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Nation Building The World of Ioria {OCC}

I'm making a kingdom in the snow mountains, I got a lot done and I am kind of just having some fun with the creatures and plants. I love transforming regular animals <3

The character I told you about KhalZhavvorsa KhalZhavvorsa , I think I'll make into a sub character. Not the ruler, but the ruler's champion/Linkling.
I'll explain Linklings later because child enslavement is such a fun topic :)
 
Okay, done. It's already updated. It was hard, tying it all up. Hope y'all like it.

Really quick, Bunneh doesn't want Gunpowder. I just checked cause she liked it, and I thought the whole War of the Roses, pike and shot was rather neat, buttt she was tired and didn't spot the gunpowder [She tends to gloss over military sections]. XD

So, outside of that, your nation is great and has beautiful formatting, but yeah, gunpowder isn't a thing (Maybe this world doesn't have Saltpeter or something, who knows?). If you wanna go a more late era Italians states or English themed, thats fine, just gotta remove the arquebus and naval cannons.
 
Me? I didn't put anything related to gunpowder in my lore, it was all earth magic based. Maybe you were to tag someone else?
 
Me? I didn't put anything related to gunpowder in my lore, it was all earth magic based. Maybe you were to tag someone else?

I am so sorry! I totally did! My bad.

OrenjiGatsu OrenjiGatsu Really quick, Bunneh doesn't want Gunpowder. I just checked cause she liked it, and I thought the whole War of the Roses, pike and shot was rather neat, buttt she was tired and didn't spot the gunpowder [She tends to gloss over military sections]. XD

So, outside of that, your nation is great and has beautiful formatting, but yeah, gunpowder isn't a thing (Maybe this world doesn't have Saltpeter or something, who knows?). If you wanna go a more late era Italians states or English themed, thats fine, just gotta remove the arquebus and naval cannons.
 
Something that keep bugging me in some aspects are the various amounts of magic nullifying abilities some characters have, I mean, for a world that is high magic, it's extremely overpowered. I'm talking about myself as well, I had to nerf Galandor's "Aegis of Ioria" because of this same problem. I don't condone them, having a non-magical society in a high magic setting is absolutely great, but we should come up with some kind of energy redirection or some way to not make it completely immune.

Sorry if I'm wrong, though just something that kept bugging me.
 
Something that keep bugging me in some aspects are the various amounts of magic nullifying abilities some characters have, I mean, for a world that is high magic, it's extremely overpowered. I'm talking about myself as well, I had to nerf Galandor's "Aegis of Ioria" because of this same problem. I don't condone them, having a non-magical society in a high magic setting is absolutely great, but we should come up with some kind of energy redirection or some way to not make it completely immune.

Sorry if I'm wrong, though just something that kept bugging me.
Well, magic resistance doesnt work against Lucilla. Anything with a conscience is hit by her
 
Well, magic resistance doesnt work against Lucilla. Anything with a conscience is hit by her

I can see that, but the magic nullifying thing is just an example; The main talk here is having an ability or spell that it can't be countered. If conflict arises (and it's not uncommon to happen in nation building-esque RPs), then some countries or organizations will have a blatant advantage over others, and if it happens, then people are bound to become uninterested and eventually leave, which is something that I absolutely do not want. I love this idea since the first one, the notion of having high magic nations working together(or against one another) in defeating a greater evil is amazing. I don't want to have it fade away like last time :ghostunu:

The Gaeans are strong, yes, but they're by no means invincible. They have a clear way of dying(Destroying the Core of a Gaean is enough to kill them for good), and their abilities have their flaws. I put these because I don't want to make them essentially invincible, because if someone can't die, what's the thrill of fighting, since you already know you're going to win?

Then its not alive.
I'm going to say on my Pathfinder knowledge: Many beings doesn't have a "conscience". Slimes and Oozes, ethereal beings and artificial creations do not actually have a conscience, they just eat/consume/destroy. Earth Golems, for example, do not have a conscience, they're programmed like a robot are to carry out orders. I tweaked my race, the Gaeans, to not do that, because I felt that it would give too great of an advantage over telepathy and mind control effects, like Lucille.
 
I can see that, but the magic nullifying thing is just an example; The main talk here is having an ability or spell that it can't be countered. If conflict arises (and it's not uncommon to happen in nation building-esque RPs), then some countries or organizations will have a blatant advantage over others, and if it happens, then people are bound to become uninterested and eventually leave, which is something that I absolutely do not want. I love this idea since the first one, the notion of having high magic nations working together(or against one another) in defeating a greater evil is amazing. I don't want to have it fade away like last time :ghostunu:

The Gaeans are strong, yes, but they're by no means invincible. They have a clear way of dying(Destroying the Core of a Gaean is enough to kill them for good), and their abilities have their flaws. I put these because I don't want to make them essentially invincible, because if someone can't die, what's the thrill of fighting, since you already know you're going to win?


