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Fantasy The world of a thousand legends

[QUOTE="Ghost Hunter]Aer is the god of gambling, and she's already kinda doing that same exact thing and observing people close up. I don't wanna stop you from making a god, but it'd be really cool to see a mortal who has complete control over a territory, like a king or a general or something. Nobody has done that yet.

[/QUOTE]
[QUOTE="Clockwork Syringe]...were with the Goddess of Gambling Aer Van Volupa.

[/QUOTE]
Just so you know, if you call Aer the God of Gambling in front of her, she will probably get... very... very angry, despite her nature. She'd take it as a derogatory form of her 'actual' title, so to speak. The title isn't exactly wrong, but not quite right either. :P
 
Last edited by a moderator:
Pandorian said:
Just so you know, if you call Aer the God of Gambling in front of her, she will probably get... very... very angry, despite her nature. She'd take it as a derogatory form of her 'actual' title, so to speak. The title isn't exactly wrong, but not quite right either. :P
Noted :P
 
Last edited by a moderator:
Full name: Garrison Moor


Nickname(optional): Dark Lord Moor


Role: Dark Lord


Age: 724


Gender: Male


Race: Vampire


Weapons and/or powers:


Fangs: Allows him to suck the blood out of his victims. His Fangs also secrete a sedative to have the victim pass out upon being bitten.


Demons gaze: Upon meeting the gaze of a victims line of sight he can immobilize the subject so long as they are fixed into his vision. Though individuals of strong will power can easily look away.


Blood High: Drinking enough blood into his system he is able to boost his pain tolerance and allow more strength to flow.


Blood control: He is able to manipulate the blood around him, including the blood within other people. To the average person it is extremely hard to fight his manipulation, but to that of a more muscular build it is easier. Though this is a very formidable ability, it does require a lot of concentration.


Hellspawn: Once he has drunk enough blood he is able to transform into a 12 foot tall demon goat, capable of mass destruction and speed. Though this will only last 30 minutes unless fed more blood during the transformation.


Character picture(Not required)


2359-2023677491.jpg






Character description(Necessary if you don't have a picture):


Though he doesn't appear to be very muscular, Garrison is actually very well fit, able to accomplish feats that of an Olympic gold medalist.


However, like many of his kind he will burn in the sun.


Bio: Garrison Moor is the last of his kingdom of old, meaning his kingdom had crumbled long ago, though his title still stands. Since the fall of his kingdom he has been in hiding for many years. He is still wanted in almost every country with a very high payout for his arrest, dead or alive. Currently now though he is just trying to get by, causing hysteria wherever he goes with the dead corpses of his victims.


personality: His personality is very dark, with an inner hatred towards humanity, though he doesn't seem this way to many people who haven't seen his 'darker side', and those who have are all most likely dead. He enjoys toying with the weak and letting them suffer through many unethical ways. In many people's minds he is a very sadistic person.


Likes: Torture, blood, power, raspberry's.


Dislikes:Humans, the sun, day-time television, pity.


money: $1000


Other: He is usually wearing a large hood jacket over himself, so that way he can travel out during day. There is a large bounty on his head at all times, though how much is not specified, maybe a whole room full of gold's worth?
 
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Full name: Emerz Falun


Nickname(optional): Arc


Role(dark lord, hero, merchant, God etc.): Hero/Thief


Age: 29


Gender: Male


Race(vampire,human, elf, minotaur, dragon-person etc.): Human


Weapons and/or powers: Archangel's Blade, a katana that he taken from an ancient undead legendary warrior; Alanconath. Legend has it that Alanconaths will lives on his sword and that he will accept any challenge from any warrior who will carry this blades legacy. Very few have tried and have failed. Except Emerz, he fought long and hard with Alanconath ancient body and been severely damage, but Emerz managed to hit a killing blow, with Alanconaths spirit nodding at him and heal his wound, he gives him his sword. The blade has a white and red hilt with a strong steel. Emerz also has a small iron dagger and an ancient elf bow given to him by his father's friend. The original owner named his bow White Fate.


Character picture(Not required):


Character description(Necessary if you don't have a picture): Black hair, brown eyes, fairly muscular due to being a warrior. Stands at 6'3, and has a trimmed beard.


