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Fantasy The World of Nava - Character Sheet (CLOSED)

SleepyConley

my head hurts
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Roleplay Type(s)


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Appearance: (Picture preferred)

Name:

Age:

Pronouns:

Race:

Weight:

Height:

Alignment:
(Good or evil?)

Magic: (What affinity of magic does your character study?)

Skills: (Other than magic, what other skills does your character have? Swordsmanship? Cooking?)

Technique: (What abilities has your character come up with throughout their training/life? Fire storm? Water blast? Earth wall?)

Gift: (What gift did the unknown god bestow upon you? - Check the bottom of the interest check for reference!)

Origin: (Where did they grow up?)

Personality:

Background:





 
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Brielle Belcourt

Age: 20

Pronouns: she/her

Race: Human

Weight: 136 lbs/61.69 kg

Height: 5’8”/1.72 m

Alignment: Good

Magic: Water Magic

Skills:
Swimming, Writing, Logistics, Decent Rapier Proficiency

Technique:
Purifying Water (healing ability, can heal minor wounds and ailments for now)
Passive: Enhanced Water Breathing (can breathe an extended period of time underwater)

Gift:
As someone who desires knowledge, Brielle’s gift is Near-Instant Learning. She can learn and pick up new skills quickly and some techniques related to water magic (she must have seen the skills performed before, in most cases, more simple skills she can figure out on her own). There are limitations involving weapons, magic, and strength-related skills.

Origin: Liza, Kingdom of Liza

Personality:
Brielle is a calm, stoic, and somewhat introverted individual. She does her best not to let emotions control her, as she bases her decisions on logic. This can be seen because she doesn’t smile, cry, or get angry often. She even comes off as a bit cold because of this and usually won’t make friends easily. Despite her cold and somewhat emotionless demeanor, she still genuinely cares for her friends, family, and even some acquaintances she meets. Her emotions can overtake her in rare cases, but only in the most extreme situations. Weirdly enough, she can be a bit clumsy sometimes, something she always gets embarrassed at.

Background:
Brielle grew up in the nobility class. She grew up with a caring mother and a father who cared little for her and preferred her brother over her. Her mother passed away early due to a tragic incident, however, and Brielle doesn’t have a lot of memories of her. Brielle’s father did just a little more than the bare minimum to take care of her, just paying for a maid who would take care of her necessities and education and ignoring her otherwise. Brielle accepted this treatment, however, and didn’t interact with her brother or father at all, except for the rare scenario.

Brielle’s maid was a good scholar who taught her various subjects, which got young Brielle interested in her education. However, because Brielle was put in a more isolated family setting, she didn’t have many people to talk to besides her maid, so she never really formed emotional connections with anyone. This resulted in her never really expressing her emotions often.

As Brielle grew older, her maid left because her father did not pay her. Despite that, they remained in touch. Brielle started to leave the house a bit more, exploring her city and meeting a few people, albeit never making a close friend. As she explored, she gained an interest in the world. Eventually, as she became a young adult, she left the house and began exploring with her decent amount of savings.

Brielle discovered her water magic when she saved a young child drowning in the water. Despite not previously being able to swim, she did so with ease, even noticing that she wasn't having a hard time with drowning. She even unintentionally discovered her purifying water technique, accidentally touching and spilling a glass of water that would manage to cure an unsuspecting sick person.

(My first character sheet on RPNation. Please let me know if I need to fix anything! Thank you :))


(EDIT: Added age.)
 
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Name
Sai, a name he adopted on his travels.

Age
27

Pronouns
He/him

Race
Beastfolk, more specifically one that possesses panther like features with yellow eyes that glow in the dark.

Weight
251 pounds.

Height
7’1” or 215 cm

Alignment
Neutral. He has morals and is capable of doing good, but majority of the times he will only do goods things out of benefit for himself. Although he is mostly a wanderer of no renown, he does regularly commit crime in cities for pay.

Magic
Shadow Magic.

Skills
Swordsmanship - Sai is very skilled with the great katana, which is essentially a katana but much longer. His katana in particular is much sharper and cleaner, as his usual tactic in fighting is listen and wait, then when the opportunity arises take out the enemy in a single blow. Patience is his number one priority in battle.