I'm going to say on my Pathfinder knowledge: Many beings doesn't have a "conscience". Slimes and Oozes, ethereal beings and artificial creations do not actually have a conscience, they just eat/consume/destroy. Earth Golems, for example, do not have a conscience, they're programmed like a robot are to carry out orders. I tweaked my race, the Gaeans, to not do that, because I felt that it would give too great of an advantage over telepathy and mind control effects, like Lucille.

funny enough my character's based off a character I played as in Pathfinder.
 
Well, its not lethal. Nothing she does. Her weakness is, taht she only messes with people. She couldnt kill if she wanted to, neither could she help to kill somebody. She never will be able to.
That's character wise, but what about ability wise? Is there a way of dispelling the illusion? Some flaws in the illusion that the one affecting it know that it's an illusion, and get 2km away from Lucille, a limited amount of targets she can use her skills to, or a limited time that it can affect it?
(Mind you that I'm in no way picking at you, loved the idea of an illusion master! I just want to know more about her!)
 
That's character wise, but what about ability wise? Is there a way of dispelling the illusion? Some flaws in the illusion that the one affecting it know that it's an illusion, and get 2km away from Lucille, a limited amount of targets she can use her skills to, or a limited time that it can affect it?
(Mind you that I'm in no way picking at you, loved the idea of an illusion master! I just want to know more about her!)
Most of her skills go towards teh haunted one, which is one at a time in a limited radius, but no time restriction. The song, her lullaby, has no limit to how many it affects, but not too much of range. But no, there is no way to get rid of her illusions if she chose you.
 
But no, there is no way to get rid of her illusions if she chose you.
You see, that's my biggest concern. An invincible ability can win anything without effort. I'm not the creator of the RP, and I don't want to dictate over other people's characters, but, as much as it may sound selfish, take it into consideration.

I'm sorry if I was rude, condescending or just a plain idiot, and I hope we can still be friends^_^
 
You see, that's my biggest concern. An invincible ability can win anything without effort. I'm not the creator of the RP, and I don't want to dictate over other people's characters, but, as much as it may sound selfish, take it into consideration.

I'm sorry if I was rude, condescending or just a plain idiot, and I hope we can still be friends^_^
I dont mind, but i wont change it. The balancing comes over her character. In straight combat, her ability isnt really useful. She wouldnt be able to focus on her song and wont get the time to really use the other parts of it, the feeling of being followed doesnt matter when having your opponent front to you. Lastly, she cant really fight. She learned it, she´s ok, but she won´t get far with fighting.

And besides her being useless in combat, there´s teh thing that she would be traumatized if a person was ever to die by her hands, she wouldn´t be able to stand it and deal with it. If people die because of her, its the worst for her.
 
Alright, I will remove the gunpowder, though I will have to rethink Moreasland's military almost entirely. The thought was that the Arquebus and Cannons would prevent the Moreasland military from being sticks and twigs, as they wouldn't be using magic when they are fighting all these magical monsters. I think that it would be easy to remove the cannons from the ships, though I would have to do major changes to the army in composition and tactics. Then again, I could just replace the Arquebus in the pike and shot formation with a single trebuchet, catapult, or ballista.

Also I was rather going more early Dutch Republic and the Eighty Years War theme for Moreasland, hence the Marion helmets, Mercantilism, and the Dutch names, even if it is not that much of an accurate representation.

Pikes are still useful. Can always replace the arquebus with pavis crossbowmen with heavy siege crossbows with a draw so powerful that have to be reloaded with portable pulleys that way you still get that 'powerful, but slow' firing ranged infantry carried weapon.
 
I dont mind, but i wont change it. The balancing comes over her character. In straight combat, her ability isnt really useful. She wouldnt be able to focus on her song and wont get the time to really use the other parts of it, the feeling of being followed doesnt matter when having your opponent front to you. Lastly, she cant really fight. She learned it, she´s ok, but she won´t get far with fighting.

And besides her being useless in combat, there´s teh thing that she would be traumatized if a person was ever to die by her hands, she wouldn´t be able to stand it and deal with it. If people die because of her, its the worst for her.
Ooh, I get it! So her major drawback is that she's a non combatant, and her abilities are more focused on homeland defense. I see, so that balances out. Nice.
 

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