Bio: His father, a noble warrior, and from his mother, a notorious thief. The two met on a when his father caught his mother stealing, time went by and these two have gotten together, move to a small village called Ivoryspire where no one knows couple and had a child. They named him Emerz. When he was little, Emerz's father tell him stories of heroes and legends that he know of. Emerz always want to be a hero, but he also have a knack off stealing thanks to his tricky mother. However his father return the stolen item and apologize the owners everytime his son did this. At a age of 20, Emerz went out to have an adventure. Emerz figure the way to be a hero and satisfy his thieving ways. Why not steal from the bad, and give it to the people who deserves it, while taking a few gold for himself, after all, a man gotta eat. He trained on swords by his father, his sneaking ability by his mother and a learned how to use a bow by a friend. Now he wasn't the greatest, swordsman, thief, or bowman for that matter, but he can say that he's one of the experts at it.


personality: His father taught him morals, and that you should always do the right thing, however his mother taught him that you also need personal pleasure in your life. Emerz is a kind person who helps out people who are in trouble, and helps out the poor by giving them a chance at life. However, like his mother said, you have to live life. Emerz also enjoy spending time on taverns having a couple of ale, gamble, and enjoy listening to bard singing. Emerz is also slightly religious, though he does not show it. He prays to the God of Combat (whoever it is) and the Goddess of Luck (someone can come up with it) to help him out on his adventure.


Likes: -Ale


-Combat


-Charitable people


-Stealing


Dislikes: -Cold hearted people and monsters


-Ruthless nobles


-Disrespect


-Arrogance and Gloat.


money: $500


Other: Like I said, Emerz tries to help out people, but he wishes none to remember him for he doesn't want fame and for people to rely on him for all their problems. He wishes to be a mystery hero that the people know they can count on. Emerz earns gold by hunting bandits, hunting monsters, stealing from rich snobby nobles, and selling a few stuff he finds on his adventures. Emerz also is trying to explore all of Xeria. So he never stays in one place for more than a month. He wears a full leather armor with a hood, he dyed his armor to mostly snowish white and a hint dark red.
 
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Trojanac said:
Full name: Garrison Moor
Nickname(optional): Dark Lord Moor


Role: Dark Lord


Age: 724


Gender: Male


Race: Vampire


Weapons and/or powers:


Fangs: Allows him to suck the blood out of his victims. His Fangs also secrete a sedative to have the victim pass out upon being bitten.


Demons gaze: Upon meeting the gaze of a victims line of sight he can immobilize the subject so long as they are fixed into his vision. Though individuals of strong will power can easily look away.


Blood High: Drinking enough blood into his system he is able to boost his pain tolerance and allow more strength to flow.


Blood control: He is able to manipulate the blood around him, including the blood within other people. To the average person it is extremely hard to fight his manipulation, but to that of a more muscular build it is easier. Though this is a very formidable ability, it does require a lot of concentration.


Hellspawn: Once he has drunk enough blood he is able to transform into a 12 foot tall demon goat, capable of mass destruction and speed. Though this will only last 30 minutes unless fed more blood during the transformation.


Character picture(Not required)


2359-2023677491.jpg






Character description(Necessary if you don't have a picture):


Though he doesn't appear to be very muscular, Garrison is actually very well fit, able to accomplish feats that of an Olympic gold medalist.


However, like many of his kind he will burn in the sun.


Bio: Garrison Moor is the last of his kingdom of old, meaning his kingdom had crumbled long ago, though his title still stands. Since the fall of his kingdom he has been in hiding for many years. He is still wanted in almost every country with a very high payout for his arrest, dead or alive. Currently now though he is just trying to get by, causing hysteria wherever he goes with the dead corpses of his victims.


personality: His personality is very dark, with an inner hatred towards humanity, though he doesn't seem this way to many people who haven't seen his 'darker side', and those who have are all most likely dead. He enjoys toying with the weak and letting them suffer through many unethical ways. In many people's minds he is a very sadistic person.


Likes: Torture, blood, power, raspberry's.


