Ixidor92
Game master
All role-play talk that is not in character will be put here. If you need to discuss something with me as gm, put it here
Basic rules:
-Whenever you take an action that requires a roll and will affect another character, make the roll at the end of your post and let the other character react. If it only affects yourself (such as climbing a wall) you may continue as normal
-I am the adductor for all final decisions
-When determining locations in a battle, I will be somewhat lenient, but try to have a picture in your head for where others are in relation to yourself and landmarks on the field
-This list may be added to as I go on
-(EDIT): A note on psionics/magic/incarnum transparency. These are all distinctly different forms of supernatural power, but they are all supernatural energy nonetheless. For the purposes of this campaign, abilities that specify only one discipline will be able to sense and affect the others, but only at half strength. Example: If a strong psionic presence is in the area, a wizard would be able to sense it using detect magic, however, it would appear as a moderate or weak presence (depending on exactly how strong the psychic aura is. The aura's strength would effectively be halved). Reduction example: Intellect fortress halves the damage from all powers and psionic abilities to anyone in its radius. This would work against magic and incarnum as well, but only half as effective (in essence, reducing the strength of magic spells and hostile soul melds by 1/4) In the case of spell/power resistance, it will be treated as 5 points lower for the purposes of other abilities. Example: An illithid has power resistance, but it would be treated as 5 points lower against magic and incarnum. (some monsters may receive spell and/or power resistance as a result of this change ... such as devils)
Basic rules:
-Whenever you take an action that requires a roll and will affect another character, make the roll at the end of your post and let the other character react. If it only affects yourself (such as climbing a wall) you may continue as normal
-I am the adductor for all final decisions
-When determining locations in a battle, I will be somewhat lenient, but try to have a picture in your head for where others are in relation to yourself and landmarks on the field
-This list may be added to as I go on
-(EDIT): A note on psionics/magic/incarnum transparency. These are all distinctly different forms of supernatural power, but they are all supernatural energy nonetheless. For the purposes of this campaign, abilities that specify only one discipline will be able to sense and affect the others, but only at half strength. Example: If a strong psionic presence is in the area, a wizard would be able to sense it using detect magic, however, it would appear as a moderate or weak presence (depending on exactly how strong the psychic aura is. The aura's strength would effectively be halved). Reduction example: Intellect fortress halves the damage from all powers and psionic abilities to anyone in its radius. This would work against magic and incarnum as well, but only half as effective (in essence, reducing the strength of magic spells and hostile soul melds by 1/4) In the case of spell/power resistance, it will be treated as 5 points lower for the purposes of other abilities. Example: An illithid has power resistance, but it would be treated as 5 points lower against magic and incarnum. (some monsters may receive spell and/or power resistance as a result of this change ... such as devils)
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