 Rating ...

As for the system, 5e is fine by me, but the spread is like ... 2 18s and 4 10s, or 3 16s and 3 10s. I'm most familiar with 3.5 and Pathfinder, and this one could be considered high-magic.
In terms of comedy shows I've watched recently, I enjoyed The Last Man On Earth, Vice Principals, and The Office.
 
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