Dislikes:Humans, the sun, day-time television, pity.


money: $1000


Other: He is usually wearing a large hood jacket over himself, so that way he can travel out during day. There is a large bounty on his head at all times, though how much is not specified, maybe a whole room full of gold's worth?
[QUOTE="Archangel Emerz]Full name: Emerz Falun
Nickname(optional): Arc


Role(dark lord, hero, merchant, God etc.): Hero/Thief


Age: 29


Gender: Male


Race(vampire,human, elf, minotaur, dragon-person etc.): Human


Weapons and/or powers: Archangel's Blade, a katana that he taken from an ancient undead legendary warrior; Alanconath. Legend has it that Alanconaths will lives on his sword and that he will accept any challenge from any warrior who will carry this blades legacy. Very few have tried and have failed. Except Emerz, he fought long and hard with Alanconath ancient body and been severely damage, but Emerz managed to hit a killing blow, with Alanconaths spirit nodding at him and heal his wound, he gives him his sword. The blade has a white and red hilt with a strong steel. Emerz also has a small iron dagger and an ancient elf bow given to him by his father's friend. The original owner named his bow White Fate.


Character picture(Not required):


Character description(Necessary if you don't have a picture): Black hair, brown eyes, fairly muscular due to being a warrior. Stands at 6'3, and has a trimmed beard.


Bio: His father, a noble warrior, and from his mother, a notorious thief. The two met on a when his father caught his mother stealing, time went by and these two have gotten together, move to a small village called Ivoryspire where no one knows couple and had a child. They named him Emerz. When he was little, Emerz's father tell him stories of heroes and legends that he know of. Emerz always want to be a hero, but he also have a knack off stealing thanks to his tricky mother. However his father return the stolen item and apologize the owners everytime his son did this. At a age of 20, Emerz went out to have an adventure. Emerz figure the way to be a hero and satisfy his thieving ways. Why not steal from the bad, and give it to the people who deserves it, while taking a few gold for himself, after all, a man gotta eat. He trained on swords by his father, his sneaking ability by his mother and a learned how to use a bow by a friend. Now he wasn't the greatest, swordsman, thief, or bowman for that matter, but he can say that he's one of the experts at it.


personality: His father taught him morals, and that you should always do the right thing, however his mother taught him that you also need personal pleasure in your life. Emerz is a kind person who helps out people who are in trouble, and helps out the poor by giving them a chance at life. However, like his mother said, you have to live life. Emerz also enjoy spending time on taverns having a couple of ale, gamble, and enjoy listening to bard singing. Emerz is also slightly religious, though he does not show it. He prays to the God of Combat (whoever it is) and the Goddess of Luck (someone can come up with it) to help him out on his adventure.


Likes: -Ale


-Combat


-Charitable people


-Stealing


Dislikes: -Cold hearted people and monsters


-Ruthless nobles


-Disrespect


-Arrogance and Gloat.


money: $500


Other: Like I said, Emerz tries to help out people, but he wishes none to remember him for he doesn't want fame and for people to rely on him for all their problems. He wishes to be a mystery hero that the people know they can count on. Emerz earns gold by hunting bandits, hunting monsters, stealing from rich snobby nobles, and selling a few stuff he finds on his adventures. Emerz also is trying to explore all of Xeria. So he never stays in one place for more than a month. He wears a full leather armor with a hood, he dyed his armor to mostly snowish white and a hint dark red.

[/QUOTE]
Accepted
 
Woops not done.


Full name: Ealdwine Kaiser


Nickname(optional): Aldwin


Role(dark lord, hero, merchant, God etc.): Wanderer


Age: 37


Gender: Male


Race(vampire,human, elf, minotaur, dragon-person etc.): Human


Weapons and/or powers: Aldwin carries are broad bladed greatsword along with him, along with three separate daggers hanging from his armor. These knives being made in a rondel, bowie, and hunting style. Nothing about his weaponry is particularly interesting, his blades are not the best of steel though suffice well with sharpness.


Character picture(Not required): Art by AstriSjursen and Sicarius8


Imgur: The most awesome images on the Internet


Character description(Necessary if you don't have a picture):


Bio: Aldwin was born in an alleyway in a busy a bustling city, on a rather average cloudy day, one might describe it as pretty. Despite, it was not long after birth he was whisked with the family of caravanners that he was born to, spending his youngest years exploring different lands from west to east, his family making decent trade along the way. After a good nine years of this constant travel, Aldwin and his family were travelling a deep eastern route, before they were stopped by a group of lowland living barbarians. The family however, had done poor in trade for the past few months, and could pay a demanded toll. So, the men simply made use of the lot, abducting the group and taking their caravan. It was not long until they ended up in chains of slavery, the entire family sent off to different buyers. Aldwin's work began lucky, working as a kitchen slave and getting a natural adaptation to the art of cooking. He began preparing meals himself at the age of twelve, treated relativity well for these years of slavery, par anytime his master fell ill. Three years into his days as a slave, now turning to the age of fifteen, Aldwin made a small mistake in his cooking. With the simple adding of the wrong root, Aldwin managed to hit a deep allergy. After a number of forced beatings from field workers, Aldwin was eventually sold off to a different master. This one was a woman, seemingly kind. Aldwin worked as a basic bodyguard for her caravan as the travelled through deserts, leading from the mid summer to the early winter. Though however, the destination was not what was expected, a popular slave fighting ring with cells to stay in. Aldwin, with little resistance, was put into the slave rings.


