YouMayCallMeMaster
New Member
First of all, if your brain starts hurting from all you have to read, just don't even bother to sign up.
The Trinity Tree is surrounded by mountains that go beyond the clouds. The mountains protect the Tree. Why? The Trinity Tree is an absolutely ginormous tree made up of three different trees intertwining. There is a willow, a dogwood, and a Japanese cherry blossom. The main branches are able to fit a sizable house in it comfortably, or a mansion. And that's exactly what happens. An entire city is within the Trinity Tree. And the beings within are amazing as well. Each one gifted with powers and the ability to control elements. They are all given extra senses. Some of them even have wings, or tails, or things of the sort. Located in the center of the tree, where the branches intertwine the most, is the Castle. The Castle is both within the branches and outside of the branches. But, a lot of things are medieval, though some things aren't.
~Extra Information~
NOTE: Using powers uses energy.
The Ranks are:
Warrior: If you don't know this one... Just don't even bother. Usually have 5 elements and 8 powers.
Scout: Adventurous beings specializing in speed, agility, and nature-related things. Usually 10 elements and 5 powers.
Rogue: Wandering ones who specialize in quick escapes, survival, and frighting styles. Usually 9 elements and 8 powers.
Royal Adviser: Wise ones who specialize in negotiation, trust, and (hopefully) positive actions. Usually 3 elements and 5 powers.
Spiritual Adviser: No, not ghosts and stuff, but they are a lot like psychologists. Usually 2 elements and 10 powers.
Sage: Powerful beings with poor skills unless in mental and power areas. Usually 3 elements and 13 powers.
Page: Soon-to-be squire who works on fighting, weapon, and general knightly skills. Usually 4 elements and 7 powers.
Squire: Soon-to-be knight who continues working on general knightly skills. usually 5 elements and 8 powers.
Knight: The medieval equivalent to a modern tank. Usually 7 elements and 8 powers.
Healer: Best at healing and remedies. Usually 7 elements and 7 powers.
I WILL APPOINT THE KING, QUEEN, PRINCESSES, PRINCES, LORDS, AND OTHER REALLY IMPORTANT PEOPLE!!!!!!!
~RULES~
No cussing
No demigods, werewolves, vampires, witches, or wizards.
No more than 4 characters to a person
No controlling a player that ISN'T yours
Don't be too graphic
Put "Blue berries are purple" in "other" if you read all of this
Form~
Name:
Gender:
Age:
Race(Elf, Human, Etc.):
Personality:
Height:
Facial Features:
Hair:
Eyes:
Body Type:
Rank:
Extra senses:
Powers:
Elements:
Specialize in(No higher than four please):
Skills:
Other:
The Trinity Tree is surrounded by mountains that go beyond the clouds. The mountains protect the Tree. Why? The Trinity Tree is an absolutely ginormous tree made up of three different trees intertwining. There is a willow, a dogwood, and a Japanese cherry blossom. The main branches are able to fit a sizable house in it comfortably, or a mansion. And that's exactly what happens. An entire city is within the Trinity Tree. And the beings within are amazing as well. Each one gifted with powers and the ability to control elements. They are all given extra senses. Some of them even have wings, or tails, or things of the sort. Located in the center of the tree, where the branches intertwine the most, is the Castle. The Castle is both within the branches and outside of the branches. But, a lot of things are medieval, though some things aren't.
~Extra Information~
NOTE: Using powers uses energy.
The Ranks are:
Warrior: If you don't know this one... Just don't even bother. Usually have 5 elements and 8 powers.
Scout: Adventurous beings specializing in speed, agility, and nature-related things. Usually 10 elements and 5 powers.
Rogue: Wandering ones who specialize in quick escapes, survival, and frighting styles. Usually 9 elements and 8 powers.
Royal Adviser: Wise ones who specialize in negotiation, trust, and (hopefully) positive actions. Usually 3 elements and 5 powers.
Spiritual Adviser: No, not ghosts and stuff, but they are a lot like psychologists. Usually 2 elements and 10 powers.
Sage: Powerful beings with poor skills unless in mental and power areas. Usually 3 elements and 13 powers.
Page: Soon-to-be squire who works on fighting, weapon, and general knightly skills. Usually 4 elements and 7 powers.
Squire: Soon-to-be knight who continues working on general knightly skills. usually 5 elements and 8 powers.
Knight: The medieval equivalent to a modern tank. Usually 7 elements and 8 powers.
Healer: Best at healing and remedies. Usually 7 elements and 7 powers.
I WILL APPOINT THE KING, QUEEN, PRINCESSES, PRINCES, LORDS, AND OTHER REALLY IMPORTANT PEOPLE!!!!!!!
~RULES~
No cussing
No demigods, werewolves, vampires, witches, or wizards.
No more than 4 characters to a person
No controlling a player that ISN'T yours
Don't be too graphic
Put "Blue berries are purple" in "other" if you read all of this
Form~
Name:
Gender:
Age:
Race(Elf, Human, Etc.):
Personality:
Height:
Facial Features:
Hair:
Eyes:
Body Type:
Rank:
Extra senses:
Powers:
Elements:
Specialize in(No higher than four please):
Skills:
Other: