Dragonmystic
Junior Member
I'm going just going to ramble a bit about my thoughts from the design process. Feel free to ask questions.
Due to the nature of this post, there may be mild spoilers, so I'll put those in spoiler tags. But beware of jumping to conclusions with those spoilers.
On the difference of medium
Comics are different than games. That seems a silly thing to state, but it's important. When playing the game, you need to make sure everything is balanced, mechanics are fair, and people aren't going to abuse things. Above all you need to make sure people are having a good time and that everyone is involved.
With a comic, the story is more important.
What this means is that some mechanics will be thrown out the window (if they don't make sense story-wise), and some characters might be less active, or even gone, if the story demands it. If you want some specifics, know that for this comic:
1. Lunars are not shape-locked. When their animas flare, they can still shapeshift. I mean, they're still a squirrel with a humongous anima flare, but still...
2. Charms are not going to be activated all the time during battles. In play, you'd be silly not to use charms all the time. In the comic, a charm is only activated when it is important, buffs excluded.
3. Training times and mentors will always be important.
Making Characters My Own
In order to make the comic interesting, all the characters need to be interesting, unique, and well-developed. I can't do that with other people's characters. As some of you know, this story is based around an RPG I was in. Ozzy, "Clang" (not her real name,) and Marcus were player characters, along with some other PC's that I'm not going to name right now.
1. I have to make these characters "my own." The comic versions of these characters will be different from their characters, simply because they will be my interpretations of those characters. While I need to be respectful to make these interpretations as close to the original, I need to have the freedom and understanding to get in their heads, and predict what they will do.
2. This applies to the NPC's of the world, too. For example:
Due to the nature of this post, there may be mild spoilers, so I'll put those in spoiler tags. But beware of jumping to conclusions with those spoilers.
On the difference of medium
Comics are different than games. That seems a silly thing to state, but it's important. When playing the game, you need to make sure everything is balanced, mechanics are fair, and people aren't going to abuse things. Above all you need to make sure people are having a good time and that everyone is involved.
With a comic, the story is more important.
What this means is that some mechanics will be thrown out the window (if they don't make sense story-wise), and some characters might be less active, or even gone, if the story demands it. If you want some specifics, know that for this comic:
1. Lunars are not shape-locked. When their animas flare, they can still shapeshift. I mean, they're still a squirrel with a humongous anima flare, but still...
2. Charms are not going to be activated all the time during battles. In play, you'd be silly not to use charms all the time. In the comic, a charm is only activated when it is important, buffs excluded.
3. Training times and mentors will always be important.
Making Characters My Own
In order to make the comic interesting, all the characters need to be interesting, unique, and well-developed. I can't do that with other people's characters. As some of you know, this story is based around an RPG I was in. Ozzy, "Clang" (not her real name,) and Marcus were player characters, along with some other PC's that I'm not going to name right now.
1. I have to make these characters "my own." The comic versions of these characters will be different from their characters, simply because they will be my interpretations of those characters. While I need to be respectful to make these interpretations as close to the original, I need to have the freedom and understanding to get in their heads, and predict what they will do.
2. This applies to the NPC's of the world, too. For example:
Master Chejop Kejak plays an important role in the comic. This is not the definitive Chejop, this is my Chejop.