The next five years of his life would be agony, cell after cell, fight after fight, Aldwin continued to receive brutal wounds for these next few years. Now in the spring of his twenty-first year, Aldwin had been punished for disobeying a clear order. His wrist was chainedup high on a post for an entire night, making him have to nearly hang. A few screams rung within the manor near, the guards running from their position inside the gate as the sound of clashing steel sounding within, likely some of the other pit slaves. With an unguarded gate off in the distance, Aldwin's temptations overtook him. He eventually managed to cut himself free, knowing he would be hanged the next day for his participation in the plan. Though, this was at a high cost, his left hand. With a profusely bleeding Aldwin and nothing but cloth and a torch, he made a slow but sure escape with the distraction from within the manor.


Aldwin's next year was wandering, looting, and moving. He would come through towns and steal whatever he could, before moving onto the next. He began to adapt to his missing hand, soon gathering enough to feed himself and receive further treatment for his arm.


After a while he landed with a group of bandits, following along the violent ride to loot and begin gathering up a small mass of wealth. Once a few years had past, Aldwin's life was becoming more of an adventure, travelling through different towns and cities and picking up all different kinds of work and acquiring acquaintances far and wide. He spent a small few years caught up with a group of city criminals, learning how to better traverse alleys, cities, and better quick action. Eventually through this and some large mercenary jobs, Aldwin acquired himself a small fortune. Spending some years in relaxation and self training, along with a lot of drinking. It wasn't until he was thirty five until he managed to drink up the fortune he had stopped working for, fitting in little adventures within the year before luck turned against him. Now he's been forced out back out of his shell on a new journey, with a lust to find wealth, setting forth in his now much older form.


personality: Aldwin comes off as the least inviting type of person. Usually accompanied by his liquor and pipe, Aldwin's constant unhealthy behaviors lead him to be a rather brash person, his Scot accent not nearly helping his case. Aldwin does mostly as he wants to do, considering he has very little to lose, he becomes the type of man to throw himself into not so safe situations. Though his age does give him a bit of help, having experienced rough years from small youth, Aldwin knows how to live and adapt to most any environment. He is an overall rough person, while often trying to come off friendly in greeting, he is a hard person to simply befriend, especially with his odd mentalities and actions. While imposing in act and rough in look, Aldwin is not necessarily a violent man, usually trying to speak his way through what could become a blood bath. Overall he is a man with simple interests, no sense of particular duty or long term goals for him to follow up, simply living as fast as time.


Likes: Simplicity, feeling of home, alcohol, keeping alive.


Dislikes: Unnecessary magic, liberals, stuck up lot.


money(currency symbol:$ Be reasonable would you?): $40? He only carries what he has with him.


Other(In case there's something you want to add or think I missed): Nope, that's about it.
 
Last edited by a moderator:
northguy said:
Woops not done.
Full name: Ealdwine Kaiser


Nickname(optional): Aldwin


Role(dark lord, hero, merchant, God etc.): Wanderer


Age: 37


Gender: Male


Race(vampire,human, elf, minotaur, dragon-person etc.): Human


Weapons and/or powers: Aldwin carries are broad bladed greatsword along with him, along with three separate daggers hanging from his armor. These knives being made in a rondel, bowie, and hunting style. Nothing about his weaponry is particularly interesting, his blades are not the best of steel though suffice well with sharpness.