Survival - As a wanderer, he has learned how to live off the land and adapt.

Technique
A technique that Sai has developed throughout his life is his “Shadow Blade” technique, which upon removing his blade from its scabbard, it’s infused with shadow magic which makes any strikes much more impactful.

Another technique Sai often uses is one that’s more stealth based. Using shadow magic, he can make harder for the people around him to perceive his presence. During the day where daylight is present it isn’t as affective, but during the night it’s a technique that proves useful. He often uses this ability for stealth or to avoid people who he does not want to engage with. This technique is called “Nullify.”

Gift
In isolation the only thing Sai listens to is the world around him. His gift grants him enhanced senses, much more than the average beastfolk. The strongest of these senses being his hearing and more importantly, his sense of touch. Through his touch he can feel sensations in the earth that must would normally miss and act accordingly. Because of this, he mostly walks around barefoot.

Origin
The Central Forest.

Personality
Sai is almost like a ghost at times, people around him don’t notice his presence. Sai is stoic, quiet, and in general, a very isolated person. He only really looks out for himself, which is something that he has learned to do over the course of his difficult life and struggles to form proper connections with other people out of fear. Of course, he can still hold conversations and work with others but almost only if it benefits him.

Sai can come off as standoffish, rather single-minded, and sometimes even a bit selfish. Even though with those traits in combination with his quietness, if the need be then he will snap at others, especially if they continue to provoke him. He wanders the world, and only takes odd jobs to earn money. Still, Sai is capable of forming relationships with others, it just takes longer than most.

Background
Sai grew up in the dense overgrowth of the Central Forest. A forest full of beasts and war, war that brought the end to the only person he had in life, which was his mother. Because of this tragic incident he was orphaned at a very young age and left to fend for himself. Sai had escaped the settlement he spent with his mother and was all alone, severely wounded, in the dark reaches of the Forest. After walking for weeks, his bare feet were torn, parasites clawed at him, and he had grown so numb that he didn’t even feel the bleeding gashes that were on his body. Finally, his body gave in and he collapsed, with the only thing seeing before his vision faded was the faint light of a lantern, approaching him.

Sai did not know how long he remained unconscious when the old man discovered him, just that he was out for a long time. When he did eventually awake, he was inside a small cabin next to an open window and a dimly lit candle next to him, and upon sitting up, seeing an old man. For the next ten years, Sai would live with this old man. After losing everything and nearly dying, this old man was now the only person who he viewed as a parental figure. With this old man he would discover his talent for magic, develop his skills with the blade and gain all the skills he’d naturally need in life, such as reading and writing.

Everything was going smoothly, until once again the world had turned on him. When Sai was fifteen, he left for his first real journey outside of the Central Forest, looking for a purpose for his life. He encountered many things, spoke to many people, and when he finally arrived back to the small cabin, he didn’t come back to the old man. Instead he came back to beasts, the same beasts who had taken his mother, and the old man gone. When the beasts attacked him, Sai, enraged, defeated almost every man on the field. He questioned the surviving beast, who fearfully admitted to him that the old man had told them about Sai’s whereabouts for the promise of money.

Money. The old man who took him in had decided to trade Sai’s life, for money? Throwing the survivor aside, he entered the cabin to see the old man standing in the corner. The man tried to explain himself. Sai, to engulfed in his own anger to listen, readied his blade and silenced him after a long battle.

Afterwards, Sai left the Central Forest. He had no reason to continue to stay in the place that only brought him misery. Because of these experiences, he has no desire to form relationships with others. Especially if they aren’t in his eyes, beneficial. Instead he will continue to roam the world of Nava in isolation.
 
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Name: Kitara Katara (nicknamed KitKat by close friends)

Age: 57 years old

Pronouns: She/Her

Race: Half-Elf / Beastfolk

Weight: 91 lbs.

Height: 5'02''ft.

Alignment: Neutral, tends slightly towards evil

Magic: Alteration Magic

Skills:
- Ranged fighting:
Kitara is a savvy huntress, mastering the bow and thrown weapons to hit her preys at remarkable range.

-Close-quarter combat: She finds ease at using primitive weapons such as spears to fight up close and personal. Despite her size, she is quite adept at fighting with claws and fangs, on top of wrestling people larger than her.

