Threads of Fate OOC

Quark said:
We shall see how different it is from other RPs. It could be the same, or it could be very different. It'll depend on you guys.
@Mykinkaiser Just curious, you found out about this RP in the other section. How many of the secrets of this RP do you know compared to @GoldenChari?
Probably not too many, didn't really get a chance to look it over too much over there
 
Mykinkaiser said:
Probably not too many, didn't really get a chance to look it over too much over there
Ok, right. I'm surprised you found interest when the plot summary there had a lot lacking.


And that just means you can experience more of surprises. (heheheheheheh)
 
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Painted Puzzle] [URL="https://www.rpnation.com/profile/33540-quark/ said:
@Quark[/URL] I like numbers too. Though, this merry band seems scary....
(Ahem) @Mykinkaiser @Zuka
ed-creepy-smile.jpg



You've not even seen the worst of it
 
Quark said:
Ok, right. I'm surprised you found interest when the plot summary there had a lot lacking.
And that just means you can experience more of surprises. (heheheheheheh)
I read enough for the basic concept to grab my interest. Had I not liked plot, etc, on this thread I wouldn't have stayed ^w^
 
Mykinkaiser said:
I'm in a different time zone so my sleep schedule is weird atm...
I learned that jet lag only effects me for one day


So I win!


How big a difference is the time zone?
 
Dagfinn said:
I learned that jet lag only effects me for one day
So I win!


How big a difference is the time zone?
3hrs, also I'm staying at a college ao that's probably part of it
 
Just as a head up guys, I am going to be very busy for the next two days. If the RP starts during then, I'll only be able to properly post in the RP probably once a day.


@Daisie Thanks for taking a look, and sorry the complexity was intimidating :'D. Just wanting to hear what part concerned you the most? (the other people who have joined might be finding the same problem and I'd like to make it easier for everyone)
 
Quark said:
@Daisie Thanks for taking a look, and sorry the complexity was intimidating :'D. Just wanting to hear what part concerned you the most? (the other people who have joined might be finding the same problem and I'd like to make it easier for everyone)
Well, there's the fact that the rules tell you to keep up with everyone's stories. That doesn't seem like something I can do, as I would have to read practically a page every time I went away from the computer for 30 minutes.


The magic seemed a little complex. Don't get me wrong, the ideas behind the magic are brilliant, I just think that I might not be able to keep up.


But what did it in for me was the complexity of the CS's. There's just so much I would have to keep track of to make it all work. I prefer if my character didn't know magic, but it says it's required. Unless I'm misreading it?
 
Daisie said:
Well, there's the fact that the rules tell you to keep up with everyone's stories. That doesn't seem like something I can do, as I would have to read practically a page every time I went away from the computer for 30 minutes.
The magic seemed a little complex. Don't get me wrong, the ideas behind the magic are brilliant, I just think that I might not be able to keep up.


But what did it in for me was the complexity of the CS's. There's just so much I would have to keep track of to make it all work. I prefer if my character didn't know magic, but it says it's required. Unless I'm misreading it?
You need to choose magic sets but don't need any spells
 
Daisie said:
Well, there's the fact that the rules tell you to keep up with everyone's stories. That doesn't seem like something I can do, as I would have to read practically a page every time I went away from the computer for 30 minutes.
The magic seemed a little complex. Don't get me wrong, the ideas behind the magic are brilliant, I just think that I might not be able to keep up.


But what did it in for me was the complexity of the CS's. There's just so much I would have to keep track of to make it all work. I prefer if my character didn't know magic, but it says it's required. Unless I'm misreading it?
Answering them in order:


1. Hm... good point, though I actually don't know if this RP will be that hyped up to have that many posts per day. I've mentioned for people to let me know whether they want the RP to slow down in the rules as well. My reason for this is that when hints are given sometimes not all the characters are present together. I might actually consider about alternative solutions then.


2. That's alright. It's understandable, since you weren't the only one. :'D I had been contemplating when I first asked for feedback on the idea for magic mechanics, though nobody mentioned about it being complicated. In the end I decided to go with more limitations for the starting part, and give more freedom in the later parts. Unfortunately, it was the best solution this inexperienced GM could think of so that nobody started off with OP powers. I've joined enough fighting RPs to see when OP powers could derail and kill RPs.


3. Nope, magic isn't required, but you need to set an affinity. The CS has a few tabs, as after each arc in the story I recommend updating it. Personally I don't find the current parts you need to fill in very long, but each to their own thing. The CS is also meant to help in keeping track of what has happened.


Unless am I the only one that actually takes interest in other peoples characters's development (regardless whether it's an RP I run or not), and want to keep track of it? :/


Thank you very much for the feedback, much appreciated. Hope you find an RP that you will enjoy soon! =)
 
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Quark said:
Answering them in order:
1. Hm... good point, though I actually don't know if this RP will be that hyped up to have that many posts per day. I've mentioned for people to let me know whether they want the RP to slow down in the rules as well. My reason for this is that when hints are given sometimes not all the characters are present together. I might actually consider about alternative solutions then.


2. That's alright. It's understandable, since you weren't the only one. :'D I had been contemplating when I first asked for feedback on the idea for magic mechanics, though nobody mentioned about it being complicated. In the end I decided to go with more limitations for the starting part, and give more freedom in the later parts. Unfortunately, it was the best solution this inexperienced GM could think of so that nobody started off with OP powers. I've joined enough fighting RPs to see when OP powers could derail and kill RPs.


3. Nope, magic isn't required, but you need to set an affinity. The CS has a few tabs, as after each arc in the story I recommend updating it. Personally I don't find the current parts you need to fill in very long, but each to their own thing. The CS is also meant to help in keeping track of what has happened.


Unless am I the only one that actually takes interest in other peoples characters's development (regardless whether it's an RP I run or not), and want to keep track of it? :/


Thank you very much for the feedback, much appreciated. Hope you find an RP that you will enjoy soon! =)
Okay! Thank you for understanding. Don't get me wrong, I would love to play in a Roleplay like this. It sounds really interesting, but there's just too many mechanics that I would have to remember all the way through.
 

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