Mesenterium
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Gotta agree with you on this one, throwing up a new character can be a bit of a nuisance for some but for me it’s the go-to thing to do, adds some spice to play as characters that are polar opposites.I can 100% see the appeal of keeping OC characters and using them through multiple stories. Although for me personally, I create characters for each and every RP. And once that's done, even if it's cut short by ghosters or other means, I just let those characters die. I also try to avoid trying to make every character extremely unique. If I create two characters that happen to be very similar, I'm OK with that, as long as I think they work well with the story and setting, and I think I'd have fun playing as them.
This probably isn't super helpful, and I just popped in to throw my two cents around, sorry.
Unfortunately I can't say I'm quite so organized. Usually I have an image in my head. It's formed by things like the described story and setting, and can be reformed as I think about the different categories of a character sheet. Sometimes I'm filling out details and don't know what they look like just yet, or vice versa, I start with their looks, and develop their personality based on how I feel someone would act. After they have been piecemealed together, I'll refine things to make sure they all work together as a character and with the story. Discussing things with other people also helps to make sure things are cohesive.Gotta agree with you on this one, throwing up a new character can be a bit of a nuisance for some but for me it’s the go-to thing to do, adds some spice to play as characters that are polar opposites.
I usually start with an ambition for the character and go up from there. Do they want wealth? Power? Maybe they don’t want either and are simply acting out of their own morals.
From there you just start building the character itself, how do they act based on their ambition/morals. Help a fellow because that’s what they would think is right or because they see him as an asset in the future.
When you decide on the foundation of the character it only gets easier.