-Hunting: Living off the wilderness, KitKat knows they ways to survive off the land, which in turns leads to her being exceptionally able to track her preys and be careful about the danger of the wilds.

Technique: Kitara has no proper technique. She instead relies on innate skills bestowed from her lineage, such as "Grow Natural Weapons", "Beast Skin", "Primal Might" and "Bestial Senses". As the names suggest, these skills taps from the wolf blood inside her. While limited, these skills allows her to gain some traits akin to a beast and making her physically more powerful than in her normal state.

1712201671506.pngGift: Her greatest desire was to become the strongest of her clan, to make her Great White Fang ancestor proud of her might. And so the Forgotten God granted her a most precious gift. She would turn into the great beast that founded her White Fang clan: an imposing Lycanthrope of silvery white fur. In this form, Kitara triples in size, rivaling the height of the tallest Alpha Beastfolk, and she gains the powers of all of her innate skills at once to greater effect, as she effectively turns into a powerful beast. In her Lycanthropic form, she retains her sense of self, and is able to shift between forms at will, but she will develop a lust for blood the longer she stays in her bestial form.

Origin: The Central Forest

Personality: Might makes right, or so she was raised by this maxim. To her, respect is gained through proofs of strength. The stronger an individual, the more they command respect. Kitara aspires to appear the strongest so she can prove she is the descendant of the Great White Fang and is worthy of being recognized.

Crude, brutal, ruthless, primal, these are the words that would describe Kitara. There is a certain sense of bestial flair to her demeanor. She is poorly educated and has no proper etiquette. She doesn't engage in debates or discussions. If anyone wants to prove her wrong, she would settle it with a fight.

ddxjp8d-73117f3e-6418-49f8-842a-1ab4515fc7a1.pngBackground: Kitara hails from a tribe of misfits originating from the Central Forest. In the White Fang clan, the leader is a direct descendant from a mythical creature called "The Great White Fang". Its origins are unclear, but it was rumored to either be a very strong Alpha Beastfolk or a Lycanthrope. Its descendants have proven to inherit its strength, though the potency of its power has faded over time, the blood thinning with each generation.

KitKat is second born of the previous chieftain, and while she was strong compared to a lot of members of her tribe, she was remarkably weak considering her standing as a descendant of the Great White Fang. Despite her best efforts, she could not rival the power of her older brother.

When her father died, tradition would have that the chieftain's children would fight to the death to determine the next chieftain. And while Kitara was quite easily defeated by her brother, fortune would have that she wasn't outright killed by her sibling. She was left for dead, tossed aside and forgotten, but she managed to recuperate.

Instead of returning to her tribe to face death a second time, Kitara exiled herself from the Central Forest and migrated to the Tribal Lands, where she would join a clan that would welcome the wolf child. There, she would hone her training as a huntress to provide for her new clan. While she has much to learn about their more peaceful ways, Kitara now began earning her place in the tribe as a huntress who would provide food and pelts to trade.
 
Appearance:

Name: Jonesy

Age: 21

Pronouns: He/Him

Race: Blood Elf

Weight: 210

Height: 5'4

Alignment: Neutral

Magic: Summoning magic, illusion magic. Blood magic


Skills: Cooking, Hunting, Blacksmithing

Technique:

Blood haze: bites his finger and wipes the blood across his lips before taking a deep breath and exhaling. Summons a Hot crimson mist that lulls the oppon3nt and makes them easier to manipulate. In the opponents half conscious state the mist can burn them.

Blood Spike: summons a red spike. The user can manipulate the number of spikes and the sharpness, though it requires control and drains the user.

Blood tentacle: gives the user a crimson limb they can manipulate


Gift: shapeshifting. "you just want to be like everybody? Why do that when you can be anybody!"

Origin: Comes from the wastes but currently r3sides in the kingdom of Liza as a blacksmith

Personality: Nervous and shy. Will almost never speak up unless prompted and is insecure. Hates loud noises as they hurt his sensitive ears. Basically an introvert.

Background: He comes from a high place as his father is a commander in the demon army. Was disowned because he couldn't catch up to his family's standards. They erased all memories of the demon army and anybody in it and replaced it with nightmarish images as a punishments. He still remember the training and has nightmares sometimes but it's better now. Lives in a small hut outside the kindom.
 