Character picture(Not required): Art by AstriSjursen and Sicarius8


Imgur: The most awesome images on the Internet


Character description(Necessary if you don't have a picture):


Bio: Aldwin was born in an alleyway in a busy a bustling city, on a rather average cloudy day, one might describe it as pretty. Despite, it was not long after birth he was whisked with the family of caravanners that he was born to, spending his youngest years exploring different lands from west to east, his family making decent trade along the way. After a good nine years of this constant travel, Aldwin and his family were travelling a deep eastern route, before they were stopped by a group of lowland living barbarians. The family however, had done poor in trade for the past few months, and could pay a demanded toll. So, the men simply made use of the lot, abducting the group and taking their caravan. It was not long until they ended up in chains of slavery, the entire family sent off to different buyers. Aldwin's work began lucky, working as a kitchen slave and getting a natural adaptation to the art of cooking. He began preparing meals himself at the age of twelve, treated relativity well for these years of slavery, par anytime his master fell ill. Three years into his days as a slave, now turning to the age of fifteen, Aldwin made a small mistake in his cooking. With the simple adding of the wrong root, Aldwin managed to hit a deep allergy. After a number of forced beatings from field workers, Aldwin was eventually sold off to a different master. This one was a woman, seemingly kind. Aldwin worked as a basic bodyguard for her caravan as the travelled through deserts, leading from the mid summer to the early winter. Though however, the destination was not what was expected, a popular slave fighting ring with cells to stay in. Aldwin, with little resistance, was put into the slave rings.


The next five years of his life would be agony, cell after cell, fight after fight, Aldwin continued to receive brutal wounds for these next few years. Now in the spring of his twenty-first year, Aldwin had been punished for disobeying a clear order. His wrist was chainedup high on a post for an entire night, making him have to nearly hang. A few screams rung within the manor near, the guards running from their position inside the gate as the sound of clashing steel sounding within, likely some of the other pit slaves. With an unguarded gate off in the distance, Aldwin's temptations overtook him. He eventually managed to cut himself free, knowing he would be hanged the next day for his participation in the plan. Though, this was at a high cost, his left hand. With a profusely bleeding Aldwin and nothing but cloth and a torch, he made a slow but sure escape with the distraction from within the manor.


Aldwin's next year was wandering, looting, and moving. He would come through towns and steal whatever he could, before moving onto the next. He began to adapt to his missing hand, soon gathering enough to feed himself and receive further treatment for his arm.


After a while he landed with a group of bandits, following along the violent ride to loot and begin gathering up a small mass of wealth. Once a few years had past, Aldwin's life was becoming more of an adventure, travelling through different towns and cities and picking up all different kinds of work and acquiring acquaintances far and wide. He spent a small few years caught up with a group of city criminals, learning how to better traverse alleys, cities, and better quick action. Eventually through this and some large mercenary jobs, Aldwin acquired himself a small fortune. Spending some years in relaxation and self training, along with a lot of drinking. It wasn't until he was thirty five until he managed to drink up the fortune he had stopped working for, fitting in little adventures within the year before luck turned against him. Now he's been forced out back out of his shell on a new journey, with a lust to find wealth, setting forth in his now much older form.


personality: Aldwin comes off as the least inviting type of person. Usually accompanied by his liquor and pipe, Aldwin's constant unhealthy behaviors lead him to be a rather brash person, his Scot accent not nearly helping his case. Aldwin does mostly as he wants to do, considering he has very little to lose, he becomes the type of man to throw himself into not so safe situations. Though his age does give him a bit of help, having experienced rough years from small youth, Aldwin knows how to live and adapt to most any environment. He is an overall rough person, while often trying to come off friendly in greeting, he is a hard person to simply befriend, especially with his odd mentalities and actions. While imposing in act and rough in look, Aldwin is not necessarily a violent man, usually trying to speak his way through what could become a blood bath. Overall he is a man with simple interests, no sense of particular duty or long term goals for him to follow up, simply living as fast as time.


Likes: Simplicity, feeling of home, alcohol, keeping alive.


Dislikes: Unnecessary magic, liberals, stuck up lot.


money(currency symbol:$ Be reasonable would you?): $40? He only carries what he has with him.


Other(In case there's something you want to add or think I missed): Nope, that's about it.
accepted
 

Full name

Diego Leith

Nickname

Dio

Role

Hero

Age

20

Gender

Male

Race

Unknown, proposed and born from 'humanoids'.

