BDark
Three Thousand Club
In a world where vampires, lycans, and humans live alongside each other, and crime is rampant, bounties flourish and prosper and their enemies perish. However, one specific bounty causes the hunters to resort to ways which they would not in order to achieve their goal, maybe even teaming up, for it is on Jenseal Tuefel, who is feared among criminals and hunters alike.
This roleplay is set in the Victorian era; in 1855. Yes, there is slavery, and the setting is a little bit-only a little bit-steampunk. Emphasis on 'a little bit' though. It is NOT the main theme, but it gives us a little more to work with. Yes, we have magic, but it is very limited. Magic is hard to obtain in this world. We have necromancy, which is summoning/reanimating the dead and communing with their spirits, and we have other simpler things like potions, hexes, curses, and telekinesis. We don't have the flashy stuff or the elemental stuff. Also, for some creatures, there is also shape shifting and invisibility, but like I said, only a few are capable of any kind of magic.
As for the creatures/playable races (p means playable), we only have humans (p), lycans, werewolves (p), halfbloods (p), goblins, and vampires (p).
> Lycans are the result of two werewolves breeding in their beast form. It cannot change form.
> Werewolves are humans that transform into wolf-like beasts are specific times.
> Halfbloods are hybrids; children of humans and vampires. The children of humans and werewolves are considered halfbloods as well, as they have both bloods in their body, but, depending on the individual, may or may not have werewolf powers.
> Goblins are vile and vicious creatures. They are rare but unwelcomed.
> Vampires are like humans in appearance, but they can absorb blood from their victims. They can only eat meat; plants give them digestion problems. The most powerful of vampires have the ability to transform into bats and go invisible. They dislike sunlight, but it does not kill them, unlike gold and silver.
The Secret Ways of Blood [Accepting !]
This roleplay is set in the Victorian era; in 1855. Yes, there is slavery, and the setting is a little bit-only a little bit-steampunk. Emphasis on 'a little bit' though. It is NOT the main theme, but it gives us a little more to work with. Yes, we have magic, but it is very limited. Magic is hard to obtain in this world. We have necromancy, which is summoning/reanimating the dead and communing with their spirits, and we have other simpler things like potions, hexes, curses, and telekinesis. We don't have the flashy stuff or the elemental stuff. Also, for some creatures, there is also shape shifting and invisibility, but like I said, only a few are capable of any kind of magic.
As for the creatures/playable races (p means playable), we only have humans (p), lycans, werewolves (p), halfbloods (p), goblins, and vampires (p).
> Lycans are the result of two werewolves breeding in their beast form. It cannot change form.
> Werewolves are humans that transform into wolf-like beasts are specific times.
> Halfbloods are hybrids; children of humans and vampires. The children of humans and werewolves are considered halfbloods as well, as they have both bloods in their body, but, depending on the individual, may or may not have werewolf powers.
> Goblins are vile and vicious creatures. They are rare but unwelcomed.
> Vampires are like humans in appearance, but they can absorb blood from their victims. They can only eat meat; plants give them digestion problems. The most powerful of vampires have the ability to transform into bats and go invisible. They dislike sunlight, but it does not kill them, unlike gold and silver.
The Secret Ways of Blood [Accepting !]
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