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Appearance:
Paladin.jpg

Name:
Kruger the Paladin

Age:
23

Pronouns:
Male

Race:
Human

Weight:
200lbs

Height:
190cm

Alignment:
Good

Magic:
Soul Magic

Skills:
.Multi-Weapon Wielding
.Cooking
.Equipment Crafting
.Survival
.Staring Contests

Technique:
.Soul Link: Kruger connects with the souls of either the dead or the elements to greatly enhance his physical abilities. This connection has to be agreed on by both parties.
.Soul Learn: Kruger is able to link with a soul and relive their memories in order to learn one of their skills.
.Overwhelming Soul: Kruger summons ALL the souls in the vicinity to either swarm his opponent or protect his allies,

Gift: Kruger's gift was born from his desire to help everyone to fight everything that is Evil. Hopeful Cry allows Kruger to transform the hope and positive emotions of those around him into increased capability.

Origin: The Church of Celestial Light

Personality:
:closed eyes open smile:

Background:

Kruger was born to humble beginnings. His parents were BOTH paladins in the Church of Celestial Light. Naturally it was assumed that he would inherit their gifts and follow in their footsteps. Unfortunately Kruger was born unable to utilize the light magic which was commonplace throughout his order. His aptitudes lay more towards soul magic, which some paladins weren't all too fond of due to its closeness to the realm of necromancy. Not letting anything get him down. Kruger, the ray of positivity he was; embarked on a journey of intense training. A period of downtime during his adventures brought him into contact with an incredibly durable bucket. Forced to defend himself against an undead horde without a helmet. The seemingly ordinary bucket protected his head better than any other helm he'd worn. Adopting the bucket as his personal treasure. Kruger was awarded for all of his efforts to become a true paladin by developing the power to bring out a deeper strength in others. The Paladin Extraordinaire ventures forth on his next journey.
 
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Name: Kael Fireheart
Age: 21
Pronouns: He/him
Race: Human
Weight: 180 lbs
Height: 6'1"
Alignment: Good

Magic: Pyromancy - the manipulation and control of fire.

Skills: Swordsmanship, Parkour

Technique: Inferno Blitz - a technique that allows Kael to engulf his sword in flames and execute rapid, fiery slashes. Firestorm Surge - conjuring a spiraling tornado of flames that engulfs enemies in its path.

Gift: The unknown god granted Kael with the ability to withstand extreme temperatures, allowing him to resist both scorching heat and freezing cold effortlessly.

Origin: The Undercity

Personality: Kael is hot-blooded and rebellious, always ready to challenge authority and fight for what he believes is right. He is fiercely independent and refuses to be bound by rules or traditions. Despite his fiery temperament, he has a strong sense of justice and will go to great lengths to protect those in need.

Background:
Kael Fireheart's childhood was a turbulent time filled with adversity. He was orphaned at a young age, left to fend for himself on the unforgiving streets of a bustling city. With no family to rely on, Kael quickly learned to be self-sufficient, using his wits and resourcefulness to survive.

Growing up in the shadows of towering buildings and bustling marketplaces, Kael was exposed to the harsh realities of life from an early age. Poverty and crime were rampant in the streets where he lived, and he witnessed firsthand the struggles of those less fortunate than himself. Despite the odds stacked against him, Kael refused to succumb to despair. Instead, he channeled his frustration and anger into honing his magical abilities, determined to carve out a better life for himself.

Kael's affinity for pyromancy manifested itself during his teenage years, a powerful and uncontrollable force that threatened to consume him if left unchecked. At first, he struggled to control his fiery temper and often found himself in trouble with the local authorities. But as he grew older, Kael learned to harness his powers with precision and finesse, turning his rage into a weapon against those who would seek to oppress him.

As Kael's reputation as a formidable mage grew, so too did his defiance against the corrupt forces that sought to maintain control over the city. He became known as a symbol of resistance, a fiery rebel who refused to bow down to tyranny. Despite the risks involved, Kael used his magic to protect the innocent and stand up for what he believed in, earning the respect and admiration of those who had once scorned him.

Now, as a seasoned adventurer roaming the land, Kael continues to fight for justice and freedom wherever he goes.
 

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