Powers

Diego has the uncanny ability to summon multiple velociraptors, varying in size and appearance. Also, if Diego wishes, he can sacrifice that to transform any part of his body to that of a velociraptor, and even grow one's tail to help maintain balance. For instance, he can change his legs for faster running; or his fingers to claws for a hand-to-hand combat advantage. If he were to change any part(s) of his body to that of a velociraptor, all present velociraptors will disappear.

latest


Bio

Growing up to a rich home, Dio had very little to do. He was constantly under protection in his family under the risk of him being attacked or kidnapped for his background. He, however, didn't know until later on that he was perfectly capable of protecting himself. When he was 12, he first learned of his ability by desperation, when he sneaked out of his house late at night to go join some friends in a night in the forest. He really wanted a sense of carelessness for once and didn't want to waste his whole childhood kept inside safety and comfort, never taking any chances. However, after 20 minutes of being with his friends, them generally running around and fighting with sticks, he lost them. He didn't know what to do and started to panic, he was scared, alone, and lost in the middle of the night, far from his home and the warmth of his bed. He lied down on the cold ground, crying to himself and listening for his friends, whom he had started to think they assumed he left, when he felt little barbs on his legs. He sat up and noticed small, dinosaur-like creatures standing on his legs, their claws barely digging through his pants as they run up and down. He slept for the night, an odd comfort warming him to sleep in the cold night. When he was found, his parents were worried sick, and questioned what he had done.

"I don't know." He said. From then on, he had kept his abilities to himself. Until the age of 16, when he was bullied in school for being a proclaimed "preppy boy", just because of his high-class family and origins; he had released his ability on another living being for the first time when he was jumped after school, being told to hand over his money. The bullies were left with severe scratches, bite marks, and hospitalized for several weeks.

When he finally felt confident in himself, he left home to wander, taking what he could carry on his back and all the money he could fit in his pocket. Since then, he has been taking it upon himself to help people in need, finding new ways and excuses to hone and use his abilities.

Personality

A man of resourcefulness and cunning, Diego has been taught since a young age to keep his dignity in even dire situations. Since his occurrence in the woods, he has become distant from others, hardly socializing or caring much about the affairs of others. While he does maintain a personal contract to help as many people as he can, he mostly does it to improve himself, and gain the favor of those around him. While he wishes to help anyone he can, he is very vindictive, and will not hesitate or seriously injure anyone who gets in his way or tries to stop him from his current goal; because of this, he has also been described as a very determined person when he sets a goal.

Likes

Victory, approval, belonging, testing his own boundaries, and displaying his strengths.

Dislikes

Relying on others, losing, being berated, snarky comments, and bees.

Money

$400
 
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Full name: Dao Li


Nickname(optional):


Role(dark lord, hero, merchant, God etc.): Aneigma


Age: From the Last Universe


Gender: Male


Race(vampire,human, elf, minotaur, dragon-person etc.): "Humanoid"


Weapons and/or powers:


Through many tomes and scrolls control over the arcane / psionic / ki based sources


along with a myriad of ancient magical artifacts and relics of times passed stashed away in he personal demi-plane.


Character picture(Not required):


Pengruoxi.full.927000.jpg



Character description(Necessary if you don't have a picture):


Bio: dao was an average mage until he was taken under the wing of a local wizard. but through unforeseen events he master tried to sacrifice him


along with the rest of the town he was in to try and become a litch. but dao manage to switch a few of the arcane rune around so that the life force


would be taken from everyone else to make him a litch instead. after the horrific even he secluded him self away to learn of magic to turn these affect away.


but years of studying the mystic forces of the world he lost himself the pleasures of the power he obtained. he had gone so far as to make plane of existence for himself away


from the rest of the universe. eventually he manage to condense the essence of ki / mana to form a full body and tethering his mind to it, as his litch form had condense itself


to a floating skull. after forming his new body he descended back down to the mortal plane to find that nothing was there just a blank void in witch nothing existed.


dejected he tried a myriad of spell to find a plane in witch there was life. after eons he finally stumbleupon a bright flash, as the flash persisted he saw a new universe being made before his eyes. as life started forming and as exponential beings starting claiming to be deities or gods of the vast worlds forming, dao decided it was time to live a life


with others and to stop being a recluse (neet)


personality: rash , spontaneous , caring , loud / abrasive


Likes: mystical forces , books , demi-humans ( mostly cat girls ), snacks , parks / nature , girls with troubled lives/past ( he likes to try and fix them )


Dislikes: arrogant people , noble snobs , righteous people ( paladins of super lawful "god" ) , kidnappers , rapists


money(currency symbol:$ Be reasonable would you?): none


Other(In case there's something you want to add or think I missed):


he enjoys pretending to be a seraphim


angel_knight_by_nosaj7541-d81fe9q.jpg
 
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Full name: Giorno Agosti


Role: Travelling mercenary


Age: 17


Gender: Male


Race: Human


Weapons and powers: Giorno naturally prefers the lightweight adaptability of a rapier. He sees no more fitting weapon than the agile blade that he can swing with rapid succession. This weapon, combined with his ability, has since turned him into a blur of motion with his attacks that even the trained eye would have difficulty following. While he very much lacks the defence, and would easily break under beyond-normal strength, he compensates this with speed, making him try his best to use speed as a form of defence. His ability grants him to become faster with each kill he gets, to an extent. While this does sound hard to deal with, Giorno's reflexes and reactions become much faster as well, making him perceive his own motions normally. If he fails to kill anyone for 24 hours, he will gradually slow to his above-average speed he started with.

Giorno.Giovanna.full.1582306.jpg



Bio: At the age of six, Giorno lived a normal life of middle-class comfort and average well-being. He had a future, he had hope for himself; but by the time he was seven, his parents were killed. During a raid on his homeland, his parents were cut down in front of him. Him, being as young as he was, wasn't killed, but instead taken in by the people who killed his family and trained to fight. He was forced to train, or else he wouldn't eat, and would normally get battered for messing something up or straight up refusing. By the time he was 13, he had killed his first man in an act of staying alive. He was put into his first job and assigned to teach a man who couldn't pay his debt a "lesson". The man had a knife, pulled it on Giorno, and attacked him. Giorno had no other choice but to kill his first human being in an act of self-defence. Seeing his potential, the people who had taken him and trained him put him to use, and forced him to kill more people, or be killed himself. Giorno soon came to learn that with each person he killed, he grew a bit lighter, a bit faster, this was his ability that had started to manifest: With each life taken, Giorno became faster. He became more deadly. When Giorno turned 15, he finally broke out from his mental imprisonment and used his newfound speed to kill his captors and leave. He had no other choice, and knew nothing about how society works. Now he just fights for whoever he sees fit. He now uses his finesse to help others solve their problems, whether it end in bloodshed or not.


Personality: A charismatic and calm being, Giorno strives off of keeping a cool mind and making choices that suit him best. He hardly lets his anger get the better of him, and is always keeping a sharp eye out for any advantage in a fight. While he does try his best to remain sophisticated, he very often, when calm enough, tends to goof around a bit. Highly confident is his abilities, but tries his best not to show off, Giorno lacks the physical strength to brute strength his way out of situations. He does, however, have the mindset and level-headed mentality to work out situations of extreme risk and danger in mere moments.


Likes: Animals, challenges, people, and testing his own limits.


Dislikes: Show-offs who can't back it up, threats to his friends, and cruelty to animals.


Money: $250
 
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Full name: Joshua Kastellan


Nickname(optional): Everyone calls him Josh, and sometimes people call him, "The Brainiac Brute" He has earned many nicknames from the gods aswell, like: Keeper of Weapons, The Oncoming Storm, The Illegal.


Role(dark lord, hero, merchant, God etc.): Illegal demigod


Age: Unknown (Old AF)


Gender: Male


Race(vampire,human, elf, minotaur, dragon-person etc.): Demigod


Weapons and/or powers:


Cryokinesis


Auric Manipulation


This isnt really a power but he is a son of Poseidon so he can command sea creatures (as well as horses and variations of horses because Poseidon created them.) He has enhanced senses/strength near the water.


Spell Speak, i.e the ability to cast spells


He has a sword called Clarent and a regular bow


Character picture(Not required): See profile picture


Character description(Necessary if you don't have a picture):


Bio: Not much is known about Josh's past but what is know is this: He was born to the god Poseidon and learned many skills over the years, some of them are sword fighting, bow shooting, building things, and cooking.


Personality: Josh is very shy toward people (this varies from person to person.) But once you get to know him he is very loyal, wise, smart, and upbeat. I just have have a few words of advice. Dont. Hurt. His. Friends. Ever. You will face the consequences. Also, if he has a crush on someone...dont insult them.


Likes:


Building things


Practicing combat abilities


Practicing magic


Hanging with friends


Dislikes:


People who insult his friends


People who are lazy


Money(currency symbol:$ Be reasonable would you?): 0.643 ounces of gold or 779$


Other(In case there's something you want to add or think I missed) He has a black Pegasus named Blackjack


(References, reference everywhere xD )
 

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